Meeple Mafia
Meeple Mafia Rulebook
Table of Contents
Table of Contents
Before Starting
- A. Take 3 dice.
- B. Each player takes 15 tokens (one colour per player).
- C. The youngest starts first (he will be player 1, and his opponent player 2).
Let's Start!
- Roll the 3 dice.
- You can use one or more of your abilities (SPECIAL).
- Reroll (icon R): roll the dice again.
- +1 (icon +1): add 1 to the result of one of your dice.
- -1 (icon -1): take away 1 from the result of one of your dice. Use a token to cover a used ability. (Each ability can only be used once per game.)
- Use the dice to aim at a city area (corresponding to coordinates). You cannot claim an area already occupied by a token. Assign a die to a column and another one to a row. Place a token at the intersection of this column and row. Now you own this area! If you cannot place a token on an area (as they are all occupied), your token goes to the Police Station.
- It is now your opponent's turn (back to step 1).
End of the Game
The game is over when 3 tokens are on the Police Station. The player who has most of the Banks receives 4 points. The one with most of the Casinos receives 3 points, 2 points for most of the Shops and 1 point for most of the Hotels. For each column, if a player owns the 3 areas, he receives 2 more points. The player with more points wins. If it is a draw, the second player wins.