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Meeple Mafia

Meeple Mafia Rulebook

Table of Contents

Table of Contents

  • Before Starting
  • Let's Start!
  • End of the Game

Before Starting

  • A. Take 3 dice.
  • B. Each player takes 15 tokens (one colour per player).
  • C. The youngest starts first (he will be player 1, and his opponent player 2).

Let's Start!

  1. Roll the 3 dice.
  2. You can use one or more of your abilities (SPECIAL).
    • Reroll (icon R): roll the dice again.
    • +1 (icon +1): add 1 to the result of one of your dice.
    • -1 (icon -1): take away 1 from the result of one of your dice. Use a token to cover a used ability. (Each ability can only be used once per game.)
  3. Use the dice to aim at a city area (corresponding to coordinates). You cannot claim an area already occupied by a token. Assign a die to a column and another one to a row. Place a token at the intersection of this column and row. Now you own this area! If you cannot place a token on an area (as they are all occupied), your token goes to the Police Station.
  4. It is now your opponent's turn (back to step 1).

End of the Game

The game is over when 3 tokens are on the Police Station. The player who has most of the Banks receives 4 points. The one with most of the Casinos receives 3 points, 2 points for most of the Shops and 1 point for most of the Hotels. For each column, if a player owns the 3 areas, he receives 2 more points. The player with more points wins. If it is a draw, the second player wins.