Medieval Academy: Expansion «Gallantry» and «Magic»
Medieval Academy: Expansion «Gallantry» and «Magic» Rulebook
Table of Contents
Table of Contents
General Rules
This is a Medieval Academy expansion. These variants require the Medieval Academy game. All the basic rules apply except for the modifications described below. You can play in the same time with as many variants as you want.
Gallantry Variation («Gigolo» Rules)
Initial Setup
Use this opposite board as the «Gallantry» board. Each squire places 2 of his 3 remaining discs next to the board.
Scoring: Bonus
On the «Gallantry» board scoring, the first ranked squires on this board choose and apply 1 or 2 available bonuses.
In disc's order on the «Gallantery» board, each squire chooses and applies one or two bonuses. He places his disc on chosen bonuses, in order to make those bonuses unavailable for the other squires. On less than 4 squires games, only first and second squires earn bonuses.
Bonus Effects
The bonus effects, in the order printed on the sheet, are:
- Choose first player for the next turn.
- For this turn, play your fifth card.
- Move your disc one square up on any game board.
- Move your disc one square up on a Sword Symbol board (Jousts, Tournaments, Whyte Knight, etc ...).
- Move your disc one square up on «King's service» board.
Magic Variation («Brunette Rules» Rules)
Initial Setup
Use this opposite board as an 8th board. Each squire places 1 of his 3 remaining discs on the board's start case.
Play Learning Cards
It is possible to play any kind of learning card on «Magic» board.
Note: This is reminded on the bottom right board, and on the start case board by the available learning card symbol.
Scoring
As on «Gallantry» board, on «Magic» board, squires don't directly win Chivalry points, but «Magic» board allows them to move forward on any board.
On scoring (turns 2 and 5, after «Gallantry» scoring), only the 3 first ranked squires (or the 2 first ranked in 3 players games) earn cases bonus; they could move forward their own discs by a number of cases according to their position on «Magic» board. The move can be split on one or several boards.
Move order:
- First, the 3rd ranked squire on «Magic» board.
- After the 2nd ranked squire on «Magic» board.
- Finally, the first ranked squire on «Magic» board.
There is a reminder on the top of the «Magic» board: "Move X cases on any board."
Reset
At the end of Turn 2, after the scoring phase, all the discs go back to square 0 on «Magic» board.
Note: On sixth turn, there is no point to play on «Magic» board.