Mayfair Games' Limited Edition Promo Expansion Set #13
Mayfair Games' Limited Edition Promo Expansion Set #13 Rulebook
Table of Contents
Table of Contents
Lords of Vegas: Skybridge, Building Boom, Card Sharp
Skybridge
Before dealing out 2 starting cards to each player, roll the dice and place the Skybridge on the street between two of the back lots based on the die results:
- A4-C1
- A5-C2
- B5-D2
- B6-D3
- C10-E1
- D9-F3 for 3+ players, or C11-E2 in a 2 player game
Two lots connected by a Skybridge are treated as if they are adjacent during the game.
Building Boom
Place 2 Skybridges next to the board. You may play with up to 4 Skybridges. A new action is added to the game.
Action - Skybridge
When you take the Skybridge action, you construct a bridge across a side street between two like-colored casinos where you are the boss.
- Choose two lots that are not on the strip where you are the boss, that are the same color, and that are adjacent to each other across a side street.
- Pay $5 for each lot in both casinos.
- Take one of the available Skybridges (if all are in use you may not take this action) and place it on the side street.
Card Sharp
This variant is recommended if you want to ensure something closer to an even distribution of casino cards. It can be used with either the base game, the Skybridge, or the Building Boom expansions.
Sort the cards by casino color and shuffle them individually, leaving out the strip and End of Game card. Turn the decks face down. Deal three of each color into a facedown stack and set it aside; this is the seed deck.
Shuffle the remaining cards with the strip cards. Split the deck into three stacks and place the End of Game card on top of the larger of the three stacks. Shuffle the remaining cards in to the seed deck.
Villainy: Turf War
Expansion for Villainy (BGG 157167). Its rules sheet is part of this promo set.
After defeating the other villains, your team takes control of a key location in the city. This location gives your team some additional rewards.
During Setup
Shuffle the Turf War tiles and set them, face down, beside the Free-For-All deck. Then, decide amongst the players whether you want to have the effects of the Turf War tiles to be permanent or one-time-use.
After a Free-For-All
If you are the winning villain after a Free-For-All, draw 1 Turf War tile and place it beside your villain's portion of the control panel.
You can use the power of this building as described on the tile.
The sheet shows an example Turf War tile, printed as "BANK": +2 cash when you assume a new alter ego (but not when you work it).
Free Specialty Tokens!
As an added bonus, we've included several new Specialty tokens! The sheet pictures four: Toadie, Goons, Slippers, and G.B.D.