Matcha: Strategy and Memory game
Matcha: Strategy and Memory game Rulebook
Table of Contents
Table of Contents
Objectives
First player to collect either a full set of tiles (1 to 6) or 3 identical tiles wins the game.
Setup
Spread out all the chips face down. Flip one random chip face up and place the ring around it.
How to Play
- Flip up to 2 chips in order to have 3 chips visible.
- Check for a run, a match or a skip within those chips.
Runs (Consecutive numbers)
If a Run is found:
- Collect one chip from the 3 visible chips.
- Continue to play by flipping another chip face up.
Matches (Identical numbers)
If a Match is found:
- Collect one chip from the 3 visible chips.
- Steal one chip from the other player.
- Flip the chip without the ring face down and end your turn.
Skips (Runs that skip one number)
If a Skip is found:
- Collect one chip from the 3 visible chips.
- Steal one chip from the other player.
- Continue to play by flipping another chip face up.
If nothing is found:
- Move the ring to another visible chip.
- Flip the chip without the ring face down and end your turn.
Rules
- Players must keep the chips they collected visible at all times.
- Players must only collect up to 2 sets of identical chips.
- Players may end their turn after their first flip, however they must move the ring.
- Last defeated player decides who starts the next game.
- A Draw is declared if no more Runs or Skips are available to players.