Masters of Crime: Rapture
Masters of Crime: Rapture Rulebook
Table of Contents
Table of Contents
How Rapture Plays
Rapture is a story-based, immersive mystery game. In pursuit of unraveling this thrilling criminal case, a group of 1 to 5 players works together to make decisions, tackle puzzles, and gather crucial evidence.
Rapture offers the ultimate challenge for hobby game and Escape Room fans. Immerse yourself in an authentic crime story and genuine detective work, all from the comfort of your home.
To succeed in the game, you'll rely not just on the clues and documents provided in the game but also harness the power of the internet. Google Maps, email, and authentically designed websites are all integral parts of the game.
Hints and Help
Don't worry if you reach a point where you aren't sure what to do next.
First, look again at all the illustrations on the front of the revealed cards and review all the opened envelopes. They will help you solve the puzzles, make important decisions, and uncover new locations.
Next, see if you can find any full phone numbers marked with the phone icon. You should "call" this number using the website.
If that doesn't help, clues are available on the publisher's website for every envelope and card. Click the card or envelope you would like a hint for. The hints for the cards are divided into "help" and "solution" tabs.
Further down the help page there is also help with the central questions of the game. These hints deal primarily with the reconstruction of the crime and the alibis of the various suspects.
If you need help with websites, you can find it under the tips for the maps or objects where the web address was found.
Note: the specific hints, solutions and code answers for each card and envelope are intentionally left out of this transcription.
Entering Codes
Choose the card or envelope with the "enter code" symbol. On the website you can enter the codes that you have found and also find out what type of code a specific card requires you to uncover.
Note: the code-entry form's questions, answer fields and outcome text reveal solutions to the case and are intentionally left out of this transcription.
Saving the Game
If you'd like to take a break at any point, you can stop playing and save your game. A break is recommended after playing for about 2 hours. If you prefer, you can, of course, play through the game without interruption. To save your game, put the cards together in stacks as described below and keep them together with a rubber band.
- Stack 1: all the cards you have already discarded. You won't need these cards again unless you decide to replay the game.
- Stack 2: all the locations that are currently active and for which you have not yet made a decision (together with the draw stack). Use the notes sheet to make a note of which locations are currently active.
- Stack 3: all the cards that you have already drawn and read through. You can look through this stack again when you resume the game to refresh your memory.
Place all previously opened envelopes back into the box. By sorting the cards and envelopes in this way, together with your notes on the detective board, you can jump back into the investigation anytime.
Summary
- Stack 1: all discarded cards.
- Stack 2: draw stack and locations where you have not yet made a decision (note locations on the Detective Board).
- Stack 3: all cards already drawn and read.
Return all the other components to the box.
Resuming Your Game
- All Stack 1 cards: leave in the box.
- Do not look at Stack 2. Place it as the draw pile.
- Draw all the locations from Stack 2 that you have noted and place them on the Detective Board.
- You can look at Stack 3 and all opened envelopes to refresh your memory.
Resetting the Game
You can reset Rapture completely so you can play the game again another time. To do so, simply reseal the envelopes and sort the cards back into the stack in ascending numerical order.
A printable version of the Detective Board and a Notes Sheet are available to download from the publisher's website.