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Massive Darkness: Special Scenario 2 – Lynith's Arrival thumbnail

Massive Darkness: Special Scenario 2 – Lynith's Arrival

Expansion for Massive Darkness

Massive Darkness: Special Scenario 2 – Lynith's Arrival Rulebook

Table of Contents

Table of Contents

  • Material and Tiles
  • Quest Objectives
  • Quest Special Rules
  • Setup Map

Material and Tiles

Material needed: Massive Darkness Core Box

Tiles needed: 1V, 2R, 6R & 8R

Quest Objectives

  • The Demonic Amulet: Collect and Unite the 3 parts of the Amulet
  • Kill their Mother: Kill the Roaming Monster Liliarch

Quest Special Rules

  • Setup Take the Greater Abyssal Demon and set it aside. Don't shuffle it in the Greater Roaming Monster Deck.

  • Lynith Rise! Spawn the Greater Roaming Monster Liliarch in the indicated zone. She doesn't count as a Roaming Monster and is not affected by cards that affect Roaming Monsters. She only activates once players have entered her Chamber. When spawning her, instead of drawing a Treasure Card, draw a Lesser Roaming Monster and assign it to Lynith as if it were an equipment card (Its Dice and Enhancements are added to Lynith).

  • Lynith's Presence Except for Lynith, add +1 total Players for calculating all Roaming Monster's Health.

  • The Amulet The Two Artifact Tokens and the Library Token represents the three lost parts of the Amulet. The hero who picks up any of those tokens immediately gains 5 XP and keeps the Token.

  • Wearing the Amulet! If at any moment one Hero has the three parts of the Amulet, they turn into the Greater Abyssal Demon. That player removes their Hero Card and now uses the Greater Abyssal Demon as their Hero Card. This means your Health changes to 6x the number of heroes that started the quest and you use the Greater Abyssal Demon dice as your main attack. Any Equipment, including Weapons and Armor, can be used as long as they fit the attack type of the Demon. You can also use the Demon's ability along with your other abilities.

Setup Map

The setup diagram shows the four tiles arranged in an L-shape: tile 2R at the top right, tile 6R below it, and tiles 8R and 1V side by side along the bottom, with 1V under 6R and 8R to its left.

Map features, as shown in the diagram:

  • Hero Starting Zone: the Hero Starting Zone marker is placed in the top-left corner of tile 8R.
  • Library: the Library token is placed on tile 6R.
  • Artifact: the Artifact tokens are placed on tile 8R and on tile 1V.
  • Level tokens: the Level 1 token is on tile 8R, the Level 3 token on tile 6R, and the Level 4 token on tile 2R. The Level 2 token is on tile 1V (read from the diagram; the small token numerals are not fully legible at print size).
  • Lynith (Liliarch): the Liliarch figure is shown in the top-right corner of tile 2R, in the indicated zone for Lynith Rise!
  • Closed Door: Closed Door markers (red-framed) are placed at the doorways shown on each tile. The diagram does not print a count of markers; they are placed as shown.

Components legend, as printed:

  • Hero Starting Zone
  • Closed Door
  • Library
  • Artifact
  • Level (Level 1 to 4)