Massive Darkness: Special Scenario 1 – The Cure
Massive Darkness: Special Scenario 1 – The Cure Rulebook
Table of Contents
Table of Contents
Material and Tiles
Material needed: Massive Darkness Core Box
Tiles needed: 1R, 2V, 4R & 7V
Quest Objectives
- Get the Cure: Pick up the Cure
- Escape: The Hero with the Cure must leave the Board.
Quest Special Rules
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The Nefarious Darkness One Hero starts with the Darkness Plague. Place a Health Token on the Hero Card to mark this. At the start of each of their turns, they suffer 1 Damage.
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The Darkness spread! If a Hero with the Darkness Plague ends their turn in the same zone as another Hero, they also contract the Darkness Plague (and begin suffering the effects!)
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The Cure… A Hero that picks up the Library Token immediately gain 5 XP and keeps the Token. They are carrying The Cure. The Cure can be trade normally, just like any Item during a Reorganzie/Trade Action
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…Is Fragile A Hero carrying The Cure can't use Slippery, Charge or Teleport skills. In addition, if a Hero carrying the Cure is KO'd the Cure breaks and the game is lost!
Setup
The setup diagram shows the tiles arranged as follows: tile 7V above tile 1R, with tiles 2V and 1R side by side in the middle row, and tile 4R below tile 2V.
Map features, as shown in the diagram:
- Exit: the Exit token is placed in the top-left corner of tile 7V.
- Library: the Library token is placed on tile 2V, in its upper-right area.
- Hero Starting Zone: the Hero Starting Zone marker is placed in the lower-right corner of tile 4R.
- Level tokens: the Level 1 token is on tile 4R, the Level 2 token on tile 2V, the Level 3 token on tile 1R, and the Level 4 token on tile 7V.
- Closed Door: Closed Door markers (red-framed) are placed at the doorways shown on each tile. The diagram shows 14 Closed Door markers in total.
Components legend, as printed:
- Hero Starting Zone
- Library
- Exit
- Closed Door
- Level (Level 1 to 4)