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Massive Darkness: Heroes & Monster Set – Sorcerers vs Lord Tusk thumbnail

Massive Darkness: Heroes & Monster Set – Sorcerers vs Lord Tusk

Expansion for Massive Darkness

Massive Darkness: Heroes & Monster Set – Sorcerers vs Lord Tusk Rulebook

Table of Contents

Table of Contents

  • Sorcerer Class Sheet (Released Sheet)
    • Signature (1 XP): Alchemist
    • Free Class Skill: Explosion Escape
    • Class Skill Track
  • Sorcerer Class Sheet (Pre-release Preview)
    • Signature
    • Class Skill Track
  • Lord Tusk (Roaming Monsters)
    • Lord Tusk, Greater Roaming Monster
    • Lord Tusk, Lesser Roaming Monster
  • Sorcerer's Ring (Artifact)
  • Heroes
    • Ajax
    • Sarah
    • Silence

Sorcerer Class Sheet (Released Sheet)

Source: sheet in the box-contents photograph (BGG image 3675879, uploader Puma85). The bottom edge of the sheet is cut off in the photograph; no skill row below Necro is visible.

Hero: ____ XP: ____ Player: ____ (blank fill-in fields, not transcribed)

Signature (1 XP): Alchemist

[Spend 1 XP] Make a Transmute Action using only 2 cards.

Free Class Skill: Explosion Escape

Spend 1 Action to leave a Zone with an Enemy, dealing 1 Wound to it and moving to an adjacent Zone.

Class Skill Track

Each row is a skill. Its cost is printed in the shield badge at the left of each entry; the Level column in which the entry sits is shown in brackets.

Enhance Health

  • [Level 2, cost 5] +1 Max Health
  • [Level 4, cost 10] +2 Max Health; Regeneration 1

Shadow Drain

  • [Level 2, cost 10] [Shadow Mode] Magic [sun icon]: +1 Wound and the Hero may heal 1.
  • [Level 4, cost 10] [Shadow Mode] Magic [sun icon] OR [gem icon]: +1 Wound and the Hero may heal 1. (Repeat 3)

Blood Rage

  • [Level 1, cost 5] [Blood Tribute 1] Magic: +1 Wound
  • [Level 3, cost 10] [Blood Tribute 1] Magic: +2 Wounds
  • [Level 5, cost 15] [Blood Tribute 1] Magic: +3 Wounds

Magic Sparks

  • [Level 1, cost 5] Magic: +1 [sword icon]
  • [Level 2, cost 10] Magic: +1 [sword icon]; Magic: +1 [sword icon] OR +1 [sun icon]
  • [Level 4, cost 10] Magic: +1 [sword icon]; Magic: +1 [sword icon] OR +1 [sun icon]; Magic: +1 [sword icon] OR +1 [sun icon]

Fireworks

  • [Level 2, cost 5] Explosion Escape deals 2 Wounds instead.
  • [Level 4, cost 10] Explosion Escape deals 3 Wounds instead.

Necro

  • [Level 1, cost 10] Once per Activation, when you wound a Minion, kill it and roll 1 [red die icon]. Deal Wounds equal the number of [sword icon] to that Minion's Mob.
  • [Level 3, cost 10] Once per Activation, when you wound a Minion, kill it and roll 2 [red die icon]. Deal Wounds equal the number of [sword icon] to that Minion's Mob.

Icon note: the photographed sheet prints the icons as glyphs with no key. "[sun icon]" is the glyph printed after "Magic" and in "Attack", "[gem icon]" is the diamond-shaped glyph, "[sword icon]" is the sword glyph, and "[red die icon]" is the red die-face glyph. They are not named in the source.

Sorcerer Class Sheet (Pre-release Preview)

Source: a second Sorcerer class sheet, in the photograph uploaded by Sjeng (BGG image 3085471, captioned "New Sorcerer class that comes with this expansion"). It has a different skill set from the released-box sheet above and is transcribed as printed. The photographed layout shows the full sheet, with a closed bottom border.

Hero: ____ XP: ____ Player: ____ (blank fill-in fields, not transcribed)

Signature

Spend 3 XP: Perform an optional Teleport 2, then 1 mandatory Magic Action, at no Action cost.

Class Skill Track

Magic Actions

  • [Level 2, cost 10] +1 Magic Action
  • [Level 4, cost 20] +2 Magic Actions

Magic Dice

  • [Level 1, cost 15] Magic: +1 [yellow die icon]
  • [Level 3, cost 15] Magic: +1 Attack die

Magic Hits

  • [Level 1, cost 15] Magic: +1 [sword icon]
  • [Level 3, cost 15] Magic: +2 [sword icon]

Arcane Mastery

  • [Level 1, cost 5] Magic: +1 re-roll
  • [Level 3, cost 25] Magic: +1 re-roll; Magic: +1 [sun icon]

Blood Magic

  • [Level 1, cost 5] Magic [sun icon]: +1 Wound
  • [Level 3, cost 15] Magic [sun icon]: +1 Wound; Magic [sun icon]: Regeneration 1
  • [Level 5, cost 25] [sun icon]: +2 Wounds; [sun icon]: Regeneration 1

Teleport

  • [Level 1, cost 5] Teleport 1
  • [Level 3, cost 15] Teleport 2
  • [Level 5, cost 25] Teleport 3

Enter Shadow Mode Actions

  • [Level 2, cost 20] +1 Enter Shadow Mode Action
  • [Level 4, cost 30] +1 Enter Shadow Mode Action; Shadow Master

Health

  • [Level 1, cost 5] +2 Max Health
  • [Level 2, cost 10] +2 Max Health; Regeneration 1
  • [Level 4, cost 20] +2 Max Health; Regeneration 2

Transcription note: the printed sheet gives the Magic Actions entry as "+1 MagicAction" (no space); it is transcribed with a space. The Magic Dice Level 1 icon is a yellow glyph that is not identified in the photograph and is transcribed as "[yellow die icon]".

Lord Tusk (Roaming Monsters)

Two cards: the Greater Roaming Monster and the Lesser Roaming Monster. Each card shows a white icon with a multiplier printed in the lower-left corner: "x8" on the Greater card and "x4" on the Lesser card. The photographed cards do not explain what this multiplier means; it is transcribed as printed.

Lord Tusk, Greater Roaming Monster

  • Printed dice row, left to right:
    • Sword icon: 2 (yellow, upper) / 2 (red, lower)
    • Unnumbered glyph (weapon-type icon, unnamed): no value printed
    • Unnumbered glyph (weapon-type icon, unnamed): no value printed
    • Shield icon: 3 (blue, upper) / 1 (green, lower)
  • May perform Melee Actions at Range 0-1.
  • At the end of his Activation, he performs an additional Attack against a different Hero in range (players choose).

Lord Tusk, Lesser Roaming Monster

  • Printed dice row, left to right:
    • Sword icon: 2 (yellow, upper) / 1 (red, lower)
    • Unnumbered glyph (weapon-type icon, unnamed): no value printed
    • Unnumbered glyph (weapon-type icon, unnamed): no value printed
    • Shield icon: 3 (blue, single value)
  • May perform Melee Actions at Range 0-1.
  • At the end of his Activation, he performs an additional Attack against a different Hero in range (players choose).

Transcription gap: the dice-row values are read from photographs of the cards at low resolution. The values above are the best legible reading. The upper/lower stacking of two numbers per icon is as printed; the photographs do not state what each number represents.

Sorcerer's Ring (Artifact)

  • If any of the Hero's Skills or Attacks wounds an Enemy, inflict 1 extra Wound.
  • +1 Magic Action with "Magic: +1 [gem icon]".

The card's title is printed as "Sorcerer's Ring" and its type as Artifact.

Heroes

Ajax

  • Recommended class: Sorcerer.
  • Shadow Mode Skill: Attack [sun icon]: Roll 1 [die icon, not legible in the photograph] and inflict Wounds to the Enemy equal to the number of [sword icon].
  • Special Skill: Dark Magic. At the end of the Round, Ajax may resurrect a dead Hero in the same Zone (twice per Quest).

Sarah

  • Recommended class: Noble Warrior.
  • Shadow Mode Skill: Sarah gets "Attack: +1 [sword icon]" per Ally in the same Zone.
  • Special Skill: Follow Me. Once per Activation, when Sarah performs a Move Action, select another Hero in the same Zone. Both Move to the same Zone.

Silence

  • Recommended class: Bloodmoon Nightrunner.
  • Shadow Mode Skill: Attack: +1 Re-roll Attack OR Defense.
  • Special Skill: Trapper. Enemies in the same Zone as Silence get "Defense: -1 [icon]".

Transcription gap: the icon in Silence's Trapper entry (after "Defense: -1") is a hollow outline glyph that is not identified in the photograph and is transcribed as "[icon]". The die icon in Ajax's Shadow Mode Skill (after "Roll 1") is not legible in the photograph and is left as a bracketed placeholder.