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Massive Darkness: Enemy Box – Ratlings thumbnail

Massive Darkness: Enemy Box – Ratlings

Expansion for Massive Darkness

Massive Darkness: Enemy Box – Ratlings Rulebook

Table of Contents

Table of Contents

  • Ratling Mobs
    • Ratling Crossbowmen, Level 1
    • Ratling Crossbowmen, Level 2
    • Ratling Crossbowmen, Level 3
    • Ratling Crossbowmen, Level 4
    • Ratling Crossbowmen, Level 5
    • Ratling Warriors, Level 1
    • Ratling Warriors, Level 2
    • Ratling Warriors, Level 3
    • Ratling Warriors, Level 4
    • Ratling Warriors, Level 5
  • Ratling Agent
    • Ratling Agent, Level 5
  • Ratling Bully
    • Ratling Bully, Lesser Roaming Monster
    • Ratling Bully, Greater Roaming Monster

Ratling Mobs

Each Mob card lists its Health (the heart icon with the number shown on the card), its figure count (the figure icon with the "x" multiplier), and its printed abilities. Mob cards are printed in five levels for each of the two Mob types.

Ratling Crossbowmen, Level 1

Mob. Health 2. Figures x1.

While this Mob has over half its starting figures, it gains "Attack +1".

Ratling Crossbowmen, Level 2

Mob. Health 2. Figures x1.

While this Mob has over half its starting figures, it gains "Attack +1".

Ratling Crossbowmen, Level 3

Mob. Health 2. Figures x1.

While this Mob has over half its starting figures, it gains "Attack +2". (The Attack value is soft in the scan; verify.)

Ratling Crossbowmen, Level 4

Mob. Health 3. Figures x1.

While this Mob has over half its starting figures, it gains "Attack +3".

Ratling Crossbowmen, Level 5

Mob. Health 4. Figures x1.

While this Mob has over half its starting figures, it gains "Attack +3". (The Attack value is soft in the scan; verify.)

Ratling Warriors, Level 1

Mob. Health 1. Figures x1.

Slippery.

Ratling Warriors, Level 2

Mob. Health 2. Figures x2.

Slippery.

Ratling Warriors, Level 3

Mob. Health 2. Figures x2.

Slippery.

Ratling Warriors, Level 4

Mob. Health 2. Figures x2.

Slippery.

Ratling Warriors, Level 5

Mob. Health 3. Figures x2.

Slippery.

Ratling Agent

Ratling Agent, Level 5

Agent. Health x3. (Verify against the physical card; the number is soft in the scan.)

At the end of the Enemies' Phase, spawn a Guard on the Level token of this tile.

Ratling Bully

Ratling Bully, Lesser Roaming Monster

Lesser Roaming Monster. Health x1.

Spawns with 3 Ratling Minions (if possible) in the same Zone. Ratling Bully is treated as the Boss of this Mob. These Ratling Minions have 2 Health. (The minion count and the minion Health are soft in the scan; verify both against the physical card.)

Ratling Bully, Greater Roaming Monster

Greater Roaming Monster. Health x3.

Spawns with 4 Ratling Minions (if possible) in the same Zone. Ratling Bully is treated as the Boss of this Mob. These Ratling Minions have 2 Health. (The minion count and the minion Health are soft in the scan; verify both against the physical card.)