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Massive Darkness 2: Hellscape – Ruthless Leaders thumbnail

Massive Darkness 2: Hellscape – Ruthless Leaders

Expansion for Massive Darkness 2: Hellscape

Massive Darkness 2: Hellscape – Ruthless Leaders Rulebook

Table of Contents

Table of Contents

  • Quest Objective
  • Quest Special Rules
  • Tiles
  • Setup Components

Quest Objective

Defeat the Leaders: Kill 2 Level 5 Leaders.

Quest Special Rules

  • Jumpstart: All Heroes start with 5 XP. Before the first round, perform a Level Up Phase, so Heroes start the 1st Hero Phase at Level 2.

  • Ruthless Leaders: The Leaders of this Dungeon are more brutal than usual. Instead of their regular Health, Leaders have twice the amount of Health. Also, if possible, Leaders always roll +1 to defense and attack. When a Leader is killed, each Hero gains 4 XP, instead of the usual 2 XP.

Tiles

Tiles needed (from Hellscape, [A] Tiles): 1A, 2A, 3A, 4A.

The sheet prints the map layout as a picture. The key beside the loot-token diagram lists 2A and 3A on the top row and 1A and 4A on the bottom row.

Setup Components

Place these components as the quest's layout shows. Counts are as printed on the sheet.

  • Hero Starting Zone: 1 (no count printed; shown once on the sheet).
  • Loot Token: placed according to the number of Heroes (see below).
  • Starting Mob Zone: x2.
  • Spawn Token: x8.
  • Closed Door: x12.
  • Portal Token: up to x2. The two green Portal tokens on the map are marked "3+" and "5+" as printed.
  • Roaming Monster Portal Token: x1.
  • Forge Token: x2.
  • Spike Trap Token: x3.
  • Pillar Token: x2.
  • Fountain Token: x2.
  • Regular Chest Token: x3.
  • Greater Chest Token: x3.

Loot tokens by number of Heroes:

  • 1-2 Heroes: 1 Loot Token.
  • 3-4 Heroes: 2 Loot Tokens.
  • 5-6 Heroes: 3 Loot Tokens.