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Massive Darkness 2: Hellscape – Diabolic Challenge thumbnail

Massive Darkness 2: Hellscape – Diabolic Challenge

Expansion for Massive Darkness 2: Hellscape

Massive Darkness 2: Hellscape – Diabolic Challenge Rulebook

Table of Contents

Table of Contents

  • Quest Objective
  • Quest Special Rules
  • Tiles
  • Setup Components

Quest Objective

Defeat the Darkness: Kill 2 Level 5 Roaming Monsters.

Quest Special Rules

  • Diabolic Banners: Objective tokens represent enchanted Banners full of Darkness magic. Any Hero standing in an Objective token's Zone may spend 1 action to destroy the Banner (remove the token from the Dungeon), then each Hero gains 5 XP.

Tiles

Tiles needed (from Hellscape, [A] Tiles): 1B, 3B, 4B, 5B, 6A, 7B.

The sheet prints the map layout as a picture. The tile numbers are shown in the printed key as 6A, 4B, 1B on the top row and 7B, 5B, 3B on the bottom row.

Setup Components

Place these components as the quest's layout shows. Counts are as printed on the sheet.

  • Hero Starting Zone: 1 (no count printed; shown once on the sheet).
  • Objective Token: x5.
  • Loot Token: placed according to the number of Heroes (see below).
  • Starting Mob Zone: x2.
  • Spawn Token: x8.
  • Regular Chest Token: x4.
  • Greater Chest Token: x3.
  • Pillar Token: x2.
  • Forge Token: x4.
  • Closed Door: x15.
  • Portal Token: up to x2.
  • Roaming Monster Portal Token: x1.
  • Fountain Token: x4.
  • Bear Trap Token: x2.
  • Spike Trap Token: x4.

Loot tokens by number of Heroes:

  • 1-2 Heroes: 1 Loot Token.
  • 3-4 Heroes: 2 Loot Tokens.
  • 5-6 Heroes: 3 Loot Tokens.

Loot token counts are read from the number of token icons printed for each Hero range on the sheet.