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Massive Darkness 2: Enemy Box – Gates of Hell thumbnail

Massive Darkness 2: Enemy Box – Gates of Hell

Expansion for Massive Darkness 2: Hellscape

Massive Darkness 2: Enemy Box – Gates of Hell Rulebook

Table of Contents

Table of Contents

  • Box Contents
  • Cerberus (Roaming Monster)
  • Living Statues (Mob)
  • Shadow Demons (Mob)
  • Mob Items
  • Gaps

Box Contents

The box lists: 1 Living Statue Mob Leader, 6 Living Statue Mob Minions, 1 Shadow Demon Mob Leader, 6 Shadow Demon Mob Minions, 1 Cerberus Roaming Monster, 30 cards and 3 Fire Breath tokens.

Cerberus (Roaming Monster)

Roaming Monster card, two faces. Each face shows a level indicator at top left, Life per Hero (heart), Defense dice (shield) and Attack dice. The left face has no level badge beside the top-left indicator; the right face has an extra gold badge beneath it. The scans do not print what these indicators mean, so they are shown as printed.

FaceTop-left indicatorLifeDefense (shield)Attack (bottom row)
Left35 per Heroblue 2, blue 11, 1
Right3, plus gold badge 18 per Heroblue 4, blue 13, 1

Cerberus text (both faces):

While Cerberus is in play Fire are not discarded. Instead, Heroes take the damage and keep the tokens.

  • If a Hero has no Fire: Cerberus Moves towards that Hero. If Cerberus reaches Magic Range to this Hero, toss the 3 Fire Breath tokens and resolve according to how much Fire shows up:
    • 1: Deal Fire
    • 2: Deal Fire Fire
    • 3: Deal Fire Fire, then deal 1 Wound per Fire on the target Hero.

[unlabelled symbol]: The Defending Hero gains a Fire.

Transcription note: in the printed text, "Fire" is a flame icon. In the first line the flame icon stands alone as the subject ("While Cerberus is in play [flame icon] are not discarded"). It is read here as the Fire Breath tokens, which the card calls "the tokens" and which are the 3 tokens named later on the card. The unlabelled symbol before the colon in the last line is the trigger icon printed on the card; its name is not printed in text on the scan.

Living Statues (Mob)

Mob cards, two faces. Each face shows the top-left indicator, Life (heart) and Defense dice (shield). The scans do not indicate whether a card is a Mob Leader or a Mob Minion.

FaceTop-left indicatorLifeDefense (shield)Ability text
Left13blue 2None printed
Right15blue 3Defense: each pair of (crossed-bars icon) count as + (ring icon)

Living Statues text (right face):

Defense (hand symbol): each pair of (crossed-bars symbol) count as + (ring symbol).

Transcription note: the symbols in this line are not named in printed text. Their meaning is defined by the base game's icon key in Massive Darkness 2: Hellscape.

Shadow Demons (Mob)

Mob cards, two faces. Each face shows the top-left indicator, Life (heart) and Defense dice (shield).

FaceTop-left indicatorLifeDefense (shield)Ability text
Left14blue 3Shadow Attack (hand symbol): + (orange round symbol)
Right26blue 4Shadow Attack (hand symbol): + (yellow round symbol) and (orange round symbol)

Transcription note: the round symbols are unlabelled in printed text on the scan. They are transcribed by colour as printed.

Mob Items

Six Mob item cards. Each card has a hand symbol at top left. Each card's bottom row shows the item's dice values as printed, in order from left to right. The scans do not name the bottom-row badges, so they are shown as printed.

ItemPrinted textBottom row
Stone AxeAttack (dice symbol): 1 of the Enemy's (round symbol) becomes +(sword symbol).sword symbol, 2 (orange)
Shadow BladeShadow Attack (dice symbol): (dark round symbol)sword symbol, 1 (orange)
Stone ClubAttack (dice symbol): 1 the Enemy's (round symbol) becomes +(sword symbol).sword symbol, 1 (yellow), 2 (orange)
Shadow ClawShadow Mode: Defender - (round symbol)sword symbol, 1 (yellow), 1 (orange)
Hog HammerAttack (dice symbol): all of the Enemy's (hand symbol) become +(sword symbol).sword symbol, 2 (yellow), 2 (orange)
Shadow BowShadow Ranged Attack: Defender - (symbol), (symbol).bow symbol, 3 (ranged); sword symbol, 1 (yellow), 1 (orange)

Transcription note: the Stone Club text is printed as "1 the Enemy's", without "of". It is transcribed as printed. The Shadow Bow's defender symbols are two different icons, separated by a comma in the printed text.

Gaps

  • Cards not scanned. The box lists 30 cards. Only the 12 faces above were scanned: Cerberus (2), Living Statues (2), Shadow Demons (2) and Mob Items (6). The remaining 18 cards, which should include the Mob Leader and Mob Minion cards for both mobs, were not available and are not transcribed.
  • Leader and minion distinction. The scans do not say which Living Statue and Shadow Demon faces are Mob Leader cards and which are Mob Minion cards.
  • Unnamed symbols. Several symbols are shown only as glyphs on the scans. They are described by shape or colour above, not by name.
  • Badge meanings. The meaning of the top-left indicators and the bottom-row badges on monsters and items is not printed in the scanned text.