Marvel Zombies: A Zombicide Game
Marvel Zombies: A Zombicide Game — Extra Missions
Table of Contents
Table of Contents
Missions: Zombie Mode
The Anti-Hunger Device
Hard / 2 Zombie Heroes / 45 minutes. Tiles needed: 1R, 3V, 4R.
Design and Development: Rodrigo Sonnesso and Toi Von Glehn.
Tony Stark was able to put together a device that controls our relentless hunger. That could really make our undead lives a lot more bearable. Unfortunately, our resources have limited us to building only one such machine. To produce more of them, we need to strike the Oscorp building and gain access to its secret lab where we may find the specific equipment required.
Objectives: Hurry, our hunger is increasing! Accomplish the objectives in this order:
- Devour all Bystanders. The game is lost if any Bystander escapes.
- Escape via the Exit with all Zombie Heroes. Any Zombie Hero may leave through this Zone for free at the end of their Turn as long as there are no Enemies in it.
Special Setup:
- 2-Player mode. This Mission must be played with only 2 Zombie Heroes.
- Not many left. Remove both Escorted Bystander cards from the Spawn deck.
- I'm not hungry yet. The Avengers Sign token represents the Anti-Hunger Device. Place it next to either Zombie Hero's Dashboard to indicate they start the game with it.
- Hidden Oscorp labs key card. Place the Green Objective randomly among the Red Objectives, facedown.
Special Rules:
- Useful equipment. Each Red Objective gives 5 XP to the Zombie Hero who takes it.
- The Anti-Hunger Device. The Zombie Hero in possession of the Anti-Hunger Device (Avengers Sign token) ignores all Ravenous effects. During each End Phase, the token passes to the other Zombie Hero.
- Oscorp invasion. The Blue door cannot be opened until the Blue Objective has been taken. The Green door cannot be opened until the Green Objective has been taken.
- Dangerous alleys. The Green Spawn Point is active from the start of the game. When the Blue Door is opened, remove the Green Spawn Point from the game and the Blue Spawn Point becomes active.
Map setup includes: Zombie Hero Starting Zone; Spawn Zones x2; Inactive Spawn Zone; Bystander Cards x3; Locked Doors x2; Objectives x4; Exit Zone. Tiles: 3V, 4R, 1R.
Hunting Jane
Medium / 4+ Zombie Heroes / 60 minutes. Tiles needed: 1R, 3V, 5R, 7V, 8V, & 9V.
Design and Development: Rodrigo Sonnesso and Toi Von Glehn.
Well, it's been a while since we last ate. Thor is a pain in the neck. Now, there is this Spider Kid roaming around, trying to stop us just because the main course is Mary Jane. We need some quiet for today. Maybe we can finally get some peace and quiet if we ate Spider Kid's girlfriend, killing two birds with one stone.
Objectives: Hurry! Our hunger is increasing! Accomplish the Objectives in this order:
- Devour all Bystanders. The game is lost if any Bystander escapes the map.
- Escape via the Exit with all Zombie Heroes. Any Zombie Hero may leave through this Zone for free at the end of their Turn as long as there are no Enemies in it.
Special Setup:
- Love is in the air. Set aside the Spider-Man Super Hero game piece.
- Lady in distress. Place Mary Jane's Bystander card revealed in the indicated Zone.
- Free Lunch. Remove all Escorted Bystander cards from the Spawn deck.
- Where do we go now? Place the Secret Mission #1 Bystander card randomly among the 5 Bystander cards, facedown, that start on the game.
- Key to Feast. Place the Green and Blue Objectives randomly among the Red Objectives, facedown.
- 5-6 Zombie Heroes. The Green Spawn Point is only used in games with 5 or 6 Zombie Heroes. It is active at the start of the game.
Special Rules:
- Loot. Red Objectives give 5 XP to the Zombie Hero who takes it.
- Blocked. Red Doors cannot be opened.
- Keys! The Blue and Green Objectives each give 5 XP to ALL Zombie Heroes when taken.
- Locked Bystanders. The Blue door cannot be opened until the Blue Objective is taken. The Green door cannot be opened until the Green Objective is taken.
- Angry Spidey. When Mary Jane is devoured, immediately place Spider-Man on the Green Spawn Point. Spider-Man will always move towards the Zombie Hero who devoured her.
- A feast needs a good table. When the Secret Mission #1 card is revealed, place the Exit token in its Zone.
Map setup includes: Zombie Hero Starting Zone; Spawn Zones x4; Avengers Sign; Objectives x4; Locked Doors x5; Bystander Cards x6. Tiles: 8V, 1R, 3V, 9V, 5R, 7V.