Marvel Champions: The Card Game – The Vision Hero Pack
Marvel Champions: The Card Game – The Vision Hero Pack Rulebook
Table of Contents
Table of Contents
New Rules: Additional Forms
Cards with the form keyword grant your identity unique forms, such as Vision's "mass form." These forms are in addition to your identity's alter-ego and hero forms, and they come with their own conditions for changing into them. When an identity changes their additional form, it does not count against the once-per-turn limit on flipping from hero to alter-ego (or vice versa), but it does count as changing form for the purpose of triggering card effects.
New Keyword: Alliance
Alliance is a new keyword that appears on some player cards in this pack. When a player declares their intention to play an alliance card, any player may help pay the costs for that card.
New Keyword: Piercing
An attack with the piercing keyword discards any tough status cards from the target of the attack before dealing damage.
New Keyword: Stalwart
A character with the stalwart keyword cannot be stunned or confused.
Vision / Protection
Vision was built by Ultron to be the ultimate android, able to control the density of his body. Use his Density Manipulation ability to change into his Intangible mass form and focus on thwarting. While intangible, Vision takes 2 less damage from attacks and he can use Phase Disruption to discard an enemy attachment. When it's time to go on the offensive, change Vision into his Dense mass form. While dense, Vision gets +2 ATK and he can use his Superdense Strike to deal five damage with piercing!
With the Protection aspect, turn the villain's aggression against it. Play Defiance to discard a facedown boost card from an attacking enemy, then trigger the Response on Flow Like Water to damage that enemy!