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Marvel Champions: The Card Game – The Green Goblin Scenario Pack thumbnail

Marvel Champions: The Card Game – The Green Goblin Scenario Pack

Expansion for Marvel Champions: The Card Game

Marvel Champions: The Card Game – The Green Goblin Scenario Pack Rulebook

Table of Contents

Table of Contents

  • Expansion Symbol
  • How to Use This Pack
    • Modular Encounter Sets
    • This Document
  • Risky Business
    • New Rules
      • When the Villain Changes Form
      • When a Villain Stage is Defeated
      • When Norman Osborn Attacks
      • When Green Goblin Schemes
      • When Revealed (Green Goblin) / When Revealed (Norman Osborn)
    • Strategy Tips
  • Mutagen Formula
    • Rules Clarification
      • Goblin Minions Activiation Timing
    • Strategy Tips

Expansion Symbol

The cards in this expansion can be identified by this symbol before each card's collector number.

How to Use This Pack

To play a game with a scenario in this pack, choose which scenario—either Risky Business or Mutagen Formula—you would like to play. The "Contents" section on stage 1A of each main scheme will instruct you on which villain and encounter sets to use for the scenario. Then, follow the standard setup rules (see Rules Reference Appendix).

Modular Encounter Sets

In addition to the Risky Business and Mutagen Formula scenarios, the Green Goblin Scenario Pack comes with four modular encounter sets— A Mess of Things, Goblin Gimmicks, Power Drain, and Running Interference.

To add variety and unpredictability to future replays, a number of modular encounter sets can be added to (and/or removed from) a scenario. When adding a modular set, players may either choose the set they would like to play against, or (to increase unpredictability) they can select one at random from all available modular sets and shuffle the set into the encounter deck without looking at it.

This Document

For each scenario, this document contains story elements to set the stage, rules for new situations that come up in the scenario, and strategy tips. However, this document is not required to play either scenario.

Risky Business

New Rules

When the Villain Changes Form

After the villain changes form, all attachment cards, status cards, boost cards, damage, and other game elements associated with the villain remain as they are.

Changing form will trigger Green Goblin's "When Revealed" ability.

When a Villain Stage is Defeated

After a villain stage is defeated, the next stage of the villain deck enters play on the same side as the just defeated stage.

Note: In most situations, the next stage will enter play on the Green Goblin side, as the Green Goblin side will be the one that was defeated.

When Norman Osborn Attacks

Norman Osborn (I)'s ability reads "Forced Interrupt: When Norman Osborn would attack, place 1 infamy counter on Criminal Enterprise instead."

Since Norman Osborn's "Forced Interrupt" ability places a counter instead of attacking, cards that trigger when the villain attacks do not resolve because no attack activation was performed. Additionally, Norman Osborn does not have an attack power value and, as such, his attack power cannot be increased, decreased, or modified.

When Green Goblin Schemes

Green Goblin (I)'s ability reads "Forced Interrupt: When Green Goblin would scheme, remove 1 madness counter from State of Madness instead."

Since Green Goblin's "Forced Interrupt" ability removes a counter instead of scheming, cards that trigger when the villain schemes do not resolve because no scheme activation was performed. Additionally, Green Goblin does not have a scheme power value and, as such, his scheme power cannot be increased, decreased, or modified.

When Revealed (Green Goblin) / When Revealed (Norman Osborn)

If an ability reads "When Revealed (Green Goblin)", that ability triggers only if the Green Goblin side of the villain is in play. If an ability reads "When Revealed (Norman Osborn)", that ability triggers only if the Norman Osborn side of the villain is in play.

Strategy Tips

It's advantageous to keep the number of infamy counters on Criminal Enterprise as low as possible, as there are multiple cards in the encounter deck that increase in power relative to the number of infamy counters in play. Additionally, flipping the villain is often only best to do when significant damage can be dealt to him in the same round.

Mutagen Formula

Rules Clarification

Goblin Minions Activiation Timing

Goblin Soldier and Goblin Thrall minions have a boost ability that reads "Boost: Put [this minion] into play engaged with you."

If a Goblin Soldier or Goblin Thrall's boost ability triggers during step 2 of the villain phase, that minion will activate against the engaged player. This occurs because that minion is active by the time the minion activation point of step 2 resolves.

Strategy Tips

It's usually best to defeat GOBLIN minions as quickly as possible because many of Green Goblin's abilities get stronger while there are more GOBLIN minions in play. Additionally, Goblin Soldier and Goblin Thrall minions have a "Boost" ability that sometimes allows them to activate before players have a chance to defeat them, meaning these minions can make surprise scheme or attack activations.