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Marvel Champions: The Card Game – Kree Fanatic Modular Set thumbnail

Marvel Champions: The Card Game – Kree Fanatic Modular Set

Expansion for Marvel Champions: The Card Game

Marvel Champions: The Card Game – Kree Fanatic Modular Set Rulebook

Table of Contents

Table of Contents

  • Ronan the Accuser (Minion)
  • Judge, Jury, Executioner (Side Scheme)
  • The Accused (Attachment)
  • Bring the Hammer Down (Treachery)
  • "You Dare Oppose Me?" (Treachery)

Ronan the Accuser (Minion)

Minion · Traits: Accuser Corps. Elite. Kree.

Scheme 3 · Attack 3 · Hit points 9

Toughness.

Ronan the Accuser cannot be stunned.

Forced Interrupt: When the villain phase begins, Ronan the Accuser engages the hero with the fewest remaining hit points.

Boost: Put Ronan the Accuser into play engaged with you.

Judge, Jury, Executioner (Side Scheme)

Side Scheme

Forced Response: After a friendly character is defeated by an enemy attack, place 2 threat on the main scheme.

Boost: Put Judge, Jury, Executioner into play.

Printed number in the bottom-right corner: 3.

The Accused (Attachment)

Condition · Attachment

Attach to your identity.

Forced Interrupt: When an enemy initiates an attack against the attached identity, that enemy gets +1 ATK for that attack.

Forced Response: After Ronan the Accuser is defeated, discard this card.

Boost: Attach to your identity.

Bring the Hammer Down (Treachery)

Treachery · 2 copies (4/7 and 5/7)

When Revealed: Ronan the Accuser activates against the player he is engaged with. If Ronan the Accuser is not in play, this card gains surge.

Boost: If this activation defeats a character, deal the first player 1 facedown encounter card.

"You Dare Oppose Me?" (Treachery)

Treachery · 2 copies (6/7 and 7/7)

When Revealed: Discard the top 5 cards of the encounter deck. Each time a card belonging to the Kree Fanatic set is discarded this way, deal that card to yourself as a facedown encounter card.

Boost: If this activation is an attack, that attack gains overkill.