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Marvel Champions: The Card Game – Deadpool Hero Pack thumbnail

Marvel Champions: The Card Game – Deadpool Hero Pack

Expansion for Marvel Champions: The Card Game

Marvel Champions: The Card Game – Deadpool Hero Pack Rulebook

Table of Contents

Table of Contents

  • Deadpool (Hero)
    • Deadpool (44001a)
    • Wade Wilson (44001b)
  • Deadpool Hero Cards
    • Cable (44002)
    • Exhausting Personality (44003)
    • Maximum Effort (44004)
    • Metaknowledge (44005)
    • "Yoo-Hoo!" (44006)
    • Montage (44007)
    • Chimichanga Truck (44008)
    • Armed to the Teeth (44009)
    • Deadpool's Katana (44010)
    • It Ain't Over... (44011)
    • This Card is Fire (44012)
  • 'Pool Aspect Cards
    • Allies
      • Dogpool (44013)
      • Headpool (44014)
      • Kidpool (44015)
      • Lady Deadpool (44016)
      • Bob, Agent of Hydra (44043)
      • Negasonic Teenage Warhead (44044)
      • Pandapool (44045)
    • Events
      • Barely a Scratch (44017)
      • Cutupper (44018)
      • Da Bomb (44019)
  • Basic Team-Up Event
    • Frenemies (44031)
  • Dreadpool Encounter Set
    • The Merc with the Mouth (44032)
    • Butler (44033)
    • Involuntary Procedures (44034)
    • Tabula Rasa 16 (44035)
    • Mutated Soldier (44036)
    • Crisis of Infinite Deadpools (44037)
    • Dreadpool (44038)
    • Dreadful Deeds (44039)
    • Anti-Regeneration Ray (44040)
    • 'Pool-ized (44041)
    • Metacidal Tendencies (44042)

Deadpool (Hero)

Deadpool (44001a)

Hero · Traits: Deadpool Corps. X-Force.

The Regeneratin' Degenerate — Forced Interrupt: When you would be defeated, instead set your hit point dial to 1, change to alter-ego form, and add 1 acceleration token to the main scheme.

Wade Wilson (44001b)

Alter-ego · Traits: Mercenary. Mutant.

Break the Fourth Wall — Action: Discard a card from your hand → search your deck for a Deadpool event and add it to your hand. (Limit once per round.)

Deadpool Hero Cards

Cable (44002)

Ally · Traits: Psionic. X-Force.

★ Cable gets +1 THW and +1 ATK for each acceleration token on the main scheme (to a maximum of +3 THW and +3 ATK.)

Exhausting Personality (44003)

Event · Hero

Hero Action: Choose:

  • Place 1 acceleration token on the main scheme → stun and confuse the villain.
  • Exhaust a player's identity → that player draws 1 card for each acceleration token on the main scheme.

Maximum Effort (44004)

Event · Hero · Traits: Attack.

Hero Action (attack): Take any amount of damage up to your remaining hit points → deal an equal amount of damage to an enemy.

Metaknowledge (44005)

Event · Hero

Hero Interrupt: When an encounter card is revealed, cancel all of its effects and discard it. Take 1 damage for each icon (★ and boost) in that card's boost area.

"Yoo-Hoo!" (44006)

Event · Hero · Traits: Thwart.

Hero Action (thwart): Take any amount of damage up to your remaining hit points → remove an equal amount of threat from a scheme.

Montage (44007)

Resource · Hero

This card generates 1 additional wild resource for each acceleration token on the main scheme (to a maximum of 3 additional resources).

Chimichanga Truck (44008)

Support · Hero · Traits: Location.

Response: After an identity makes a basic recovery, exhaust Chimichanga Truck → ready that identity.

Armed to the Teeth (44009)

Upgrade · Hero

Response: After you play Armed to the Teeth, search your collection for 1 Weapon upgrade from any aspect and attach it facedown here.

Action: Exhaust Armed to the Teeth → swap the card attached here with a Weapon upgrade you control.

Deadpool's Katana (44010)

Upgrade · Hero · Traits: Weapon.

Restricted.

Hero Action (attack): Exhaust Deadpool's Katana and take 1 damage → deal 2 damage to an enemy. This attack gains piercing.

It Ain't Over... (44011)

Upgrade · Hero · Traits: Condition.

Attach to the main scheme.

Increase the target threat value of attached scheme by 2 for each acceleration token on it.

This Card is Fire (44012)

Event · Hero · Traits: Attack.

Forced Response: After your turn ends, if this card is in your hand, take 1 damage.

Hero Action (attack): Deal X damage to an enemy. X is the amount of damage you have sustained.

'Pool Aspect Cards

Allies

Dogpool (44013)

Ally · Traits: Deadpool Corps.

Retaliate 1. Toughness.

When Defeated: Deal 1 damage to an enemy.

Headpool (44014)

Ally · Traits: Deadpool Corps. Zombie.

★ Response: After Headpool attacks and damages a minion, that minion attacks another enemy of your choice.

Kidpool (44015)

Ally · Traits: Deadpool Corps.

★ Kidpool's attacks gain piercing.

Lady Deadpool (44016)

Ally · Traits: Deadpool Corps.

When Defeated: Defeat a non-Elite minion.

Bob, Agent of Hydra (44043)

Ally · Traits: Hydra.

Response: After Bob, Agent of Hydra enters play, deal 2 damage to an enemy or remove 1 threat from a scheme.

Negasonic Teenage Warhead (44044)

Ally · Traits: Psionic. X-Force.

Interrupt: When a treachery is revealed, deal 2 damage to Negasonic Teenage Warhead → cancel that treachery's "When Revealed" effects.

Pandapool (44045)

Ally · Traits: Deadpool Corps.

Toughness.

Events

Barely a Scratch (44017)

Event · Traits: Defense.

Hero Interrupt (defense): When you would take any amount of damage from an attack, prevent 1 of that damage for each crisis, acceleration, amplify, and hazard icon in play.

Cutupper (44018)

Event · Traits: Attack.

Max 1 per deck.

Hero Action (attack): Deal 5 damage to an enemy. Stun that enemy.

Da Bomb (44019)

Event

Max 1 per deck.

Hero Action: Deal 10 damage to the villain. Deal 1 damage to each enemy and hero for each crisis, acceleration, amplify, and hazard icon in play.

Get Rage-y (44020)

Event

Max 1 per deck.

Action: Ready an ally. That ally gets +1 ATK until the end of the phase.

"I Got This" (44021)

Event

Hero Action: If the following icons are on 1 or more cards in play:

  • crisis icon — Deal 3 damage to an enemy.
  • acceleration icon — Remove 2 threat from a scheme.
  • amplify icon — Ready an ally you control.
  • hazard icon — Draw 1 card.

Not my Responsibility (44022)

Event

Max 1 per deck.

Interrupt: When any amount of threat would be placed on a scheme, you or your ally takes it as damage instead.

'Pool Inspection (44023)

Event · Traits: Thwart.

Max 1 per deck.

Hero Action (thwart): Remove 5 threat from the main scheme, ignoring the crisis icon. Remove 1 threat from each scheme for each crisis, acceleration, amplify, and hazard icon in play.

Break Time (44046)

Event

Alliance. Max 1 per deck.

Alter-Ego Action: Take a group break. Leave the table. Read a comic book. When you come back to the game, heal 1 damage from each identity for every minute you were away from the game.

Get in Front of Me! (44047)

Event

Max 1 per deck.

Hero Interrupt: When a treachery card is revealed from the encounter deck, cancel its "When Revealed" effects. The villain attacks you instead. If an ally or another hero defends this attack, draw 1 card.

Mulligan (44048)

Event

You cannot play this card if you have played another card this phase.

Action: Discard your hand. Draw a new hand. (Draw up to your hand size.)

Player Side Scheme

Live Dangerously (44024)

Player side scheme

Victory 0.

Each identity gets +2 hand size.

Resources

Self Confidence (44025)

Resource

Max 1 per deck.

Double the number of resources this card generates if your identity has sustained less than 5 damage (triple the resources instead if you have sustained no damage).

Self Control (44026)

Resource

Max 1 per deck.

Double the number of resources this card generates if your identity has sustained less than 5 damage (triple the resources instead if you have sustained no damage).

Self Preservation (44027)

Resource

Max 1 per deck.

Double the number of resources this card generates if your identity has sustained less than 5 damage (triple the resources instead if you have sustained no damage).

Supports

Deadpool Corps Ship (44049)

Support · Traits: Vehicle.

Action: Exhaust Deadpool Corps Ship and deal yourself 1 facedown encounter card → put a 'Pool ally into play from your hand.

Plot Convenience (44050)

Support

Action: Exhaust Plot Convenience → choose:

  • Attach 1 aspect card from your hand facedown here (to a maximum of 3).
  • Add 1 card attached facedown here to your hand.

Any player may trigger this ability.

Upgrades

Git Gud (44028)

Upgrade

Reduce the cost to play Git Gud by 2 if you did not win your previous game of Marvel Champions.

Forced Interrupt: When a player would be defeated, they set their hit point dial to 1 and change to alter-ego form instead. Remove this card from the game.

Healing Factor (44029)

Upgrade · Traits: Superpower.

Max 1 per player.

Response: After the player phase begins, exhaust Healing Factor → heal 2 damage from your identity.

Stick-To-Itiveness (44030)

Upgrade · Traits: Condition.

Max 1 per deck.

Hero Action: Spend a physical resource and exhaust this card → ready your hero.

Ambush (44051)

Upgrade · Traits: Tactic.

Attach to a side scheme. Max 1 per side scheme.

Interrupt: When attached side scheme is defeated, discard a non-Elite minion.

Bazooka (44052)

Upgrade · Traits: Weapon.

Restricted. Max 2 per deck.

Hero Action (attack): Discard Bazooka → deal 1 damage to an enemy for each crisis, acceleration, amplify, and hazard icon in play. This attack gains ranged.

Blackout (44053)

Upgrade · Traits: Metagame.

Hero Action: Spend 1 resource of any type → move 1 threat from a scheme to an empty space above that matches the spent resource. If all spaces above are filled, discard this card and confuse the villain.

Distraction (44054)

Upgrade

Attach to a non-Elite minion. Max 1 per minion.

Attached minion cannot activate.

Laser Swords (44055)

Upgrade · Traits: Weapon.

Counts as 2 restricted cards. Max 1 per deck.

Your hero gets +1 ATK for each crisis, acceleration, amplify, and hazard icon in play (to a maximum of +4 ATK).

Rock, Paper, Scissors (44056)

Upgrade · Traits: Metagame.

Hero Action: Exhaust this card, choose 1 card in your hand, and discard the top card of your deck → using the diagram above, if a printed resource on the chosen card beats (points to) a printed resource on the discarded card, add the discarded card to your hand.

Tic-Tac-Toe (44057)

Upgrade · Traits: Metagame.

Hero Action: Spend 1 resource of any type → move 1 damage from a character to an empty space above matching the spent resource. If there are 3 damage tokens in a line, deal all damage on this card to an enemy and discard this card.

War (44058)

Upgrade · Traits: Metagame.

Hero Action: Exhaust War → discard the top card of the encounter deck. Take 1 damage for each icon (★ and boost) in the boost area of that card. Discard the top card of your deck. Deal damage to an enemy equal to that card's cost.

Basic Team-Up Event

Frenemies (44031)

Event · Traits: Thwart.

Team-Up (Cable and Deadpool). Max 1 per deck.

Hero Action (thwart): Deal 1 damage each to Cable and Deadpool. Remove 3 threat from a scheme and 3 threat from a different scheme.

Dreadpool Encounter Set

The Merc with the Mouth (44032)

Obligation

Give to the Wade Wilson player.

Exhaust each ally you control. Allies you control cannot ready. Other players cannot resolve player card abilities during your turn.

Forced Response: After the player phase ends, if you have not talked this phase, discard this card.

Butler (44033)

Minion · Traits: Scientist.

★ Forced Interrupt: When Butler schemes, place that threat on Involuntary Procedures, if able.

(Deadpool's nemesis minion.)

★ Boost: You are confused.

Involuntary Procedures (44034)

Side scheme

Forced Response: After Deadpool takes any amount of damage, place 1 threat here. Then, if there is 10 or more threat here, remove this card from the game.

Tabula Rasa 16 (44035)

Attachment

Attach to your identity.

Treat your identity's printed text box as blank (except for traits).

Alter-Ego Action: Spend 2 mental resources → discard this card.

★ Boost: Attach Tabula Rasa 16 to your identity.

Mutated Soldier (44036)

Minion · Traits: Mutate. Soldier.

Toughness.

★ Forced Response: After Mutated Soldier activates, heal all damage from it.

Crisis of Infinite Deadpools (44037)

Treachery

When Revealed: Reveal the set-aside Dreadpool minion and Dreadful Deeds side scheme. Shuffle the rest of the set-aside Dreadpool encounter set into the encounter deck. Remove this card from the game.

Dreadpool (44038)

Minion · Traits: Assassin. Elite.

Dreadpool engages the first player.

When Defeated: Deal Dreadpool to the player who defeated him as a facedown encounter card.

Dreadful Deeds (44039)

Side scheme

When Revealed: Place 2 threat here for each player who controls 1 or more 'Pool (pink) cards.

Anti-Regeneration Ray (44040)

Attachment · Traits: Weapon.

Attach to Dreadpool. Otherwise, attach to the villain.

Forced Interrupt: When attached character attacks a non-villain character, treat the attacked character's text box as if it were blank (except for traits) until the end of the attack.

Hero Action: Spend energy, mental, and physical resources → attach this card to your identity.

'Pool-ized (44041)

Attachment

Treat attached ally as a 'Pool minion with a blank text box. Attached minion's SCH is equal to its printed THW and it does not take consequential damage.

When Revealed: Attach to the ally with the highest cost without 'Pool-ized attached. Attached ally engages its controller. Otherwise, this card gains surge.

Metacidal Tendencies (44042)

Treachery

When Revealed: Deal 2 damage to each Deadpool Corps character (3 damage instead if Dreadpool is in play). If no damage was dealt this way, place 1 acceleration token on the main scheme.

  • Get Rage-y (44020)
  • "I Got This" (44021)
  • Not my Responsibility (44022)
  • 'Pool Inspection (44023)
  • Break Time (44046)
  • Get in Front of Me! (44047)
  • Mulligan (44048)
  • Player Side Scheme
    • Live Dangerously (44024)
  • Resources
    • Self Confidence (44025)
    • Self Control (44026)
    • Self Preservation (44027)
  • Supports
    • Deadpool Corps Ship (44049)
    • Plot Convenience (44050)
  • Upgrades
    • Git Gud (44028)
    • Healing Factor (44029)
    • Stick-To-Itiveness (44030)
    • Ambush (44051)
    • Bazooka (44052)
    • Blackout (44053)
    • Distraction (44054)
    • Laser Swords (44055)
    • Rock, Paper, Scissors (44056)
    • Tic-Tac-Toe (44057)
    • War (44058)