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Marvel Champions: The Card Game – Storm Hero Pack thumbnail

Marvel Champions: The Card Game – Storm Hero Pack

Expansion for Marvel Champions: The Card Game

Marvel Champions: The Card Game – Storm Hero Pack Rulebook

Table of Contents

Table of Contents

  • The Weather Deck
  • New Icon: Amplify Icon
  • New Keyword: Permanent
  • New Keyword: Piercing
  • New Keyword: Stalwart

The Weather Deck

Storm's mutant power allows her to control the weather. To represent this incredible ability, Storm begins each game with a special, four-card "WEATHER deck" in addition to her player deck.

To create the WEATHER deck, shuffle all four of Storm's WEATHER support cards together (Clear Skies, Hurricane, Thunderstorm, and Blizzard). Then, place the WEATHER deck facedown next to your identity card.

Storm's Setup ability requires you to choose one of the supports in the WEATHER deck and put it into play. Each one has a constant ability that affects each character in play (friendly and enemy), so be sure to consider that when deciding which one to play.

Each WEATHER support also has the permanent keyword which prevents it from leaving play. However, Storm may swap the WEATHER support in play with a different one from the WEATHER deck using her Weather Control ability or the Weather Goddess event.

New Icon: Amplify Icon

The amplify icon increases the number of boost icons on boost cards. When a boost card is turned faceup during an enemy activation, add one additional boost icon to that card for each amplify icon in play.

New Keyword: Permanent

A card with permanent cannot be defeated, leave play, or have any part of its text box blanked. This rule does not apply to cards within the same set as the card with permanent (hero set, scenario set, or modular set).

New Keyword: Piercing

An attack with piercing discards any tough status cards from the target of the attack before dealing damage.

New Keyword: Stalwart

A character with stalwart cannot be stunned or confused.