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Marvel Champions: The Card Game – Spider-Ham Hero Pack thumbnail

Marvel Champions: The Card Game – Spider-Ham Hero Pack

Expansion for Marvel Champions: The Card Game

Marvel Champions: The Card Game – Spider-Ham Hero Pack Rulebook

Table of Contents

Table of Contents

  • New Keyword: Patrol
  • New Keyword: Piercing
  • New Keyword: Requirement (Resources)
  • New Keyword: Stalwart
  • New Keyword: Villainous
  • New Rule: Gesture Effects

New Keyword: Patrol

While any minions with the patrol keyword are engaged with a player, that player cannot thwart the main scheme.

New Keyword: Piercing

An attack with the piercing keyword discards any tough status cards from the target of the attack before dealing damage.

New Keyword: Requirement (Resources)

A card with the requirement keyword cannot be played unless each resource of the specified type is spent while paying for that card's cost.

New Keyword: Stalwart

A character with the stalwart keyword cannot be stunned or confused.

New Keyword: Villainous

When a minion with the villainous keyword activates, give it a facedown boost card from the top of the encounter deck. When you resolve that minion's activation, turn the boost card faceup and apply its boost icons to the minion's stats for this activation. If the boost card has a boost ability, resolve its effects. Discard the boost card after the activation.

New Rule: Gesture Effects

Any card effect that instructs a player to perform a physical gesture as part of the card's ability (such as giving someone a high five) is entirely optional. Gesture effects are simply for fun.