Marvel Champions: The Card Game – Falcon Hero Pack
Marvel Champions: The Card Game – Falcon Hero Pack Rulebook
Table of Contents
Table of Contents
Featured Rule: Per Player Costs
This expansion includes player cards with per player costs, indicated by the per player icon (a single-person silhouette) in a card's cost. The cost to play these cards is the numeric value multiplied by the number of players who started the scenario.
Example: Sam plays the upgrade card Draw Their Fire (cost of 1 per player). Three players began the scenario, so Sam must pay three resources to play Draw Their Fire.
Featured Keywords
Alliance
When a player declares their intention to play an alliance card, any player may help pay the costs for that card.
Linked (Card Title)
Cards with the linked keyword cannot be included in a player's deck. Instead, they are set aside at the start of the game if any player's deck includes the card that brings the linked cards into play (indicated in the parentheses following the keyword). Linked cards do not count toward the minimum or maximum deck size.
Victory X
When a card with the victory X keyword is defeated or has its last all-purpose counter removed from it, place it in the victory display instead of its owner's discard pile.
Villainous
When a minion with villainous activates, give it a facedown boost card from the top of the encounter deck. When you resolve that minion's activation, turn the boost card faceup, resolve any boost ability on that card, and apply its boost icons to the minion's stats for this activation. Discard the boost card after the activation.
Featured Terms
Find
When you are instructed to find a card, search each area where the card could be found (play area, set-aside area, player deck, discard pile, encounter deck, etc).
Tuck
When an ability tells you to tuck a card under another card, place the tucked card faceup under the other card. The tucked card is not in play. When a card leaves play, any cards tucked under it are discarded.
Falcon / Leadership
Falcon's hero ability allows you to play with the top card of the encounter deck faceup during the player phase. Many of Falcon's identity-specific cards gain bonuses based on the number of icons in the boost area of that card, and his "Eagle-Eyed" hero ability allows you to clear a low-boost card to set up one of Falcon's abilities, or discard a high-boost card in preparation for the villain phase. (Note that "Eagle-Eyed" triggers after you completely resolve an Aerial card's effects, so "Eagle-Eyed" cannot be used to change the resolution of that Aerial card.) Use Aerial Recon to choose your encounter card for the round, or to help out a teammate who is under pressure.
With the Leadership aspect, assemble your Aerial allies into a Flight Squadron and boost their THW or ATK with Cloud 9 and Aero. Give them each a Wingman to watch their six and prevent them from taking consequential damage. Take on the Title of Captain America to equip Cap's iconic shield and then bounce it back to your hand to throw damage around the board.