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Marschall Vorwärts!

Combines with
A Matter of Honor, Sire

Marschall Vorwärts! Rulebook

Table of Contents

Table of Contents

  • Game Length
  • Set Up
  • Turn Play
  • Activated Units
  • Stacking
  • Reinforcements
  • Combat
  • Results
  • Retreats
  • Victory
  • Terrain
  • Counter Key
  • Unit Roster

Game Length

The game lasts up to 6 turns (card deck shuffles).

Set Up

French first; III, VI Infantry (Inf) and III Cavalry (Cav) Corps in/adjacent to C7; IV Inf Corps at E7. All other (both sides) units enter as reinforcements.

One player shuffles a deck of cards (include 1 Joker card) to form the draw deck.

Turn Play

A player makes a card draw (CD).

  • With an even value black suit card, two French units can activate.
  • With an odd value black suit card, three units activate.
  • A black face card allows any three French units to activate or to flip one unit from reduced to full strength.
  • Coalition units activate the same way if a red suit card is drawn.

Eliminated units cannot return to play.

A turn immediately ends when the Joker card is drawn (for combat or activation) or all cards have been drawn (whichever comes first; ignore Joker card if drawn before both players have activated).

Activated Units

Activated units can:

a) Move 1 hex (2 hexes if both along connected road hexes), or

b) Attack an adjacent enemy unit.

There are no Zones of Control and combat is voluntary.

Stacking

Up to 2 units from the same Army may stack in a hex. French have 1 Army. Coalition has 2 Armies – North (N) and Silesia (S).

Reinforcements

It costs one activation to enter a reinforcement unit onto the map, starting on its turn of entry. If entry hex is enemy occupied, the unit may enter at closest unoccupied map edge hex.

  • French units enter at the star hex (F6): Turn 3 V Cav and VII Inf Corps.
  • Coalition units enter at any north map hex:
    • Turn 1: Prussian I Inf, Russian IX, X and XI Inf Corps;
    • Turn 2: Prussian VIII Inf and Russian III Cavalry Corps;
    • Turn 5: Prussian III Inf and Russian XIV Inf Corps.

Combat

The player makes a CD.

  • If CD is a face card, combat has No Effect.
  • If CD is an Ace, combat is a Failure.
  • If CD is a 10, combat is a Success.
  • Any other CD value: add the attacking unit's AF to CD value and then subtract the defending unit's DF and modify by any terrain modifiers.
    • If the net result is greater than the DF of the defending unit, the attack is a Success.
    • If the net result is equal to the defender's DF, the combat is No Effect.
    • If the net result is less than the defender's DF, the attack is a Failure.

Results

Success: If CD color is the attacking player's color, the defending unit suffers a step loss; otherwise the defending unit must retreat.

No Effect: Neither side affected.

Failure: If the CD is the color of the defending player, the attacking unit suffers a step loss; otherwise the attacking unit must retreat.

Retreats

A unit required to retreat must move away from the attacking unit one hex into a vacant or friendly occupied hex (if this does not cause over-stacking) so it is not adjacent to the attacking unit.

Units may not retreat across a river, off-map or into a swamp hex. If unable to retreat, they take a step loss instead.

Victory

The player who controls (occupies or last to occupy) hex F6 at the end of the game is the winner.

Terrain

TerrainLevelNotes
ClearLevel 1Town
HillLevel 2Hex number
WoodsLevel 1Road
SwampNo EntryRiver

Terrain modifier: -1 CD if attacking into woods, across a river, or from Level 1 to Level 2 (use all that apply).

Note: Partial hexes (no hex numbers) are not playable.

Counter Key

  • Unit name
  • Corps numeral
  • Type flag: grey = Coalition, blue = French. Yellow "C" = Cavalry.
  • Army
  • Attack Factor (AF)
  • Defense Factor (DF)
  • Reduced bar
  • Morale Value (MV) (advanced game only)

Type flags: French Inf, French Cav, Russian Inf, Russian Cav, Prussian Inf.

Note: Units with an asterisk are used with the advanced game only.

Abbreviations (as printed): Whlmvch = Wilhelmovich; Provsnl = Provisional.

Unit Roster

Units shown on the card's top bar (AF-DF, with the morale value as a subscript):

UnitTypeStrength
PajolVC (Cav)1-1 (3)
(Provisional)IIIC1-1 (3)
MarmontVI3-3 (3)
ReynierVII2-3 (3)
BertrandIV2-3 (3)
SouhamIII2-3 (3)
Random*Event–
Random*Event–

Coalition units shown on the card's right-hand roster (AF-DF):

UnitDesignationStrength
WoronzowXIV-N2-33
vonBulowIII-N2-33
TschaplitzIIIC-S1-14
YorckI-S1-23
WilhelmovichXI-S1-23
St. PriestVIII-S1-23
KapzevichX-S1-23
OlsufievIX-S1-23

The card also carries a Turn / French Advantage track along the right edge, which is not legible enough in the source image to transcribe its values.