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Mapple Rulebook
Table of Contents
Table of Contents
The Basics
Each player uses ten coins: One quarter, two dimes, three nickels, and four pennies. One player is "heads" and the other is "tails."
Players take turns placing coins in empty areas. When you play a coin, it flips enemy coins in neighboring areas, if those coins are of lesser value. Areas that touch only on the diagonal are not considered connected.
The game ends when both players are out of coins. Each area is worth one point.
You will play twice, with each player starting once, and play for the highest total score.
Board-Specific Rules
Rules for individual boards may vary slightly from the basic rules above, as noted below.
Music City
The Music City board plays by the basic rules above, except that each player has eleven coins: One quarter, two dimes, three nickels, and five pennies.
Venice
The Venice board introduces starred regions. Otherwise it plays by the basic rules above, with the following printed wording: Each player uses ten coins: One quarter, two dimes, three nickels, and four pennies. Each area is worth one point, and each star is worth one bonus point. (The Venice sheet's wording omits the sentence "Areas that touch only on the diagonal are not considered connected," which is printed on the other boards; the basic rules apply.)
Fight City
Before the game, choose a color. Regions of that color are worth two points.
KublaCon
The KublaCon board is a board-only variant and plays by the basic rules above.