Maglev Metro: London & Paris
Maglev Metro: London & Paris Rulebook
Table of Contents
Table of Contents
London Setup
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Spin the Start Player token and give it to the player that the center middle tip of the M points to.
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Remove the 3/Filled unlocked passengers player board sections and 15/Never unlocked coral or purple on your player board Bonus cards. Then shuffle the 4 Bonus card decks separately and count out cards from each equal to the number of players to form 4 decks.
Give 1 deck to each player (some players may get more than 1 deck in 2 and 3 player games).
Each player chooses 1 card and passes the rest to the player to their left until all players have 1 card from each deck.
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If playing with fewer than 4 players, remove some Passenger tokens from the game:
Players Remove 4 none 3/1 3 of each color 2 5 of each color -
Each player takes:
- 1 Train
- 1 London Unlock Districts extension
- 18 Track tiles
- 1 Player board
- 1 Steel robot
- 1 Gold robot
On your first turn
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Place your London Unlock Districts extension on the lower left of your player board.
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Place your starting robots and commuters on your player board.
London Rules
Districts
- To build/remove track in colored districts or across district lines, those districts must be unlocked.
- Passengers of any color may go in each slot of the London Unlock Districts extension.
- Each space in the blue district contains a river (the lower right corner spaces without a river are not part of the blue district).
Purple/Coral Districts
- Unlike the other 3 districts, the purple/coral districts are 4 distinct hexes with stations in them.
- Embassy & Studio stations may only be built in purple/coral districts (Baker Street, Hyde Park Corner, Bank, and Elephant & Castle).
- No other stations may be built in purple/coral districts.
The map diagram on the London rule sheet is captioned: "The purple/coral districts are circled in purple." and "The blue district is outlined in light blue."
Commuter Access
- Unlocks are not required to build any station or to Pick up or Drop off any passengers.
Game End
- The game end is triggered when at least 1 station of each of the 4 commuter colors is built and the bag contains no commuters (pink, coral, lilac, or purple passengers) at the end of any player's turn.
- There may be robots in the bag at the game end.
- After the game end is triggered, finish the current round and play 1 more round.
Contents (London)
- 1 Rulesheet
- 1 London Map
- 4 London Unlock Districts extensions
Paris Setup
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Spin the Start Player token and give it to the player that the center middle tip of the M points to.
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Shuffle the 4 Bonus card decks separately and count out cards from each equal to the number of players to form 4 decks.
Give 1 deck to each player (some players may get more than 1 deck in 2 and 3 player games).
Each player chooses 1 card and passes the rest to the player to their left until all players have 1 card from each deck.
-
If playing with fewer than 4 players, remove some Passenger tokens from the game:
Players Remove 4 none 3/1 3 of each color 2 5 of each color -
Each player takes:
- 1 Train
- 18 Track tiles
- 1 Player board
- 1 Steel robot
- 1 Gold robot
- 1 Copper robot
Player 4 gets 1 extra robot of their choice.
Before your first turn
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In player order, players place their train on a starting station and take a robot of their choice from it (Green is shown here going first).
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Place your starting robots on your player board.
Paris Rules
Strike Schedule
- If you have the Strike Schedule at the start of your turn, move the Strike Markers to both stations of the next color before you take your turn.
- If a bag is on that Strike Schedule station, pull 1 random passenger from the bag and place it on either striking station (as long as at least 1 of those stations is on the board).
- Pass the Strike Schedule to the right before you take your turn.
- After the last strike on each side, turn the Strike Schedule over.
Striking Stations
- Trains may not stop there (instead, they travel straight through to the next station without costing a move unit to do so).
- Trains already on the striking station may move away.
- Players may not pick up, drop off, or refill at striking stations.
- Early in the game Strike Markers may be on stations that have not been built yet; those stations may not be built and no passengers may be placed on them while there is a Strike Marker on those stations.
Strike Breakers
- Take a Strike Breaker token to ignore strikes for 1 turn.
- Strike Breakers are subtracted from your total at the end of the game (1, 2, 3, 4, 5, 6+ Strike Breakers for: 1, 3, 6, 10, 15, 21VPs).
Rivers
- The fancy blue lines on the map are rivers.
- It costs 2 Track units to build on a hex with 1 or more blue lines.
2 Player Game
- If you are playing Paris with 2 players, you'll need to wait one turn before passing the Strike Schedule to the other player.
- Strikes will occur every 3rd turn in a 2 player game.
Solo Game
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If you are playing Paris in solo mode, rotate the Strike Schedule at the beginning of each turn by 180° (when you get rid of a passenger from the bag).
The sheet shows the Strike Schedule at: Start of game; Turn 1; Turn 2-Strike!
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When the strike schedule faces you again (so you can read it), that's when the next strike on the Strike Schedule takes place—every other turn.
Game End
- The game end is triggered when at least 1 station of each of the 4 commuter colors is built and the bag contains no passengers at the end of any player's turn.
- After the game end is triggered, finish the current round and play 1 more round.
Contents (Paris)
- 1 Rulesheet
- 1 Paris Map
- 2 Strike Markers
- 1 Strike Schedule
- 12 Strike Breakers