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Magician's Cookbook

Magician's Cookbook Rulebook

Table of Contents

Table of Contents

  • Components
  • Before playing the game for the first time
  • Preparation for the game
  • Objective
  • How to play
  • A magician's apprentice in the recipe book
  • The mouse assistant
  • The end of the game and the winner

Components

  • 4 magic cauldron sets (4x red, green, yellow and blue)
  • 8 fireplaces
  • 1 game board
  • 32 firestones
  • 4 tokens (1x red, green, yellow and blue)
  • 16 mirror foil stickers
  • 22 recipe cards (with spiders, toads, mushrooms and magician's apprentices)
  • 2 book covers (front and back)
  • 1 mouse assistant
  • Instructions for the game

Before playing the game for the first time

Gently remove all the parts from the punched boards. Stick the mirror foil as carefully and accurately as possible onto the adhesive fields on the magic cauldron. This is easier if you let yourselves be helped by a grown-up.

Preparation for the game

Each player takes 2 fireplaces, 8 firestones, 1 figure and the four parts of the cauldron in the corresponding colours.

Place the board in the centre of the table and place the mouse assistant next to the mouse square.

Place your figures on the starting field.

Shuffle the recipe cards well and lay them in equal piles on the back cover of the book. Then cover them over with the book cover. The recipe book is now ready and you can get started!

Objective

All the magician's apprentices try to cook the magic potions from the old recipe book as fast as possible.

Who knows if it's going to work?

How to play

The players take turns. The last person to see a toad is allowed to open the recipe book.

Now you can see four recipe cards showing the recipe for the magic potion. Look and see exactly which ingredients are required.

Then, all together say the magic spell: "One, two, three – let magic run free!" and now the cooking competition can begin.

Everyone puts together their magic cauldrons at the same time so that the required ingredients can be seen. The mirrors may help you with it. Put the cauldrons onto the fireplace. You can use one or two cauldrons to cook with.

Sit down in front of your cauldrons so that you can see into them well! Look into the magic cauldron from different directions by turning the fireplace around.

While you are turning it, if you notice an ingredient you need (with or without a mirror), mark the spot from which the ingredient is visible with a firestone. For this purpose place the firestone on the arrow field on the edge of the fireplace.

Mark as many arrow fields as it takes to reach the exact number of ingredients on the four recipe cards. Caution: Do not mark more or fewer ingredients with firestones (and no half ingredients).

Example: You must cook (mark) 6 mushrooms.

The first player to complete this calls out: "The magic is over!"

Together, now check whether the fastest player has really got everything right.

Right

If the right number of ingredients has been marked with firestones, he may move his token two fields forwards.

Wrong

If a mistake has been made, the token must stay where it is and all the other players may move theirs one field forwards.

Thereafter, dismantle your magic cauldrons and the next player opens a new page in the recipe book by turning over the top two recipe cards. And now the next round begins!

A magician's apprentice in the recipe book

If magician's apprentices appear in the recipe book it means a lucky charm! Additionally, after cooking you can move your token two fields forwards for each of your own apprentices.

If there are four magician's apprentices in the recipe book, nothing is cooked in this round; instead you can move your tokens forwards as many spaces as the depicted magician's apprentices.

The mouse assistant

As soon as the first player moves onto or over the mouse field the mouse assistant dashes to the player at the very rear and helps him into the next round. The little mouse always carries lots of mushrooms with it! So if mushrooms are needed in the recipe, the last player (s) doesn't have to cook any mushrooms. The recipe is reduced to the other ingredients.

If the recipe consists of mushrooms only, the player quickly assembles a cauldron and calls out: "The magic is over". The fastest player to do so is allowed to move two fields forwards.

At the end of a round the mouse assistant always goes to the rearmost player.

The end of the game and the winner

The game ends when all the recipes in the book have been cooked once, or when a player reaches the final field. The winner is the player who is furthest forward.