Magic Rabbit
Magic Rabbit Rulebook
Table of Contents
Table of Contents
Goal of the Game
Players cooperate to put the hats in ascending order and to place each rabbit under its rightful hat.
Beware of the doves, they're disrupting the show!
Setup
- Shuffle the Rabbit tiles and line them up, face down.
- Shuffle the Hat tiles and place one, at random, face up, on each Rabbit tile.
- Put the Magician tile at one end of the line. It marks the position Rabbit No. 1 should be at the end of the game.
- Place the Dove tokens on the Hat tiles, as shown below.
Do NOT open the envelopes yet!
Number of Doves
- 4 PLAYERS: place 2 Doves
- 3 PLAYERS: place 3 Doves
- 2 PLAYERS: place 4 Doves
- 1 PLAYER: place 5 Doves
The Doves are spread out along the line of piles. Starting from the Magician tile, the setup diagrams show one example arrangement for each player count, with the Dove tokens sitting on top of piles at various positions in the row of 9 hats (with 2 Doves, the remaining 7 hats stay uncovered; with 3 Doves, 6 hats; with 4 Doves, 5 hats; with 5 Doves, 4 hats).
How to Play
- Determine the first player and turn the hourglass upside down. It determines the length of the game: 2m 30s. Players then take turns moving clockwise.
- Without any communication, when it's their turn, the active player must perform one of these 3 actions:
- LIFT ONE PILE (a Hat and its Rabbit) of their choosing to look at the Rabbit underneath, without showing it to the other players.
- Switch 2 hats of their choosing, whether they're side by side or not.
- Switch 2 Piles (Hats and their respective Rabbit) of their choosing, whether they're side by side or not.
A player cannot do any of these actions to a pile that has a Dove on it.
A Magician's Trick!
Players cannot exchange information during the game.
End of the Turn
Finally, if they wish, the active player can also move a Dove onto another Hat. If they do not wish to do so, they can indicate to the next player that it's now their turn.
End of the Game
- The game ends when the hourglass has run out.
Reveal the Rabbits hidden beneath the Hats.
If the Hats are in ascending order (from 1 to 9) and if the Rabbits are beneath their rightful Hat (same colour and number)... you won!
The winning line reads, from the Magician tile: Hats 1, 2, 3, 4, 5, 6, 7, 8, 9, each with the matching Rabbit (same colour and number) underneath.
What Now?
You completed the first step in your training to become a Magician! Open the envelope marked with one star. Or you can also try again without an envelope.
In each envelope, new "Magic Tricks" are presented. If you complete all the challenges in one envelope, you can move onto a higher level and open the next envelope: one star, then two stars, then three stars.
Variations
During a first game, you can play without the hourglass and/or without the Doves.
When playing with young children, you can also remove 2 or 3 Rabbits (and their corresponding Hats).