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Magic Maze: 9 new tiles

Expansion for Magic Maze

Magic Maze: 9 new tiles Rulebook

Table of Contents

Table of Contents

  • Tile A
  • Tile B
  • Tile C
  • Tiles D and E
  • Tile F
  • Tile G
  • Tile H
  • Tile I

Tile A

Add this tile to the Mall tile deck.

This tile increases the difficulty of the game by adding a Security Camera you may need to destroy, according to the normal Security Camera rules.

Tile B

Add this tile to the Mall tile deck.

This labyrinthine tile requires many manipulations to explore it from every side.

Tile C

Add this tile to the Mall tile deck.

This tile makes the dwarf the star of the show by offering two directions to explore, and two shortcuts (small passages through the orange walls) he would be delighted to employ.

Tiles D and E

Replace tile 29 [symbol] with D and E.

Maximum Security, module 13.

Note: Rule modification!

Tiles D and E are an inseparable pair. Each of these tiles contains a Sensor Control space that permits you to rotate the Sensor token clockwise (on tile D) or counterclockwise (on tile E).

This means that you can no longer rotate the Sensor token both directions from a single Sensor Control space.

Tile F

Add this tile to the Mall tile deck, as well as one or more tiles with a Code space (tile 7 [symbol], 8 [symbol], 9 [symbol], 26 [symbol], or 29 [symbol]).

Maximum Security, modules 7 and 12.

This tile provides a number of helpful spaces, assuming you make wise use of the Code spaces available on the other tiles to access them: a Sand Timer space, a Control Room space, a Crystal Ball space, and a Code space.

Tile G

Add this tile to the Mall tile deck.

Maximum Security, modules 5 and 7.

This tile provides three Auto-Explore spaces that follow the rules of Maximum Security module 7; however, in order to gain access to them, you will need to use a Ventilation Shaft.

Tile H

Add this tile to the Mall tile deck.

Maximum Security, modules 3 and/or 4.

This tile is a convenient gathering point, which all the heroes can quickly reach through the Vortex. But there are no corridors into or out of it, so you will need to use a Ventilation Shaft or Wall Breach.

Tile I

Add this tile to the Mall tile deck.

Maximum Security, module 3.

This tile provides an access point for each of the two Ventilation Shafts.

As a result, once a pair of Ventilation Shaft tokens has been added to the board, a hero on one of them can move either to the other Ventilation Shaft token, or to the pre-printed Ventilation Shaft space on this tile, at least once this tile has been explored, and vice versa.