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Mage Wars Academy: Warlock Expansion

Expansion for Mage Wars Academy

Mage Wars Academy: Warlock Expansion Rulebook

Table of Contents

Table of Contents

  • Warlock
    • Attributes
    • Training
    • Sacrifice of Blood
  • Spell Notes
    • Mhegedden, Sealed Demon
    • Afflicted Demon
    • Demonic Link
    • Curse Item
  • Codex
    • Burn
    • Vampiric
  • Recommended Spell List

Warlock

The Warlock has forged a pact with Bael, an ancient demon. This pact has granted him great skill with demon and fire spells. The Warlock executes his malevolent schemes by commanding demons and unleashing torrents of flame.

Attributes

The Warlock has 7 Channeling, 26 Life, and 0 Starting Mana. His Subclass is Bael.

Training

Through his profane pacts the Warlock has been trained in the Dark and Fire schools. This makes him the natural antithesis of light and thus Holy spells cost triple spellpoints, even Novice ones.

Sacrifice of Blood

A sacrifice of blood can drive his demons to greater effort. Once per round, when a friendly demon creature attacks, during the Roll Dice Step of that attack, the Warlock may place 1 point of direct damage on that demon to re-roll all of the attack dice (but not the effect die). In this way, the Warlock can ensure that his demons are always a threat.

Spell Notes

Mhegedden, Sealed Demon

One side of the Seal tokens says "Seal" and the back side say "Life -2". When Mhegedden is summoned, place the seal tokens on him face-up, with the word "Seal". When a seal token is moved to the Warlock, flip it over to show that the warlock is receiving Life -2. The Seal tokens continue to give Life -2 even if Mhegedden is destroyed.

Afflicted Demon

Even if the Afflicted Demon's attack will destroy its target, it will still move a Weak condition marker to that creature before it dies.

Demonic Link

Since the text on the spell specifies demon, if this enchantment somehow ends up on a non-demon creature then it will confer no benefits.

Curse Item

If an equipment cannot be replaced, then you cannot cast an equipment in that location. If you do, then that spell is canceled.

Codex

Burn

A Burn marker is placed on an object to show that it is on fire! This is a flame condition. Each Upkeep Phase, roll 1 attack die for each Burn marker on each object. On a roll of "0," remove that Burn marker. On a roll of 1 or 2, place that much direct flame damage on the object. Note that an object with the Flame Immunity trait cannot have this condition. Burn conditions have a removal cost of 2.

Vampiric

The first time each round that this attack damages a Living creature, the attacker heals up to half the damage caused (rounded up). If the attack does more damage than the target's remaining life, the excess damage does not count for healing. The Vampiric trait does not stack.

Recommended Spell List

NameQuantity
Burning Cuirass1
Demonhide Mask2
Eye of Bael1
Hellstar1
Afflicted Demon1
Combustion Demon2
Drakas, Imp Overlord1
Khali-Gar, Blade Maiden1
Kharne, Horned Demon1
Mhegedden, Sealed Demon1
Sanguine Hunter1
Curse Item2
Demonic Link2
Gator Toughness1
Disperse2
Sneak Attack1
Firestream3
Twin Fireball1