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Madcap Marathon

Madcap Marathon Rulebook

Table of Contents

Table of Contents

  • Assembly
  • To Play
  • Obstacle Courses
  • Changing Courses
  • Winning the Game

Assembly

Place the windup timer in the center of the main base, positioning the openings to receive the marbles at the end of each obstacle course.

To Play

Each player chooses a marble color and an obstacle course to start with. There are 6 marbles of each color: 5 are for playing and 1 is for scorekeeping.

Wind the timer with the switch in the "Finish" position, and get your first marble in position. Turn the timer to "Start" and the race begins.

You'll be weaving back and forth through Wavey Waters, bouncing higher and higher in Bumpin' Basketball, bouncing from hurdle to hurdle in High Hurdles, and weaving from side to side through Maniac Maze.

If your marble falls off the course, put it back at the beginning position and start again.

If your marble falls into the alleys on either side of some of the obstacle courses, that marble is out of bounds and you must start a new marble.

When the timer runs out, count the number of marbles you have in the center.

The player with the most marbles in the center wins the event and gets three points, second place gets 2 points, third place 1 point. In the event of a tie, all players tied receive the same score.

For example: Player #1 gets all 5 balls in and players #2 & #3 get 4 balls each and player #4 gets 3 balls in. Then player #1 scores 3 points, players #2 & #3 score 2 points each and player #4 scores 1 point.

Obstacle Courses

The sheet's diagrams 1 to 4 show the four courses. Each diagram is labelled START HERE (where the marble begins), BUTTON, and OUT OF BOUNDS (the alleys on either side of the course). The diagram labels are:

  1. Wavy Waters (diagram 1): START HERE, BUTTON, and OUT OF BOUNDS on both sides.
  2. Bumpin' Basketball (diagram 2): START HERE, BUTTON.
  3. Maniac Maze (diagram 3): START HERE, BUTTON, and OUT OF BOUNDS on both sides. The sheet's text names the fourth course "Maniac Maze"; the diagram itself carries no title.
  4. High Hurdles (diagram 4): START HERE, BUTTON, and OUT OF BOUNDS on the right side.

Note: the sheet does not describe the BUTTON's function or the course paths in words; only the diagrams show them.

Changing Courses

Now, each player moves clockwise to the next obstacle course and the race starts all over again. Be sure to add up your points after each event.

Winning the Game

When everyone has played all four events, count up your points to determine the winner.