Lucha Jefe
Lucha Jefe Rulebook
Table of Contents
Table of Contents
Components
- 8 Fighter Cards
- 5 Championship Belts
- Rules
Anatomy of a Card
The fighter card is labelled with three parts:
- Strength — the number shown in the top-left corner of the card.
- Name — the fighter's name across the top of the card.
- Ability — the text box at the bottom of the card.
Gameplay
The player who most recently wore a mask goes first.
The Draft (Draft fighters to your roster)
Begin by randomly removing two fighter cards from the deck and setting them aside face-down (they will be latecomers). The start player chooses a fighter from those remaining to add to his or her roster and a second fighter to retire (discarded facedown). The start player then adds the latecomers back into the deck (without looking at them), shuffles the fighters and passes them to the second player.
The second player chooses a fighter to add secretly to his or her roster and a second one to retire. Repeat this process until each player has two fighters in their roster.
The Selection (Choose your Active Fighter)
Players now choose which of their two fighters will participate in the match. A player who has El Alarde (#6) in his or her roster, may reveal him at this time. Next, players each choose one of their fighters (face down) to participate in the match and one to send to the sideline. Once both players have chosen a fighter, if either player has La Adivina (#1) as their active fighter, they should reveal her and resolve her effect. If he or she successfully names the opponent's active fighter, skip the match phase.
The Match (Reveal your fighter & resolve)
Both players reveal their chosen fighters and apply any abilities those fighters may have. Compare the strength of the two fighters. The player who controls the fighter with the highest strength wins, and claims a belt as a trophy. If the player has a total of three belts, they win! Otherwise, shuffle all the cards together and draft again, with the losing player going first.
The Fighters
Fighter abilities only activate when that fighter is active in a match. Sidelined fighters have strength equal to the printed value of the card, ignoring other abilities.
1: La Adivina
If La Adivina is chosen as an active fighter, she should be revealed after both players have made their selections but before the match begins. If La Adivina's manager is able to correctly name their opponent's active fighter, he or she wins the round. This ignores any opponent abilities, including those of El Imprevisto and El Vacio.
2: El Amigo
During the match, El Amigo's manager adds their sidelined fighter's strength to El Amigo's strength.
3: El Burocrata
If El Burocrata's opponent's active and sidelined fighters have a combined strength of ten or more, he wins the match.
4: El Imprevisto
If El Imprevisto participates in a match, reverse the result after all other abilities have taken effect, including outcomes decided by El Burocrata.
5: El Vacio
El Vacio negates the abilities of El Amigo, El Burocrata, El De Abajo, and El Gallo.
6: El Alarde
You may reveal El Alarde during The selection. If you do, he gets +2 strength if you choose him as your active fighter, and wins if there is a tie. You are not required to choose him as the active fighter if you choose to reveal him. You may choose him as your active fighter even if you don't reveal him.
7: La Alfa
If La Alfa is in your hand along with another fighter that has five or more strength, you may not choose La Alfa as your active fighter.
8: El Gallo
When chosen as the active fighter, El Gallo's strength is reduced by the number of belts his manager has earned.