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The Lord of the Rings: The Card Game – Nightmare Deck: Trouble in Tharbad thumbnail

The Lord of the Rings: The Card Game – Nightmare Deck: Trouble in Tharbad

Expansion for The Lord of the Rings: The Card Game

The Lord of the Rings: The Card Game – Nightmare Deck: Trouble in Tharbad Rulebook

Table of Contents

Table of Contents

  • Trouble in Tharbad Nightmare
  • Setup
  • Encounter Cards
    • Bellach's Hunter
    • Orc Seeker
    • Blood Hound
    • City of Spies
    • Dark Pathway
    • Waylaid by Agents
    • Tharbad Patrol
  • Deck Count

Trouble in Tharbad Nightmare

You are playing Nightmare mode.

Setup: Raise each player's starting threat by 5.

Progress cannot be placed on Crossing at Tharbad while Bellach is in play.

Setup

Begin with the standard quest deck and encounter deck for Trouble in Tharbad scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

1x Orc Hunter 2x Orc Skirmisher 2x Tharbad Hideout 2x Hidden Alleyway 1x Decrepit Rooftops 2x Orc Hunting Party

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Trouble in Tharbad encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

Encounter Cards

The Nightmare Deck contains 19 encounter cards, numbered 2 to 8 in the set. Each entry gives the card's set number and copies, its type, and its printed stats as shown on the Hall of Beorn database (engagement cost in parentheses for enemies, then threat, attack, defense and hit points). For locations, the database prints the threat value and then a second value in parentheses, which is reproduced as shown.

Bellach's Hunter

#2 (x2) · Enemy · Engagement cost 50 · Threat 3 · Attack 6 · Defense 4 · Hit Points 6 · Traits: Orc. Spy.

While a player controls 5 or more allies, Bellach's Hunter gets -20 engagement cost.

Forced: When Bellach's Hunter engages a player, that player must either remove all time counters from the current quest or deal 5 damage to a hero he controls.

Orc Seeker

#3 (x3) · Enemy · Engagement cost 20 · Threat 2 · Attack 4 · Defense 3 · Hit Points 4 · Traits: Orc.

When Revealed: Either reduce each player's threat elimination level by 2, or Orc Seeker engages the first player and makes an immediate attack.

Shadow: Reduce each player's threat elimination level by 2 (5 instead if undefended).

Blood Hound

#4 (x3) · Enemy · Engagement cost 0 · Threat 2 · Attack 2 · Defense 2 · Hit Points 3 · Traits: Creature.

Forced: When Blood Hound engages you, raise your threat by 5.

Shadow: Either raise your threat by 10, or attacking enemy makes an additional attack against you after this one.

City of Spies

#5 (x3) · Location · Threat 2 · (5) · Traits: City. Ruins.

While City of Spies is in the staging area, it gains: "Forced: When you commit a character to the quest, raise your threat by 1. This effect does not stack with other copies of City of Spies."

Dark Pathway

#6 (x3) · Location · Threat 5 · (4) · Traits: City.

While Dark Pathway is the active location, the first treachery card without the printed surge keyword revealed during the quest phase gains surge.

Shadow: Either remove 1 time counter from the current quest or treat this attack as undefended.

Waylaid by Agents

#7 (x2) · Treachery.

When Revealed: Each player must choose: either remove 1 time counter from the quest or discard an ally he controls from play. Then, if any player's threat is 20 or less, Waylaid by Agents gains doomed 3.

Shadow: Attacking enemy gets +1 (+3 instead if your threat is 20 or less).

Tharbad Patrol

#8 (x3) · Treachery · Keyword: Surge.

When Revealed: Attach Tharbad Patrol to a non-unique location in the staging area without a copy of Tharbad Patrol attached. (Counts as a Condition attachment with the text: "Forced: After the players travel to attached location, each player must discard the top 2 cards from the encounter deck and engage each enemy he discarded in this way.")

Deck Count

Setup card: 1 (#1). Encounter cards: 2 + 3 + 3 + 3 + 3 + 2 + 3 = 19 (#2 to #8). Total: 20.