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The Lord of the Rings: The Card Game – Nightmare Deck: The Steward's Fear thumbnail

The Lord of the Rings: The Card Game – Nightmare Deck: The Steward's Fear

Expansion for The Lord of the Rings: The Card Game

The Lord of the Rings: The Card Game – Nightmare Deck: The Steward's Fear Rulebook

Table of Contents

Table of Contents

  • Nightmare Mode: The Steward's Fear
  • Setup
  • Encounter Cards
    • Arched Tunnel
    • Assassination
    • The Cabal's Champion
    • Faithless Conspirator
    • False Accusations
    • Murderous Turncoat
    • Rath Celerdain
    • Rise to Power
    • Traitors' Den

Nightmare Mode: The Steward's Fear

Card #1 of the Nightmare Deck. Front face.

You are playing Nightmare mode.

Setup: Shuffle each copy of False Accusations into the underworld deck. When randomly determining which Plot is the "hidden" plot card, include the 2 new Plot cards from this Nightmare Deck, as well as the 3 Plot cards from the original scenario.

Forced: After an enemy is destroyed, shuffle it into the underworld deck if you are not at stage 3.

Forced: At the beginning of the refresh phase, if there is a Clue card in the staging area, shuffle it back into the underworld deck.

Setup

Card #1 of the Nightmare Deck. Back face.

Begin with the standard quest deck and encounter deck for The Steward's Fear scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

  • 3x Pickpocket
  • 3x Underworld Dissident
  • 2x Storehouse
  • 2x Market Square

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Steward's Fear encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

Encounter Cards

The nine encounter cards of this Nightmare Deck, listed alphabetically. Each entry gives the card's type, traits and printed text. Stat numbers are given as printed, with the icon in brackets.

Arched Tunnel

Location. Traits: Underworld. City.

Top left: [horned-head icon] 4 · Bottom left: [red emblem] 3

Underworld 1.

Travel: Reveal all facedown cards underneath Arched Tunnel, one at a time. Then, place the top card of the underworld deck facedown underneath Arched Tunnel, if able.

And each time that it passed the line of the Great Gate it went through an arched tunnel... —The Return of the King

Assassination

Objective. Plot.

When Revealed: Attach Assassination to the hero with the highest threat cost. (Counts as a Plot attachment with the text: "Each enemy gets +1 [crossed-axes icon]. Attached hero cannot be healed. Damage from undefended attacks and A Knife in the Back must be assigned to attached hero. If attached hero leaves play, the players lose the game.")

The Cabal's Champion

Objective. Title.

Surge. Doomed 1.

If The Cabal's Champion is unattached and in the staging area, attach it to a Villain enemy, if able. (Counts as a Title attachment with the text: "Attached enemy gets +1 [horned-head icon], +1 [crossed-axes icon], +1 [shield icon], and +2 hit points.")

Faithless Conspirator

Enemy. Traits: Brigand.

Top-left banner: 40 · Left, middle: [red emblem] 4 · Stat box, top to bottom: [horned-head icon] 4, [crossed-axes icon] 4, [shield icon] 2

If the active location has at least 1 facedown card underneath it, Faithless Conspirator cannot take damage.

Shadow: Return attacking enemy to the staging area after this attack.

False Accusations

Treachery. Scheme.

When Revealed: Each player must either raise his threat by 5 or exhaust each ready character he controls.

Shadow: After this attack, return attacking enemy to the staging area. Then, it makes engagement checks against each player.

Murderous Turncoat

Enemy. Traits: Brigand.

Top-left banner: 20 · Left, middle: [red emblem] 4 · Stat box, top to bottom: [horned-head icon] 1, [crossed-axes icon] 5, [shield icon] 3

When Revealed: Murderous Turncoat makes an immediate attack against the first player.

Forced: At the end of the combat phase, place Murderous Turncoat facedown underneath the active location if you are not at stage 3.

Rath Celerdain

Location. Traits: City.

Top left: [horned-head icon] 2 · Bottom left: [red emblem] 5

While Rath Celerdain is in the staging area, it gains: "Forced: At the beginning of the encounter phase, reveal the top card of the underworld deck. If it is an objective, discard it."

"...go down to the lowest circle and ask for the Old Guesthouse in the Rath Celerdain, the Lampwrights' Street." —Beregond, The Return of the King

Rise to Power

Objective. Plot.

Rise to Power contributes X [crown-shaped icon] to the staging area during the quest phase, where X is the number of resources on it.

Forced: At the end of the round, place 2 resources on Rise to Power.

Traitors' Den

Location. Traits: Underworld. City.

Top left: [horned-head icon] 3 · Bottom left: [red emblem] 6

Underworld 1.

Forced: At the end of the round, place 1 resource token on Traitors' Den. Then, if it has 4 or more resource tokens on it, remove all tokens from it and reveal at random one of the Plot cards removed from the game during setup. Add that card to the staging area.