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The Lord of the Rings: The Card Game – Nightmare Deck: Temple of the Deceived thumbnail

The Lord of the Rings: The Card Game – Nightmare Deck: Temple of the Deceived

Expansion for The Lord of the Rings: The Card Game

The Lord of the Rings: The Card Game – Nightmare Deck: Temple of the Deceived Rulebook

Table of Contents

Table of Contents

  • Nightmare Mode
  • Setup
  • Nightmare Deck Cards
    • Locations
      • Desecrated Ruins (2 copies)
      • Temple Foothills (2 copies)
      • Cursed Temple (2 copies)
    • Enemies
      • King's Knight (2 copies)
      • Cursed Soldier (3 copies)
    • Treacheries
      • Deceitful Island (2 copies)
      • Call of the Curse (3 copies)
      • Sudden Precipice (3 copies)
  • Edge of the Temple
    • Edge of the Temple (facedown side)

Nightmare Mode

You are playing Nightmare mode.

Forced: When preparing the Island Map, instead of the normal map placement, create the first three leftmost columns using the nine "Lost Island" cards, then create two middle columns using the six new "Edge of the Temple" cards, and finally one rightmost column using the three "Temple of the Deceived" cards.

Forced: After the active location is explored, discard all player cards attached to that location.

Setup

Begin with the standard quest deck and encounter deck for the Temple of the Deceived scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

1x Jungle Path 2x Cursed Temple 1x Deeper into the Ruins 3x Sunken Ruins 2x Aimless Wandering 2x Curse of the Downfallen 1x Dwindling Supplies 3x Faithless Desecrator

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Temple of the Deceived encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

Nightmare Deck Cards

The Nightmare Deck contains nineteen encounter cards: six locations, five enemies and eight treacheries. Each card is listed with its number in the deck and how many copies it has.

Locations

Desecrated Ruins (2 copies)

Location. Threat 4. Quest 6.

Ruins.

Forced: When Desecrated Ruins is flipped over while active, remove all resources from each hero and objective-ally.

Flipped side: Edge of the Temple (see below).

Temple Foothills (2 copies)

Location. Threat 2. Quest 5.

Ruins.

While Temple Foothills is the active location, the players, as a group, cannot play more than 1 card each round.

Flipped side: Edge of the Temple (see below).

Cursed Temple (2 copies)

Location. Threat 3. Quest 4.

Ruins.

Forced: When Cursed Temple is flipped over while active, discard 3 cards at random from each player's hand.

While Cursed Temple is the active location, each player cannot draw cards by card effects.

Flipped side: Edge of the Temple (see below).

Enemies

King's Knight (2 copies)

Engagement cost 23. Threat 4. Attack 4. Defense 4. Hit Points 6.

Undead.

Forced: After King's Knight attacks, if no damage was dealt by its attack, return it to the staging area.

Shadow: If no damage is dealt by this attack, return attacking enemy to the staging area after this attack.

Cursed Soldier (3 copies)

Engagement cost 28. Threat 3. Attack 3. Defense 3. Hit Points 4.

Undead.

While the active location is in the top row, Cursed Soldier gets +3 Threat.

While the active location is in the middle row, Cursed Soldier gets +3 Attack.

While the active location is in the bottom row, Cursed Soldier gets +3 Defense.

Treacheries

Deceitful Island (2 copies)

Doomed 3.

When Revealed: Switch the placement of the active location with the location above or below it, or to its left (the active location does not change). Then, flip each adjacent location to its "Lost Island" or "Edge of the Temple" side.

Call of the Curse (3 copies)

When Revealed: Until the end of the round, each Undead enemy gets +X Attack and +X Defense. X is the number of locations to the left of the active location (in its row). If X is 0 or 1, Call of the Curse gains surge.

Shadow: Resolve the "when revealed" effect of Call of the Curse.

Sudden Precipice (3 copies)

When Revealed: Attach to the active location. (Counts as a Condition attachment with the text: "Forced: After you travel from attached location to the right, deal 2 damage to each exhausted character.")

Shadow: Attacking enemy makes an additional attack after this one.

Edge of the Temple

The six "Edge of the Temple" cards are the facedown sides of the Nightmare Deck's locations. They are placed in the map as described under Nightmare Mode. Each one shares the same facedown side, printed below, whichever location it came from. The location's front side (Desecrated Ruins, Temple Foothills or Cursed Temple) is turned over to reveal this side.

Edge of the Temple (facedown side)

Location. Threat 3.

Uncharted.

Cannot have player card attachments.

Forced: After Edge of the Temple becomes the active location, flip it over.

Action: Remove 8 progress from Edge of the Temple to look at its facedown side.