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The Lord of the Rings: The Card Game – Nightmare Deck: Assault on Osgiliath thumbnail

The Lord of the Rings: The Card Game – Nightmare Deck: Assault on Osgiliath

Expansion for The Lord of the Rings: The Card Game

The Lord of the Rings: The Card Game – Nightmare Deck: Assault on Osgiliath Rulebook

Table of Contents

Table of Contents

  • Nightmare Mode
  • Setup
  • Nightmare Deck Encounter Cards
    • Invading Orc (x3)
    • Haradrim Warrior (x3)
    • Palace Remains (x1)
    • Crumbled Battlements (x2)
    • Eastern Quarter (x2)
    • Western Quarter (x2)
    • Relentless Attack (x2)
    • Overrun Defenses (x2)
    • Pressed on All Sides (x2)

Nightmare Mode

You are playing Nightmare mode.

Setup: Add Palace Remains to the staging area.

If there are more Osgiliath locations in the staging area than players in the game, this card gains: "Response: At the beginning of the quest phase, choose 1 non-unique location. If the players quest successfully this phase, remaining progress made beyond the active location's quest points is placed on the chosen location."

Setup

Begin with the standard quest deck and encounter deck for the Assault on Osgiliath scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

4x Uruk Soldier 3x Southron Phalanx 2x West Quarter 2x East Quarter 1x Ruined Tower 1x Ruined Square 2x The Master's Malice 2x Street Fighting 3x Southron Mercenaries 1x Uruk Lieutenant 1x Orc Arbalesters 1x The Power of Mordor

Note: the setup card prints "West Quarter" and "East Quarter" in this list. The two location cards in this Nightmare Deck are titled Western Quarter and Eastern Quarter. The list is transcribed as printed.

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Assault on Osgiliath encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

Nightmare Deck Encounter Cards

The Nightmare Deck contains 19 encounter cards, which are shuffled into the standard Assault on Osgiliath encounter deck at setup. Each card's name is followed by its copy count and card type, then its traits, then its printed text.

Invading Orc (x3)

Enemy. Traits: Orc. Mordor.

Engagement cost 20. Threat 2, attack 5, defense 3, hit points 3.

Forced: After Invading Orc attacks and destroys a character, that character's controller returns a location he controls to the staging area.

Shadow: If this attack destroys a character, return a location you control to the staging area.

Haradrim Warrior (x3)

Enemy. Trait: Harad.

Engagement cost 30. Threat X, attack 3, defense 3, hit points 4.

Archery X. X is the number of locations controlled by the first player.

Forced: After Haradrim Warrior engages a player, it gets +X attack and +X defense until the end of the round.

Shadow: Deal 1 damage to defending character.

Palace Remains (x1)

Location. Trait: Osgiliath.

Stat line as printed: threat 0 in the top banner; value 5 at bottom left.

Immune to player card effects. Palace Remains gets +1 threat for each resource token on it.

The players cannot travel here unless there are at least 5 resource tokens on Palace Remains.

While Palace Remains is in the staging area, it gains: "Forced: After a player takes control of a location, place 1 resource token here."

Crumbled Battlements (x2)

Location. Trait: Osgiliath.

Stat line as printed: threat 3 in the top banner; value 2 at bottom left.

Forced: When you take control of Crumbled Battlements, shuffle the encounter discard pile into the encounter deck and discard cards from the encounter deck until an enemy is discarded. Put the discarded enemy into play engaged with you.

Eastern Quarter (x2)

Location. Trait: Osgiliath.

Stat line as printed: threat 3 in the top banner; value 3 at bottom left.

Forced: When you take control of Eastern Quarter, discard each event card in your hand.

While a player controls Eastern Quarter it gains: "Forced: After the 'when revealed' effect of a treachery is canceled, return Eastern Quarter to the staging area."

Note: the community text spells this location "Easter Quarter" in its last line. The card scan reads "Eastern Quarter", and this text follows the scan.

Western Quarter (x2)

Location. Trait: Osgiliath.

Stat line as printed: threat 2 in the top banner; value 4 at bottom left.

Forced: When you take control of Western Quarter, discard the highest cost attachment you control.

While a player controls Western Quarter it gains: "Forced: After the 'when revealed' effect of a treachery is canceled, return Western Quarter to the staging area."

Relentless Attack (x2)

Treachery. Doomed 1.

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Each enemy gets –X engagement cost. X is the number of locations controlled by players. Forced: At the beginning of the encounter phase, if there are fewer than X enemies in the staging area, reveal an encounter card.")

Overrun Defenses (x2)

Treachery.

When Revealed: Add X to the total threat in the staging area this phase. X is the number of locations the players control. If X is less than 4, Overrun Defenses gains doomed 2.

Shadow: Exhaust a character you control (2 characters instead if you control 4 or more locations).

Note: the community text omits the threat icon from the "When Revealed" line and differs from the card scan in the Shadow line. Both are given here as the card scan prints them.

Pressed on All Sides (x2)

Treachery.

When Revealed: If the total threat of locations controlled by players is greater than the total threat in the staging area, raise each player's threat by 2 and immediately end the quest phase without resolving the quest.

Shadow: Attacking enemy gets +1 attack for each location you control.