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Lost Ruins of Arnak

335 questions players ask about Lost Ruins of Arnak, answered in plain words and graded by where the answer comes from. See also the full rulebook.

Updated 2026-10-27.

  • Setup and Turn Structure
  • Dig at a Site
  • Discover a New Site
  • Guardians and Idols
  • Buying Cards
  • Playing Cards
  • Research and Assistants
  • End of Round and Scoring
  • The Snake Temple Side
  • Solo Variant
  • Card Notes: Sites, Guardians and Travel
  • Card Notes: Cards, Assistants and Resources
  • Lost Ruins of Arnak: The Search for Professor KutilExpansion
  • Lost Ruins of Arnak: Expedition LeadersExpansion
  • Lost Ruins of Arnak: The Missing ExpeditionExpansion
  • Lost Ruins of Arnak: Twisted PathsExpansion
  • Lost Ruins of Arnak: Surprise ShipmentExpansion
  • Setup and Turn Structure

    How do I draw a 5-card hand in round 1 when I only have 4 basic starting cards?

    The rulebook's starting-deck section lists the two Fear cards explicitly.

    • Lost Ruins of Arnak rulebook · Rulebook · Your Starting Deck
    • Nathan1974 · Community · 2021-01-22

    Your starting deck is 6 cards, not 4: the 2 Funding and 2 Exploration cards in your color plus 2 Fear cards shuffled in. Draw 5 of those for your first hand; the sixth stays on top of your deck.

    Do players get their starting coins and compasses again at the start of every round?

    Several players agree, and the rulebook lists starting resources only as part of setup.

    • dran · Community · 2024-06-07
    • cferejohn · Community · 2024-06-07

    No — starting resources (2 coins for player 1, 1 coin and 1 compass for player 2, and so on) are handed out once, during setup. Later rounds only refill your hand to 5 cards; you get nothing else for free.

    What do the resource icons on the camp-site blocking tiles mean?

    Several experienced players explain it the same way; the rulebook only mentions that blocking tiles make spaces unavailable.

    • Scooperman · Community · 2022-06-24
    • LeonardQuirm · Community · 2023-11-21
    • gmbalbee · Community · 2022-05-15

    They only matter during setup. In a 2- or 3-player game, shuffle the blocking tiles and reveal as many as you need; each one covers the two-boot camp space whose resource matches its icon. During play the icons do nothing, and an effect that activates a camp site (like the Dog) gives you that site's effect once whether or not a blocking tile sits there.

    Are coins, compasses and other resource tokens limited, and what are the reserve tiles for?

    The rulebook's Reserve Tiles section covers both uses; note it does allow exiling a fear tile, contrary to some forum replies.

    • Lost Ruins of Arnak rulebook · Rulebook · Reserve Tiles
    • danieldukai · Community · 2022-02-17
    • Robert_Godfrey · Community · 2021-05-23
    • DrumPhil · Community · 2022-02-17disagrees

    No — resource tokens are unlimited. If a pile runs low, put tokens on a ×3 reserve tile so each counts as three. The Fear deck, however, can run out: if you must take Fear and the deck is empty, take a reserve tile on its fear side instead, worth −2 points. The fear tile sits in your play area, and an effect that lets you exile a card from your play area may exile it instead.

    Should I use the original or the replacement Miner (Prospector) assistant and Stone Key when playing only the base game?

    The designer addressed this in 2021 and again in 2025; some players remember an earlier statement favouring the originals.

    • Elwen · Designer · 2025-09-18
    • Elwen · Designer · 2021-11-29
    • Micro_BIOS · Community · 2026-02-09
    • wolvehunde · Community · 2025-09-18
    • Burning_Tyger · Community · 2026-01-21disagrees
    • vbrett · Community · 2026-02-09disagrees

    Either is allowed. The replacements from Expedition Leaders (the Miner assistant and the Stone Key) are required only with that expansion. For the base game alone it's your choice. The designer said in 2021 that the new Miner is better balanced but the new Stone Key is weaker without blue idol slots, and in 2025 recommended always using the updated Miner.

    Can I look through my draw deck during the game?

    Many experienced players agree; the rulebook treats the deck as a face-down pile you only shuffle at set times.

    • LeonardQuirm · Community · 2026-03-15
    • ghorron · Community · 2026-03-15
    • russ · Community · 2021-03-14
    • AddictArts · Community · 2021-03-14
    • LeonardQuirm · Community · 2026-03-25

    No — your deck stays face down and its contents and order are hidden, even from you. Only card effects that tell you to look at or reveal cards let you see them. You may freely look at your play area, which is a face-up discard pile.

    Can I count how many cards are left in my deck?

    Several players agree; the rulebook doesn't address it.

    • DrumPhil · Community · 2022-07-14
    • danieldukai · Community · 2022-07-14
    • Vronk · Community · 2025-11-07

    Yes — counting your deck is fine; you just may not look at the cards' faces or order.

    Is my hand of cards hidden from the other players?

    Players agree, pointing to how the rulebook describes the hand and play area.

    • russ · Community · 2021-09-05
    • HildaRHills · Community · 2021-09-05

    Yes — your hand is private. Cards become public when you put them face up into your play area by playing or spending them.

    Can players look through the exile piles?

    Several players agree; the rulebook never says exile is face down.

    • jooice · Community · 2023-01-23
    • masaokano · Community · 2023-01-23

    Yes — nothing in the rules makes exiled cards hidden, so anyone may look through the item and artifact exile piles. This matters for effects that take a card from exile, like Ornate Hammer.

    Can I spend a jewel in place of an arrowhead or tablet, or trade a resource down?

    Several players agree; the rulebook defines a hierarchy only for travel icons.

    • tribefan07 · Community · 2022-03-19
    • nrganev · Community · 2022-03-19
    • Scooperman · Community · 2024-04-27

    No — resources have no hierarchy, unlike travel icons. A cost must be paid with exactly the resource shown, unless an effect converts it, such as an upgrade (tablet to arrowhead, arrowhead to jewel). Upgrades only go one way, and there is no general way to downgrade.

    Do I get one main action per turn or per round?

    The rulebook's turn rules say this, and it is the most common beginner question in the forums.

    • Lost Ruins of Arnak rulebook · Rulebook · Main Actions
    • russ · Community · 2026-05-18
    • russ · Community · 2021-04-02
    • russ · Community · 2023-07-17
    • russ · Community · 2021-03-25
    • Newsh · Community · 2022-11-29

    Per turn. Each turn you take exactly one main action plus any number of free actions, then play moves to the next player. Turns keep going around the table until everyone has passed, so a round usually has many turns. Only two of them can place archaeologists, but buying, playing a card and researching don't need one, and you can repeat the same action on later turns.

    Can I take a turn with only free actions and no main action?

    The designer ruled on this in 2020, and the updated rulebook says the same.

    • Elwen · Designer · 2020-11-07
    • Elwen · Designer · 2020-11-07
    • Lost Ruins of Arnak rulebook · Rulebook · Passing
    • terjebr777 · Community · 2021-09-27
    • Teeka · Community · 2023-07-20
    • electricalstorm · Community · 2023-07-26

    No — every turn needs a main action. If you can't or don't want to take any other main action, you must pass, which counts as your main action. You can still take free actions on that turn before you pass, but after passing you get no more turns that round. Later printings of the rulebook spell this out.

    “On your action you must perform one main action (you may also perform unlimited number of free actions). If you cannot perform any other main action from the list, you must choose the last one which is to pass.”

    — Elwen, designer

    Can I take free actions before my main action, without declaring it first?

    The rulebook says free actions may come before, after or during the main action, and players point to that passage.

    • Lost Ruins of Arnak rulebook · Rulebook · Free Actions
    • russ · Community · 2021-11-20
    • vbrett · Community · 2024-02-23
    • NeedlesandPins · Community · 2024-02-23
    • jooice · Community · 2021-03-03

    Yes — free actions can be taken before, after and even during your main action, as many as you like, and you never have to announce your main action in advance. That includes the turn you pass. A few translations (such as one line in the French rulebook) say free actions come after the main action; that is a translation error.

    Can I take a free action in the middle of resolving my main action or a card's effect?

    Several players agree on this reading; the rulebook allows free actions during a main action but doesn't define how finely an effect can be split.

    • RvE85 · Community · 2026-09-10
    • russ · Community · 2024-03-13
    • Scooperman · Community · 2024-03-13
    • Ronnay · Community · 2021-03-09
    • russ · Community · 2023-07-02
    • Scooperman · Community · 2022-06-17

    Yes, between steps — you may slot free actions in during your main action, for example between drawing and exiling with Rod of Division, or between taking the idol and resolving the new site when you discover. What you can't do is split a single effect icon: you can't refresh one assistant with Sacred Drum, use it, and then refresh it again with the same Drum, and when a new site has two idols, you can't slot the face-down one before resolving the face-up idol's reward.

    Can I take my main action partway through resolving a free action?

    Two experienced players agree; no official ruling.

    • gmbalbee · Community · 2022-06-17
    • jooice · Community · 2022-06-17

    No — finish the free action first. What you can do is keep travel icons from a free action and spend them on your main action later the same turn.

    If an effect gives me two travel icons, can I use one for a free action and the other for my main action in the same turn?

    The designer confirmed this in 2026, and it matches the rulebook's assistant example.

    • Elwen · Designer · 2026-09-07
    • Lost Ruins of Arnak rulebook · Rulebook · Two Icons
    • russ · Community · 2026-09-07
    • RvE85 · Community · 2025-09-17
    • Moose Malloy · Community · 2022-12-11
    • JohnnyMnemonic_bcn · Community · 2025-09-17disagrees

    Yes — travel icons you generate in a turn, from any source, stay available until that turn ends. You can spend them on a free action that needs travel (such as the boot-to-arrowhead assistant) and on your main action, in either order. Whatever is left when your turn ends is lost; icons never carry over to a later turn. This is a base-game rule, not just an expansion one.

    Does gaining a travel icon from an assistant, boon or free-action card let me dig, discover or overcome a guardian as an extra action?

    The designer confirmed this reading in 2021.

    • Elwen · Designer · 2021-05-23
    • terjebr777 · Community · 2021-05-23
    • terjebr777 · Community · 2022-08-10
    • RvE85 · Community · 2021-04-18
    • sloades · Community · 2022-02-13
    • TheClerk · Community · 2023-02-13

    No — a travel icon only pays the travel cost of an action you are already allowed to take; it never grants the action. Digging and discovering are main actions, so if you have already taken your main action this turn, the icon can only pay for a free action and is otherwise wasted. If you spend it on a main action such as digging, that is your one main action for the turn.

    Can an effect during my main action trigger another main action, such as buying a card with the discount assistant?

    The designer confirmed the community's conclusion in 2026, consistent with the rulebook's Action Effects section.

    • Elwen · Designer · 2026-03-02
    • Lost Ruins of Arnak rulebook · Rulebook · Action Effects
    • Ronnay · Community · 2026-02-28
    • kocici_tata · Community · 2026-03-01
    • imadlo64 · Community · 2026-03-01disagrees

    Yes — you start only one main action yourself, but actions that effects trigger inside it are allowed. For example, a site whose reward lets you use an assistant can trigger the gold discount assistant to buy an artifact, and you then resolve that artifact's effect too (say, Pathfinder's Hat relocating an archaeologist). The rulebook's Action Effects section treats these as part of the effect, not as extra main actions.

    Can I place both archaeologists in one turn by paying travel with a free-action (lightning) card?

    The rulebook says a card is used for its travel value or its effect, never both, and players agree.

    • Lost Ruins of Arnak rulebook · Rulebook · Your Hand
    • Mundane · Community · 2021-04-02
    • gforce2k5 · Community · 2021-04-02
    • Mundane · Community · 2021-04-02
    • csaman · Community · 2021-06-08
    • csaman · Community · 2021-06-08

    No — the lightning bolt applies only to a card's effect. Spending a card for its travel value ignores its effect and is just payment for the action you're taking. Each Dig or Discover action places one archaeologist, so normally you place at most one per turn.

    Can I move an archaeologist after placing it, or use it twice in one round?

    The rulebook says you can't dig once both archaeologists are out, and its keyword list defines relocate.

    • Lost Ruins of Arnak rulebook · Rulebook · To Dig at a Site
    • losfp · Community · 2021-06-19
    • forlorn hope · Community · 2020-12-26
    • stupha · Community · 2021-02-02
    • Akiramiyake · Community · 2023-02-23
    • SpidermanGeek · Community · 2024-01-18

    Not normally — an archaeologist stays at its site until the end of the round, so you get two placements per round. Only effects that say so can move one (relocate, e.g. Pathfinder's Staff or Sandals) or bring one back to your board to use again.

    Can I hire a pilot (2 coins for a plane) whenever I lack travel icons, and more than once in a turn?

    The designer confirmed in 2020 that hiring a pilot is always available, and the rulebook sets no limit.

    • Elwen · Designer · 2020-10-08
    • Lost Ruins of Arnak rulebook · Rulebook · Hiring a Pilot
    • russ · Community · 2025-12-28
    • russ · Community · 2021-07-26
    • DrumPhil · Community · 2022-05-09

    Yes to both — you can always pay 2 coins for a plane, even with no cards in hand, and there is no limit per turn. Each plane covers one travel icon, so a two-icon space costs 4 coins if you pay entirely with pilots.

    Can I pay a two-icon travel cost with icons from two different cards?

    The rulebook's Two Icons section says exactly this.

    • Lost Ruins of Arnak rulebook · Rulebook · Two Icons
    • dollarone · Community · 2022-06-26
    • kdba · Community · 2022-06-26
    • RvE85 · Community · 2021-04-20

    Yes — a two-icon cost can be covered by travel values from two sources, such as two cards, a card plus a boon, or a card plus a hired pilot.

    Dig at a Site

    Do I pay the compass cost again to dig at a site that has already been discovered?

    The rulebook states that the compass cost applies only to discovering.

    • Lost Ruins of Arnak rulebook · Rulebook · To Discover a New Site
    • Ronnay · Community · 2022-01-13
    • lanky321 · Community · 2021-05-23
    • kenjis23 · Community · 2023-11-15
    • Mundane · Community · 2021-01-01
    • Mighty Pope · Community · 2023-05-01

    No — the compass cost printed on the board is paid only when a site is first discovered. After that, anyone can dig there while a space is free by paying just the travel cost shown on the space.

    Can I dig again at a site where my archaeologist is already standing?

    The rulebook's dig steps and worked example cover both points.

    • Lost Ruins of Arnak rulebook · Rulebook · To Dig at a Site
    • Ronnay · Community · 2021-05-09
    • AddictArts · Community · 2021-05-09
    • calgacus · Community · 2021-05-09
    • mogust · Community · 2021-11-12

    No — digging sends an archaeologist from your player board, so one already on a site can't trigger that site again. You can send your other archaeologist to the same site's second space, if it's free, by paying that space's cost (usually two boots on a camp site).

    If I dig at a site I used in an earlier round, do I get its reward again?

    The rulebook says a discovered site becomes another place to dig, and players agree.

    • Lost Ruins of Arnak rulebook · Rulebook · To Discover a New Site
    • Boots2asses · Community · 2021-04-07
    • shilinski · Community · 2021-04-07

    Yes — every time you send an archaeologist to an unoccupied space and pay its travel cost, you resolve the site's full effect again. Discovered sites are permanent places to dig.

    Does digging at a camp site or an already discovered site add a new guardian?

    The rulebook ties guardians to discovering a site only.

    • Lost Ruins of Arnak rulebook · Rulebook · Guardians
    • dran · Community · 2024-06-07
    • cferejohn · Community · 2024-06-07
    • lanky321 · Community · 2021-05-23
    • AC86 · Community · 2025-02-23

    No — a guardian is drawn only when a level I or II site is first discovered. Camp sites never get guardians, and digging at a discovered site, whether or not its guardian was overcome, never adds another one, in solo or multiplayer.

    Can a higher travel icon, like a car, boat or plane, pay a boot cost on guardians, assistants and card effects?

    The rulebook's Travel Hierarchy says a higher travel value can always pay a cost.

    • Lost Ruins of Arnak rulebook · Rulebook · Travel Hierarchy
    • AddictArts · Community · 2020-12-27
    • Ronnay · Community · 2020-10-23
    • BSKeillor · Community · 2021-10-24
    • cferejohn · Community · 2026-01-26
    • TylerGoble1 · Community · 2020-11-09

    Yes — the travel hierarchy applies to every travel cost, wherever it is printed. Any icon pays a boot, a plane (including a hired pilot for 2 coins) pays anything, and cars and boats can't pay for each other. A travel discount works the same way and can cover one icon of a two-icon cost.

    Can one car pay a two-boot cost, or two boots pay a car cost?

    This follows directly from the rulebook's Travel Hierarchy and Two Icons rules.

    • Lost Ruins of Arnak rulebook · Rulebook · Travel Hierarchy
    • danieldukai · Community · 2022-04-18
    • Baldriantee · Community · 2022-04-18

    Neither — each icon covers exactly one icon of equal or lower rank. A two-boot cost needs two icons (any kind), and boots can never pay a car or boat.

    How does a travel discount, such as a car discount on a card, reduce a site's travel cost?

    The rulebook's keyword entry for discount explains this.

    • Lost Ruins of Arnak rulebook · Rulebook · Keywords
    • russ · Community · 2025-04-02
    • Saulisauli · Community · 2026-01-26

    It covers one icon of the matching type or lower: a car discount makes a two-car space cost one car, or covers a boot. It does nothing on a two-boat space, because a car can't pay a boat. A plane discount covers one icon of any kind. Discounts never go below zero and don't carry over to another action.

    Do I need a separate turn to play a card for its boot before I dig?

    The rulebook's Paying Travel Costs section describes this.

    • Lost Ruins of Arnak rulebook · Rulebook · Paying Travel Costs
    • Boots2asses · Community · 2021-05-27
    • gavin923 · Community · 2021-05-27
    • Ronnay · Community · 2023-09-25

    No — paying travel is part of the Dig or Discover action. As you place your archaeologist, you spend cards from your hand for their travel icons (or hire pilots); those cards' effects are ignored.

    Is taking a site's reward optional, and do I have to take a Fear card the site shows?

    The rulebook's Effects list says the Fear card must be taken and the pay-for costs are optional.

    • Lost Ruins of Arnak rulebook · Rulebook · Effects
    • Ronnay · Community · 2021-08-02
    • Walbogz · Community · 2025-03-12
    • russ · Community · 2025-03-12
    • AddictArts · Community · 2021-03-22

    Gains are optional, but a Fear card in a reward must be taken: it goes face up into your play area, so you never get to use its boot that round. Costs inside a reward, such as paying a compass for a jewel, are optional too; if you don't pay, you just don't get that benefit.

    Can I dig at the camp site that trades a card for a jewel without giving up a card, for example just to block it?

    The rulebook's Effects list covers the empty-hand case directly; the voluntary-decline case is the common reading, though one player argued it is mandatory.

    • Lost Ruins of Arnak rulebook · Rulebook · Effects
    • Ronnay · Community · 2020-12-11
    • gert74 · Community · 2020-12-16
    • gert74 · Community · 2020-12-17
    • RvE85 · Community · 2021-11-30disagrees
    • stevepop · Community · 2021-12-03disagrees

    Yes — you still pay the space's travel cost, but putting a card down for the jewel is the price of the benefit. If you don't pay it, you just don't get the jewel. The rulebook says that with an empty hand you can't pay and get nothing, so the dig itself is legal. Most players also let you decline with cards in hand, though some digital versions force the discard.

    Can I use a Fear card to pay a cost that asks me to put down or exile a card?

    The rulebook's Effects list says any card from your hand pays this cost, and players agree.

    • Lost Ruins of Arnak rulebook · Rulebook · Effects
    • Plantagonox · Community · 2021-11-12
    • AAbouzeid · Community · 2023-06-19
    • RezardVareth · Community · 2021-01-06
    • serdel · Community · 2021-11-18

    Yes — any card in your hand can pay such a cost, and Fear cards are usually the best choice since they have no effect. Note that a site's travel cost must be paid separately, so you can't use the same card for both.

    If a site gives resources and an upgrade, can I upgrade a resource I just gained from that site?

    Many experienced players agree; the rulebook doesn't address it directly.

    • LeonardQuirm · Community · 2023-10-22
    • LeonardQuirm · Community · 2023-10-22
    • DrumPhil · Community · 2022-07-15
    • HikaruKaze · Community · 2022-04-27
    • tribefan07 · Community · 2022-03-15
    • Vronk · Community · 2025-09-28

    Yes — resolve the site's rewards and you may apply its upgrade to what you just got, so 2 tablets plus an upgrade can become 1 tablet and 1 arrowhead. When you discover a site, though, the idol is resolved before the site, so an idol's upgrade can't use the new site's tokens.

    What is the difference between activating a site and digging at it?

    The rulebook's keyword list defines activating a site.

    • Lost Ruins of Arnak rulebook · Rulebook · Keywords
    • soccerref · Community · 2024-05-02
    • NeedlesandPins · Community · 2024-05-02
    • AddictArts · Community · 2021-06-11
    • Ronnay · Community · 2020-11-25
    • SebiB90 · Community · 2021-05-20

    Activating gives you the site's effect without sending an archaeologist or paying travel, and other players' archaeologists don't block it (unless the card says so). The site must be discovered. Digging is the full action: you take an archaeologist from your board, pay the space's travel cost, and need an unoccupied space. A card that lets you dig with a discount still needs a free archaeologist; one that says activate doesn't.

    Discover a New Site

    Do I pay the compass cost for every new site I discover, even when a card like Sea Turtle gives me the travel?

    The rulebook's discovery steps require both payments, and players agree.

    • Lost Ruins of Arnak rulebook · Rulebook · To Discover a New Site
    • russ · Community · 2021-05-15
    • peltazoid · Community · 2025-09-05
    • bladerunner007 · Community · 2026-02-10
    • Octavian · Community · 2021-05-15

    Yes — each undiscovered site costs the compasses printed for its level plus the travel cost of its space, every time, no matter how many sites of that level are already out. Cards that give travel icons only cover the travel part; you still pay the compasses unless a card explicitly discounts or waives them.

    When I discover a site, can I take the site tile's reward before the idol, or use the idol's upgrade on the site's tokens?

    The rulebook lists the discovery steps in this order.

    • Lost Ruins of Arnak rulebook · Rulebook · To Discover a New Site
    • russ · Community · 2023-07-08
    • dwaynedauzat · Community · 2022-03-16
    • danieldukai · Community · 2022-03-16

    No — discovery has a fixed order: pay, take the idol and resolve its effect, then reveal and resolve the site tile, then draw the guardian. Because the idol comes first, an idol's upgrade can't be applied to tablets or arrowheads the new site gives you.

    If a site has a face-up and a face-down idol, do I get both idols' effects?

    The rulebook's discovery steps say this explicitly.

    • Lost Ruins of Arnak rulebook · Rulebook · To Discover a New Site
    • Craigus69 · Community · 2021-01-10
    • jparkerweb · Community · 2021-01-11
    • vbrett · Community · 2023-07-31
    • Ronnay · Community · 2022-01-26

    No — you take both idols but resolve only the face-up one's effect. Both count as idols afterwards: each scores 3 points and either can go into an idol slot or pay an idol cost.

    Can I put a newly found idol into a slot before resolving the face-up idol's effect, for example to get tablets for the idol's upgrade?

    Experienced players agree, relaying a CGE staff answer from the publisher's Discord; BGA plays it the same way, though one player argued otherwise.

    • Ronnay · Community · 2021-02-18
    • Moose Malloy · Community · 2024-01-24
    • Ronnay · Community · 2024-01-24
    • Felix_WOF · Community · 2024-01-25
    • BSKeillor · Community · 2021-02-13
    • losfp · Community · 2021-02-13disagrees

    No — the idols are taken together and the face-up effect triggers at once, as one step that free actions can't interrupt. Only after the idol is flipped face down onto your board can it go in a slot. You can slot an idol you already had before discovering. A CGE staff answer said this is the intended reading but that groups may agree to play it the looser way.

    Can I save an idol's face-up effect or a research bonus tile to use later?

    The rulebook says to immediately resolve the idol's effect and immediately gain a research bonus.

    • Lost Ruins of Arnak rulebook · Rulebook · To Discover a New Site
    • vbrett · Community · 2023-04-30
    • Ronnay · Community · 2023-04-30
    • losfp · Community · 2021-05-16
    • Deathstroke · Community · 2023-11-20

    No — both are used the moment you gain them, or lost. Afterwards the idol is turned face down, and the bonus tile is removed from the game. What you can delay is putting an idol into a slot on your board for one of the slot effects.

    Do I gain idols by overcoming guardians or digging at a site, or only by discovering it?

    The rulebook says idols are found when you discover new sites.

    • Lost Ruins of Arnak rulebook · Rulebook · Idols
    • Ronnay · Community · 2022-03-24
    • losfp · Community · 2021-04-25

    Only by discovering — the idols sit on undiscovered sites and go to whoever discovers that site. Overcoming a guardian gives you the guardian tile (5 points and a boon), and later digs at the site just give its effect.

    Do I have to resolve a site tile's or card's rewards in the order they are printed?

    The designer ruled this in 2020, and players apply it to site tiles as well as cards.

    • Elwen · Designer · 2020-11-22
    • Ronnay · Community · 2023-01-19
    • alextfish · Community · 2023-02-09
    • HikaruKaze · Community · 2022-06-17
    • danieldukai · Community · 2023-01-19
    • Scooperman · Community · 2023-01-19disagrees

    Yes — effects are always resolved in printed order (left to right, top to bottom). So on a site with an upgrade and a card draw, you decide the upgrade before seeing the card, and it all happens before the guardian is drawn. Tokens gained earlier in the sequence can be used by a later part, and optional parts can be skipped.

    “You always evaluate effects in the order they are printed”

    — Elwen, designer

    Is it OK to deal site tiles face down onto every site during setup instead of drawing them on discovery?

    Several players agree; the rulebook simply says to draw from the stack.

    • eddo1234 · Community · 2024-12-26
    • gmbalbee · Community · 2024-12-26
    • AC86 · Community · 2024-12-27
    • jooice · Community · 2024-12-27

    It rarely makes a difference, since the tile is random either way. It can matter with effects that look at, take or activate the top tile of a site stack (some artifacts and expansion content), because pre-dealt tiles shrink those stacks.

    Guardians and Idols

    What does the green checkmark icon in the corner of a guardian tile mean?

    The designer ruled on this in 2021, and the publisher confirmed in 2022 that the icon was removed from newer prints.

    • Elwen · Designer · 2021-01-04
    • thesunshineraven · Publisher · 2022-01-18
    • tribefan07 · Community · 2022-01-18
    • VictorViper · Community · 2021-01-04

    Nothing — ignore it. You overcome a guardian by paying the cost printed on its tile. The icon was only meant as a reminder of what you get for paying, and it was removed from later print runs. The checkmark-guardian icon described in the rulebook is about card effects that let you overcome a guardian without paying its cost.

    “When you face the guardian, you may pay the printed cost to overcome it. The icon was meant as a reminder of what you get for the cost”

    — Elwen, designer

    Can I pay a guardian's boot or plane cost with higher travel icons or coins?

    The designer answered this directly in 2020, and it matches the rulebook's Travel Hierarchy.

    • Elwen · Designer · 2020-10-26
    • Lost Ruins of Arnak rulebook · Rulebook · Travel Hierarchy
    • NeedlesandPins · Community · 2026-02-15
    • russ · Community · 2023-10-04
    • Ronnay · Community · 2021-10-19
    • AddictArts · Community · 2021-09-27

    Yes — the travel hierarchy and hiring a pilot apply to every travel cost, guardians included. Boots can be paid with cars, boats or planes, and each plane can be hired for 2 coins, as many times as you like: a guardian needing 3 boots can be paid with 6 coins. Spending cards or boons for these icons is just paying the cost; overcoming the guardian is your one main action.

    “The rule of travel hierarchy applies in all situations and the rule of hiring a pilot is always an option. If you were to meet a giant centipede that would require 3 boots, 6 coins would do the trick.”

    — Elwen, designer

    When can I use a guardian's boon, and can I use it more than once?

    The rulebook's section on boons says this, and players agree.

    • Lost Ruins of Arnak rulebook · Rulebook · Using a Guardian’s Boon
    • Ronnay · Community · 2026-09-30
    • LeonardQuirm · Community · 2023-12-17
    • electricalstorm · Community · 2023-12-08
    • jooice · Community · 2021-02-23

    Once per game, on any of your turns after you overcome the guardian. You don't have to use it right away. When you use it, flip the guardian face down; it still scores 5 points. A travel-icon boon works like a travel icon from a card: spend it toward a cost that turn, or it is lost. Lightning boons are free actions.

    Can any player overcome a guardian, or only the one who discovered its site?

    The rulebook's only requirement is having an archaeologist on the guardian's site.

    • Lost Ruins of Arnak rulebook · Rulebook · To Overcome a Guardian
    • russ · Community · 2023-05-01
    • raddoc · Community · 2020-12-18
    • russ · Community · 2021-08-02
    • gasgraham · Community · 2023-05-01

    Any player with an archaeologist on that guardian's site can overcome it, as a main action. Guardians and sites don't belong to anyone, so a guardian left behind by someone else can be overcome by the next player who digs there, on a later turn.

    Can I discover or dig at a site and overcome its guardian in the same turn?

    The rulebook lists both as main actions and allows one per turn; players agree.

    • Lost Ruins of Arnak rulebook · Rulebook · Main Actions
    • Ronnay · Community · 2021-08-27
    • AddictArts · Community · 2021-05-18
    • russ · Community · 2022-01-09
    • russ · Community · 2021-05-18

    No — placing an archaeologist and overcoming a guardian are two separate main actions, so overcome it on a later turn while your archaeologist is still there. The only exception is an effect that lets you overcome a guardian as part of its own resolution (the guardian-with-checkmark icon).

    If I relocate or return an archaeologist away from a guardian's site mid-round, do I still take Fear?

    The rulebook gives guardian Fear only when archaeologists are taken back at round end.

    • Lost Ruins of Arnak rulebook · Rulebook · Setup for Next Round
    • Dienes · Community · 2021-07-23
    • willbeplayin · Community · 2021-10-17
    • Ronnay · Community · 2020-11-26
    • Ronnay · Community · 2022-12-31

    No — guardian Fear is checked only at the end of the round, for each archaeologist you take back from a site that still has a guardian. Moving it off with a relocate effect (such as Pathfinder's Sandals) or returning it early (such as with Guardian's Ocarina) avoids the Fear card.

    Can I dig at or activate a site that still has a guardian, and do I get its reward?

    The rulebook says guardians do not prevent archaeologists from digging at their sites.

    • Lost Ruins of Arnak rulebook · Rulebook · Guardians
    • Ronnay · Community · 2022-05-23
    • Moose Malloy · Community · 2021-12-17
    • kenjis23 · Community · 2023-11-15

    Yes — guardians never stop you from digging at or activating a site, and you get the site's full reward. The catch is the Fear card: if the guardian is still there when you take your archaeologist back at round end, you gain one, even if someone else awakened it.

    Does a card I discard for one effect, like Obsidian Earring or Sieve, also pay a guardian boon that says discard a card?

    Several experienced players agree; no official ruling.

    • LeonardQuirm · Community · 2026-03-27
    • cferejohn · Community · 2026-03-27
    • Nushura · Community · 2026-03-27
    • giantmike · Community · 2025-12-23
    • Micro_BIOS · Community · 2025-12-24

    No — a discard is the cost of one specific effect. A boon that asks you to put down a card for an arrowhead needs its own, separate card. Arnak has no triggers of the form "whenever you discard".

    When I put an idol in a slot, does the chosen effect (like coin to jewel) apply once or to several resources?

    The rulebook says you choose one effect, and players agree the trade happens once.

    • Lost Ruins of Arnak rulebook · Rulebook · Idol Slots
    • tribefan07 · Community · 2022-03-02
    • danieldukai · Community · 2022-03-02
    • willbeplayin · Community · 2021-01-09
    • Kalestron · Community · 2021-03-14

    Once — placing an idol in a slot is a free action that gives one of the five effects a single time: one coin-to-jewel trade, one draw, and so on. Each slot can be used only once per game, and a filled slot no longer scores its printed points at the end, though the idol itself still scores 3.

    Is there a limit to how many idols I can hold?

    Players agree; the rulebook sets no idol limit.

    • serdel · Community · 2021-06-07
    • JJtheJetPlane · Community · 2021-06-07

    No — you can keep any number of idols on your supply crates, and each scores 3 points. Your board has only four idol slots, though, so normally you can use at most four slot effects per game (some cards let you free up a slot).

    Buying Cards

    Is the card row refilled right after each purchase or at the end of my turn?

    The designer ruled this in 2021, matching the rulebook's Refilling the Card Row section.

    • Elwen · Designer · 2021-05-23
    • Elwen · Designer · 2021-05-23
    • Lost Ruins of Arnak rulebook · Rulebook · Refilling the Card Row
    • russ · Community · 2021-06-24
    • russ · Community · 2025-10-31
    • stupha · Community · 2021-05-23disagrees

    At the end of your turn. If effects let you buy several cards in one turn (for example through Ancient Wine or Coconut Flask chains), later purchases choose from a row that still has gaps; the row slides and refills once your turn ends. It then refills with a card of the same type every turn, so it only shrinks when that deck runs out. The buy steps that list refilling as step 4 were flagged by the designer for clearer wording.

    “BGA implementation corresponds with our design intent. You refill the card row when you end your turn.”

    — Elwen, designer

    Can I buy more than one card with a single Buy a Card action?

    The rulebook's buy steps cover one card per action, and players agree.

    • Lost Ruins of Arnak rulebook · Rulebook · Buy a Card
    • fk915 · Community · 2021-06-06
    • Kalestron · Community · 2021-04-25
    • russ · Community · 2021-04-25

    No — each Buy a Card action buys one card, and it is your main action for the turn. You can buy again on later turns, and some effects (an artifact or assistant that buys a card) let a single turn include extra purchases.

    Where do bought items go, including items gained with Fishing Rod or other effects?

    The rulebook's item-buying steps say so.

    • Lost Ruins of Arnak rulebook · Rulebook · To Buy an Item
    • vbrett · Community · 2024-12-26
    • vbrett · Community · 2024-12-25
    • Newsh · Community · 2021-04-25

    Face down on the bottom of your deck, not into your hand, so you usually draw them next round. That holds whether you buy or gain the item, unless the effect itself says otherwise. Artifacts are different: they go to your play area and can be resolved at once.

    When I buy an artifact, can I save its free effect for later?

    The rulebook says you have the option to immediately resolve the effect when you buy it.

    • Lost Ruins of Arnak rulebook · Rulebook · To Buy an Artifact
    • dollarone · Community · 2025-05-15
    • russ · Community · 2022-02-18
    • VetruvianGamer · Community · 2020-12-23
    • Ronnay · Community · 2021-06-08
    • Newsh · Community · 2021-05-14

    No — the free use is only at the moment you buy it. The artifact goes to your play area and you may resolve its effect right away, ignoring the tablet cost. If you skip it, the chance is gone. The card is shuffled under your deck at round end, and when you draw it later, playing its effect costs a tablet as usual. It is a one-time effect each time, not a lasting one.

    After buying an artifact, can I use its travel icon, for example to dig or pay a guardian's cost?

    The rulebook's artifact-buying steps move the card to your play area with only its effect, and players agree.

    • Lost Ruins of Arnak rulebook · Rulebook · To Buy an Artifact
    • Ronnay · Community · 2020-12-31
    • Thane13 · Community · 2024-06-25
    • kanniebaal · Community · 2026-01-21
    • chabotnick · Community · 2023-10-22
    • tribefan07 · Community · 2022-03-15

    No — on purchase you may only resolve its effect. The card goes straight to your play area, so its travel icon can't be spent this round, and buying was already your main action, so you can't also dig or overcome a guardian that turn. In a later round you can play it from hand just for its travel value, with no tablet.

    When I resolve a just-bought artifact, which cost is ignored?

    The rulebook says the tablet cost is ignored on purchase while the effect's other costs always apply.

    • Lost Ruins of Arnak rulebook · Rulebook · Playing Artifact Cards
    • Chromium_Man · Community · 2023-10-02
    • DrumPhil · Community · 2023-10-02
    • Boots2asses · Community · 2021-04-20

    Only the tablet cost in the card's corner. Any other cost that is part of the effect itself, such as paying coins, compasses or a card to gain something, must still be paid.

    Can an assistant's or card's discount make a card free, and does it last?

    The rulebook's discount keyword says discounts stop at zero and don't carry over.

    • Lost Ruins of Arnak rulebook · Rulebook · Keywords
    • RvE85 · Community · 2021-11-20
    • RvE85 · Community · 2022-02-22
    • BSKeillor · Community · 2022-02-27

    Yes, it can bring a price down to zero, though never below. It applies only to that one purchase and doesn't carry over to later ones.

    Is using the discount-buy assistant a free action, and can I combine it with Fishing Rod's discount?

    The rulebook's Free Actions list names this assistant as the exception, and players agree.

    • Lost Ruins of Arnak rulebook · Rulebook · Free Actions
    • electricalstorm · Community · 2023-06-12
    • Ronnay · Community · 2023-06-12
    • Eightfingers · Community · 2025-03-08
    • RvE85 · Community · 2022-02-27
    • Ronnay · Community · 2022-03-29

    No — the assistant that buys a card at a discount is the one assistant whose effect is a main action (it has no lightning bolt). Playing Fishing Rod for its effect is also a main action, so you can't combine them in one turn. Using the assistant exhausts it as usual. An effect that uses an assistant as part of its own resolution, like Ancient Wine, can still trigger it.

    Playing Cards

    Do I have to resolve every part of a card's effect, such as the dig on Sturdy Boots, Sea Turtle or Ostrich?

    The designer named these cards as partly optional in 2020 and confirmed it again in 2021.

    • Elwen · Designer · 2020-11-22
    • Elwen · Designer · 2021-04-18
    • Lost Ruins of Arnak rulebook · Rulebook · Action Effects
    • Ronnay · Community · 2021-03-23
    • masaokano · Community · 2024-01-30
    • russ · Community · 2025-10-15

    No — the beneficial parts of an effect are optional, so you can take only part of a card. For example, play Sea Turtle or Sturdy Boots for the card draw and skip the dig, even with no archaeologist available, or take only the coins from an artifact. The dig/discover icon means you may take that action. The parts you do take still resolve in printed order, and a pay-to-gain effect gives nothing unless you pay.

    “some effects are optional and can be skipped, this is the case with Sturdy Boots, Sea Turtle, Ostrich, etc. where you can evaluate only part of the effect”

    — Elwen, designer

    Is exiling a card mandatory when an item, artifact or tile shows the exile icon?

    The designer said exiling is optional in 2021, matching the rulebook's description of the exile icon.

    • Elwen · Designer · 2021-01-11
    • Lost Ruins of Arnak rulebook · Rulebook · Exile
    • Issity · Community · 2021-01-11
    • russ · Community · 2022-02-01
    • Wario83 · Community · 2021-07-29

    No — an exile benefit means you may exile a card, so you can take the rest of the effect and keep your cards. That differs from a cost you must pay to get a benefit, such as putting a card down: if you want the benefit, you pay it.

    Can an exile effect remove a card from my draw deck?

    The rulebook's exile icon is defined as exiling from your hand or play area.

    • Lost Ruins of Arnak rulebook · Rulebook · Exile
    • Scooperman · Community · 2026-03-15
    • LeonardQuirm · Community · 2026-03-15

    No — exile effects take a card from your hand or play area only, never from your deck. If the Fear card you want gone is still in your deck, you have to wait until it shows up.

    How do cards that say "Exile this card to …" (such as Air Drop or Flask) work, and do I get the benefit if I exile them another way?

    The rulebook's keyword entry ties the benefit to playing the card for its effect, and many players agree.

    • Lost Ruins of Arnak rulebook · Rulebook · Keywords
    • bmg546 · Community · 2021-11-13
    • Ronnay · Community · 2022-04-05
    • Einsiedler · Community · 2024-09-07
    • gforce2k5 · Community · 2021-03-03
    • vbrett · Community · 2024-10-07

    Exiling is part of playing the card: play it from your hand for its effect, put it in exile instead of your play area, and take the benefit. You don't need any other exile effect. If the card leaves some other way (an idol slot, an assistant, Little Monkey clearing it from the card row, or exiling it from your play area after spending it for travel), it is simply removed, with no benefit.

    Can a card with an exile icon, like Torch or Axe, exile itself?

    The rulebook lets exile effects take cards from your play area, and players agree.

    • Lost Ruins of Arnak rulebook · Rulebook · Exile
    • nekrodamus · Community · 2023-12-29
    • bladerunner007 · Community · 2023-12-29
    • russ · Community · 2021-04-17

    Yes — a played card goes into your play area first, and exile effects can target your play area, so it can exile itself. You still get the rest of its effect (Torch's tablet, for instance), but you lose the card's points and future use.

    Can I exile my starting Funding and Exploration cards?

    The rulebook's Exile section says where exiled basic cards go.

    • Lost Ruins of Arnak rulebook · Rulebook · Exile
    • Avantyr · Community · 2023-05-07
    • electricalstorm · Community · 2023-05-07

    Yes — any card in your hand or play area can be exiled, including your basic cards. Exiled Funding and Exploration cards go near the Fear deck and stay out of the game. Exiled Fear cards go back to the Fear deck.

    Can I keep coins and compasses from a free-action card for a later turn or round?

    The rulebook says these effects gain you tokens, and players agree they persist.

    • Lost Ruins of Arnak rulebook · Rulebook · Effects
    • russ · Community · 2021-08-03
    • danieldukai · Community · 2022-01-30
    • electricalstorm · Community · 2022-06-06
    • russ · Community · 2021-03-28
    • Ronnay · Community · 2021-03-29

    Yes — resource tokens (coins, compasses, tablets, arrowheads, jewels) go to your board and stay until you spend them, across rounds. Only travel icons are temporary: they must be used in the turn you generate them.

    Can I use a card again later in the round once it's in my play area?

    The rulebook calls the play area a spread-out discard pile that isn't recycled until round end.

    • Lost Ruins of Arnak rulebook · Rulebook · Your Play Area
    • russ · Community · 2022-11-20
    • jumboshrimpz206 · Community · 2022-06-15
    • giantmike · Community · 2023-08-26
    • losfp · Community · 2021-08-04

    No — a card's effect or travel value is used once, when you play it from hand (or, for an artifact, when you buy it). It then stays in your play area until the round ends and is shuffled under your deck. Hands aren't refilled each turn either; you draw back to 5 only at the start of a round.

    Can I repeat a card's exchange (pay X to gain Y) several times in one play, like paying 3 coins for 3 jewels?

    Several players agree; no official ruling.

    • thecnl · Community · 2021-07-13
    • russ · Community · 2021-07-13
    • Rained · Community · 2021-02-23
    • Kalestron · Community · 2021-03-14
    • Newsh · Community · 2021-10-10
    • terjebr777 · Community · 2022-06-29

    No — a cost-to-benefit exchange resolves once each time you get the effect, even if you could afford it several times. The one thing you can repeat freely is hiring a pilot (2 coins per plane). Only cards that explicitly last for the rest of the round apply more than once.

    Do I pay a tablet when I play an artifact from my hand just for its travel icon?

    The rulebook ties the tablet cost to playing the artifact's effect.

    • Lost Ruins of Arnak rulebook · Rulebook · Playing Artifact Cards
    • terjebr777 · Community · 2021-05-30
    • johtara · Community · 2021-05-30
    • Ronnay · Community · 2022-08-10

    No — the tablet is paid only when you play an artifact for its effect. Spending it for travel costs nothing, but then you get no effect; a card is used for one or the other, never both.

    If a card has a lightning free action plus more text, is the whole card a free action?

    Several players agree on how the card layout works; the rulebook only defines the lightning icon.

    • Falkman · Community · 2022-08-26
    • DrumPhil · Community · 2022-08-25
    • RvE85 · Community · 2023-04-02

    It depends on the layout. If a line marked OR separates the parts, you choose either the free action or the other effect, which is then a main action. Text joined with "and", or an effect that lasts the rest of the round, is part of the same free action. All artifact effects are main actions.

    Are the icons on a card's effect, like the Dog's compass or Coconut Flask's coins, a cost or a gain?

    The rulebook's Effects list shows plain icons as gains and arrows as pay-to-gain.

    • Lost Ruins of Arnak rulebook · Rulebook · Effects
    • LeonardQuirm · Community · 2022-12-10
    • Boots2asses · Community · 2021-03-04
    • terjebr777 · Community · 2021-09-19
    • AAbouzeid · Community · 2022-09-05

    A gain. Icons shown on their own are things you receive; only what sits left of an arrow, or text telling you to pay, is a cost. The Dog gives you a compass and activates a site, and Coconut Flask gives you 2 coins (after the tablet you pay to play it from hand).

    What happens when an effect tells me to draw but my deck is empty?

    The rulebook's FAQ answers this directly.

    • Lost Ruins of Arnak rulebook · Rulebook · Frequently Asked Questions
    • tribefan07 · Community · 2022-03-26
    • MAJBrown22 · Community · 2021-05-06
    • blazcowicz · Community · 2021-05-06

    Nothing — the draw is lost. You never reshuffle your play area mid-round. Buying an item first puts it on your deck space, so a draw afterwards would give you that item.

    With a draw-then-exile effect, can I use the drawn card's free action before exiling it?

    Several players agree; it follows from free actions being allowed during the main action.

    • Ronnay · Community · 2026-09-08
    • David12scht · Community · 2026-09-08
    • RvE85 · Community · 2026-09-10

    Yes — both halves are optional, and free actions can be slipped in between them. You can draw, play the new card's lightning effect, and then exile that card (or any other) from your hand or play area.

    How does the upgrade (trade-up) icon work — which trades, how many, and is it mandatory?

    The rulebook's Effects list defines the two trades, and players agree the effect is optional and single.

    • Lost Ruins of Arnak rulebook · Rulebook · Effects
    • russ · Community · 2025-02-03
    • HikaruKaze · Community · 2022-05-08
    • bladerunner007 · Community · 2023-12-02
    • AddictArts · Community · 2021-04-12
    • RvE85 · Community · 2026-08-28

    One upgrade is one trade: a tablet into an arrowhead, or an arrowhead into a jewel. You can't go tablet to jewel in one step, upgrade a jewel, or trade anything downward. It is optional: with nothing to upgrade, or if you'd rather not, skip it and still take the rest of the effect (Trader's Scale's coins, for instance). A skipped upgrade is lost, not saved.

    What does a slash between two rewards mean, such as pay a coin for an arrowhead / jewel?

    The rulebook's Effects list says to pay the cost and choose one of the two tokens.

    • Lost Ruins of Arnak rulebook · Rulebook · Effects
    • nekrodamus · Community · 2022-11-01
    • Ronnay · Community · 2022-11-01
    • SpidermanGeek · Community · 2025-02-03

    Choose one of the two, not both. For the coin effect you pay once and pick an arrowhead or a jewel. Some translations drop the slash, but the English rulebook is clear.

    How does the put-a-card-down cost work — can I skip it, use the card itself, or pay it with an empty hand?

    The rulebook's Effects list defines this cost and the empty-hand case.

    • Lost Ruins of Arnak rulebook · Rulebook · Effects
    • AC86 · Community · 2025-02-06
    • russ · Community · 2023-11-20
    • pajada · Community · 2021-01-17
    • russ · Community · 2021-05-13
    • russ · Community · 2022-08-25

    It's a cost for the benefit after it: put a card from your hand face up into your play area (ignoring its travel and effect), and only then gain the reward. With an empty hand you can't pay, so you get nothing from that part. The card you're playing (Rope, say) is no longer in your hand, so it can't pay its own cost. Any card in hand, including Fear, works.

    Do cards with the archaeologist icon, like Sturdy Boots, Aeroplane or Passage Shell, need an archaeologist on my board?

    The rulebook's Action Effects entry says the action requires an archaeologist on your board.

    • Lost Ruins of Arnak rulebook · Rulebook · Action Effects
    • Ronnay · Community · 2021-10-19
    • Ronnay · Community · 2021-10-14
    • Ronnay · Community · 2020-12-12
    • AC86 · Community · 2025-02-17
    • vbrett · Community · 2021-09-12

    Yes — that icon lets you take a Dig or Discover action, which needs an archaeologist still on your player board. With both already out you can still play the card for its other parts (Sturdy Boots' compass, for example), but the dig is lost. Placed archaeologists only move with relocate or return effects.

    Research and Assistants

    Can I move up the research track more than one row in a single research action, or research on several turns of a round?

    The rulebook's Research section describes a single one-row move per action.

    • Lost Ruins of Arnak rulebook · Rulebook · Research
    • bladerunner007 · Community · 2024-07-28
    • jooice · Community · 2024-07-28
    • AAbouzeid · Community · 2025-06-25
    • Scooperman · Community · 2025-06-25

    Each research action moves one token up exactly one row, and it is your main action, so you can't advance twice in one turn even if you can pay for both. You can research again on later turns of the same round as long as you can pay. Extra steps only come from effects, such as an artifact gained mid-research that grants another advance.

    Which research spaces can my tokens move to, and can the notebook take a different branch from the magnifying glass?

    The rulebook's Research section sets out both rules.

    • Lost Ruins of Arnak rulebook · Rulebook · Research
    • masaokano · Community · 2023-05-28
    • losfp · Community · 2021-04-08
    • Cush1978 · Community · 2021-04-08

    A token moves up one row into any space connected to its current one by a bridge; you are not locked to one side, though sometimes only one move is possible. The notebook may take a different branch from the magnifying glass. The only limit is that it can never be in a higher row than the magnifying glass, and "higher" means the row, not the position within it.

    Can I pay a research cost of two arrowheads with one arrowhead and a jewel?

    The rulebook says to pay the cost printed on the bridge, and players agree.

    • Lost Ruins of Arnak rulebook · Rulebook · Research
    • Ronnay · Community · 2021-11-05
    • tribefan07 · Community · 2021-11-05

    No — you pay exactly what is printed on the bridge. There is no overpaying with a "better" resource; use an upgrade effect beforehand if you need to convert something.

    Can I save a research bonus tile for later, and can my notebook take one too?

    The rulebook's Research section says to immediately gain the bonus and remove the tile.

    • Lost Ruins of Arnak rulebook · Rulebook · Research
    • Ronnay · Community · 2020-12-14
    • masaokano · Community · 2023-02-11
    • russ · Community · 2024-03-25
    • AC86 · Community · 2025-02-06
    • randomlife · Community · 2022-08-19

    No saving — the first token to enter a space with a face-up bonus tile, magnifying glass or notebook, gains its bonus immediately, and the tile leaves the game. If you can't or don't want to use it (such as a trade with nothing to trade), it is simply lost. You may still make the move and always resolve the row's effect. A space holding several tiles lets a later token take one of the remaining tiles.

    Can I resolve the research row's effect before the bonus tile, and take free actions in between?

    The rulebook explicitly allows the row effect first, and players agree free actions can come between.

    • Lost Ruins of Arnak rulebook · Rulebook · Research
    • dollarone · Community · 2023-07-07
    • russ · Community · 2023-07-07
    • JJtheJetPlane · Community · 2021-03-24
    • RvE85 · Community · 2021-03-24

    Yes — the rulebook lets you resolve the row's effect first, and free actions may come between the two. For example: draw a card from the row effect, play its lightning effect or use an assistant, then take the upgrade bonus tile. "Immediately" only means you can't bank the bonus for a later turn.

    Can my notebook move into the Lost Temple row?

    The rulebook states this in its Lost Temple section.

    • Lost Ruins of Arnak rulebook · Rulebook · The Lost Temple
    • gwill2112 · Community · 2022-07-04
    • serdel · Community · 2022-07-04

    No — only the magnifying glass can enter the Lost Temple row. The notebook tops out on the row below, though once your magnifying glass is in the temple you can keep researching with it to buy temple tiles.

    In the Lost Temple, can I take the 11-point tile first, and can I take several temple tiles?

    The rulebook's Exploring the Lost Temple section describes this.

    • Lost Ruins of Arnak rulebook · Rulebook · Exploring the Lost Temple
    • gwill2112 · Community · 2023-05-05
    • russ · Community · 2023-06-15
    • Newsh · Community · 2023-05-14
    • Micro_BIOS · Community · 2023-01-04
    • vbrett · Community · 2023-05-14

    Yes to both — once your magnifying glass is in the Lost Temple, each later research action with it lets you pay for one temple tile from any stack you can afford, in any order, including the 11-point stack first. Repeat it on later turns for more tiles, even several of the same value, until that stack runs out.

    Do research discounts apply to the step into the Lost Temple or to buying temple tiles?

    The rulebook's note on Inscribed Blade covers temple tiles, and a player confirms the same for the final step.

    • Lost Ruins of Arnak rulebook · Rulebook · Inscribed Blade
    • RvE85 · Community · 2025-05-24

    Yes — both are research actions, so a research discount from a card applies. The rulebook confirms that Inscribed Blade's discount can be used on a temple tile.

    Can I have more than two assistants, or take a new assistant instead of upgrading one?

    Many players agree; the rulebook's assistant rules imply it without stating a limit.

    • Mundane · Community · 2021-03-23
    • SebiB90 · Community · 2020-12-13
    • bladerunner007 · Community · 2024-05-02
    • Shobai · Community · 2026-04-22
    • Germarish · Community · 2021-04-25

    No — in the base game there is no way to hold more than two assistants. The gold rows upgrade (and refresh) an assistant you already have; they don't add a new one. Swapping an assistant for one on the supply board needs an effect that says so, such as Decorated Horn.

    Does upgrading an assistant to gold refresh it, and how many assistants does a gold space upgrade?

    The rulebook's Upgrading Assistants section says the assistant is refreshed.

    • Lost Ruins of Arnak rulebook · Rulebook · Upgrading Assistants
    • Sarumda · Community · 2024-06-18
    • Moose Malloy · Community · 2022-08-21
    • danieldukai · Community · 2022-08-21

    Yes — upgrading flips one assistant to gold and refreshes it, so you can use it again that round even if you used its silver side. (The number printed next to that space on the Bird Temple side is victory points.) An assistant already on gold can't be upgraded, so after that only card, boon or idol effects refresh it mid-round.

    Which assistants are available, and is the assistant supply refilled?

    The rulebook's Recruiting Assistants section covers this.

    • Lost Ruins of Arnak rulebook · Rulebook · Recruiting Assistants
    • vbrett · Community · 2022-04-20
    • opticode · Community · 2021-05-18

    Only the top assistant of each stack on the supply board is available, whether you are recruiting or an effect refers to available assistants. The supply is never refilled: taking one simply reveals the next in that stack, and an empty stack stays empty.

    Is the discount assistant an always-on discount, or can I use an assistant several times a round?

    The rulebook's Using Assistants section says assistants are exhausted when used.

    • Lost Ruins of Arnak rulebook · Rulebook · Using Assistants
    • Joellenbecker · Community · 2021-01-01
    • willbeplayin · Community · 2021-02-07
    • ronin4740 · Community · 2021-06-11
    • Ronnay · Community · 2024-04-20

    Neither — every assistant, the discount one included, is used by turning it sideways (exhausting it), normally once per round. Assistants refresh at the end of the round, or earlier if an effect refreshes them. The discount applies to the one purchase you make when you exhaust it.

    Can I use only part of an assistant's effect, such as the compass without the exile?

    Several players agree; it follows from the rulebook's 'may' wording for these effects.

    • tribefan07 · Community · 2022-03-26
    • Grimoire_ · Community · 2022-03-26
    • RezardVareth · Community · 2021-04-25

    Yes — beneficial effects are optional, so you can take one part of an assistant's effect and forfeit the rest, such as taking just the compass from the gold exile-and-compass assistant. You're never forced to exile.

    Does the big jewel artwork on the research track's 9/6-point row do anything?

    Two players agree; nothing in the rules refers to it.

    • MrFettuccine · Community · 2020-12-17
    • AddictArts · Community · 2020-12-17

    No — it's decoration with no rules meaning.

    End of Round and Scoring

    Can I play several "pass to gain" cards (Sundial, Chronometer, Watch) when I pass?

    The designer answered this directly in 2020.

    • Elwen · Designer · 2020-11-30
    • RvE85 · Community · 2025-12-29
    • dollarone · Community · 2025-12-29

    No — only one. Playing a pass-to-gain card makes you pass, and once you have passed you can't take any more actions that round, not even free actions. Choose the one card whose reward you want. Free actions you want to use must come before it.

    “if you play a card and its effect makes you pass, you cannot trigger the effect of a different card.”

    — Elwen, designer

    Can I use a "pass to gain" card after taking other turns, or right when I buy it, like Sundial?

    The designer confirmed in 2020 that you can buy Sundial and pass for its jewel, consistent with the rulebook's pass-to-gain keyword.

    • Elwen · Designer · 2020-11-18
    • Lost Ruins of Arnak rulebook · Rulebook · Keywords
    • losfp · Community · 2022-06-01
    • terjebr777 · Community · 2021-12-18
    • serdel · Community · 2022-02-23
    • kelann08 · Community · 2025-12-28

    Yes to both. A pass-to-gain card is just your final main action of the round: earlier turns don't matter, and it works when you're the last player still in. Passing is part of the card's effect, so when you buy an artifact like Sundial you can resolve it by passing for the jewel, and your round ends there.

    When everyone else has passed, can I keep taking turns, for example to keep buying cards?

    The rulebook's Passing section describes the last player taking several turns in a row.

    • Lost Ruins of Arnak rulebook · Rulebook · Passing
    • Ronnay · Community · 2021-06-22
    • losfp · Community · 2021-05-25
    • LeonardQuirm · Community · 2023-03-19
    • Ronnay · Community · 2024-10-01
    • tribefan07 · Community · 2022-03-15

    Yes — once you're the only one who hasn't passed, you take turn after turn, one main action each, until you choose to pass. You can also pass whenever you like, even with actions still available, to save resources; but once you pass you're out for the rest of the round and can't un-pass.

    If my deck runs out mid-round, can I shuffle my play area into a new deck?

    The rulebook's FAQ answers this directly.

    • Lost Ruins of Arnak rulebook · Rulebook · Frequently Asked Questions
    • LeonardQuirm · Community · 2025-10-16
    • vbrett · Community · 2026-03-17
    • Ronnay · Community · 2021-12-10
    • Scooperman · Community · 2025-05-15
    • cagriggs · Community · 2021-12-10disagrees

    No — there is no discard pile to recycle. Played cards stay in your play area, and only at the end of the round are they shuffled and put under your deck. If your deck empties mid-round, you simply can't draw any more that round. Each card can therefore be played at most once per round.

    What happens to cards left in my hand at the end of a round, including Fear cards?

    The rulebook's Setup for Next Round section gives this choice.

    • Lost Ruins of Arnak rulebook · Rulebook · Setup for Next Round
    • rdrcksmith · Community · 2020-12-13
    • Moose Malloy · Community · 2021-12-23
    • Tsarinth · Community · 2026-09-08
    • jsciv · Community · 2021-01-15
    • Avantyr · Community · 2021-08-01

    For each one, choose: discard it to your play area or keep it for next round, then draw up to 5. Discarding a Fear card doesn't get rid of it; it is shuffled back under your deck with your other played cards. Only an exile effect removes it. A card with no use can't be played just to dump it, so pass and discard it at round end.

    Do I take Fear for a guardian when I pass, and can I leave my archaeologist out to avoid it?

    The rulebook's Setup for Next Round section starts with returning archaeologists and gaining Fear.

    • Lost Ruins of Arnak rulebook · Rulebook · Setup for Next Round
    • russ · Community · 2023-01-17
    • TheClerk · Community · 2022-10-30
    • mjbulldog · Community · 2022-10-30
    • Ronnay · Community · 2021-06-20

    Fear comes at the end of the round, not when you pass: once everyone has passed, all players return both archaeologists and take a Fear card for each one coming back from a site that still has a guardian. You can't leave an archaeologist out to dodge it; only effects that move or return one during the round avoid it.

    At the end of a round, in what order do I exile cards, move the moon staff and refill the card row?

    The rulebook's Setup for Next Round and Refilling the Card Row sections give this order.

    • Lost Ruins of Arnak rulebook · Rulebook · Setup for Next Round
    • Moose Malloy · Community · 2023-12-10
    • gmbalbee · Community · 2022-10-04
    • Thane13 · Community · 2026-01-26
    • AAbouzeid · Community · 2023-12-10disagrees

    Exile the artifact and item on either side of the moon staff, move the staff one space right, then slide the remaining cards on each side toward the staff and deal new cards into the gaps at the outer ends. Sliding toward the staff matters, because the cards next to it are the ones exiled next round.

    Which way does the starting player marker move between rounds?

    The rulebook says the marker moves one place to the left.

    • Lost Ruins of Arnak rulebook · Rulebook · Setup for Next Round
    • Scooperman · Community · 2026-06-02
    • russ · Community · 2026-06-02

    To the left, which is clockwise, the same direction as turn order.

    What happens when the Fear deck runs out — use fear tiles or proxy more Fear cards?

    The designer confirmed in 2022 that fear tiles are the official rule and that proxying is a fine home variant.

    • Elwen · Designer · 2022-06-14
    • Lost Ruins of Arnak rulebook · Rulebook · Reserve Tiles
    • danieldukai · Community · 2022-06-13
    • wtncffts · Community · 2022-06-14
    • pampogokiraly · Community · 2022-06-13disagrees

    Officially, take a fear tile (the back of a reserve tile) worth −2 points whenever you should gain a Fear card and the deck is empty. Running out is more likely with Expedition Leaders. Proxying extra Fear cards instead is an acceptable house rule that the designer says won't break the game.

    How do idols and idol slots score at the end of the game?

    The rulebook's Final Scoring section covers both parts.

    • Lost Ruins of Arnak rulebook · Rulebook · Final Scoring
    • to_mars · Community · 2022-01-06
    • russ · Community · 2021-12-28
    • winksGeek · Community · 2021-08-18
    • Ronnay · Community · 2021-08-18

    Every idol you collected scores 3 points, whether it is in a slot or still on your supply crates. Each empty slot also scores its printed value; four empty slots add 10 points. Idols always go into the leftmost empty slot, so you can't skip past a low-value slot; only an effect like Stone Key, which moves an idol from a slot back to your supply crates, can leave a gap.

    Do cards in my deck and hand score at the end, and do leftover resources score anything?

    The rulebook's Final Scoring list covers all cards and doesn't include resources.

    • Lost Ruins of Arnak rulebook · Rulebook · Final Scoring
    • russ · Community · 2023-03-13
    • Deathstroke · Community · 2023-03-13
    • Trantor42 · Community · 2021-12-01
    • gert74 · Community · 2021-01-15

    Every item and artifact you own scores its printed points wherever it is (deck, hand or play area), and every Fear card scores −1 (fear tiles −2). Leftover coins, compasses and other tokens score nothing.

    How are ties broken, and what is the "research score" in the tiebreaker?

    The rulebook's Final Scoring section gives the tiebreakers.

    • Lost Ruins of Arnak rulebook · Rulebook · Final Scoring
    • vbrett · Community · 2025-02-09
    • Kalestron · Community · 2021-04-24

    The tied player who reached the Lost Temple first wins. If none of them reached it, the one with the higher research score wins: the points from their magnifying glass and notebook added together. Any remaining tie stands.

    The Snake Temple Side

    On the Snake Temple side, how does the research row with several bonus tiles work?

    The rulebook's Snake Temple section describes the choose-one rule.

    • Lost Ruins of Arnak rulebook · Rulebook · Dreadful Tales!
    • Ronnay · Community · 2025-02-05
    • Ronnay · Community · 2025-02-06
    • russ · Community · 2025-02-05

    During setup, 2 or 3 face-up bonus tiles (by player count) are dealt to that row. Each time a research token, magnifying glass or notebook, moves there, its owner picks one of the remaining tiles, and only that tile is removed. A later token can still take one of those left.

    On the Snake Temple, can I pay the idol cost to cross the bridge with an idol from an idol slot?

    The rulebook's Assistant Rescue section says so explicitly.

    • Lost Ruins of Arnak rulebook · Rulebook · Assistant Rescue
    • Lachpost · Community · 2021-10-19

    No — the idol must come from your supply crates, not from a slot, and it is removed from the game (so you also lose its 3 points).

    How does rescuing an assistant on the Snake Temple track work — do I take the top one?

    The rulebook's Assistant Rescue section describes this.

    • Lost Ruins of Arnak rulebook · Rulebook · Assistant Rescue
    • Ronnay · Community · 2020-11-29
    • Ronnay · Community · 2021-06-25
    • DexterHugo · Community · 2021-06-26

    You choose: look through the stack on the research track secretly, take any one, and put the rest back in the same order. The rescued assistant arrives exhausted, so you can't use it this round unless something refreshes it. The rescue counts as one of your assistants for later upgrades.

    Is the exile on the Snake Temple's second research row mandatory?

    Two players agree, consistent with the rulebook's 'may exile' wording for the icon.

    • NeedlesandPins · Community · 2025-12-10
    • RvE85 · Community · 2025-12-10

    No — you always resolve the row's effect, but that effect only gives you the option to exile a card, so you can decline.

    Does Journal let my notebook cross the Snake Temple's idol-cost bridge for free?

    Two players agree; no official ruling.

    • NeedlesandPins · Community · 2024-03-23
    • Michael_Murphy · Community · 2024-03-23

    Yes — Journal researches with your notebook for free, so you don't pay the idol. The notebook still can't move above your magnifying glass.

    Can Decorated Horn or Coconut Flask use the assistants waiting on the Snake Temple research track?

    The rulebook's Coconut Flask note excludes the rescue space, and players apply the same to Decorated Horn.

    • Lost Ruins of Arnak rulebook · Rulebook · Coconut Flask
    • RvdH83 · Community · 2024-01-20
    • LeonardQuirm · Community · 2024-01-20

    No — both work only with assistants on the supply board. The stack on the research track isn't part of the supply, even though BGA highlights it. The rulebook says this outright for Coconut Flask.

    Solo Variant

    In solo, does the rival take a temple tile when it reaches the Lost Temple?

    The designer ruled on this in 2020, matching the solo rules' Research section.

    • Elwen · Designer · 2020-10-30
    • Lost Ruins of Arnak rulebook · Rulebook · Solo Variant
    • blazcowicz · Community · 2021-06-18
    • russ · Community · 2026-02-17
    • Deathstroke · Community · 2025-06-23
    • Ronnay · Community · 2022-06-28

    No — when the rival reaches the Lost Temple, its magnifying glass takes the best remaining points space and you remove the top tile of the face-down bonus stack from the game; the rival doesn't score that tile. It never gets the 11-point temple tile. Each later research action gives it a 6-point tile instead (decision arrow picks the stack), until those run out.

    “Rival never gets the 11 points Temple tile, if he is already in the Lost temple and continue in research, he gets the silver 6 point tile.”

    — Elwen, designer

    In solo, how many turns does the rival take, and do I keep playing after it runs out of tiles?

    The solo rules' Gameplay section says the rival plays all 10 tiles.

    • Lost Ruins of Arnak rulebook · Rulebook · Solo Variant
    • Moose Malloy · Community · 2022-08-21
    • Ronnay · Community · 2024-01-14
    • Ronnay · Community · 2023-03-17
    • terjebr777 · Community · 2023-03-17

    The rival takes exactly 10 turns per round, one per action tile, and doesn't pass before that even if you have. Once its stack is used up it has effectively passed, and you keep taking turns until you pass. The stack is reshuffled only at the end of the round.

    In solo, which site does the rival dig at when several offer the resource on its tile?

    The solo rules' rival Dig at a Site section sets these priorities.

    • Lost Ruins of Arnak rulebook · Rulebook · Rival Actions
    • RvE85 · Community · 2026-02-17
    • Ronnay · Community · 2022-01-29
    • masaokano · Community · 2023-03-20
    • Ronnay · Community · 2021-01-29
    • terjebr777 · Community · 2023-03-17

    Any discovered site that includes that resource qualifies, whatever else it offers (even the discard-a-card-for-jewel camp). Among them the rival prefers a higher row over a lower one, then left or right per the decision arrow. Early in the game that means only the camp sites; discovered level I and II sites take priority once they exist.

    In solo, does the rival pay costs or gain rewards when it digs or discovers?

    The solo rules say the rival does not gain or spend resource tokens.

    • Lost Ruins of Arnak rulebook · Rulebook · Rival Actions
    • mikemartins · Community · 2022-01-17
    • nekrodamus · Community · 2023-04-08
    • Ronnay · Community · 2022-08-28
    • Ronnay · Community · 2022-06-28

    No — the rival never gains or spends resource tokens. It just places one of its six archaeologists to block the space, with no travel or compass cost and no site reward. Discovering gives it only the idol(s), which it keeps for points with no idol effect. A dig tile never discovers a new site; that is a separate rival action.

    In solo, which guardian does the rival overcome, and what if it has none available?

    The solo rules' Overcome a Guardian section covers both cases.

    • Lost Ruins of Arnak rulebook · Rulebook · Overcome a Guardian
    • nekrodamus · Community · 2021-11-02
    • Captain_Ron · Community · 2023-08-20
    • digitalsistem · Community · 2025-06-28

    Only a guardian on a site where the rival has an archaeologist (higher row first, then the decision arrow); it moves to the rival's board. If none qualify, the rival researches instead, without taking an assistant from the supply board. It can't take a guardian just because your archaeologist is there.

    In solo, what does the rival do if its action is impossible, such as discovering a level II site when none remain?

    The solo rules say the rival does nothing when an action is impossible.

    • Lost Ruins of Arnak rulebook · Rulebook · Solo Variant
    • Ronnay · Community · 2022-06-03
    • russ · Community · 2023-02-15

    Nothing that turn. It doesn't switch to a level I site or any other substitute.

    In solo, does the rival keep taking assistants after it has two?

    The solo rules' Research section says to remove an assistant each time.

    • Lost Ruins of Arnak rulebook · Rulebook · Solo Variant
    • masaokano · Community · 2022-12-05
    • vacuumdude · Community · 2020-11-24
    • Viktula · Community · 2020-11-20

    Yes — the rival has no assistant slots. Each time its research calls for one, remove the top assistant of the highest supply stack from the game, with no limit. On the Snake Temple side it also takes the top assistant from the rescue space when it reaches that row.

    How do I build the solo rival's action stack from the red and green tiles?

    The rulebook's Rival Action Stack section describes this.

    • Lost Ruins of Arnak rulebook · Rulebook · Rival Action Stack
    • LeonardQuirm · Community · 2024-09-16
    • Scooperman · Community · 2024-09-16

    Use all 5 archaeologist tiles plus 5 red-or-green tiles, exactly one from each red/green pair so all five actions appear. The number of red tiles is your difficulty, from 0 (all green) to 5 (all red).

    What is the gray-tent side of the player board for, and how many archaeologists does the rival get?

    The rulebook's Rival Setup section says so.

    • Lost Ruins of Arnak rulebook · Rulebook · Rival Setup
    • nekrodamus · Community · 2021-09-03
    • Petdoc · Community · 2021-03-08

    The gray-tent side represents the solo rival's expedition. The rival gets all 6 archaeologist figures not in your color, and one magnifying glass on the research track.

    In solo, where do the rival's duplicate and face-down idols go, and how do they score?

    The solo rules' Discover and Scoring sections cover this.

    • Lost Ruins of Arnak rulebook · Rulebook · Scoring
    • russ · Community · 2025-04-26
    • dollarone · Community · 2026-02-17

    A face-up idol type the rival doesn't have yet goes face up on its matching space and scores 3. Duplicates and any face-down idol (such as the second idol from a level II site) go on the −1 space and score 2 points each.

    In solo, do I score both my research tokens and use the normal rules for myself?

    The solo Scoring section says you score your points as usual.

    • Lost Ruins of Arnak rulebook · Rulebook · Scoring
    • masaokano · Community · 2022-12-14
    • 1qwerty · Community · 2023-06-11

    Yes — you play and score exactly as usual, including both your magnifying glass and notebook. Only the rival uses a single research token. When it buys the lowest or highest item or artifact, compare the points in the cards' bottom-right corner.

    Can I play solo on the Snake Temple side of the board?

    The solo rules include a specific Snake Temple instruction.

    • Lost Ruins of Arnak rulebook · Rulebook · Solo Variant
    • willbeplayin · Community · 2021-02-02

    Yes — either side works solo. The solo rules even include a Snake Temple note: the rival also takes the top assistant from the rescue space when it reaches that row.

    Are purple rival tiles and Rival Objectives part of the base solo mode?

    Several players agree, pointing to CGE's downloads page.

    • Ronnay · Community · 2021-07-12
    • jhaelen · Community · 2024-11-29
    • camaker · Community · 2024-11-27
    • vbrett · Community · 2024-11-29

    No — the box contains only red and green rival action tiles. Purple actions and Rival Objectives come from CGE's separate solo mini-expansions (print-and-play, also in the solo web app, and later in Twisted Paths).

    Card Notes: Sites, Guardians and Travel

    How does relocating work with Pathfinder's Staff, Sandals, Hat or Hammock — do I pay travel, and where can I go?

    The designer confirmed in 2020 that relocating costs no travel, matching the rulebook's keyword definition.

    • Elwen · Designer · 2020-11-28
    • Lost Ruins of Arnak rulebook · Rulebook · Keywords
    • Scooperman · Community · 2024-03-10
    • Chris Coyote · Community · 2023-11-02
    • Ronnay · Community · 2021-07-24
    • RvE85 · Community · 2025-12-27

    Relocating moves one of your own archaeologists that's already on a site to an unoccupied space at a different, already discovered site, without paying travel or compasses, so it can never discover a site. The card may restrict the destination (Pathfinder's Sandals, for example, only to camp sites), but unless the card says otherwise, the origin can be any site. No effect in the game moves another player's archaeologist.

    For the Dog, Tigerclaw Hairpin and similar cards, is a camp site with one archaeologist and a free second space unoccupied?

    The rulebook's keyword list defines unoccupied site this way.

    • Lost Ruins of Arnak rulebook · Rulebook · Keywords
    • russ · Community · 2022-10-15
    • Michael_Murphy · Community · 2025-10-15
    • Tsiroth · Community · 2021-01-04
    • russ · Community · 2026-03-02
    • russ · Community · 2022-06-24

    No — a site is unoccupied only if no archaeologist is on it. One figure on a camp site makes the whole site occupied, even though someone can still dig at its free space. Guardians don't count as occupying a site. These cards activate the site without sending a worker, so they work even when both your archaeologists are out.

    Can the Dog activate a level I or II site, and can I play it if no camp site is free?

    Several players agree; the rulebook defines the tent sites but doesn't discuss the Dog.

    • masaokano · Community · 2023-02-25
    • SpidermanGeek · Community · 2026-02-16
    • dollarone · Community · 2025-10-15
    • Cush1978 · Community · 2025-10-15

    Only camp sites — the tent icon means the five printed camp sites on the board's first row, never discovered level I or II sites. If no camp site is unoccupied you can still play the Dog and just take its compass.

    How does Passage Shell work — do I pay travel, and do I need a free archaeologist?

    Several players agree; digital versions that charged travel were treated as a bug.

    • Ronnay · Community · 2021-08-05
    • Tsarinth · Community · 2026-09-06
    • Micro_BIOS · Community · 2026-02-23
    • xcaptnmorgan · Community · 2020-12-12
    • xcaptnmorgan · Community · 2020-12-12disagrees

    You need an archaeologist on your board, but no travel: send it to any camp site for free and you may activate that site twice instead of once. If you play Passage Shell from your hand you still pay its tablet cost; if you resolve it when buying it, you don't.

    With Guardian's Crown, which site do I activate, and where can the guardian go?

    The rulebook's Guardian's Crown note covers the destination limits, and players agree on which site is activated.

    • Lost Ruins of Arnak rulebook · Rulebook · Guardian’s Crown
    • Ronnay · Community · 2021-06-30
    • Ronnay · Community · 2023-12-02
    • Kempeth · Community · 2021-11-04
    • russ · Community · 2023-02-13
    • Avantyr · Community · 2021-11-15

    Move a guardian off a site where you have an archaeologist onto an unoccupied, discovered camp or level I site that has no guardian, then activate the site the guardian moved to. Moving it to a camp site is intended: the guardian stays there under the usual rules (Fear at round end for anyone there, and it can be overcome). There is no idol, since the site is already discovered. With no guardian to move, nothing is activated.

    Does Guardian's Ocarina also turn travel discounts, assistants and boons into planes?

    The designer ruled on this in 2023.

    • Elwen · Designer · 2023-12-06
    • Lost Ruins of Arnak rulebook · Rulebook · Guardian’s Ocarina
    • Plaksa · Community · 2023-11-25
    • geki · Community · 2025-01-02
    • Einsiedler · Community · 2023-11-24disagrees

    Yes — after Ocarina, every travel icon you generate that round counts as a plane, including discounts: Sturdy Boots gives a two-plane discount, and Sea Turtle and Ostrich give plane discounts too. Some translations say it affects only card icons; that is a mistake. Ocarina returns only one archaeologist, and played cards stay in your play area, so there is no infinite loop.

    “the Guardian's Ocarina truly replaces all your travel icons including the discounts you generate. Therefore Sea Turtle, Ostrich and Sturdy Boots all give you discount of planes”

    — Elwen, designer

    Does Bear Trap overcome a guardian without paying its cost, and where can I use it?

    The designer ruled on this in 2021, consistent with the rulebook's Bear Trap note.

    • Elwen · Designer · 2021-03-10
    • Lost Ruins of Arnak rulebook · Rulebook · Bear Trap
    • pillinjer · Community · 2020-11-27
    • Ronnay · Community · 2026-04-03
    • rattkin · Community · 2026-04-02disagrees

    Yes — Bear Trap overcomes the guardian without paying the cost on its tile. It works on a site where you have an archaeologist or on a site with no archaeologists at all; the only restriction is that no other player is there. You keep the guardian (5 points and its boon) as usual.

    “It will allow you to Overcome a Guardian on a site you occupy but also on a site that is empty. In both cases you overcome the guardian without paying the cost.”

    — Elwen, designer

    Does War Mask protect me from guardian Fear at the end of the round, and from more than one guardian?

    Several players agree; no official ruling.

    • Ronnay · Community · 2020-11-30
    • TylerGoble1 · Community · 2020-11-30
    • nrganev · Community · 2022-03-15

    Yes to both — War Mask stays in your play area until the round ends, so its protection is still active when archaeologists return, and it covers every guardian you'd take Fear from that round.

    Can Sturdy Boots', Sea Turtle's or Ostrich's travel discount pay for an assistant or guardian, or be used at a site needing other travel?

    Several players agree; the rulebook's discount keyword says discounts don't carry over to other actions.

    • dollarone · Community · 2023-08-28
    • Ronnay · Community · 2022-01-07
    • Michael_Murphy · Community · 2025-01-20
    • RvE85 · Community · 2021-04-08
    • Ronnay · Community · 2023-08-28

    The discount only reduces the travel cost of the dig or discover the card itself grants; it can't pay a boot-cost assistant or a guardian. You can still use the card's dig at any site: pay the travel the discount doesn't cover with other icons, and the unused discount is wasted.

    Is the plane discount on Aeroplane or Hot Air Balloon useful only for discovering new sites?

    Two players agree, citing the travel hierarchy.

    • Ronnay · Community · 2020-12-16
    • GeorgW · Community · 2020-12-16

    No — a plane covers any travel icon, so its discount reduces the travel cost of a dig too. Only the compass part of a discount is limited to discovering.

    Does the Tent item need my archaeologist on the site it activates, and does it reveal a guardian?

    Several players agree from the card text; no official ruling.

    • garry_rice · Community · 2022-04-09
    • Ronnay · Community · 2024-01-24
    • Cush1978 · Community · 2024-01-24

    It activates a site occupied by you, so one of your archaeologists must be there. If it's a level II site you also pay the 2 compasses the card shows. Activating never reveals a new guardian; guardians appear only on discovery.

    Card Notes: Cards, Assistants and Resources

    How do Fishing Rod and Precision Compass work — is the revealed card public, and can I use free actions to afford it?

    The designer confirmed in 2020 that the revealed card is shown to everyone, and the rulebook's appendix covers the rest.

    • Elwen · Designer · 2020-11-30
    • Lost Ruins of Arnak rulebook · Rulebook · Precision Compass
    • NeedlesandPins · Community · 2024-08-13
    • AAbouzeid · Community · 2025-06-16
    • vbrett · Community · 2024-12-25

    Reveal the top card of the relevant deck openly; it joins the row's cards as an option to buy at the discount. If nobody buys it, turn it face down again. You can take free actions partway through, such as playing a coin card to cover the rest of the price, and you may also buy nothing. An item bought this way still goes to the bottom of your deck.

    Which assistants can Ancient Wine or Coconut Flask use, and what about travel icons they produce?

    The rulebook's Coconut Flask note covers this, and players agree.

    • Lost Ruins of Arnak rulebook · Rulebook · Coconut Flask
    • Ronnay · Community · 2021-03-23
    • Ronnay · Community · 2021-02-23
    • jooice · Community · 2023-01-15
    • Scooperman · Community · 2025-02-05
    • dollarone · Community · 2022-07-24

    Only an available assistant: the top one of each supply-board stack; you can't search the stacks, and the Snake Temple rescue stack doesn't count. Using the card is your main action even if the assistant's effect is a free action, and the assistant isn't exhausted. A travel value it produces is wasted unless you spend it on a free action that turn.

    Can Ancient Wine or Coconut Flask use the discount assistant to buy another artifact, and then chain again?

    The designer described this chain in 2021, consistent with the rulebook's Action Effects.

    • Elwen · Designer · 2021-05-23
    • Lost Ruins of Arnak rulebook · Rulebook · Action Effects
    • Brf123 · Community · 2022-01-06
    • Ronnay · Community · 2022-10-31
    • gmbalbee · Community · 2021-11-03
    • RezardVareth · Community · 2021-04-18

    Yes — copying the discount assistant lets you immediately buy a card at its discount as part of the artifact's effect, and you resolve the new artifact's effect too. If that artifact is another Wine or Flask, you can use the discount assistant again in the same turn. The designer called this kind of chaining intended but rare. The card row is only refilled at the end of the turn.

    Which assistants can Decorated Horn swap with, and what level is the new one?

    The rulebook's Decorated Horn and Recruiting Assistants sections cover this.

    • Lost Ruins of Arnak rulebook · Rulebook · Decorated Horn
    • TheJoat · Community · 2021-05-04
    • thecnl · Community · 2021-05-04

    Only the top assistant of a supply-board stack (normally three are available). The new assistant takes the level of the one you gave up, silver for silver, gold for gold, and the assistant you return goes onto the supply board silver side up.

    Can Stone Key return an idol from any slot, not just the rightmost one?

    Two players agree from the card's wording; no official ruling.

    • Ronnay · Community · 2021-08-18
    • TheClerk · Community · 2021-08-18

    Yes — Stone Key lets you take an idol back from any slot you choose to your supply crates. Freeing the slot with the highest printed value is usually best, since empty slots score at the end.

    How does Air Drop work — do I pay for the item, and where does it come from and go?

    Several players agree from the card text and the rulebook's 'gain' keyword.

    • Thane13 · Community · 2026-02-11
    • Ronnay · Community · 2020-12-27
    • Ronnay · Community · 2021-09-23
    • jamesthecmo · Community · 2026-02-11

    Buy Air Drop like any item. When you later play it from your hand, exile it and take an item from the card row for free. Unlike a normal purchase, that item goes straight into your hand, so you can use it this round. Exiling Air Drop any other way gives you nothing.

    Where does the item gained with Monkey Medallion come from?

    The rulebook's keyword entry for gaining an item makes it identical to buying from the row.

    • Lost Ruins of Arnak rulebook · Rulebook · Keywords
    • Ronnay · Community · 2021-02-28

    From the item card row, not the deck — gaining an item works like buying one from the row, except that you don't pay for it.

    How is Large Backpack's draw from the bottom of my deck different from a normal draw?

    Two players agree; it follows from bought items going to the bottom of your deck.

    • Falkman · Community · 2022-04-01
    • russ · Community · 2022-04-01

    A normal draw takes the top card; Large Backpack takes the bottom card, which is usually an item you bought this round, so you get to use it right away. You don't need to keep bought cards separate.

    Can Cleansing Cauldron exile the card I just drew with it?

    Two players agree; no official ruling.

    • stanikubi · Community · 2021-04-02
    • Ronnay · Community · 2021-04-02

    Yes — the drawn card can be the one you exile. It's often better, though, to exile a Fear card from your play area after spending its boot.

    How does Idol of Ara-Anu's research with a jewel discount work, and what does it cost from hand?

    Several players agree, consistent with the rulebook's discount keyword.

    • Avantyr · Community · 2022-07-12
    • danieldukai · Community · 2022-07-10
    • LeonardQuirm · Community · 2023-03-04
    • Ronnay · Community · 2021-02-26

    Its effect is a research action taken right away as part of the card, not a second main action. The cost of that research step is reduced by one jewel; it doesn't become "just a jewel". Played from hand you also pay the artifact's tablet, so a tablet-plus-jewel step costs two tablets in total. Resolved on purchase, the artifact's tablet is skipped.

    If I buy Ruby Candleholder with Shovel, do I get its exile-for-jewel effect?

    Several players agree; no official ruling.

    • Scooperman · Community · 2024-12-25
    • Michael_Murphy · Community · 2024-12-25
    • NeedlesandPins · Community · 2024-12-25
    • russ · Community · 2024-12-26

    No — an artifact bought through Shovel goes to your play area like any bought artifact, never your hand. You get only the effect you can resolve on purchase (exile a card and gain a coin), and then Shovel's own text exiles the Candleholder. The jewel effect requires playing it from hand, which never happens here.

    How does Trader's Scale work — do I give up resources for the 3 coins?

    Several players agree; no official ruling.

    • Kalestron · Community · 2021-04-02
    • terjebr777 · Community · 2022-05-30
    • RvE85 · Community · 2021-04-02

    No — its effect has two separate parts, and you get both: an optional upgrade (tablet to arrowhead or arrowhead to jewel) and 3 coins. With nothing to upgrade you still take the coins. Played for its plane icon instead, it is just travel, with no tablet and no effect.

    Can the Saxophone promo card use the same assistant more than once?

    Several players agree, citing CGE's promo-card rules.

    • Scooperman · Community · 2026-08-16
    • Michael_Murphy · Community · 2026-08-16
    • Nushura · Community · 2026-08-16
    • Ronnay · Community · 2026-08-17

    No — Saxophone uses the silver side of up to three different assistants on top of the supply-board stacks, each once; "up to" only covers having fewer available or skipping one. Like Coconut Flask, it's a main action, the assistants aren't exhausted, and any travel they give is usable only for a free action that turn.

    How does the Soothsayer's Runes promo work in solo play?

    The designer confirmed in 2021 that the card works in solo and pointed to the promo rules.

    • Elwen · Designer · 2021-12-23
    • camaker · Community · 2025-02-11
    • antmarcar1991 · Community · 2025-02-11
    • bclayj · Community · 2021-12-23disagrees

    It is meant to be used in solo, not removed. Shuffle the rival's acquired items and artifacts, draw 3 at random, and copy the effect of one of them (or none); the three are only your options. CGE's downloadable promo-card rules have a section on this.

    Do I pay a tablet to play Ruby or Stone Candleholder from my hand for its exile-for-a-jewel effect?

    The rulebook requires the tablet whenever an artifact's effect is played from hand, and players agree.

    • Lost Ruins of Arnak rulebook · Rulebook · Playing Artifact Cards
    • Avantyr · Community · 2022-02-02
    • TomTerrific · Community · 2022-02-02
    • terjebr777 · Community · 2022-07-08

    Yes — playing any artifact from your hand for its effect costs its tablet, even when the effect exiles the card itself. Only the use when you first buy it is free.

    Lost Ruins of Arnak: The Search for Professor KutilExpansion

    In The Search for Professor Kutil, do I keep the same rival difficulty and action tiles for every chapter?

    The designer answered both points directly, consistent with the solo setup rules.

    • Elwen · Designer · 2022-02-03
    • Elwen · Designer · 2022-11-10
    • Ronnay · Community · 2022-09-11

    Keep the same difficulty mix (how many purple, red and green tiles) for the whole campaign, but choose the specific tiles at random each chapter, as in normal solo setup; the solo app does the same. Keeping one level is only a suggestion so results can be compared. Changing it between chapters is fine as long as you note what you used.

    Can I play The Search for Professor Kutil with Expedition Leaders or other expansion cards?

    The publisher confirmed this in 2021.

    • thesunshineraven · Publisher · 2021-12-17
    • thesunshineraven · Publisher · 2021-12-10
    • Ronnay · Community · 2025-08-28

    Yes — the campaign works with leaders and with extra cards, guardians and assistants from the expansions. Leaders push scores up and make it easier, so CGE suggests adding the purple difficulty tiles from the free solo mini-expansion (also in the solo app's difficulty settings).

    In the Kutil campaign, how do I build my starting deck for Chapter III after Chapter II?

    A designer corrected the app's text in 2021.

    • Minmyska · Designer · 2021-05-26
    • pillinjer · Community · 2021-05-25

    Shuffle the 6 tools from Chapter II and draw 2, 3 or 4 of them at random (for 0, 1 or 2 achievements). Choose one item and start Chapter III with your normal starting deck plus that item on the bottom. Early app text that said otherwise was an error.

    In the Kutil campaign, do rewards from earlier chapters carry into later chapters?

    The designer ruled on this in 2021.

    • Elwen · Designer · 2021-06-27

    No — you start each chapter with only the rewards listed at the end of the chapter just before it. Earlier rewards don't stack up.

    In the Kutil campaign, when does the item carried over from the previous chapter go into my deck?

    One experienced player's reading; no official ruling.

    • Ronnay · Community · 2022-02-28

    Shuffle your starting cards first, then put the item underneath as the bottom card before drawing your opening hand. Don't shuffle it in; treat it like an item bought before the game began.

    How do I win a Kutil campaign chapter — by meeting its goal or by outscoring the rival?

    One experienced player's reading of the campaign rules; no official ruling.

    • gforce2k5 · Community · 2021-05-25

    By completing the chapter's goal. The point difference against the rival is your dominance score and can be negative without costing you the chapter.

    In the Kutil campaign, are cards exiled in one chapter gone for later chapters?

    One player's answer; no official ruling.

    • Ronnay · Community · 2026-04-24

    No — at the end of each game all exiled cards go back into their decks; each chapter starts from a fresh setup apart from the stated carry-over rewards.

    In Kutil Chapter I, what happens when the rival would discover a site?

    The designer settled the two-idol case in 2021; players agree on the rest from the chapter rules.

    • Elwen · Designer · 2021-06-21
    • robthecramer · Community · 2021-12-02
    • Ronnay · Community · 2022-07-09
    • Ronnay · Community · 2023-09-10

    The rival doesn't reveal a site tile or guardian. It draws one random idol token from the box (two for a level II site) and places them face up on its board; only duplicates go to the −1 space. There are no idols on the sites for you to gain in this chapter. The rival's normal dig actions still happen at camp sites and any sites you have discovered.

    In Kutil Chapter I, can the crashed plane site give me the Aeroplane card or reduce its cost?

    Several players agree from the chapter rules; no official ruling.

    • nekrodamus · Community · 2021-09-26
    • Ronnay · Community · 2022-02-15
    • blazcowicz · Community · 2021-06-14

    No — the crashed plane site gives 2 compasses or a free item from the card row, but never the Aeroplane. The Aeroplane is taken only by paying 5 coins as a main action, and you don't need to be at the crashed plane site to do it. Only the crashed plane site counts as a starting site; level I sites are discovered as usual, paying compasses.

    In Kutil Chapter I, can the rival overcome the Owl, and can I continue if I didn't?

    One experienced player's reading of the chapter rules; no official ruling.

    • Ronnay · Community · 2021-10-31
    • Ronnay · Community · 2022-12-12

    The rival can't: the Owl is overcome only by paying three tablets, and the rival never spends resources. If you don't overcome it, you can still go on to Chapter II; you just start without the extra card that overcoming the Owl and the achievements would earn.

    At the end of Kutil Chapter I, which items can I choose to keep for Chapter II?

    One experienced player's reading; no official ruling.

    • mafman6 · Community · 2023-04-19
    • mafman6 · Community · 2023-04-20

    Any item you own at the end of the chapter. "Your deck" here means all your cards (deck, hand and play area), not just the draw pile.

    In Kutil Chapter II, does the rest of a discovery still happen after the rival or I take the item card instead of an idol?

    The designer confirmed in 2021 that the rest of discovery follows the standard rules.

    • Elwen · Designer · 2021-06-03
    • gforce2k5 · Community · 2021-05-27

    Yes — the item card only replaces the idol. The site tile is placed as usual, and a guardian is added; for the rival, only in the rounds marked on its tile.

    In Kutil Chapter II, does the 11-point temple tile the rival gets at setup count toward its score?

    Two players agree; no official ruling.

    • Ronnay · Community · 2026-08-28
    • blazcowicz · Community · 2021-06-18

    Yes — the tile placed on the rival's board during setup scores for the rival.

    In Kutil Chapter II, does a guardian I discard to investigate still score 5 points?

    One player's reading, citing the campaign rules; no official ruling.

    • Ronnay · Community · 2026-08-28

    No — a guardian spent this way goes to the bottom of the guardian stack and no longer counts as overcome, so it scores nothing.

    In Kutil Chapter II, if I reach the temple first but the rival researches there afterwards, do I fail?

    One player's reading; no official ruling.

    • Ronnay · Community · 2021-12-23

    No — reaching it first is what the chapter asks. If you have a turn left after reaching it, you can still research there to take the 11-point temple tile.

    In the Kutil campaign, does the archaeologist from Unexpected Help stay on the board after I use it, and can I keep it until I use it?

    The designer confirmed both points in 2021.

    • Elwen · Designer · 2021-07-06
    • jooice · Community · 2021-07-02

    Yes to both — once used, the extra archaeologist stays on the site where you placed it, like any placed archaeologist. Until you use it, you keep it.

    In Kutil Chapter III, do tunnel sites cost compasses, and does the rival dig at tunnels with guardians?

    Several players agree, citing the chapter rules and the base rule on compass costs.

    • Ronnay · Community · 2022-01-13
    • Ronnay · Community · 2022-01-13
    • vbrett · Community · 2022-01-12
    • Ronnay · Community · 2023-01-10

    Tunnel sites start already discovered, so digging there costs only travel, never compasses. The chapter's rival rules say the rival won't dig at tunnel sites that still have guardians.

    In Kutil Chapter III, do the non-tunnel sites get idols as in a normal setup?

    One experienced player's reading of the campaign's general setup rule; no official ruling.

    • Ronnay · Community · 2021-10-06
    • Ronnay · Community · 2022-02-19
    • Ronnay · Community · 2021-07-06

    Yes — chapters only describe their special setup; everything else follows normal setup, so every undiscovered site except the tunnels gets its idol(s), and base rules apply unless the chapter says otherwise.

    In Kutil Chapter III, what happens to the rival's research token in a flooded row?

    One experienced player's reading; no official ruling.

    • stanikubi · Community · 2021-09-01

    If the rival's token is in a flooded row (below level 3), take it off the track, so its next research step can go to level 3. Otherwise the rival ignores flooding and researches as in the base game.

    In Kutil Chapter IV, do I get rewards for the rows my notebook skips by starting on row 3?

    Two players agree, citing the chapter rules.

    • Ronnay · Community · 2023-02-27
    • Newsh · Community · 2021-07-09

    No — the notebook starts on row 3 without the rewards of that row or the ones below, and your extra starting assistant stays silver side up.

    In Kutil Chapter IV, do I lose if my notebook ends up below the water, and can I use spaces before they flood?

    Several players agree from the chapter rules.

    • stanikubi · Community · 2021-10-06
    • sigmazero13 · Community · 2022-05-17
    • pajada · Community · 2021-06-06

    You lose only if your magnifying glass goes under. A flooded notebook stays where it is, but at each round end you gain Fear for every row it is below the water. Spaces stay usable until water tiles cover them; flooded spaces give no rewards.

    In Kutil Chapter IV, do artifacts gained from the Lost Temple resolve like normal artifacts?

    The designer ruled on this in 2021.

    • Elwen · Designer · 2021-06-20

    Yes — when you gain one you immediately play it for its effect, just as with artifacts gained in normal play. Timing those gains is part of the chapter's puzzle.

    Lost Ruins of Arnak: Expedition LeadersExpansion

    Why does Expedition Leaders include a fourth assistant and a new Stone Key, and must I use them?

    The designer explained the replacements in the 2021 rulebook update, matching the expansion's Replacements rule.

    • Elwen · Designer · 2021-11-29
    • Ronnay · Community · 2024-08-16
    • Razbot · Community · 2024-08-16
    • vbrett · Community · 2026-02-09

    Three of the assistants are new; the fourth is a replacement Miner, and the Stone Key is also a replacement. With Expedition Leaders, swap both in for the originals. The new Stone Key costs more because blue idol slots make it stronger, and the new Miner is better balanced, especially with the Captain. The originals can still be used for base-game-only play.

    Can I use Expedition Leaders' cards, guardians, idols and temples without the leaders?

    Several players agree, citing the expansion rules' note on the new temples.

    • calgacus · Community · 2021-12-22
    • larrytan363 · Community · 2021-12-23
    • electricalstorm · Community · 2023-12-07
    • dwjmeijer · Community · 2022-07-01
    • soccerref · Community · 2023-12-07

    Yes — the new items, artifacts, sites, guardians, idols and research tracks all work without leaders; the expansion rulebook says to mix the new cards and tiles into the base game, and that the new tracks can be used with or without leaders. Its design notes warn that the new temple tracks are harder to climb without leader abilities.

    With Expedition Leaders, does every leader's starting deck still include 2 Fear cards?

    Two players agree, citing the expansion's player setup.

    • Trantor42 · Community · 2022-02-08
    • nekrodamus · Community · 2022-02-08

    Yes — each leader starts with their four leader cards plus two Fear cards, as in the base game.

    Can I play solo with Expedition Leaders, and are there special rival rules for leaders?

    The publisher confirmed this in 2021.

    • thesunshineraven · Publisher · 2021-09-10
    • Ronnay · Community · 2022-03-14
    • camaker · Community · 2024-11-27
    • camaker · Community · 2024-11-27

    Yes — pick any leader and use the base game's solo rules and rival tiles. The updated expansion rulebook (December 2021) adds solo notes for the new idols and the Lizard Temple. Leaders make the rival easier to beat, so raise the difficulty with the purple tiles or the solo app if you like.

    In solo with Expedition Leaders, how does the rival score the new Fear + arrowhead idol that isn't on its board?

    The designer pointed to the updated rulebook's solo section in 2021, which players quote.

    • Elwen · Designer · 2021-11-29
    • DukeOfEarl · Community · 2021-10-31
    • dwaynedauzat · Community · 2023-10-24
    • Ronnay · Community · 2021-10-31disagrees

    Its first Fear + arrowhead idol scores 3 points like its other unique idols, even though its board has no space for it; further copies are duplicates. This was added in the updated rulebook's solo section.

    In solo on the Lizard Temple, how does the rival deal with the temple guardian on the research track?

    The designer pointed to the clarified solo rules in the updated rulebook in 2021 and 2022.

    • Elwen · Designer · 2022-02-08
    • Elwen · Designer · 2021-11-29
    • DukeOfEarl · Community · 2021-10-31
    • NomenEstNemo · Community · 2023-08-30
    • Ronnay · Community · 2021-10-31disagrees

    The rival never reveals it; only you do, when your magnifying glass reaches that row. When the rival researches, it advances as if the guardian weren't there. When it takes Overcome a Guardian while its magnifying glass is on the guardian's row, it ignores site guardians and takes the temple guardian, revealed or not. The updated rulebook spells this out.

    In solo on the Monkey Temple, which path does the rival follow, and what happens on the artifact space?

    Two players agree; no official ruling.

    • Deathstroke · Community · 2022-03-11
    • Ronnay · Community · 2022-03-12

    The rival has only a magnifying glass, so it follows the magnifying-glass path shown on the bridges. Nothing happens when it lands on the artifact space.

    In solo with the Rival Objectives mini-expansion, how does the Explorer meet "place 2 archaeologists before the rival places 3" with only one archaeologist?

    The designer settled on this ruling in 2022, replacing variants proposed days earlier.

    • Elwen · Designer · 2022-05-19
    • Elwen · Designer · 2022-05-16superseded
    • Wlfgmr3 · Community · 2022-05-16

    Count her archaeologist plus one snack token out on the main board: she needs both out before the rival places its third archaeologist. The designer first suggested other variants, then adopted this one.

    Can the Captain use a travel icon from the assistant activated by Call on a Specialist to dig or research?

    Several players agree; it follows from the base rule that travel icons don't grant actions.

    • Michael_Murphy · Community · 2025-10-21
    • Scooperman · Community · 2022-06-23
    • danieldukai · Community · 2022-06-23
    • RvE85 · Community · 2022-01-07
    • Vronk · Community · 2025-10-21

    No — placing the archaeologist on the Captain's board is the main action, so a travel icon from that assistant can only pay for a free action (such as a boot-cost assistant) and is otherwise lost when the turn ends. Most assistants also offer a resource option instead.

    Does the archaeologist on the Captain's personal board count as being on a site or as placed for other cards?

    Several players agree, citing the Captain's own card clarifications.

    • AAbouzeid · Community · 2023-07-13
    • alextfish · Community · 2025-10-19
    • RvE85 · Community · 2025-10-19
    • RvE85 · Community · 2025-12-26
    • KittyMcDuck · Community · 2023-07-13

    No — that space isn't a site, and an archaeologist there doesn't count as placed on the board. Cards that count placed archaeologists (like Circumstrument) ignore it, and Pathfinder's Sandals or Staff can't relocate it. Placing it there is a main action, even if the assistant you activate has a free-action effect.

    Can the two planes from the Captain's Piloting card be split between different uses?

    Two players agree; it follows from the base rule on travel icons within a turn.

    • Trantor42 · Community · 2022-01-03
    • Deathstroke · Community · 2022-01-24

    Yes — you can spend one plane on your main action and the other on a free action in the same turn; whatever is unused is lost when the turn ends.

    How does the Falconer's eagle work — when do I get its rewards, and are they free actions?

    Several players agree, quoting the Falconer's Return rules.

    • vbrett · Community · 2023-11-01
    • alextfish · Community · 2023-11-01
    • Trantor42 · Community · 2022-04-07
    • sp8ies · Community · 2022-04-07
    • nekrodamus · Community · 2023-03-24

    Advancing the eagle gives nothing by itself. On any turn you choose, return it to the start and take the effect of the space it was on or any earlier space. The coin and tablet-plus-plane spaces are free actions; the two activate-a-site spaces (level I and II) are main actions. You can do this as often as you like, but every use resets the eagle.

    When can I play the Falconer's Tracking to choose between two guardians?

    Several players agree; no official ruling.

    • Vronk · Community · 2025-09-05
    • Vronk · Community · 2025-09-05
    • Ronnay · Community · 2022-03-05
    • Ronnay · Community · 2023-09-08

    Play it for its effect (not its travel value) during a turn in which you discover a site, at any point before the guardian is drawn. Free actions can be slipped in mid-action, so after you see the site tile is fine. It doesn't work for a site discovered on an earlier turn.

    Does the Falconer's tablet-and-plane reward fly an archaeologist straight to a site?

    One experienced player's reading; no official ruling.

    • Shobai · Community · 2026-02-26

    No — you gain a tablet and a plane travel icon to spend that turn on any valid cost: a free action, or a main action such as digging, discovering or overcoming a guardian. Other costs, like compasses for discovering, still apply.

    How does the Baroness's Special Delivery work, and does it return even if exiled?

    Several players agree, citing the final expansion rulebook.

    • alextfish · Community · 2023-10-11
    • Ronnay · Community · 2025-12-07
    • stanel · Community · 2022-01-14
    • Ronnay · Community · 2024-04-28
    • biowanderer · Community · 2025-12-06

    Play it as a free action during a purchase, or when you gain an item (such as from a level I site's free item), to put that item straight into your hand. It applies to that one purchase, not to every buy. At round end it always returns to your hand, even from exile, and counts as one of your 5 cards, so you draw only 4 more.

    Is the Baroness's Connections card a free action, and do I get the effect of the card it exiles from the row?

    Several players agree; no official ruling.

    • alextfish · Community · 2023-07-27
    • BSKeillor · Community · 2022-12-15
    • RvE85 · Community · 2021-11-05
    • TomTerrific · Community · 2022-12-01

    Yes, the whole card is a free action, coin and optional exile alike. The item exiled from the card row gives you nothing; a card's effect only happens when you play it from your hand. Refill the row as usual: slide cards toward the moon staff and deal into the empty end space.

    Is the Baroness's Research Notes "pay 2 coins for a jewel" a main action?

    Several players agree.

    • Ronnay · Community · 2023-09-14
    • dwaynedauzat · Community · 2023-09-14
    • dwaynedauzat · Community · 2023-09-14

    Yes — the upper half (marked with the lightning bolt) is a free action, but the 2-coins-for-a-jewel half is a main action.

    What can the Professor spend suitcase compasses on, and can he mix them with his regular compasses?

    Many players agree, quoting the Professor's rules.

    • goldfish2163 · Community · 2022-07-15
    • KRevenger · Community · 2022-11-28
    • EDG_ · Community · 2022-01-30
    • AAbouzeid · Community · 2022-11-27
    • Scooperman · Community · 2023-01-31
    • StarShadow88 · Community · 2022-07-15disagrees

    Only on buying artifacts, from the card row or from his Archive, and he can combine suitcase compasses with compasses from his supply to pay one artifact. They can't pay for discovering sites, research or an artifact effect that costs a compass.

    Can the Professor use suitcase tablets to activate an artifact directly from his Archive?

    Several players agree; no official ruling.

    • terjebr777 · Community · 2022-08-20
    • Ronnay · Community · 2022-01-30
    • srpad · Community · 2022-07-26

    No — an Archive artifact must first be bought, like any artifact. Suitcase tablets only help pay the tablet cost when you later play an artifact card from your hand; they can't pay to buy one.

    Where does the Professor's Archive come from, and do its artifacts score?

    Several players agree, quoting the Professor's setup and Archive rules.

    • Ronnay · Community · 2022-03-03
    • norkle · Community · 2022-03-02
    • Ronnay · Community · 2023-12-03

    At setup, draw the top 3 artifacts from the artifact deck and set them face up by the Professor's board. His cards let him swap Archive artifacts with the card row, and the first time the Archive is empty it is refilled with 3 new artifacts. Artifacts still in the Archive at the end don't score; only cards he bought do.

    Is the second line of the Professor's Arnakology (swap an artifact) a main action, and does it buy the artifact?

    Several players agree; a separate main action would be marked by a dividing line.

    • Ronnay · Community · 2022-04-18
    • RvE85 · Community · 2022-02-16
    • TripleThr3at · Community · 2023-04-02
    • terjebr777 · Community · 2022-04-18

    Neither — the coin and the swap are one free action, and the swap only exchanges an artifact in the card row with one in the Archive. You buy it later with a normal buy action.

    Which Linguistics options can I take depending on how many artifacts are in my play area?

    Two players agree from the card's layout; no official ruling.

    • RvE85 · Community · 2022-02-22
    • Ronnay · Community · 2022-03-24
    • RvE85 · Community · 2022-03-24

    Each option is a reward tier: the coin is always available, the compass needs at least 1 artifact in your play area, and the compass-and-tablet option needs at least 2. You can always pick a lower tier.

    Does the Explorer pay a snack token's cost when using it for Hike or Cartography?

    Several players agree, quoting the Explorer's rules.

    • Ronnay · Community · 2025-01-09
    • bladerunner007 · Community · 2024-12-10
    • dwjmeijer · Community · 2022-09-10
    • Ronnay · Community · 2022-02-25
    • gmbalbee · Community · 2022-09-10

    Yes — placing a snack token always costs whatever that token shows, however you use it. For Hike and Cartography you place an available snack on the card and pay its cost; the benefit is that you need no extra travel icons. Cartography then gives a tablet and lets you use the effect of any face-up idol on the board, without taking the idol.

    When the Explorer moves her archaeologist with a snack, does she still pay travel and compasses at the new site?

    Many players agree, citing the Explorer rules.

    • DrumPhil · Community · 2022-05-03
    • gmbalbee · Community · 2021-12-10
    • oshfarms · Community · 2022-04-30
    • Ronnay · Community · 2022-07-16
    • LeonardQuirm · Community · 2024-03-09
    • Vronk · Community · 2022-04-29

    Yes — the snack only frees the archaeologist to move. At the destination she pays all the normal costs of the action: the space's travel cost, plus the compasses if she's discovering a new site. Once all her snacks are used, her archaeologist stays where it is for the rest of the round. She is limited to three moves in rounds I–II and four in rounds III–V, counting the first placement.

    What happens to the Explorer's snack token if its site is destroyed by a volcanic eruption, and do snacks block other players?

    The designer ruled on the eruption case in 2022, and players agree snacks don't occupy sites.

    • Elwen · Designer · 2022-11-22
    • Shobai · Community · 2026-01-06
    • Ronnay · Community · 2022-07-21
    • gmbalbee · Community · 2022-07-21

    The snack still comes back to your board at the end of the round as usual; an eruption doesn't destroy it. Snack tokens don't occupy a site or space, so they never block other players, and the site can still erupt.

    Does the Explorer leave a snack token when an effect relocates her archaeologist?

    One experienced player's reading; no official ruling.

    • Vronk · Community · 2022-05-12

    No — relocating moves her like any archaeologist, with no snack left behind, so nothing stops her from returning to that site later.

    Do the Explorer's snack tokens count as archaeologists for Theodolite, Camera or site-activation cards?

    Several players agree; no official ruling.

    • Shobai · Community · 2025-11-30
    • Transfotaku · Community · 2022-03-14
    • Amoirsp · Community · 2022-03-14
    • vbrett · Community · 2025-11-30
    • dwjmeijer · Community · 2025-11-30

    No — a snack token isn't a figure. Theodolite counts only archaeologists, Camera needs a figure currently in that row (so use it before moving her away), and a card that activates a site doesn't use snacks at all. Snacks only pay for moving her to Dig or Discover, including Dig or Discover actions granted by cards.

    Can the Goat card's boot discount apply when the Explorer moves her archaeologist with a snack?

    Two players agree; no official ruling.

    • gmbalbee · Community · 2022-07-31
    • Felix_WOF · Community · 2022-07-31

    Yes — moving with a snack and paying the travel cost counts as placing the archaeologist, so the discount applies, as long as you also pay the snack's cost.

    How does the Mystic perform a ritual, and what does it cost?

    Several players agree, quoting the Mystic rules.

    • LeonardQuirm · Community · 2024-12-03
    • Ronnay · Community · 2023-07-03
    • RvE85 · Community · 2024-10-05
    • Ronnay · Community · 2022-02-17
    • KRevenger · Community · 2022-02-17

    A ritual needs a trigger: playing one of the Mystic's starting cards for its exile effect, or putting an idol on one of the leader's blue idol slots. Either is a main action. You also need at least 2 Fear cards in your ritual pile, and each ritual returns 2, 3 or 4 of them to the Fear deck. Having Fear cards alone isn't enough, and exiled starting cards are gone for good.

    Does the Mystic gain a Fear card every time he draws during his turn, and does he draw extra Fear to fill his hand?

    One experienced player's reading of the Mystic rules; no official ruling.

    • Ronnay · Community · 2022-01-01
    • Eightfingers · Community · 2025-07-21
    • KRevenger · Community · 2022-01-01disagrees

    No to both — he adds one Fear card only after drawing up to a full hand at the start of each round. Draw effects during turns don't trigger it. If his deck holds fewer cards (say 3 after exiling starting cards), he takes those plus the one Fear, for a 4-card hand.

    Can Cursed Idol use a leader's blue idol slot effect, like the Mystic's exile-and-ritual slot?

    The designer confirmed in 2026 that this interaction is legal, referring back to Cursed Idol.

    • Elwen · Designer · 2026-09-27
    • RvE85 · Community · 2022-02-04
    • Ronnay · Community · 2022-01-08
    • Michael_Murphy · Community · 2026-08-05
    • Trantor42 · Community · 2021-11-07

    Yes — Cursed Idol lets you use any one idol slot effect on your board, the five standard ones or your leader's blue one. That works even when the blue slot's effect is a main action, since it happens inside the artifact's effect. Cursed Idol still gives you its Fear card, and the Mystic can't use it to take a second Fear. An idol on a blue slot also counts as slotted for Pedestal and Stone Key.

    Does a blue idol slot give both its blue reward and a normal idol-slot reward?

    Several players agree; no official ruling.

    • Vronk · Community · 2023-06-30
    • Seppel · Community · 2023-06-30
    • DrumPhil · Community · 2023-09-06
    • infectedeggs · Community · 2023-09-06

    No — an idol placed on a blue slot gives one reward: either the blue option or one of the regular five. A travel icon from it, such as a plane, has to be used that turn, so fill the slot when you need it.

    What does a checkmark on a site symbol mean on an Expedition Leaders card?

    Two players agree, pointing to the expansion's icon reference.

    • HitomiKojiru · Community · 2023-06-16
    • dwjmeijer · Community · 2025-11-30

    It means you may activate any discovered site of that level, with no further restriction unless the card says so. It's explained on the back page of the expansion rulebook.

    On the Monkey or Lizard Temple, what do the temple tiles bought from the rows below the temple cost?

    Two players agree, quoting the New Research Tracks rule.

    • Ronnay · Community · 2025-01-05
    • ethereal_burner · Community · 2025-01-05

    The same as buying them from the temple row. Instead of advancing, a research action from those rows can buy the tiles the board shows at their normal temple cost.

    On the Monkey Temple, can I use the artifact space more than once, and how many rows does it count as?

    Several players agree, citing the expansion's card notes.

    • DrumPhil · Community · 2022-01-22
    • infectedeggs · Community · 2022-03-23
    • terjebr777 · Community · 2021-12-31
    • RvE85 · Community · 2022-01-21
    • stanikubi · Community · 2022-01-21

    Once — like any research reward, you may resolve that artifact's effect for free only when your magnifying glass reaches the space; each player gets it once. For cards that count rows, such as Hand Lens, the split artifact space counts as one row.

    Can the Monkey Temple's silver-assistant step use an assistant whose effect is a main action?

    Two players agree; no official ruling.

    • DrumPhil · Community · 2022-09-01
    • Ronnay · Community · 2022-09-01

    Yes — if that assistant is on top of a supply stack, you can use its silver effect even though that effectively gives a second main action. You can't search the stacks.

    How does the guardian on the Lizard Temple research track work?

    Many players agree, citing the Lizard Temple rules.

    • DrumPhil · Community · 2022-01-17
    • Red Eye · Community · 2022-01-16
    • LeonardQuirm · Community · 2025-02-11
    • Vronk · Community · 2022-01-28
    • serdel · Community · 2021-12-19
    • RvE85 · Community · 2021-12-10

    It is revealed when the first magnifying glass reaches its row. Any number of tokens can share that row, but none can advance past it until it is overcome. Any player with a research token there (a notebook counts) can overcome it by paying its cost; the first to do so takes it, with its points and boon, and later tokens pass freely. The row's bonus tile goes to the first token to arrive. A token still there at round end, with the guardian unbeaten, earns a Fear card.

    On the Lizard Temple, do I see the guardian before choosing how to use the row's bonus tile?

    Several players agree, applying the base rule on row effects and bonus tiles.

    • Ronnay · Community · 2022-05-19
    • Ronnay · Community · 2022-02-27
    • Felix_WOF · Community · 2022-05-20

    Yes — the guardian flips as soon as your magnifying glass reaches its row. You may then resolve the row effect and the bonus tile in either order, and an upgrade bonus is optional, so you can decide after seeing what the guardian needs.

    Do Bear Trap and Bow and Arrows work with the Lizard Temple guardian?

    One experienced player's reading, which another player doubted; no official ruling.

    • Ronnay · Community · 2022-08-15
    • Denga · Community · 2022-08-15
    • Ronnay · Community · 2022-03-22
    • tribefan07 · Community · 2022-03-21disagrees

    Yes. A research token on the guardian's row counts as you being on that guardian's site. Bear Trap can overcome it once it's revealed, as long as no other player has a token on that row. Bow and Arrows gives a compass for it, but only one, even with both your tokens there.

    On the Lizard Temple row with several bonus tiles, does the first player take all of them?

    Two players agree, citing the base game's multi-tile row rule.

    • DrumPhil · Community · 2022-02-17
    • RvE85 · Community · 2022-02-17

    No — each research token reaching the row takes one face-up tile of its choice until they run out, so one player can claim two with both tokens if tiles remain.

    How does Rod of Division work — what can I exile, and is there a discard cost?

    The designer confirmed the sequence in 2025.

    • Elwen · Designer · 2025-07-30
    • vbrett · Community · 2025-07-28
    • Vronk · Community · 2025-07-28
    • RvE85 · Community · 2026-09-10

    First draw as many as 2 cards. Then, optionally, put one of those newly drawn cards into your play area; only if you do that may you exile one card of your choice from hand or play area (the one you just put down is allowed) and take 1 coin. Nothing else is paid, and free actions can be slipped in between the steps.

    Can Divine Riders turn more than one guardian boon into an upgrade in the same round?

    The designer ruled on this in 2023.

    • Elwen · Designer · 2023-07-18
    • Ronnay · Community · 2023-07-17
    • Ronnay · Community · 2022-05-29
    • BSKeillor · Community · 2022-02-26
    • NynaeveAlMeara · Community · 2023-07-17disagrees

    Yes — for the rest of that round you may use it any number of times, each time exhausting one of your own unused guardian boons to upgrade instead (useful for a travel boon you can't use). You can't use another player's guardian, or a guardian already flipped face down.

    Can I play Miner's Helmet after revealing a site tile to ignore its Fear icon?

    Players are split, with most allowing it; no official ruling.

    • LeonardQuirm · Community · 2024-01-03
    • Michael_Murphy · Community · 2024-01-03
    • Michael_Murphy · Community · 2024-01-25
    • gmbalbee · Community · 2024-01-03disagrees
    • RvE85 · Community · 2024-01-25disagrees

    Probably yes — most players allow it because free actions can be played during your main action, between revealing the site and resolving its effects. A minority say its effect can't apply after the tile is out. To be safe, play it before discovering.

    Do I get Parachute's compass if I exile it for the two-plane discount?

    Several players agree, and the one dissenter retracted.

    • HikaruKaze · Community · 2023-03-14
    • HikaruKaze · Community · 2023-03-14
    • Ronnay · Community · 2023-03-14
    • RvE85 · Community · 2024-01-17
    • pinkled5 · Community · 2023-03-14disagrees

    Yes — played for its effect, Parachute gives the compass, and you may also exile it to place an archaeologist with a two-plane discount. That discount only reduces that placement's travel cost; it isn't spare travel. Alternatively, play it just for its plane travel value.

    How does First Aid Kit work — does "keep 1" put a card in my hand?

    One experienced player's reading; no official ruling.

    • crazyd191 · Community · 2026-09-15

    Look at your top 4 cards and either exile up to 2 of them or take 1 into your hand. Either way, return the rest to the top of your deck in any order; nothing is discarded.

    What does Landing Net do, and does it work on the turn I play it?

    Several players agree; no official ruling.

    • alextfish · Community · 2024-02-16
    • bladerunner007 · Community · 2024-02-15
    • dwjmeijer · Community · 2022-04-14

    Bought items normally go to the bottom of your deck; Landing Net lets items you buy go on top instead, so you draw them next. It's a passive effect lasting the rest of the round, including the same turn: play the Net for its coins, then buy an item.

    Does Army Belt's discount stack with the discount assistant, and can Tool Box copy Army Belt?

    Several players agree; no official ruling.

    • RvdH83 · Community · 2025-01-08
    • kanniebaal · Community · 2025-01-08
    • Ronnay · Community · 2025-12-24
    • Ronnay · Community · 2021-12-18
    • Avantyr · Community · 2021-12-19

    The discounts don't stack: they come from separate buys, and the discount assistant is a main action anyway. Tool Box is played as your main action and resolves the chosen item's effect as part of it, so copying Army Belt lets you buy an item at a 2-coin discount, even the Army Belt in the row.

    Does Friendship Medallion let me use my own exhausted assistants?

    Several players agree, citing the expansion's icon reference.

    • Ronnay · Community · 2022-05-15
    • Ronnay · Community · 2025-05-03
    • terjebr777 · Community · 2022-05-15
    • DrumPhil · Community · 2022-02-02
    • RvE85 · Community · 2022-02-02

    No — its checkmarked assistant icons mean the available assistants on the supply board, the top of each stack, not ones you own, and you can't search the stacks. Whatever they give, travel or a discounted buy, must be used that turn.

    How does the Expedition Leaders guardian boon showing a lightning bolt with a coin and a boot work?

    Many players agree; no official ruling.

    • Moose Malloy · Community · 2023-12-08
    • Ronnay · Community · 2023-12-08
    • electricalstorm · Community · 2023-12-08
    • AAbouzeid · Community · 2022-12-23
    • Moose Malloy · Community · 2022-12-23

    Using it is a free action that gives you a coin and a boot. You can then spend the boot on travel that turn, for example to pay for digging as your main action. Pure travel boons carry no lightning bolt because they are simply spent toward a cost.

    Does the Cat item let me activate an occupied camp site?

    One player's reading of the card; no official ruling.

    • Captain_Ron · Community · 2023-07-09

    Yes — Cat activates a camp site that already has at least one archaeologist on it, yours or another player's.

    Does Crowbar's discount apply only to the newly revealed card or to any card in the row?

    One player's reading; no official ruling.

    • Akiramiyake · Community · 2022-08-18

    Any eligible card in the row, not just the one that replaced the exiled card.

    Is Little Monkey's exile part of the same free action as its coins?

    One player's reading; no official ruling.

    • RvE85 · Community · 2022-02-03

    Yes — there's no dividing line on the card, so its whole effect, exile included, is one free action.

    Can the Explorer move to a site that already has another player's archaeologist?

    Several players agree; no official ruling.

    • Vronk · Community · 2026-03-07
    • Vronk · Community · 2026-03-07
    • Kassyi · Community · 2026-03-07

    Yes — if the figure there isn't her own, she can go by spending a snack (paying its cost, if any) plus the space's travel cost. The only site she can't return to is one holding her own snack token.

    Lost Ruins of Arnak: The Missing ExpeditionExpansion

    Does The Missing Expedition need the base game, and can the campaign be played competitively or with 3 players?

    The publisher confirmed the base game is required, and the campaign rules define solo and two-player co-op play.

    • thesunshineraven · Publisher · 2024-10-09
    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Solo or Two-Player
    • LeonardQuirm · Community · 2024-10-05
    • smugskull · Community · 2023-03-23
    • LeonardQuirm · Community · 2023-10-03
    • bladerunner007 · Community · 2025-03-31

    It needs the Lost Ruins of Arnak base game (Expedition Leaders is optional). The campaign is for one player, or two playing cooperatively against a rival; it doesn't scale to three and has no competitive mode. Outside the campaign, its new leaders, cards, assistants, guardians, sites and research tracks can be added to normal competitive games.

    In The Missing Expedition campaign, what player count do I set up for?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · General Chapter Setup
    • Ronnay · Community · 2023-10-29
    • giantmike · Community · 2023-10-29
    • Ouduk · Community · 2025-08-16
    • Ronnay · Community · 2023-09-13

    One more player than you actually have, because the rival counts: set up a solo game as 2 players and a co-op game as 3. That affects stacks like temple tiles and the Journalist's articles. Don't place blocking tiles on any spaces.

    Which rival action tiles are used in The Missing Expedition campaign, and do a chapter's tile swaps carry over?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · General Chapter Setup
    • Ronnay · Community · 2026-09-13
    • alextfish · Community · 2025-12-10
    • kingofspin101 · Community · 2023-09-27
    • giantmike · Community · 2023-10-29
    • Ronnay · Community · 2026-08-08

    The rival always plays red and uses the red action stack from the base solo rules: the 5 archaeologist tiles plus all 5 red tiles, 10 in total, one per turn until it passes. Each chapter starts again from that stack and applies only its own swaps; earlier chapters' changes don't accumulate.

    In The Missing Expedition campaign, does the rival go first every round like in normal solo?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · General Gameplay
    • Ronnay · Community · 2023-11-01
    • electricalstorm · Community · 2023-11-01

    No — choose turn order so the rival goes last in round I (starting resources follow that order), and at the end of each round pass the starting player marker as if the rival were another player. This differs from the base solo rules.

    In campaign chapters, are parts of the setup the chapter doesn't mention (assistants, research bonus tiles, guardians) done normally?

    Many players agree, consistent with the campaign rules' General Gameplay section.

    • Scooperman · Community · 2024-05-04
    • LeonardQuirm · Community · 2024-04-20
    • Ronnay · Community · 2025-07-12
    • Ronnay · Community · 2023-10-30
    • Ronnay · Community · 2026-01-24
    • AC86 · Community · 2026-01-24

    Yes — every chapter is set up and played like a normal game except for the changes it lists, so assistants are used in Chapter 1, Chapter 2 uses research bonus tiles, and so on. The setup picture is only a guide. As usual, guardians aren't placed at setup; one appears when a site is discovered.

    Which leaders can I use in The Missing Expedition campaign, and can I change leader or difficulty between chapters?

    The designer confirmed this in 2023, and the campaign rules' Customization section says the same.

    • Elwen · Designer · 2023-12-31
    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Customization
    • alextfish · Community · 2023-12-30
    • LeonardQuirm · Community · 2023-10-03
    • alextfish · Community · 2024-06-26

    Any leader: the Journalist or Mechanic, the Expedition Leaders leaders, or the simpler Prospector and Traveler, which suit newer players. You may pick a different leader each chapter, change the difficulty (Student, Normal, Arnakologist) between chapters, and in co-op the two players may even play on different difficulties.

    Which components do I keep separate for The Missing Expedition campaign, and can I mix in other expansions?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Separate Components
    • UtterMarcus · Community · 2025-09-24
    • LeonardQuirm · Community · 2024-03-06
    • dwjmeijer · Community · 2026-02-14
    • LeonardQuirm · Community · 2024-09-02
    • dwjmeijer · Community · 2026-01-03

    Store the expansion's items, artifacts and assistants marked with the campaign symbol separately; the campaign introduces them through achievements and plot points. The new idols and guardians go into their usual piles, and the expansion's new sites aren't used in the campaign. Expedition Leaders content and other expansions such as Twisted Paths can be mixed in.

    What happens to achievement cards in The Missing Expedition — when do I get them, and what happens to unearned ones?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Achievements
    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Separate Components
    • Ronnay · Community · 2026-01-20
    • skink · Community · 2023-10-09
    • alextfish · Community · 2026-03-01
    • AAbouzeid · Community · 2024-02-10

    As soon as you meet an achievement's requirement, gain its card to the top of your deck without resolving it; in co-op either player may take it. Earned achievement cards and assistants go into the regular decks for future chapters, so they may show up in the card row. Ones you didn't earn go back into the separate bag and are not used.

    Do cards from plot points stay in my deck for every later chapter?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Plot Points
    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Separate Components
    • reverendvader · Community · 2025-09-18
    • Ronnay · Community · 2023-11-30
    • LeonardQuirm · Community · 2024-12-05
    • zdendafoto · Community · 2024-01-03disagrees

    No — a plot-point card is a one-game bonus. You start the next chapter with it on the bottom of your deck (either player in co-op), and afterwards it goes into its regular item or artifact deck. Achievement cards never start at the bottom of your deck; they go straight into the regular decks.

    Does anything else carry over between Missing Expedition chapters, like exiled cards or resources?

    Several players agree; the campaign rules only list those carry-overs.

    • alextfish · Community · 2024-08-18
    • grall_ritnos · Community · 2023-12-25
    • Chaffee1921 · Community · 2023-10-08

    No — cards, resources, assistants and guardians reset each chapter, and exiling a campaign card only removes it for that game. Apart from plot-point cards and newly earned cards joining the decks, the only thing that carries over is the campaign sheet.

    Do I need to keep the idols, guardians or cards that earned an achievement, and does an achievement in the last round still help?

    Several players agree, quoting the Achievements rule.

    • Ronnay · Community · 2024-02-26
    • Ronnay · Community · 2024-03-16
    • alextfish · Community · 2023-11-14
    • alextfish · Community · 2026-02-23
    • SJS1971 · Community · 2024-05-27

    You need to meet the requirement at one moment; you gain the card right then, and can spend the idols or guardians afterwards. You keep guardians after Pack of Guardians, and exiling the Soda Pop later doesn't undo its achievement. Guardians discarded to pay for research in Chapter 2 no longer count. A card earned in the last round goes on top of your deck, so it's only useful that game with a draw effect, but it still scores its points.

    How do encounter cards work in the campaign — can I use the saved effect right away, and do I get the story symbol if I never use it?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Encounter Cards
    • Ronnay · Community · 2024-01-30
    • alextfish · Community · 2025-05-13
    • Ronnay · Community · 2023-11-15
    • AC86 · Community · 2026-05-01
    • Ronnay · Community · 2024-05-08

    Choose one option: the left effect now, or keep the card for its right-hand effect later. A saved effect without a free-action symbol can only be used as a main action, and nothing forces you to wait. In co-op the card's benefit is gained once: the revealer takes an immediate effect, while either player may use a saved one. You collect the option's story symbol the moment you choose it, even if you never use the saved effect.

    When I discover a site with an encounter card, in what order do things happen?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter One Setup and Rules
    • Ronnay · Community · 2023-08-27
    • giantmike · Community · 2024-01-17
    • Ronnay · Community · 2026-07-05
    • Ronnay · Community · 2026-02-08

    Pay and take any idol as usual, reveal the encounter card and place the site tile, then resolve the encounter either before or after the site tile's effect; it doesn't replace the site's effect. The site's guardian is drawn last, so an encounter's immediate effect (like Guardian's Treasure adding a guardian to a camp site) happens before it.

    How do I mark story symbols on the campaign sheet — can I branch at an intersection?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Story Paths
    • alextfish · Community · 2024-01-03
    • giantmike · Community · 2023-11-01
    • Ronnay · Community · 2024-01-03

    Paths are always marked from the center outward: a symbol goes at the start of its path or continues an already-marked one. At an intersection, a symbol can continue the other path from there, as the rulebook's pawprint example shows, but your next symbol of that type starts back at the beginning.

    Do points matter in a campaign chapter, and how is co-op scoring calculated?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter Score
    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Final Scoring
    • Chris Coyote · Community · 2023-11-03
    • mvandeg · Community · 2026-07-26
    • alextfish · Community · 2026-07-26
    • zdendafoto · Community · 2024-01-03

    Meeting the chapter goal wins regardless of score; your chapter score is your score minus the rival's and may be negative. In co-op, add both scores and divide by two (keep the half point), then subtract the rival's score. Round only the final campaign total. Accepting a loss scores −10. The total campaign score matters for the ending.

    In the two-player campaign, how do pigeons work — can I send one without a resource?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Pigeons
    • Ronnay · Community · 2023-12-19

    No — a pigeon sends your partner one of your resource tokens (coin, compass, tablet, arrowhead or jewel), so you need one to send. Sending and receiving are free actions, even on your partner's turn; a used pigeon is flipped until round end.

    In the co-op campaign, do partners share boons, and does my partner count as an opponent?

    One experienced player's reading of the two-player rules and glossary; no official ruling.

    • Ronnay · Community · 2024-02-04
    • Ronnay · Community · 2024-01-01
    • Ronnay · Community · 2023-12-10

    No sharing beyond what the rules allow (pigeons, and paying toward Chapter 1's fog): you play as two separate players with your own boons, assistants and resources, and "you" on a card means the acting player. For card effects, only the rival is an opponent.

    What happens in the campaign when the Fear deck runs out?

    One player's reading applying the base reserve-tile rule; another questioned the Chapter 3 part.

    • jooice · Community · 2023-10-30
    • Ronnay · Community · 2025-11-08
    • foogregfoo · Community · 2026-07-06disagrees

    Take fear tiles as in the base game: −2 points each, and they can be exiled. In Chapter 3, Fear cards set on the Find Your Courage achievement aren't available, so once the board's Fear stack is empty you take tiles.

    In Chapter 1, does repairing the crashed plane replace the site's reward, and which activations count?

    The designer ruled on this twice in 2025, matching the campaign rules.

    • Elwen · Designer · 2025-07-14
    • Elwen · Designer · 2025-05-28
    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter One Achievements
    • Ronnay · Community · 2025-01-12
    • Ronnay · Community · 2023-11-17
    • electricalstorm · Community · 2023-11-11

    No — each time the crashed plane site is activated you get its normal effect (2 compasses or a free item from the row) and remove one repair token. Digging there and card effects that activate a site (Dog, Tent, Black Cat and so on) both count. The site is a camp (tent) site, not a level I site, and the rival placing there never removes tokens.

    How does the Chapter 1 fog tile advance?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter One Setup and Rules
    • LeonardQuirm · Community · 2026-06-23
    • vbrett · Community · 2024-02-21
    • vbrett · Community · 2024-05-24
    • alextfish · Community · 2024-11-29
    • Ronnay · Community · 2023-12-02

    Each site discovered (two per advance in co-op) lets you advance the fog one row as a free action paying the travel shown, with the usual travel hierarchy. You need both: a discovery and the travel payment, paid in full in one turn. In co-op your partner may pay part, on that turn. Five advances are needed: the fifth lifts it past the birds and removes it. The rival's research ignores the fog.

    In Chapter 1, which row are the Owl and Eagle guardians on, and how are they overcome?

    The designer ruled on the row in 2023, and the campaign rules cover the rest.

    • Elwen · Designer · 2023-09-10
    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter One Setup and Rules
    • Ronnay · Community · 2023-12-29
    • Ronnay · Community · 2023-12-18
    • dwjmeijer · Community · 2026-07-31
    • LeonardQuirm · Community · 2023-08-30

    Although the tiles cover two rows, they sit on the sixth row only; rows 6 and 7 stay separate. To overcome one, a research token must be on its space; then use a main action or an effect that overcomes a site guardian (Bear Trap works; effects that move guardians don't). In Arnakologist mode only paying the doubled cost works. Overcoming doesn't move your token, and a token on a guardian space at round end gains Fear.

    To win Chapter 1, do we have to reach the end of the research track?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter One Goals
    • LeonardQuirm · Community · 2023-09-27

    No — the goal is overcoming the Owl (and in co-op the Eagle). Reaching the temple and researching a 6- or 11-point tile only earns the Climb to the Summit achievement.

    In Chapter 1, can the rival discover sites or interfere with the fog and guardians?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter One Setup and Rules
    • Ronnay · Community · 2024-06-05
    • AAbouzeid · Community · 2024-01-03
    • Shobai · Community · 2023-12-04

    No — its Discover tile is swapped for the green Buy an Item tile, so it only digs at camp sites and sites you've discovered; all sites stay available for your fog progress. Its research ignores the fog and the research-track guardians, so it reaching the temple first doesn't make you lose.

    In Chapter 1 Student Mode co-op, does each player get a beast of burden?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter One Adjustments
    • Filcha · Community · 2023-12-17
    • Ronnay · Community · 2023-12-18

    Yes — before drawing, search the item deck and take the first Ostrich, Sea Turtle or Pack Donkey you find, one for each player, on top of each player's deck. Solo takes one.

    In Chapter 2, how many research tiles does Antoinette have, and when does the red one go to the bottom?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter Two Setup and Rules
    • vbrett · Community · 2026-07-10
    • Ronnay · Community · 2024-02-01
    • LeonardQuirm · Community · 2025-09-25
    • LeonardQuirm · Community · 2023-08-29

    Two every round: the green Research tile replaces her Overcome a Guardian tile, and her red Research tile stays in the shuffled 10-tile stack. Only when setting up round IV does the red one go on the bottom. She climbs two rows a round and reaches the temple on her last turn of round IV.

    In Chapter 2, how does discarding a guardian to research work?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter Two Setup and Rules
    • alextfish · Community · 2026-02-23
    • Ronnay · Community · 2024-01-01
    • Ronnay · Community · 2026-08-28

    Instead of paying a step's cost (even an idol cost, but not a temple tile), discard one of your guardians, spent or not, to advance your own token. The guardian returns to the bottom of the guardian stack, no longer counts as overcome, and scores nothing, so earn the guardian achievement before spending them.

    Does the Mechanic get the last two gold widgets in Chapter 2?

    One player's reading; no official ruling.

    • LeonardQuirm · Community · 2023-11-04

    No — Chapter 2 has only four rounds, so the widgets normally gained at the start of round V never arrive.

    In Chapter 3, how do the tunnel sites work — compasses, guardians and order?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter Three Setup and Rules
    • Eightfingers · Community · 2025-07-15
    • Ouduk · Community · 2025-07-19
    • Ronnay · Community · 2024-03-14
    • Ronnay · Community · 2026-06-28
    • Ronnay · Community · 2026-02-10

    Tunnel sites are already discovered, so you pay only travel. You can't dig at or activate one until the tunnel below it in the same column is free of guardians; the lowest is open from the start, and its guardians are revealed the first time you use it. Several guardians on a site are overcome one per Overcome action, and you gain a Fear for each guardian when returning from there. Any way of removing them counts, Guardian's Crown included. The rival ignores tunnels that still have guardians.

    In Chapter 3, can I research past the 2-point temple tiles on the track?

    The designer confirmed this in 2023, matching the campaign rules.

    • Elwen · Designer · 2023-09-27
    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter Three Setup and Rules
    • LeonardQuirm · Community · 2023-10-27
    • Eightfingers · Community · 2025-07-21
    • Ronnay · Community · 2023-12-19
    • Ronnay · Community · 2023-12-11

    No — you can't move above one until it's removed. With a research token in the row below, remove it with a research action paying any one of the three costs at the top of the track; you keep it for 2 points. Advancing afterwards is a separate research at the normal cost. The rival isn't blocked. This and clearing the tunnels can be done in either order; you need both to win.

    How do Chapter 3's Artifact Expertise and Find Your Courage achievements count?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter Three Achievements
    • vbrett · Community · 2025-08-25
    • Ronnay · Community · 2024-04-28
    • soccerref · Community · 2023-12-10
    • yarkm · Community · 2024-01-02

    Artifact Expertise needs 5 artifacts in your play area solo, or a combined 10 across both play areas at the same time in co-op. Find Your Courage counts Fear cards you exile (including the Captain's Hidden Fear); the Mystic's Fear cards count only when used in a ritual. Whether an artifact bought with Shovel counts isn't settled; players lean no, since Shovel exiles it.

    In Chapter 4, is my magnifying glass safe if it's level with the tide tile?

    The campaign rules state this; one player's reading that level is safe contradicts them.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter Four Setup and Rules
    • Ronnay · Community · 2026-03-08
    • Ronnay · Community · 2023-12-30
    • Ronnay · Community · 2024-03-09
    • stanikubi · Community · 2021-10-06
    • Ronnay · Community · 2023-10-08disagrees

    No — at the end of each round the magnifying glass, and Kutil's figures once found, must be above the tide tile's row, or you lose immediately. The glass starts level with the water, so it must climb in round I. Your notebook may be under water, but you gain a Fear card for each row it is below the tide at round end, after the tide rises; those cards are shuffled under your deck with your other played cards.

    In Chapter 4, what is the starting idol, and how do the two middle sites work?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter Four Setup and Rules
    • Ronnay · Community · 2024-01-06
    • Michael_Murphy · Community · 2023-10-13
    • Filcha · Community · 2023-12-31
    • sigmazero13 · Community · 2026-10-19

    You start with an idol and an assistant instead of normal starting resources; the idol is a spare face-down idol with no bonus. The two middle sites can't be used at first; once the camp sites flood, they're revealed and count as both camp sites and level I sites, so effects targeting either type work on them. Base assistants are set up as usual.

    In Chapter 4, does Prof. Kutil's Diary count the notebook starting on row 3?

    One player's reading; no official ruling.

    • Ronnay · Community · 2023-11-19

    Yes — starting on row 3 counts as having advanced three rows, so the Diary immediately offers 2 of its 3 benefits.

    In Chapter 5, are there idols on the level I sites, and what do I need to win?

    The designer confirmed both points in 2023, and the updated campaign rules include them.

    • Elwen · Designer · 2023-09-07
    • Elwen · Designer · 2023-10-20
    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter Five Setup and Rules
    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter Five Goals
    • skink · Community · 2025-03-30
    • Michael_Murphy · Community · 2023-11-26

    No idols — each level I site gets an encounter card instead of an idol (first printings left out those words). To win you must keep the convoy from reaching the temple and reach the temple yourself, playing out all 5 rounds; the chapter overview card was correct.

    In Chapter 5, when does the supply convoy move?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter Five Setup and Rules
    • LeonardQuirm · Community · 2024-06-02
    • Eightfingers · Community · 2025-06-05
    • alextfish · Community · 2023-10-03
    • alextfish · Community · 2023-10-18

    After the rival resolves any of its four remaining Dig actions (the coin dig is removed), the convoy advances one step along its S-path, even if that dig did nothing. In co-op, both convoys move. The convoy doesn't block spaces or interact with sites and encounter cards.

    In Chapter 5, does gaining an item (not buying it) push the convoy back?

    The designer ruled on this in 2023.

    • Elwen · Designer · 2023-09-07
    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter Five Setup and Rules
    • Ronnay · Community · 2023-12-20

    Yes — gaining a card counts as buying it without paying, so buying or gaining a card above the convoy's column moves it back one space. You can also spend a guardian's boon when your archaeologist shares its site. Only one convoy moves back per card or boon.

    What happens when the rival discovers a site that has an encounter card?

    The Chapter 5 rules state this; one player believed the rival never gets encounter cards.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter Five Setup and Rules
    • LeonardQuirm · Community · 2023-10-08disagrees

    It never resolves the card. In Chapter 5 it keeps the card and scores 3 points for it at the end. In chapters where its Discover tile is removed (such as Chapter 1), it never meets one.

    In Chapter 5, does the rival take the Waterfall Temple's shortcut, and does it move the cataracts?

    Two players gave opposite answers on the shortcut; no official ruling.

    • AC86 · Community · 2024-11-25
    • Ronnay · Community · 2024-10-28

    Players agree its research token slides the cataract tiles like anyone's, but disagree on the shortcut: one reading says it never takes it, since it can't pay the idol, and another says nothing forbids it. With no official ruling, the more cautious reading is that the rival follows the normal path.

    In Chapter 6, which encounter cards do I use, and does the research track get bonus or temple tiles?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter Six Setup and Rules
    • Ronnay · Community · 2026-08-16
    • Ronnay · Community · 2024-03-04
    • Ronnay · Community · 2025-01-23
    • Ronnay · Community · 2023-10-09
    • cbow54 · Community · 2024-03-04disagrees

    Take a Chapter 6 encounter card for every path completely crossed off on your campaign sheet (none if no path is complete), and put each on the level I site its path illustration shows; it isn't your choice. The research track gets neither temple tiles nor research bonus tiles.

    In Chapter 6, does the game end once both of Havran's ceremonies are stopped?

    The designer clarified this in 2023, matching the campaign rules.

    • Elwen · Designer · 2023-11-03
    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Campaign Goal
    • Ronnay · Community · 2023-11-03disagrees

    No — failing a confrontation ends the game as a loss, but if you stop both ceremonies you keep playing the rest of the round, to chase achievements or the Arnakologist requirement of reaching the temple.

    In Chapter 6, when do new guardians appear, and how many must be overcome in the lower chamber?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · The Ceremony of the White Tree
    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter Six Setup and Rules
    • Ronnay · Community · 2025-04-19
    • LeonardQuirm · Community · 2024-02-04
    • Ronnay · Community · 2026-07-09
    • Ronnay · Community · 2026-01-08

    At the start of rounds II and III, each discovered level I or II site with no guardian gets one from Havran's stack. After Havran's Escape, three guardians are revealed in the chamber at a time, and each one you overcome reveals another; you can't advance until all are gone (site guardians don't count), which also earns Control the Guardians.

    In Chapter 6, does Havran advance on his Overcome a Guardian tile, and does he take assistants?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter Six Setup and Rules
    • vbrett · Community · 2025-09-23
    • Ronnay · Community · 2026-06-13
    • czechsmex · Community · 2026-06-16disagrees

    He advances the ceremony on his Overcome a Guardian tile and both Research tiles, but none of them remove assistants: his magnifying glass is parked in the temple and he has no notebook in play.

    In Chapter 6, how do idols go into the idol chambers, and do Havran's fear tiles block them?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · The Ceremony of the White Tree
    • Ronnay · Community · 2026-07-01
    • Ronnay · Community · 2024-03-14
    • Ronnay · Community · 2025-04-27

    Right after you enter a chamber you may place an idol there for free and take that slot's effect, never before reaching it. Havran's fear tiles and your idols don't block each other, but placing an idol on a fear tile adds 2 Fear cards to your play area. An idol placed in a chamber is no longer yours and scores no points.

    How are Chapter 6 achievements scored, and does Havran score his blocked temple space?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter Six Achievements
    • stanikubi · Community · 2025-02-28
    • alextfish · Community · 2024-01-02

    Only Chapter 6's own three achievements count, each adding the points on its cup to the chapter score (in co-op, after averaging and subtracting Havran). Havran scores the leftmost temple space his magnifying glass blocks.

    In Chapter 6, do face-down idols from level I sites or encounter cards give their bonus?

    One player's reading of the expansion rules; no official ruling.

    • Ronnay · Community · 2024-06-09

    No — only the research-track idols, where you look through the stack and choose, give a bonus. Elsewhere a face-down idol is just an idol.

    Which moon staff should I use in the campaign?

    The campaign rules state this directly.

    • Lost Ruins of Arnak: The Missing Expedition – Campaign Rules · Official document · Chapter Five Goals
    • Ronnay · Community · 2023-09-25

    Your choice, except in Chapter 6 after accepting a loss in Chapter 5, where the Expedition Leaders red moon staff isn't allowed. The setup pictures show the normal one.

    How is the Journalist set up — articles and newspaper tiles?

    Several players agree, quoting the Journalist setup.

    • alextfish · Community · 2023-12-18
    • LeonardQuirm · Community · 2024-01-28
    • vbrett · Community · 2024-01-08
    • bladerunner007 · Community · 2024-12-06
    • Citanul · Community · 2024-06-14

    Put one article token under every level I and level II site (12 in all). Place 2 feature articles in the notches above your board, or 3 in a two-player game; solo games use the 2-player setup. Choose 2 of the 4 newspaper tiles at random and place each with a random side up; they're balanced to be equally strong.

    Does the Journalist have to write a site's article the turn she arrives, and can she use someone else's archaeologist?

    The designer confirmed in 2025 that a later turn is fine.

    • Elwen · Designer · 2025-08-01
    • Ronnay · Community · 2025-08-01
    • Ronnay · Community · 2023-10-20
    • bladerunner007 · Community · 2023-11-13
    • alextfish · Community · 2026-03-09

    No to both. Writing is optional, and while your own archaeologist is at the site you can spend a travel icon to write it on a later turn that round, or come back later in the game. With a double travel icon you can pay a guardian and an article on the same turn, if the article is still there.

    When can the Journalist publish an article, and are newspaper rewards automatic?

    Several players agree, quoting the expansion rulebook.

    • Ronnay · Community · 2024-08-26
    • Ronnay · Community · 2024-01-04
    • Michael_Murphy · Community · 2024-01-03
    • Ronnay · Community · 2024-02-18
    • Ronnay · Community · 2025-01-13
    • Ironist · Community · 2025-03-10

    Writing on discovery is a free action, but you can publish at once only on a lightning-bolt space; a space without a bolt is a main action, so that waits for another turn. The bottom reward also needs an article placed, after the four spaces above are full; completing a row unlocks a blue idol space rather than giving an idol. Optional parts of a reward can be declined.

    Can the Journalist's notebook be a row above her magnifying glass from the start, and does it take bonus tiles there?

    Several players agree, citing the Journalist's ability and the Waterfall Temple rules.

    • dwjmeijer · Community · 2025-09-10
    • PeterM2158 · Community · 2025-09-08
    • UtterMarcus · Community · 2025-06-08
    • Ronnay · Community · 2024-03-17
    • jhaelen · Community · 2025-02-05

    Yes — her notebook may be one row above the magnifying glass at any time, even before the glass moves, including beside the Waterfall Temple's hidden site, where rows are read from the rewards on the right. If it reaches a bonus tile first, it takes it, which is why newer icons say "research token" for the bronze 2-point tile.

    Can the Journalist's Investigation write more than one feature article, or pay its plane later in the turn?

    Two players agree; no official ruling.

    • AC86 · Community · 2025-08-26
    • dwjmeijer · Community · 2025-08-09
    • alextfish · Community · 2023-12-27

    Neither — each play lets you pay one plane for one feature article, and you must finish resolving the card, cost included, before your main action (other free actions may be slotted in while resolving it).

    Are the "and you may" parts of the Journalist's starting cards part of the same free action?

    One player's reading; no official ruling.

    • Ronnay · Community · 2024-08-12

    Yes — the text after "and you may" belongs to the same free action as gaining the coin or compass.

    How does the Mechanic's wheel work — can its travel symbol be saved, and when can I rotate it?

    Several players agree; no official ruling.

    • alextfish · Community · 2024-08-12
    • alextfish · Community · 2023-10-08
    • Razbot · Community · 2024-02-17
    • Shobai · Community · 2024-02-17

    Rotating the wheel is a free action, but only when an effect lets you (such as her round-III monkey assistant). A travel symbol from it must be used that turn, for example toward sending an archaeologist or research, or it's lost. On a side without a gold widget you take either the coin/compass or the travel symbol, not both.

    Is the exile part of the Mechanic's Teamwork card a free action?

    One player's reading of the card layout; no official ruling.

    • Ronnay · Community · 2023-12-24

    No — only the top half with the lightning bolt is free; the exile option below has no bolt, so it's your main action.

    Can I use The Missing Expedition's new sites in a normal game without the encounter cards?

    The publisher answered this in 2023.

    • thesunshineraven · Publisher · 2023-10-24
    • srpad · Community · 2023-10-24
    • vbrett · Community · 2024-01-12
    • rent13579 · Community · 2024-03-22
    • Dionprv · Community · 2025-12-02

    No — the encounter card is part of those sites' reward, so leave the sites out if you don't want encounters. In a normal game, the numbered card icon means draw from that encounter deck and pick one of the card's two rewards. These sites aren't used in the campaign.

    Can The Missing Expedition's research tracks be used outside the campaign?

    Two players agree, citing the expansion rulebook.

    • bladerunner007 · Community · 2025-03-31
    • Burning_Tyger · Community · 2025-03-31

    Yes — use the Waterfall and Tree Temples in regular games like any temple. Like the Expedition Leaders tracks, they're designed with leaders in mind and are a little harder.

    How do the Waterfall Temple's cataracts and paths work?

    Several players agree, quoting the campaign and expansion rules.

    • Ronnay · Community · 2024-11-05
    • LeonardQuirm · Community · 2023-09-03
    • Ronnay · Community · 2023-11-04
    • dwaynedauzat · Community · 2025-10-22
    • Ronnay · Community · 2023-12-04
    • MaBi · Community · 2024-10-03

    At setup, cataract tokens cover the left costs of the two cataract steps (into row 3 and from row 6 to row 7). Whoever researches into that row pays the uncovered cost, then slides the token over, so the next player faces the other cost. Both of your tokens may switch between the connected paths freely: from the right pool you have two options, from the left only one. Only the magnifying glass may take the shortcut, paying an unused idol as part of the cost.

    In solo, what does the rival do when it reaches the Waterfall Temple's hidden site space?

    One player's answer citing the expansion rulebook.

    • Ronnay · Community · 2024-10-01

    It discards the top site tile, per the expansion's Hidden Site rule for solo.

    On the Tree Temple, how many idols go on each idol level in solo, and does a chamber idol score?

    Several players agree; no official ruling.

    • mvandeg · Community · 2026-08-02
    • Ronnay · Community · 2025-04-27
    • alextfish · Community · 2025-04-27

    One idol per player in each stack, so a solo game (set up for two) uses two. When your notebook reaches that row, you look through the stack and take one. An idol you place in an idol chamber leaves your board and no longer scores its 3 points; the chamber's benefit replaces them.

    With The Missing Expedition's extra assistant, how do I split assistants into three stacks?

    Several players agree.

    • ChiefKaizer · Community · 2025-07-23
    • oshfarms · Community · 2023-12-11
    • dwjmeijer · Community · 2026-09-14
    • giantmike · Community · 2023-12-11

    Shuffle them and make three stacks as even as you can; one stack ends up bigger, which is fine (the Snake Temple setup does the same).

    Where are campaign reward cards like Peculiar Egg, Cursed Coin or a plot point's card?

    Several players agree.

    • LeonardQuirm · Community · 2023-11-12
    • LeonardQuirm · Community · 2023-12-26
    • vbrett · Community · 2024-01-23
    • Ronnay · Community · 2023-12-11

    In the block of campaign cards at the bottom of the expansion's card deck, below the chapter cards. The Read This First sheet and the back of the campaign book show how the deck is divided. Don't shuffle any expansion cards into the general decks before starting.

    How does the Dark Statuette artifact work?

    Several players agree, and the one dissenter conceded.

    • stanikubi · Community · 2023-07-27
    • Ronnay · Community · 2024-01-18
    • Ronnay · Community · 2023-08-09
    • dwjmeijer · Community · 2023-07-27
    • Prousseau · Community · 2024-01-17disagrees

    Set your hand aside and look through your whole deck at once, not one card at a time. Add up to 2 non-Fear cards to your hand and put every Fear card back as your deck; all other cards go to your play area as discards, without effects. Afterwards your deck holds only Fear cards.

    How do artifacts like Peculiar Egg with an "OR, if you play this from your hand" option work?

    One player's reading, disputed by another; no official ruling.

    • alextfish · Community · 2024-07-22
    • Michael_Murphy · Community · 2024-07-21
    • Ronnay · Community · 2024-07-21disagrees

    When bought you can only use the first effect (for Peculiar Egg, nothing). When you later play it from your hand you choose either effect, including the stronger exile option.

    Can Gong of Awakening refresh the same guardian three times?

    Two players agree.

    • Michael_Murphy · Community · 2024-03-29
    • Ronnay · Community · 2024-03-29

    No — "up to 3 guardians" means up to three different guardians.

    How does Guardian's Blessing work — do I exhaust my unspent guardian for the jewel?

    Several players agree, one citing a designer ruling on Discord.

    • Ronnay · Community · 2025-09-06
    • alextfish · Community · 2026-04-11
    • Ronnay · Community · 2024-05-18
    • Stay0Puft · Community · 2025-09-06

    If you have an unspent guardian boon you simply gain the jewel; the guardian isn't flipped. If you don't, you get the other option: refresh a spent guardian and take the arrowhead (you still get the arrowhead with no guardian to refresh). Spending a boon's travel icon on nothing is allowed, so you can deliberately end up with no unspent boon.

    Does Walking Stick activate the adjacent site instead of or in addition to my own?

    Several players agree from the card's wording.

    • AAbouzeid · Community · 2024-03-26
    • AC86 · Community · 2025-03-04
    • vbrett · Community · 2025-03-04
    • Ronnay · Community · 2024-03-27

    In addition: place your archaeologist with a one-boot discount and activate that site as usual, then you may also activate one adjacent site.

    Can Wicker Cart pick the same option twice, and can Sacred Branch flip several guardians?

    Several players agree.

    • Ronnay · Community · 2024-09-23
    • MennoMekes · Community · 2025-05-29
    • soccerref · Community · 2023-12-22
    • Ronnay · Community · 2023-12-22

    No to both. Wicker Cart gives that many different options (three guardians can't mean three compasses), and each play of Sacred Branch flips only one unused guardian.

    How does Confused Compass work — where does the site tile go, and does the Explorer need a snack?

    Several players agree; one reply noted the rules don't say where the tile goes.

    • Clavos · Community · 2024-11-27
    • stanikubi · Community · 2023-09-17
    • LeonardQuirm · Community · 2025-08-05
    • Ronnay · Community · 2025-08-05
    • Ronnay · Community · 2023-09-16disagrees

    It activates the bottom tile of the level I site stack, and that tile stays at the bottom. "Free" refers to travel only: costs printed on the site are still paid, and an Explorer whose archaeologist is already out uses a snack as usual, paying its cost.

    If Improvised Weapon exiles the Captain's Hidden Fear, can its second exile remove the Fear card Hidden Fear produces?

    Two players agree.

    • Michael_Murphy · Community · 2025-08-05
    • Ronnay · Community · 2025-08-05

    Yes — resolve the exiles one at a time. After the first, Hidden Fear's Fear card is in your play area, so the second exile can take it.

    In The Missing Expedition, does an artifact I gain to my hand or deck trigger its effect?

    Two players agree, reflecting the expansion's glossary.

    • vbrett · Community · 2025-01-26
    • bladerunner007 · Community · 2025-01-26

    No — gaining an artifact is like buying it without paying, but if it goes to your hand or deck you don't resolve its effect. That differs from the base game's free-buy icon, which does let you use it.

    Do I pay for items gained with Thoughtful Gift or Abandoned Vehicle, and where do they go?

    Several players agree, citing the base gain keyword.

    • Ronnay · Community · 2025-05-21
    • Michael_Murphy · Community · 2024-04-06
    • Ronnay · Community · 2024-07-22
    • Burning_Tyger · Community · 2025-05-21

    No — gaining means you skip the cost. Unless the card says otherwise, a gained item goes to the bottom of your deck like a bought one (achievement cards are the exception, going on top).

    How do the Mine, Frequent Digs and Monkey Cave encounter cards work?

    Single players' readings of each card; the Frequent Digs reading matches the expansion glossary.

    • AC86 · Community · 2024-10-04
    • Ronnay · Community · 2025-10-24
    • vbrett · Community · 2024-05-19

    Mine: take 2 coins and put 1 coin on each of two sites, which only you can collect by visiting them. Frequent Digs: relocate an archaeologist to a level I site even if occupied, and activate it. Monkey Cave's befriend icon is a 1-coin discount on buying an item.

    How do Motorcycle, Stone Feather and Radio Transceiver work?

    Single players' readings of each card; no official rulings.

    • Ronnay · Community · 2023-11-20
    • FireManBearPig · Community · 2023-09-05
    • gmbalbee · Community · 2023-09-05
    • dwjmeijer · Community · 2024-02-13

    Motorcycle is a free action: always 1 compass, plus another for each of your archaeologists already on a site costing at least a car. Stone Feather's tablet on the research tile comes from the supply. Radio Transceiver is your main action, so travel from the assistant it activates can only pay for a free action that turn.

    What does the downward-arrow card icon in the scorpion guardian's cost mean?

    Two players agree, matching the base rulebook's icon definition.

    • Ouduk · Community · 2025-07-14
    • Eightfingers · Community · 2025-07-14

    Put a card from your hand into your play area without using it, the same card-down cost found elsewhere in the game.

    Can the Mystic's Blindsight exile a card when the discovered site has no idol?

    Two players agree.

    • alextfish · Community · 2023-10-28
    • gandelf · Community · 2023-10-29

    No — Blindsight replaces an idol's effect, so with no idol there's nothing to swap. Pick sites that still have idols.

    Lost Ruins of Arnak: Twisted PathsExpansion

    Does the Twisted Paths board replace the original main board?

    The designer confirmed this in 2025.

    • Elwen · Designer · 2025-03-14
    • Regimeta · Community · 2025-03-13

    No — the new double-sided board (Spider and Owl Temple maps) is an extra option. You still need the original board for the Bird and Snake Temples.

    Which Twisted Paths components can I mix into other boards and the Missing Expedition campaign?

    The designer recommended mixing them into the campaign in 2025; players agree on the rest.

    • Elwen · Designer · 2025-07-22
    • Walbogz · Community · 2025-03-17
    • ideohazard · Community · 2025-03-18
    • Ronnay · Community · 2026-01-23
    • balhata · Community · 2026-01-23

    The new guardians, assistants, idols and site tiles can be shuffled into the normal piles on any map, and the designer recommends adding them to the Missing Expedition campaign too for variety. Only the Spider Temple's dark tablets and the Owl Temple's half temple tiles and lantern need the new maps; elsewhere dark tablets can just act as normal tablets. Keep Missing Expedition campaign components (marked with a small icon) separate until the campaign adds them.

    Can the Twisted Paths temples be combined with research-track overlays from earlier expansions?

    The designer answered this in 2025 by pointing to the rulebook.

    • Elwen · Designer · 2025-03-11
    • Walbogz · Community · 2025-03-10
    • ShelfHelpGaming · Community · 2025-03-11

    No, not officially. The designer points to the Twisted Paths rulebook on this, and the new tracks' shapes and mechanics don't fit the older overlays. Mixing them is an unofficial experiment.

    On the Twisted Paths maps in a 1–3 player game, which camp spaces do the blocking tiles cover?

    The designer ruled on this in 2025.

    • Elwen · Designer · 2025-08-24
    • Elwen · Designer · 2025-07-10
    • Wildhorn · Community · 2025-08-10
    • mvandeg · Community · 2026-04-18
    • Winn81 · Community · 2025-09-02
    • JohnnyCyclops · Community · 2025-08-24disagrees

    Shuffle and draw blocking tiles as usual; each one covers the right-hand space of its camp site, whatever travel icon that space shows. To match a tile's icon to a camp, treat the five camps in order from the left as the coin, compass, tablet, arrowhead and jewel camps, even if they show other rewards. Blocking works the same on every map, and the card row size is unchanged.

    Do the Spider and Owl Temples still use research bonus tiles and normal setup?

    Several players agree; the expansion rulebook only lists differences.

    • Ronnay · Community · 2025-09-07
    • warley1111 · Community · 2025-09-24
    • JohnnyCyclops · Community · 2025-09-08
    • srpad · Community · 2025-10-30
    • Burning_Tyger · Community · 2025-09-24

    Yes — Twisted Paths only explains what's new, so everything else follows base setup: fill the bonus-tile squares with random face-up research bonus tiles, set up the card row as usual, and keep the item, artifact and Fear decks beside the board, since it has no deck spaces. The new bonus tiles can be mixed into the general supply.

    With all expansions, how many assistants go in each stack?

    Several players agree; no official ruling.

    • Vronk · Community · 2026-09-23
    • mattmeola · Community · 2025-09-14
    • Vronk · Community · 2025-09-14

    Shuffle all your assistants together and split them into three roughly equal stacks. There's no need to remove any, and keeping them all makes top-of-stack effects more useful.

    Do I have to remove the card-draw idols when playing on the Owl Temple?

    The designer explained the rule in 2025.

    • Elwen · Designer · 2025-08-29
    • Wildhorn · Community · 2025-08-29

    Only for balanced or tournament play. The rule exists because activating the idol camp site together with the draw-a-card idol gave several leaders too strong an advantage; the designer says keeping them in is fine for casual games.

    On the Spider Temple, which altars can I invoke from where my research token is?

    The designer ruled on this in 2025, matching the rulebook's example.

    • Elwen · Designer · 2025-09-04
    • Elwen · Designer · 2025-09-25
    • Wildhorn · Community · 2025-08-30
    • alextfish · Community · 2025-11-04
    • srpad · Community · 2025-09-03

    Any altar on a row entirely below your token's row. It doesn't need to be connected to your space or directly beneath it, so a token near the top can still invoke a first-row altar. Being level with an altar isn't enough: a token still on the starting step can't invoke the first altar.

    Do I pay a regular tablet to invoke a Spider Temple altar with an artifact from the card row?

    Several players agree; no official ruling.

    • giantmike · Community · 2025-08-24
    • Wildhorn · Community · 2025-08-24
    • Michael_Murphy · Community · 2026-01-27
    • Ronnay · Community · 2026-01-27

    No — invoking an altar costs a dark tablet, whether you're placing a new artifact on an empty altar or using one already there. The artifact comes from the card row, not your hand, so the usual tablet for playing an artifact doesn't apply. The card row refills at the end of your turn as usual.

    When I invoke an artifact on a Spider Temple altar, does it exile itself, and can I use its play-from-hand effect?

    Several players agree; one player thought the artifact would be exiled.

    • Michael_Murphy · Community · 2025-09-02
    • Michael_Murphy · Community · 2026-10-20
    • Ronnay · Community · 2026-10-20
    • Krylean · Community · 2025-09-02
    • Wildhorn · Community · 2025-09-01disagrees

    No to both — the artifact stays on the altar for the rest of the game. You resolve its main effect (if that lets you exile a card, you exile another card as normal), but effects that only work when the card is played from your hand don't apply: Ruby Candleholder's or Scepter of Kar-Kal's self-exile, or the bottom effects of Gong of Awakening and Peculiar Egg. Effects that don't depend on the card being in your hand still work: Sundial, for example, can still pass for a jewel.

    Where do dark tablets come from, and is the dark effect at a site optional?

    Several players agree, citing the rulebook's framed sites.

    • Ronnay · Community · 2025-09-20
    • Ronnay · Community · 2026-07-27
    • Vronk · Community · 2026-04-09
    • Regimeta · Community · 2025-08-14
    • Winn81 · Community · 2025-03-11
    • Ronnay · Community · 2026-01-27

    From the research track and from four framed sites on the Spider Temple map: the rightmost level II location, the rightmost level I location in each of the two rows, and the 2-tablet camp site. The dark effect there (gain a dark tablet, sometimes paying a card or coin, or taking Fear) applies only when you actually dig, discover or relocate there, not when you just activate the site, and it is optional.

    If the dark tablet supply runs out, can the regular tablet I get instead invoke an altar?

    Two players agree, quoting the Invoking an Altar rule.

    • Ronnay · Community · 2025-08-04
    • Michael_Murphy · Community · 2025-08-04

    No — you get an ordinary tablet, and invoking an altar requires a dark tablet.

    When I discover a site with a dark effect, which comes first — the idol or the dark effect?

    Two players agree, citing the base game's discovery steps.

    • dwaynedauzat · Community · 2025-10-31
    • Vronk · Community · 2025-10-31

    The idol, as in the base game. Then the site tile, then the optional dark effect, and only after that is the guardian drawn.

    On the Spider Temple, can I buy a temple tile from a row with the temple-tile icon if my token is above that row?

    The designer confirmed this reading in 2025.

    • Elwen · Designer · 2025-07-22
    • JigglySquid · Community · 2025-07-21
    • northwesterner · Community · 2026-07-21
    • kgmq · Community · 2026-07-22
    • UtterMarcus · Community · 2025-07-21disagrees

    Yes — once your token reaches a row granting that ability you keep it on every row above, and it only improves. Use a research action to buy one of the indicated temple tiles at its cost instead of advancing. The same idea as in Expedition Leaders: buying a lower-level temple tile early, not getting one free.

    Can the idol paid on the Spider Temple track come from an idol slot?

    Several players agree, citing the base Snake Temple rule.

    • Chromium_Man · Community · 2025-08-14
    • warley1111 · Community · 2025-08-14
    • electricalstorm · Community · 2025-08-14

    No — it must be an unused idol from your supply crates; slotted idols are locked, exactly as for the same symbol on the Snake Temple.

    On the Spider or Owl Temple rows with several face-up bonus tiles, does the first player take them all?

    Several players agree, citing the base game's multi-tile rule.

    • Chromium_Man · Community · 2025-07-23
    • Michael_Murphy · Community · 2025-07-23
    • Ronnay · Community · 2025-11-03
    • Michael_Murphy · Community · 2025-11-03
    • Thane13 · Community · 2025-11-03disagrees

    No — each time one of your research tokens enters the row you choose one of the remaining face-up tiles, as on the Snake Temple, so your magnifying glass and notebook can each take one if any are left.

    On the Twisted Paths temples, does my notebook have to follow my magnifying glass's path?

    One experienced player's answer; it matches the base Research rules.

    • PeterM2158 · Community · 2025-08-01

    No — on any temple the two tokens may take different paths, as long as the notebook never goes higher than the magnifying glass.

    When a Volcanic Eruption research reward destroys a site, what happens to its guardian?

    Two players agree, quoting the eruption rule.

    • Ronnay · Community · 2026-04-28
    • Vronk · Community · 2026-04-28

    It is removed along with the site: once the unoccupied site has been activated, put both its site tile and its guardian (if any) back in the game box.

    On the Owl Temple, when and how can I buy a temple tile?

    Several players agree, quoting the Taking Temple Tiles rule.

    • Ronnay · Community · 2025-10-27
    • Ronnay · Community · 2026-03-24
    • Michael_Murphy · Community · 2026-05-27
    • pabula · Community · 2026-03-24
    • dran · Community · 2026-05-27

    Buying one is a separate research action, taken on a later turn while your magnifying glass, notebook or lantern shares the tile's space; you pay its cost and don't move. It's optional: you can keep climbing, but once you've left the space you can't buy that tile unless another of your tokens reaches it. Research bonus tiles, by contrast, are taken free and at once.

    Do Owl Temple tiles score only when paired into an idol slot?

    Several players agree; no official ruling.

    • Ronnay · Community · 2025-09-28
    • srpad · Community · 2025-09-29
    • Ronnay · Community · 2026-08-02

    No — every Owl Temple tile you buy scores its purple points at the end, paired or not. Any two tiles, whatever their values, can be combined to form an extra idol slot, and an idol there counts as a slotted idol, including for the Owl Idol's per-slot effect.

    How many Owl Temple tiles go in each slot at setup, and is a leftover pair of 1-point tiles normal?

    Several players agree; no official ruling.

    • biowanderer · Community · 2025-11-29
    • biowanderer · Community · 2025-11-29
    • carlmartello · Community · 2025-10-24

    One tile per 5- and 10-point slot; there are exactly enough. A pair of 1-point tiles left over is normal: it's used only in a 4-player game, where those spaces hold three tiles.

    Do I get the discovery bonus of the idols at the top of the Owl Temple or in its secret passages?

    One player's reading of the setup rules; no official ruling.

    • JohnnyCyclops · Community · 2025-10-08

    No — setup places those idols face down, so collecting one gives no idol bonus, though it still counts as an idol.

    On the Owl Temple, when can I use the lantern, and can the notebook pass the magnifying glass?

    Two players agree; no official ruling.

    • shortdeck · Community · 2025-10-10
    • heathbarATL · Community · 2025-10-10

    You get the lantern only once your magnifying glass has entered a secret passage, so move the glass there first. The notebook still can't go higher than your magnifying glass, or than your lantern once you have one, whichever is higher.

    In Owl Temple solo, which temple tiles can the rival take, and do secret passages count?

    The designer ruled on both points in 2026.

    • Elwen · Designer · 2026-10-01
    • Elwen · Designer · 2026-10-01
    • Ronnay · Community · 2026-01-11
    • Ronnay · Community · 2026-10-13
    • Ronnay · Community · 2025-10-25disagrees
    • Ronnay · Community · 2025-09-28disagrees

    The rival takes Owl Temple tiles only through its Owl Temple action tile, never just by passing them. That tile takes the lowest tile on the research track itself, with the decision arrow breaking ties, and ignores rewards in the secret passages (future prints will clarify the wording). The rival does gain any idols or tiles in a secret passage it enters while advancing.

    When the solo rival reveals the Spider Temple action tile, does it gain an artifact's effect?

    One player's reading, disputed by another; no official ruling.

    • Michael_Murphy · Community · 2025-03-26
    • dwhizzle · Community · 2025-03-26
    • Ronnay · Community · 2025-03-26disagrees

    No — the rival never resolves artifact effects. It only adds dark tablets and possibly a new artifact to an altar; a new artifact, chosen from the card row by the decision arrow, goes on the lowest empty altar, and nothing happens if the rival's magnifying glass isn't above that altar.

    In Twisted Paths solo, does the rival gain an idol or resources when it digs at a site?

    One player's reading, quoting the base solo rules.

    • dwaynedauzat · Community · 2025-09-24

    No — as in the base solo rules, the rival never gains or spends resources and never takes Fear; its dig only blocks the site. The Owl Temple idol symbol uses a face-up idol's effect and doesn't grant an idol anyway.

    Can a Twisted Paths site that uses an available assistant trigger one without the lightning symbol, like the discount assistant?

    One player's reading, disputed by another; no official ruling.

    • Ronnay · Community · 2025-09-22
    • JohnnyCyclops · Community · 2025-09-22
    • oshfarms · Community · 2025-09-22disagrees

    Yes — those site icons let you use the silver or gold side of any assistant on top of a supply stack, with no free-action restriction.

    When the new-or-upgrade assistant icon upgrades an assistant to gold, is that assistant refreshed?

    Two players agree, citing both rulebooks.

    • dwaynedauzat · Community · 2026-09-30
    • Ronnay · Community · 2026-09-30

    Yes — the upgrade half is the normal Upgrading Assistants effect, which also refreshes the assistant; the Twisted Paths index says the same.

    Does Miner's Helmet stop the Fear from the Owl Temple's camp site?

    Two players agree from the card's wording.

    • Ronnay · Community · 2026-01-31
    • Vronk · Community · 2026-01-31

    No — Miner's Helmet ignores Fear icons on site tiles. Camp sites are printed on the board, not tiles, so their Fear still applies.

    How many jewels can Jeweler's Loupe give?

    One player's reading; no official ruling.

    • Nushura · Community · 2025-11-29

    One per play: when you play it, place a jewel on your magnifying glass and gain it the next time the glass advances; later moves give nothing more.

    Does Twisted Paths let me overcome a guardian without an archaeologist on its site?

    Two players agree.

    • alextfish · Community · 2026-04-28
    • biowanderer · Community · 2026-04-28

    No — there's no general rule change. You still need an archaeologist there unless a specific card lets you overcome a guardian elsewhere.

    Lost Ruins of Arnak: Surprise ShipmentExpansion

    Can Idol Research use the Mystic's Ritual slot, whose effect counts as a main action?

    The designer confirmed the combo in 2026.

    • Elwen · Designer · 2026-09-27
    • Vronk · Community · 2026-09-26
    • Andimatter · Community · 2026-09-26
    • NeedlesandPins · Community · 2026-09-26disagrees

    Yes — the combo is legal. Idol Research lets you use one idol-slot effect as part of its own effect, so a slot effect that would normally be a main action doesn't count as a second one. Cursed Idol from Expedition Leaders works the same way.

    Can Rope Ladder activate any site in the row above my archaeologist, or only the one directly above it?

    The designer ruled on this in 2026.

    • Elwen · Designer · 2026-08-09
    • Suurtje · Community · 2026-08-08
    • ethereal_burner · Community · 2026-08-07disagrees
    • RvE85 · Community · 2026-08-08disagrees

    Any site, as long as it's in the single row directly above your archaeologist's row; it doesn't have to be in the same column. Choosing a level II site costs you 2 Fear, as the card shows.

    “You pick any site but only from one row - the one directly above your archaeologist.”

    — Elwen, designer

    What happens if Stew Pot gives a player who isn't the Mechanic the gear effect from Rusty?

    Two players agree; no official ruling.

    • Vronk · Community · 2026-10-18
    • HealingAura · Community · 2026-10-18

    Nothing — only the Mechanic can use the gear icon, so for anyone else that part of the effect does nothing.

    When Tool Box copies the Thermometer, does Tool Box itself count as one of the other cards?

    Two players favor counting it and one disagrees; no official ruling.

    • ethereal_burner · Community · 2026-07-30
    • RvE85 · Community · 2026-07-31
    • steve14c · Community · 2026-07-31disagrees

    Probably yes — Tool Box is already in your play area while its effect resolves, so most players count it toward the Thermometer's total. One reply leans the other way, and there is no official ruling.