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Los Mampfos

Los Mampfos Rulebook

Table of Contents

Table of Contents

  • Materials and Setup
  • Goal of the Game
  • Sequence of Play
    • What Do You See on the Card?
    • Which Color Should You Choose on the Millwheel?
    • Collecting the Droppings
  • End of the Game and Winning

Materials and Setup

Form a circular path in the middle of the table with the 12 path tiles.

Place the 3 wooden donkeys on the path, leaving 3 empty spaces between each of them.

Place all the oat biscuits in the middle of the path.

Each player receives a millwheel with an arrow.

Place the 40 action cards next to the path.

The back of the 40 action cards shows letters from "A" to "H". First, form individual stacks with all the cards of the same letter and shuffle them separately. Then, stacking them one on top of another, form a single draw pile with these eight stacks: the "H" stack ends up at the very bottom, the "G" stack above it, then "F", "E", "D", "C", "B", and finally "A" on top of everything. Now place this draw pile next to the path.

Before playing this game for the first time, attach an arrow to the middle of each millwheel.

Goal of the Game

While the donkeys trot along the path, you feed them the delicious oat biscuits. Once the donkeys are full, they lift their tails and let the biscuits they have just digested tumble down into the grass. If you remember correctly which biscuits the donkeys ate, you can collect their droppings. Whoever collects the most "droppings" wins the game!

Sequence of Play

The player who does the best donkey impression starts the game. Play then continues clockwise, taking turns.

On your turn, turn over the top action card of the draw pile and carry out the action shown on the card.

What Do You See on the Card?

The donkey that stuffs itself:

The donkey eats 3 oat biscuits... and moves 3 spaces.

The brown donkey.

The color of the donkey on the card indicates which of the three donkeys on the path is meant. The picture and the number on the card indicate how many oat biscuits to give it as feed and how many spaces that donkey will travel.

There are also cards like this one. If you turn over a three-colored donkey, you are free to choose which donkey to feed and move.

First, you feed it. You may choose yourself which colors of biscuits you give it. So that all players know what you are doing, you must always announce out loud which color of biscuit you are giving the donkey. Then, you move that same donkey, clockwise, the number of spaces indicated on the card. If the donkey ends its move on an occupied tile, move it to the next free space.

Example 1: Pablo turns over the gray donkey card that is stuffing itself and shows a "3" (figure A). He takes three oat biscuits of his choice from the middle of the table. He chooses one green biscuit and two yellow ones and feeds them to the gray donkey, announcing the colors of these biscuits aloud. Then, Pablo moves the donkey forward three spaces. But since the brown donkey is already on that space, the gray donkey hops over it (figure B).

The donkey that lets its droppings tumble down:

The color of the donkey on the card indicates which donkey does its business.

If you turn over this card, you are free to choose which donkey relieves itself.

Before lifting the tail of the chosen donkey so that it can do its business, each player secretly sets the arrow of their own millwheel to a specific color.

Which Color Should You Choose on the Millwheel?

If you know which color of biscuits that donkey ate the most of, it would be best to choose that color on the millwheel. But: "Shh! Don't say it out loud!" Because the other players are also secretly choosing a color on their own millwheel. Then, everyone places their millwheel face down on the table. And then, you lift the tail of the donkey indicated by the card. Be careful to make sure all the oat biscuits fall properly out of the donkey. Once the donkey is completely empty, everyone turns their millwheel back over.

Collecting the Droppings

  • If a player chose "red" on their millwheel, they receive all the red oat biscuits present in the droppings. If a player chose "green", they receive the green oat biscuits, and so on.
  • If several players chose the same color, the oat biscuits of that color are divided equally among those players. If there is a remainder, no one receives it (see Example 2).
  • If there are not enough oat biscuits of a color for all the players who chose it, no one receives any (see Example 2).
  • If a player chose a color for which there are no oat biscuits at all in the droppings, they go away empty-handed.
  • Afterward, put all the oat biscuits that were not collected back into the donkey's belly.

Example 2: Carine is the only one who chose "green", which is why she receives the two green oat biscuits. Raphaël and Pablo both chose "yellow". Since there are three yellow oat biscuits in the droppings, each of them receives one. The third yellow biscuit is put back into the donkey's belly. Pedro and Marie chose "orange", but there is only one orange oat biscuit in the droppings. As a result, no one receives it, and it is put back into the donkey's belly. Since no player chose "red" or "blue" on their millwheel, the red biscuit and the two blue biscuits are also put back into the donkey's belly.

End of the Game and Winning

If one of you draws this card, all the donkeys do their business one last time.

For this last time, you may decide together which donkey goes first. For each donkey in turn, you choose a color on your millwheel, empty the donkey, and then divide up the oat biscuits.

Once this is done, the game is over.

Now, each player counts their oat biscuits. The colors do not matter. The player who has obtained the most oat biscuits wins. If there are several players tied, they all win.