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Lorenzo il Magnifico: The Pazzi Conspiracy thumbnail

Lorenzo il Magnifico: The Pazzi Conspiracy

Expansion for Lorenzo il Magnifico

Lorenzo il Magnifico: The Pazzi Conspiracy Rulebook

Table of Contents

Table of Contents

  • New Leaders
    • Alfonso V d'Aragona
    • Palla Strozzi
    • Alfonso I d'Este
    • Ladislao VII Jagellone
    • Ercole I d'Este
    • Massimiliano I d'Asburgo
    • Ferdinando d'Aragona
    • Guglielmo de' Pazzi
    • Martin Lutero
    • Piero della Francesca
    • Tomas de Torquemada
    • Erasmo da Rotterdam
    • Pietro Bembo
    • Marsilio Ficino
    • Paracelso
    • Beatrice d'Este
    • Leon Battista Alberti
    • Giulio II
    • Lucia da Narni
    • Bramante
  • Family Tiles
    • Da Montefeltro
    • Aragonesi
    • Malatesta
    • Este
    • Medici
    • Sforza
    • Gonzaga
    • Orsini
    • Colonna
    • Della Rovere
  • New Excommunication Tiles
  • Components
  • Development Cards Setup
  • Variants
  • New Development Cards
    • #145
    • #146
    • #147
    • #148
    • #149
    • #150
    • #151
    • #152
    • #153
    • #154
    • #155
    • #156
    • #157
    • #158
  • New Leaders (continued)
    • Raffaello Sanzio
    • Carlo VIII
    • Niccolò Macchiavelli
    • Jacopo Salviati
  • New Family Tiles
    • Della Scala
    • Visconti

New Leaders

Alfonso V d'Aragona

  • Requirement: 6 Military Points and 0 Faith Points.
  • Permanent ability: Each time you take a Territory Card, gain 1 Faith Point.

Palla Strozzi

  • Requirement: 4 Territory Cards and 5 Faith Points.
  • Once per Round ability: Perform a Harvest action at value 3. With this action you can activate only 1 Territory Card.

Alfonso I d'Este

  • Requirement: 10 coins and a MAXIMUM of 1 servant.
  • Permanent ability: Each time you take a Character Card, receive 2 servants.

Ladislao VII Jagellone

  • Requirement: 10 Victory Points and a MAXIMUM of 1 Building Card.
  • Immediate effect: You can play a Leader Card without caring all its requirement.

Ercole I d'Este

  • Requirement: 4 Faith Points and a MAXIMUM of 1 coin and 1 Military Point.
  • Permanent ability: Each time you take a Building Card, gain 2 Military Points.

Massimiliano I d'Asburgo

  • Requirement: 4 Territory Cards and 4 Building Cards.
  • Action ability: Only you can use this action space with a minimum value of 6. When you place one of your Family Members here, receive 3 Special Tokens and gain 5 Victory Points.

Ferdinando d'Aragona

  • Requirement: 8 coins, 8 servants and a MAXIMUM of 1 between wood and stone.
  • Permanent ability: Each time you take a Venture Card, receive 1 wood and 1 stone.

Guglielmo de' Pazzi

  • Requirement: 4 Character Cards and 8 coins.
  • Action ability: Only you can use this action space with a minimum value of 4. When you place one of your Family Members here, gain 3 Faith Points and 2 Military Points.

Martin Lutero

  • Requirement: 1 Territory Card, 1 Character Card, 1 Building Card, 1 Venture Card and 7 Military Points.
  • Permanent ability: You can't be excommunicated.

Piero della Francesca

  • Requirement: 4 Special Tokens and 10 Victory Points.
  • Action ability: Only you can use this action space with a minimum value of 3. When you place one of your Family Members here, receive 3 Special Tokens.

Tomas de Torquemada

  • Requirement: 3 Building Card and 5 woods.
  • Once per Round ability: Discard a Character Card to gain 3 Faith Points.

Erasmo da Rotterdam

  • Requirement: 4 Venture Cards and 3 Character Cards.
  • Action ability: Only you can use this action space with a minimum value of 5. When you place one of your Family Members here, receive 3 woods, 3 stones and gain 3 Victory Points.

Pietro Bembo

  • Requirement: 3 Character Cards and 3 Faith Points.
  • Action ability: Only you can use this action space with a minimum value of 3. When you place one of your Family Members here, receive 3 coins and 3 servants.

Marsilio Ficino

  • Requirement: 4 Faith Points, 5 stones and a MAXIMUM of 1 Venture Card.
  • Once per Round ability: Draw 2 Special Tokens and choose 1 to keep. Discard the other Special Token.

Paracelso

  • Requirement: 3 Territory Cards and 3 stones.
  • Permanent ability: You can spend servants instead of wood, stone or coin.

Beatrice d'Este

  • Requirement: 5 Development Cards of which MAXIMUM 1 Character Card and a MAXIMUM of 1 coin.
  • Once per Round ability: Discard 1 Special Token to receive 5 coins OR gain 5 Victory Points.

Leon Battista Alberti

  • Requirement: 3 Venture Cards and 10 servants.
  • Once per Round ability: Perform a Production action at value 3. With this action you can activate only 1 Building Card.

Giulio II

  • Requirement: 9 Development Cards with a MAXIMUM of 3 different types.
  • Once per Round ability: Discard 1 wood, 1 stone and 1 coin to gain 3 Faith Points.

Lucia da Narni

  • Requirement: 6 Development Cards of which MAXIMUM 1 Territory Card and MAXIMUM 2 Special Tokens.
  • Once per Round ability: Gain 1 Faith Point and 2 Victory Points.

Bramante

  • Requirement: 4 Venture Cards, 4 servants, 4 woods and 4 coins.
  • Action ability: Only you can use this action space with a minimum value of 1. When you place one of your Family Members here, perform a Production or a Harvest action at the value of the placed Family Member. (You can increase this action value by spending servants or if you have a Character Card with this effect.)

Family Tiles

Da Montefeltro

Each time you spend wood and/or stone to take a Building Card, place the resources you spend on this tile. When you receive a Council Privilege, you can choose to take all the resources from this tile instead of receiving the Council Privilege.

Aragonesi

Each time you take a Territory Card, immediately perform a Harvest action at a value of -1 of the activation value of the Card taken. You can't increase this action value by spending servants or if you have a Character Card with this effect.

Malatesta

Each time you take a Venture Cards that costs Military Points, you must have the Military Points required but you don't spend them.

Este

During your turn, you can spend 1 Military Point to receive 2 coins. You can make this exchange how many times you want.

Medici

Each time you take a Character Card, receive also a Special Token. In addition, you can have up to 8 Character Cards. At the end of the game, you gain 28/36 Victory Points for having 7/8 Character Cards.

Sforza

Before the Family Tiles auction, draw 2 Leader Cards and place them faceup next to this tile. If you take this Family Tile, take the 2 Leader Cards. Immediately play 1 ignoring its regular requirements, and keep the other.

Gonzaga

At the end of the Actions phase of each round, you can spend 7 servants to take one Development Card available on the board (not from the fifth column). You don't have to pay the cost illustrated on the card (if it's a Territory Card, you don't have to satisfy the Military Points requirement).

Orsini

Every time you get a complete set of 4 different Development Cards (1 per type), you receive a different award. First set: draw 2 leftover Leader cards. Second set: play a Leader card, ignoring its regular requirements. Third set: gain 10 Victory Points. Fourth set: gain 15 Victory Points.

Colonna

At the beginning of the game you receive the brown Family Member with a value of 3. You can use it as one of your Family Members. This is not considered to be of your color, and it is not an uncolored Family Member (for all the Family Members placement rules).

Della Rovere

Place the Faith tiles on the correspondant step on the Faith track. When your Marker Disc reaches them, take the tile with you and receive the indicated bonus. However, each time you get excommunicated you lose 5 Victory Points.

New Excommunication Tiles

I

Each time you gain Special tokens, you receive 1 token fewer.

II

You can't take Special Development cards from the Special Tower tile.

III

At the end of the game, you lose 5 Victory Points for each Development card you have beyond the fourth in each type.

Components

  • 24 Development Cards
  • 4 Leader Cards
  • 2 Family Tiles
  • 5 Visconti Tokens

Development Cards Setup

Follow the normal setup, but replace point 2 with this new Development Card decks building procedure:

  • 2a. Separate the Development Cards from the base game by type and period (color and back number). Then, separate all the Development Cards from The Pazzi Conspiracy by type and period as well.
  • 2b. Shuffle all the cards of the same type and period together, forming 12 small stacks of cards.
  • 2c. Draw 8 cards from each stack to create 4 decks of Development Cards following the usual procedure from the base game (third period on bottom, second in the middle and first on top, one deck per type). Put all the remaining Development Cards in the box: they will not be used in this game.

Variants

  • If you want to play with randomly generated decks, but you prefer to have more control on the game, look at all the selected cards before shuffling and stacking them to build the 4 decks.
  • If you want to build your own deck of Development Cards: select the cards you like from both the base game and The Pazzi Conspiracy deck. Be sure to have a total of 8 cards for each period and type!
  • Compatibility with House of the Renaissance: The Pazzi Conspiracy does not change the "Houses of Renaissance" expansion. If you play with that expansion, the cards from The Pazzi Conspiracy must not be shuffled with those of the fifth tower.

New Development Cards

#145

  • Immediate: receive 5 coins.
  • Harvest: if you perform a Harvest action with a value of 3 or more, you must lose 1 Victory Point (you can't choose to ignor this effect).

#146

  • Immediate: receive 3 woods and 3 stones.
  • Harvest: if you perform a Harvest action with a value of 4 or more, you must lose 2 Victory Points (you can't choose to ignor this effect).

#147

  • Immediate: receive 1 wood and 1 servant.
  • Harvest: if you perform a Harvest action with a value of 5 or more, you receive 3 woods OR 3 servants.

#148

  • Immediate: receive 1 Military Point and 1 Faith Point.
  • Harvest: if you perform a Harvest action with a value of 4 or more, you receive 2 Military Points OR 1 Faith Point.

#149

  • Immediate: receive 2 woods and 2 stones.
  • Harvest: if you perform a Harvest action with a value of 4 or more, you receive 3 woods OR 3 stones.

#150

  • Immediate: receive 2 coins and 2 servants.
  • Harvest: if you perform a Harvest action with a value of 5 or more, you receive 1 Victory Point and 3 Faith Points.

#151

  • Immediate: receive 1 stone.
  • Permanent: ignore the -3 penalty when using the larger action space on the right of the Production area (i.e. you are not the first player to activate a Production during the round).

#152

  • Immediate: receive 1 wood.
  • Permanent: ignore the -3 penalty when using the larger action space on the right of the Harvest area (i.e. you are not the first player to activate a Harvest during the round).

#153

  • Immediate: perform a Production action with a value of 3, using the Buildings belonging to one other player of your choosing. You still need to spend YOUR own resources. You can use servants to increase the value of the action.
  • Permanent: your Production actions are always increase by 1.

#154

  • Immediate: perform a Harvest action with a value of 2, using the Territories belonging to one other player of your choosing. You can use servants to increase the value of the action.
  • Permanent: your Harvest actions are always increase by 1.

#155

  • Immediate: receive 3 Victory Points, then each of your opponents must discard 1 Territory or 1 Building Card of their choosing.
  • Note: if players don't have any card of both types, they don't have to discard anything. Leaders already played stay in game, even if they lose their prerequisites. Players don't lose instant rewards already collected from the discarded cards.

#156

  • Immediate: gain 2 Council Privileges, then each of your opponents must discard 1 Character OR 1 Venture Card of their choosing.
  • Note: see above #155.

#157

  • Immediate: receive 3 Victory Points.
  • Production: if you perform a Produciton action with a value of 2 or more, you can pay 1 Victory Point to receive 1 Council Privilege.

#158

  • Immediate: receive 2 Council Privileges.
  • Production: if you perform a Production action with a value of 6 or more, pay 1 Victory Point for each of your opponents; then, each opponent must give you 2 Coins OR 3 Victory Points (they choose).
  • Note: you have to pay the full amount of Victory Points. Opponents need to pay the full amount of Coins - otherwhise, they have to pay VPs.

#159

  • Immediate: receive 5 Victory Points.
  • Production: if you perform a Production action with a value of 5 or more, you can discard 1 of your Character Cards to receive 7 Victory Points.
  • Note: Leaders already played stay in game, even if they lose their prerequisites. Players don't lose instant rewards already collected from the discarded card.

#160

  • Immediate: receive 2 Military Points.
  • Production: if you perform a Production action with a value of 4 or more, you can pay 1 Military Point for each of your opponents; then, each opponent must give you 2 servants OR 3 Victory Points (they choose).
  • Note: see above #158.

#161

  • Immediate: receive 5 Victory Points.
  • Production: if you perform a Production action with a value of 2 or more, you receive the reward from an empty space of the Market (you choose) OR 1 Council Privilege.

#162

  • Immediate: receive 8 Victory Points.
  • Production: if you perform a Production action with a value of 4 or more, you can discard 1 Leader card you have already played (not from your hand) to receive 6 Victory Points.

#163

  • Cost: 1 Military Point for each of your opponents.
  • Immediate: each of your opponents must give you 1 wood OR 1 stone OR 1 coin OR 1 servant (they choose).

#164

  • Immediate: draw 2 Leader Cards.
  • End of the game: receive 2 Victory Points for each Leader you have played.

#165

  • Cost: 2 Military Points for each of your opponents.
  • Immediate: each of your opponents must give you 2 woods OR 2 stones OR 2 coins OR 2 servants (they choose).

#166

  • Immediate: receive 3 coins.
  • End of the game: receive 2 Victory Points for each Building Card you have played.

#167

  • Cost: 3 Military Points for each of your opponents.
  • Immediate: each of your opponents must give you 3 woods OR 3 stones OR 3 coins OR 3 servants (they choose).

#168

  • Immediate: you can perform an action at value 7 to take a Development Card (not from the fifth tower) of any type without placing a Family Member. Pay 3 additional coins if the tower is already occupied and take the bonus resources from the third/fourth floor.

New Leaders (continued)

The printed section heading is "New Leaders", the same as the section above; "(continued)" is added here to keep headings unique.

Raffaello Sanzio

  • Requirement: 3 Character Cards, 6 woods and 4 servants.
  • Once per Round ability: Exchange 1 Victory Point for 3 Coins or 1 Coin for 3 Victory Points.

Carlo VIII

  • Requirement: 6 servants, 5 Military Points and 5 Faith Points.
  • Permanent ability: Every servant you spend increases the value by 2, instead of 1.

Niccolò Macchiavelli

  • Requirement: 3 Territory Cards, 20 Vicoty Points and 1 Leader Cards.
  • Permanent ability: Whenever you gain Victory Points (from any source), gain 1 additional Victory Point.

Jacopo Salviati

  • Requirement: 3 Building Cards and 8 Military Points.
  • Permanent ability: Whenever you receive a Council Privilege, take 1 additional different Council Privilege.

New Family Tiles

Della Scala

Whenever you receive a Council Privilege, you can take any bonus except for Faith Points, but you receive 1 additional Faith Point.

In addition, you can exchange 1 Faith Point for 1 coin, 1 servant and 1 Military Point any number of times.

Visconti

Before the Family Tiles auction, draw 2 Leader Cards and place them faceup next to this tile. If you take this Family Tile, take the 2 Leader Cards and the 5 Visconti tokens (put the tokens in front of you on the non-active side).

Whenever you play a Leader Card, activate a token (flip it on the side with a "check" symbol) of your choosing and receive its bonus. You also receive the bonus of all the tokens you have already activated.

Note: if you play more than 5 Leader Cards, activate all the tokens when you play them.

  • #159
  • #160
  • #161
  • #162
  • #163
  • #164
  • #165
  • #166
  • #167
  • #168