Lords of Hellas: Dark Ages
Lords of Hellas: Dark Ages Rulebook
Table of Contents
Table of Contents
Poseidon
Note: This expansion strongly alters the base game and is intended for experienced players. We suggest to use only 1 expansion with the expansion icon at a time during a single game, although the Simple mode can be used in any game. The Poseidon expansion is required to use the Atlantis expansion.
Poseidon Setup
- Place the Poseidon Monument in Messenia.
- Place Poseidon's God's Artifact card under the Poseidon Monument.
- Take the Poseidon Help card - use the side marked with a red corner.
- Place 1 Port token (at random, number side down) in each of those Regions: Acarnania, Thessaly, Attica, Messenia and Laconia.
- If you are playing with more than 4 players, place additional Port tokens:
- 5-6 players: North Atlantis (if you use Atlantis expansion)
- 6 players: Lesbos (if you use City of Steel expansion)
- If you are playing with more than 4 players, place additional Port tokens:
- Shuffle Poseidon Blessings into Blessing Deck.
- All other rules of the base game apply normally.
Ports
Regions with Ports are treated as connected with each other. However there are some limitations:
- Monsters cannot move from one Port to another.
- The Hoplite Movement Regular Action cannot be used to move Hoplites from one Port to another.
- The Hero Movement Regular Action can be used to move a Hero from one Port to another. This counts as moving 1 Region.
- The March Special Action can be used to move an Army from one Port to another. This counts as moving 1 Region.
- Hermes' God Power can also be used to move an Army from one Port to another. This counts as moving 1 Region.
Fleet
Fleet is a new, additional Attribute (considered as a basic Attribute). The Fleet value of each Hero is marked by a Fleet token of their Army color on the Fleet board.
- Each player starts with a Fleet value of 1. The maximum value is 5.
- Add your Fleet value to your Army Strength in every Battle taking place in a Region with a Port, with the following limitations:
- A player maximum Fleet bonus is equal to their Fleet Attribute.
- A player Fleet bonus can never exceed the number of their Hoplites in the Battle.
For example, a player with a Fleet value of 4 and 3 Hoplites in the Battle would gain +3 Army Strength from their Fleet Attribute.
Poseidon Help Card
| Level | Icon | Effect |
|---|---|---|
| V | +1 (Hoplite icon) | Recruit Hoplites in any 1 Region you control with a Port. |
| IV | +1 (Hoplite icon) | Recruit Hoplites in any 1 Region you control with a Port. |
| III | +1 (Hoplite icon) | Recruit Hoplites in any 1 Region you control with a Port. |
| II | +1 (Hoplite icon) | Recruit Hoplites in any 1 Region you control with a Port. |
| I | +1 (Hoplite icon) | — |
Poseidon God's Artifact
Poseidon's Trident - Choose a Region with a Port. Kill half of the Hoplites in that Region (rounding up).
Poseidon Blessings
The three Poseidon Blessing cards legible in the manual:
- Sea Raiders - During a Hoplite Movement Action, you may move an additional Hoplite using a Sea Trail.
- Tyrant - During a Battle, if you control more Regions than your opponent, add +2 to your Army Strength.
- Hegemony - At the beginning of each of your Turns, if you control all the Regions of a Land, draw 1 Combat Card.
Source note: the manual shows the 10 Poseidon Blessing cards as a stack. Only the three cards above have their text legible; the text of the other seven is hidden under the overlapping cards and is not transcribed here.
Poseidon Simple Mode
The Poseidon Monument can also be used in the Simple mode, in which it replaces one of the three Monuments of the basic game. In such a case, simply replace Athena by Poseidon.
- During Setup, place the Poseidon Monument in Attica, instead of the Athena Monument.
- Place Poseidon's Artifact card under the Poseidon Monument.
- Shuffle the Poseidon Blessings cards into the Blessing Deck.
- Take the Poseidon Help card - use the side marked with a gray corner.
- Place 1 Port token (at random, number side down) in each of those Regions: Acarnania, Thessaly, Attica, Messenia and Laconia.
- If you are playing with more than 4 players, place additional Port tokens:
- 5-6 players: North Atlantis (if you use Atlantis expansion)
- 6 players: Lesbos (if you use City of Steel expansion)
- If you are playing with more than 4 players, place additional Port tokens:
All other rules of the base game apply normally. Fleet components and rules are not used. This Simple mode can also be used with the Atlantis expansion.
Atlantis
Note: The components of this expansion are designed for 5-player games and cannot be used if there are less players (although Cleito could replace any Hero from the base game). As it introduces new mechanics (the Factory and Talos), this expansion is best suited for experienced players. Atlantis requires the use of the Poseidon expansion and is required to use the City of Steel expansion.
Atlantis Setup
- Place the additional Atlantis board on the lower-right side of the main board.
- During Step 3 of the Game Preparation, shuffle the additional Monster and Quest Cards into the Event Deck.
Cleito (Hero)
- Special Ability: Instead of performing a Hero Movement Regular Action, you can heal 1 Injury on Cleito.
- Starting Bonus: Cleito starts with 1 Priest in her Priest Pool.
The Factory
The Factory is a Special Temple.
- Any player controlling the Inner Circle Region of the Atlantis board may perform a Build Temple Special Action to build the Factory. The Factory counts as a Temple (adding Priests to the Priest Pool when built or during Build Monument Actions of the controlling player).
- The Factory also counts towards the Favored of the Gods Victory Condition (controlling 5 Regions with a Temple).
- When the Factory is built, put Talos miniature on the Atlantis board, in the Inner Circle Region.
Talos
From the moment the Factory is built, the player that controls the Inner Circle Region also controls Talos.
Talos is treated like a regular Monster, and may be killed during a Hunt.
Talos additional rules:
- The player controlling Talos cannot Hunt it.
- The player controlling Talos may perform 1 Talos Regular Action. Each turn the player may perform this additional Regular Action to move Talos 1 Region or to use its Region Attack.
- During each Monster Phase, the player controlling Talos gains an additional Talos Regular Action instead of rolling the Monster Die for Talos.
New Sea Trails
The Sea Trails of the Atlantis board lead to the corresponding Regions of the main board and of the City of Steel board (if used). These Sea Trails work both ways.
Atlantis Monster Trays
Siren
- Special Attack: This Hunt ends immediately. Place the Hero on this Tray. The Hero is out of the game. After the next Build Monument Special Action, the Hero is returned into play in Euboea.
- Region Attack: Kill 2 Hoplites.
- Passive: Siren can move only between Regions with a Port.
- Reward: Siren's Crown.
Cetus
- Special Attack: Deal 2 Injuries. Discard half of your Combat Cards (rounded up).
- Region Attack: Kill 1 Hoplite in each Region with a Port.
- Passive: Heroes and Hoplites cannot use any Sea Trail. Cetus is on. (The passive is split across lines on the card art in the manual; it is transcribed as printed, and the connecting words are not legible.)
- Reward: Cetus' Tentacle.
Talos
- Special Attack: The Hunt ends immediately. Deal 1 Injury (Talos' controller chooses the Attribute, and Talos heals 1 of its Wounds (except Mace Wounds)).
- Region Attack: Kill 1 Hoplite in any 1 Region of the Land Talos is in.
- Reward: none printed.
Monster Reward Artifact Cards
- Cetus' Tentacle: Use when your Hero is in a Region with a Port. Take control of that Region. You may Recruit 1 Hoplite in that Region.
- Siren's Crown: Recruit up to 1 Hoplite in each Region you control with a City/Sparta.
Event Monster Cards
The four Event Monster cards (2 Siren, 2 Cetus) are printed with the header "The Lost City expansion". Their Evolve slot is shown on each card; the Evolve rules are not explained in this manual.
- Sea Trail: Chalkidiki-Euboea (Cetus): Region Attack kills 2 Hoplites instead of 1.
- Sea Trail: Crete-South Atlantis (Cetus): text not legible in the manual's layout (under card art).
- Laconia (Siren): When you move your Hoplites into Siren's Region, kill 1 of these Hoplites.
- North Atlantis (Siren): text not legible in the manual's layout (under card art).
Atlantis Quest Cards
The manual shows three Quest cards for this module: Saving Persephone (South Atlantis), Graeae (North Atlantis) and Pirithous' Wedding (Attica). Their requirements and rewards are printed on the cards and are only partly legible in the manual's layout, so they are not transcribed here.
Orichalkum and Constructs
Note: This expansion strongly alters the base game and is intended for experienced players. We suggest to use only 1 expansion with the expansion icon at a time during a single game.
Orichalkum can be combined with the Poseidon and Atlantis expansions.
Orichalkum Setup
- During Step 2 of the Game Preparation, place 1 Orichalkum token in each Region with a City. Do not place any Orichalkum token in Sparta or in Troy (if you are using City of Steel expansion).
- During Step 8 of the Game Preparation, draw 3 Construct Cards and set them (face up) next to the board.
Orichalkum
When a Hero ends a Hero Movement Regular Action (and doesn't start any Quest) in a Region with a Orichalkum token, they may take it.
At the beginning of their Turn (before performing any Action), a player may spend any number of Orichalkum tokens (removing them from the game) to recharge the same number of their Artifacts.
Orichalkum tokens may be also spent to use any face up Construct card.
Constructs
At the beginning of their Turn (before performing any Action), a player may use 1 of the 3 face up Construct cards, paying its cost (printed on the card) in Orichalkum tokens.
A Construct card is removed from the game after use. It cannot not be used again this game.
During the Event Phase, if there are less than 3 face up Construct cards, draw cards from the Construct deck and place them face up until that there are 3 face up Construct cards.
Trojan Horse (cost 3): Perform a March action to a neighboring City/Sparta. If there's a Battle there, add +2 to your Army Strength.
Source note: the manual shows the Construct cards as a stack, and only the Trojan Horse card's text is legible. The text of the other Construct cards is not transcribed here.
Hades
Note: This expansion strongly alters the base game and is intended for experienced players. We suggest to use only 1 expansion with the expansion icon at a time during a single game.
Hades Setup
- Place the Hades Monument in Messenia.
- Place Hades' Artifact card under the Hades Monument.
- Take the Hades Help card - use the side marked with a red corner.
- When Choosing their Hero, each player takes 1 Warrior of Hades and places it in any Region on the board. After placing the Warriors of Hades, the players deploy their Hoplites and Hero as normal.
- After all Heroes are placed on the Board, before starting the game, each player places 1 Gate of Hades in the starting Region of their Hero.
- Shuffle Hades Blessings into Blessing Deck.
Warriors of Hades
- A Warrior of Hades increases the Population Strength of a Region he is in by 1.
- Warriors of Hades automatically join any Army in their Region if this Region is Controlled by that Army's player.
- Each Warrior of Hades add +1 Army Strength to the Army they joined.
- Warriors of Hades can freely (do not count them as Hoplites) move with the Army they joined.
- When an Army including Warriors of Hades enters a Region containing another player's Army, they remain with the moving Army at least until the end of the Battle.
- Army with any number of Warriors of Hades kills 1 enemy Hoplite before the Battle when attacking.
- Warriors of Hades are not considered as Hoplites. They cannot die and are not affected by effects affecting Hoplites. After a Battle, Warriors of Hades always remains in the Region Battle took place, even if its owner Hoplites withdraw or were all killed.
Underworld Board
Regardless of how they were killed (Region Attack, Casualty, etc.) all killed Hoplites are placed on the Underworld board. They can come back in play by performing the Resurrection Regular Action (see below).
Raise
Raise is a new, additional Attribute (considered as a basic Attribute).
- The Raise value of each Hero is marked by a Raise token of their Army color on the Underworld board.
- Each player starts with a Raise value of 1. The maximum value is 5.
- The Raise Attribute is used during the Resurrection Regular Action (see below).
Gates of Hades and Resurrection
Resurrection is a new Regular Action:
Take a number of your Hoplites equal to your Raise Attribute from the Underworld board and place them in a Region with a Gate of Hades or in your Hoplite Pool. You may start a Battle that way.
Hades Help Card
| Level | Hoplite icon | Combat icons and effect (as printed) |
|---|---|---|
| V | +1 | [combat icon] and [combat icon] with a chosen Monster. |
| IV | +1 | [combat icon] and [combat icon] with a chosen Monster. |
| III | +1 | [combat icon] or [combat icon] with a chosen Monster. |
| II | +1 | [combat icon] with a chosen Monster. |
| I | +1 | — |
Source note: the Help card's combat icons are printed as symbols, and the manual's text layer does not name them. They are shown here as [combat icon] placeholders, with the rest of each row transcribed as printed.
Hades' Helmet
Hades' Helmet (God's Artifact) - Use when your Hero suffers an Injury. Ignore that Injury.
Hades Blessings
Legible Hades Blessing cards:
- Price of Victory - After a Battle in which you took part, if at least 2 Hoplites were killed, draw 1 Combat Card. When you receive this Blessing, each other player must remove 2 Hoplites from their supply (or from the board if they are all in play). Removed Hoplites cannot be brought back into play.
- Temple of Death - When you perform the Build Temple Special Action, choose and kill 1 Hoplite from any 1 other player.
Source note: the manual shows the 10 Hades Blessing cards as a stack. Only the two cards above are legible; the other eight are not transcribed here.
Hades Simple Mode
The Hades Monument can also be used in the Simple mode, in which it replaces one of the three Monuments of the basic game. In such a case, simply replace Zeus by Hades.
- During Setup, place the Hades Monument in Thessaly, instead of the Zeus Monument.
- Place Hades' Artifact card under the Hades Monument.
- Shuffle the Hades Blessings cards into the Blessing Deck.
- Take the Hades Help card - use the side marked with a gray corner.
All other rules of the base game apply normally. Warriors of Hades, Rise tokens, Gate of Hades tokens and Underworld board components and rules are not used.
Hephaestus
Note: This expansion strongly alters the base game and is intended for experienced players. We suggest to use only 1 expansion with the expansion icon at a time during a single game.
Hephaestus Setup
- Place the Hephaestus Monument in Messenia.
- Place Hephaestus' Artifact card under the Hephaestus Monument.
- Take the Hephaestus Help card - use the side marked with a red corner.
- After placing Heroes and drawing starting Combat Cards, set aside all the Lightning cards from the Relic deck and form a Lightning deck face up.
- Then, draw 3 cards from the Relic deck and place them face up on the side of the board, above the Quest slots. During the game, players will be able to Reforge their Combat Cards into these Relics (see below).
- Shuffle Hephaestus Blessings into Blessing Deck.
- During the Event Phase, if there are less than 3 face up Relic cards, draw cards from the Relic deck and place them face up until that there are 3 face up Relic cards, plus the Lightning face up deck.
Relics
Relics are special type of card, part Combat Cards and part Artifacts. Players can gain Relic by Reforging Combat Cards (see below).
- When a player gains a Relic, it is placed next to their Hero board, visible for every player.
- Relics are used as normal Combat Card (during Hunt or Battle), but they are not discarded after use. Instead, they are marked as used as an Artifact. They are charged as normal Artifacts, during the Build Monument Special Action.
- Relics do not count against your Combat Card limit.
- Relics are not Artifacts. They are not affected by effects affecting Artifacts.
Reforge
A player can perform a Prayer Regular Action and send a Priest to the Hephaestus Monument to Reforge 1 Combat Card. Choose and discard 1 appropriate Combat Card to take the corresponding Relic card.
- You can only Reforge a Combat Card into a Relic that bears the corresponding Wound symbol (for example, you can Reforge a Sword Combat Card into the Sword of Justice Relic card).
- Shield can be Reforged into Mirror Shield.
- Sickle can be Reforged into Adamantine Sickle.
Lightning
Lightning Relic cards work a bit differently:
- When you choose a Lightning Relic card when Reforging, you do not discard any of your Combat cards.
- Lightning Relic cards are always available.
- Lightning Relic cards are discarded after use and go back the Lightning deck.
- Players can never have more than 1 Lightning Relic card at a time.
Hephaestus Help Card
| Level | Effect |
|---|---|
| V | Reforge a Combat Card. Draw 3 Artifact cards and choose 1 (it is used). |
| IV | Reforge a Combat Card. Draw 3 Artifact cards and choose 1 (it is used). |
| III | Reforge a Combat Card. Draw 2 Artifact cards and choose 1 (it is used). |
| II | Reforge a Combat Card. Draw an Artifact card (it is used). |
| I | Reforge a Combat Card. Charge any 1 of your Artifacts. |
Hephaestus' Hammer
Hephaestus' Hammer (God's Artifact) - Charge any 1 of your Artifacts.
Hephaestus Blessings
- Charged by Fire - Upon receiving this Blessing, draw 1 Combat Card. You can discard a Combat Card with a Torch symbol to charge any 1 Artifact.
- Forge-Temple - Upon receiving this Blessing, add 1 Priest to your Priest Pool. When you perform the Build Temple Special Action, you can charge any 1 Artifact.
- Votive Offering - Instead of performing a Prayer Action, discard any 1 of your Neutral / Monster Artifacts to permanently increase one of your Hero's Attributes by 1.
Source note: the manual shows the 10 Hephaestus Blessing cards as a stack. Only the three cards above are legible; the other seven are not transcribed here.
Relic Cards (legible in the manual)
- Eurytus' Bow (Strength 2): Use with another Combat Card with a bow symbol to deal a Wound of any type. / When a Battle is taking place in the Region your Hero is in, add your Hero's Strength to your Army Strength.
- Sword of Justice (Strength 3): When you use this card to defend, deal a sword Wound to the Monster. / After you play this card, your opponent can play 1 Combat Card, then both players must pass.
- Mirror Shield (Strength 0): Use to defend from any Monster Attack Card. Draw only 1 Combat Card. / This card copies your opponent's last played Combat Card (Strength Value, effect and Causalties).
Source note: the manual shows 13 Relic cards, including the Adamantine Sickle and the Lightning Relics. Only the three cards above are legible, so the others are not transcribed here.
Neutral Artifact Cards
- Golden Goblet of Helios: Use before any Hoplite Movement, Hero Movement or Hunt action. One chosen Attribute is raised by 1 for this action (max. 5).
- Dragon Teeth: Use to choose and kill half of the Hoplites in the Region your Hero is in.
- Palladium: Use when you lose a Battle in a Region with a City/Sparta. Your opponent must withdraw instead (and does not capture the Region).
- Staff of Tiresias: Use during any Hunt to look at the drawn Monster Attack Cards and choose the one that is played.
- Orpheus' Lyre: Use to Draw 1 Blessing Card. You may discard any 1 of your Blessing Cards to keep that card.
Hephaestus Simple Mode
The Hephaestus Monument can also be used in the Simple mode, in which it replaces one of the three Monuments of the basic game. In such a case, simply replace Zeus by Hephaestus.
- During Setup, place the Hephaestus Monument in Thessaly, instead of the Zeus Monument.
- Place Hephaestus' Artifact card under the Hephaestus Monument.
- Shuffle the Hephaestus Blessings cards into the Blessing Deck.
- Take the Hephaestus Help card - use the side marked with a gray corner.
All other rules of the base game apply normally. Relic cards rules are not used.
Heroes and Monsters
Note: This expansion does not alter the rules in a significant way. It only adds some variety and can be used in any game, even with expansions marked with the expansion icon.
Heroes and Monsters Setup
- During Step 3 of the Game Preparation, shuffle the additional Monster Cards into the Event Deck.
- Heroes are chosen as usual - you just have larger pool to choose from.
All components in this expansion are similar to their base game counterparts. Keep in mind that adding Monsters to the game without adding the Additional Combat Cards mini expansion (see below) might slightly alter the balance of the Victory Conditions!
Cassandra (Hero)
- Special Ability: After any Blessing Draft, draw 1 additional Blessing Card. You may swap that card with the Blessing Card you got during the Draft or discard it.
- Starting Bonus: Cassandra starts with 1 Hoplite. Place a Control Token in your starting Region regardless of its Population Strength.
Odysseus (Hero)
- Special Ability: When Odysseus is in a Region with a City/Sparta, that Region's Population Strength is lowered by 1 for you.
- Starting Bonus: At the beginning of the game, Odysseus may be placed in a different Region than your starting Hoplites.
Typhon (Monster)
- Special Attack: Discard any 1 Blessing Card. The Hero loses 1 in any 1 Attribute.
- Region Attack: Kill half of the Hoplites in the Region (rounding up).
- Reward: Aitne - Kill 1 Hoplite in each Region on the board.
Python (Monster)
- Special Attack: Deal 1 Injury. If the Hero's Strength Attribute is lower than 4, immediately end the Hunt.
- Region Attack: Kill 1 Hoplite. Move Python to any Region with a Shrine (but without a Temple).
- Passive: Players cannot use Build Temple action in Region with Python.
- Reward: Omphalos - Recruit up to 2 Hoplites in Phocis (if there are no enemy Hoplites).
Event Monster Cards
- Achaea (Typhon): Until Typhon leaves play, the Strength of the Attack Cards of all monsters in play is raised by 1.
- Inner Circle (Typhon) - or Boeotia - if The Lost City is not used in the game.
- Phocis (Python): During a Hunt, the player controlling Python draws 3 Monster Attack cards and chooses 1 to play.
- Lesbos (Python) - or Phocis - if City of Steel is not used in the game.
Source note: the Inner Circle (Typhon) and Lesbos (Python) event cards show an "Evolve:" slot with a symbol, but no Evolve text is printed in legible form in the manual, so none is transcribed here. The Evolve mechanic is not explained in this manual.
Additional Combat Cards
Note: This expansion does not alter the rules in a significant way. It only adds some variety and can be used in any game, even with expansions marked with the expansion icon.
Additional Combat Cards Setup
- During Step 3 of the Game Preparation, shuffle the additional Combat Cards into their deck.
They are used just like a normal Combat Card.
Additional Combat Cards (6)
- Tactical Withdrawal (bow): Use 3 Combat Cards with a bow symbol to deal a Wound of any type. You may immediately withdraw from the Battle. You don't suffer any Casualties (from played Combat Cards, etc). Your opponent still suffers Casualties.
- Tactical Withdrawal (torch): Use 3 Combat Cards with a torch symbol to deal a Wound of any type. You may immediately withdraw from the Battle. You don't suffer any Casualties (from played Combat Cards, etc). Your opponent still suffers Casualties.
- Offerings for the Gods 2 (mace): Use 2 Combat Cards with a mace symbol to deal a Wound of any type. If you won a Battle in a Region with a Shrine or Temple, add 1 Priest to your Priest Pool.
- Offerings for the Gods 2 (sword): Use 2 Combat Cards with a sword symbol to deal a Wound of any type. If you won a Battle in a Region with a Shrine or Temple, add 1 Priest to your Priest Pool.
- Sudden Strike: Use to deal a Wound of any type. If you are the attacker, the Battle ends immediately after you play this card. If this is the first Combat Card played during the Battle, its value is 7.
- Shield card (name not legible in the manual): Use to defend from any Monster Attack Card, but receive 1 Injury and draw only 1 Combat Card.
Chiron
Note: This expansion does not alter the rules in a significant way and can be used in any game, even with expansions marked with the expansion icon.
Chiron Setup
- During Step 3 of Game Preparation shuffle the Chiron Monster Cards into the Event Deck. Chiron may appear on the board as any other Monster during the Game Setup or any Event Phase.
- Create a face down deck containing the 6 Chiron's Training Cards. They will be used when Chiron appears on the board (see below).
Training Quests
- When Chiron appears on the board, draw 1 Training Card and place it on the first empty Quest slot.
- If there is no empty Quest slot, discard the first Quest card on which there is no Hero. If there is a Hero on each Quest put the Training Card aside. It will become available when the first Quest is done.
- Training Cards function exactly as normal Quest Cards. A player must possess (and show to the other players) specific Combat Cards in order to start the Training Quest.
- After Hero completes a Training Quest, the player takes the Training Card and places it next to their Hero Board.
- When player takes Training card after completing the Training, place a new Training card in the Quest slot.
- If Chiron was killed, discard a Training Card (if any Hero was on this Training, place them back in the Region Chiron was in).
Training Cards After Completed Training
- Training Cards are used as normal Combat Card (during Hunt or Battle), but they are not discarded after use. Instead, they are marked as used as an Artifact. They are charged as normal Artifacts, during the Build Monument Special Action.
- Training Cards do not count against Combat Card limit.
- Training Cards are not Artifacts. They are not affected by effects affecting Artifacts.
Chiron (Monster Tray)
- Special Attack: Deal 1 Injury. Discard 1 Artifact (if you have any).
- Region Attack: If Wounded: Kill 1 Hoplite in each Region of this Land. If not Wounded: Heal 1 Injury on each Hero in this Land.
- Reward: Ashen Spear.
Chiron Monster Reward Artifact
- Ashen Spear: Use when playing a Combat Card. Add +2 to its value.
Chiron Training Cards (legible in the manual)
- Tactical Failure: Use 3 Combat Cards with a bow symbol to deal a Wound of any type. After this Battle, your opponent must discard all their Combat Cards from their hand except one.
- (name not legible): Use 2 Combat Cards with a sword symbol to deal a Wound of any type. When performing a Region Attack, kill 2 Hoplites.
Source note: the manual shows six Chiron Training Cards as a stack. The text of one more card is printed in the manual but its card attribution is not clear from the layout: "Your opponent adds +2 to their Casualties." It is not assigned to a card here. The other training cards are not legible.
Chiron Event Monster Cards
- Thessaly (Chiron): Evolve. The card's text is not legible in the manual.
- Laconia (Chiron): Evolve: When performing a Region Attack, kill 2 Hoplites.
Opportunity Cards
Note: This expansion does not alter the rules in a significant way and can be used in any game, even with expansions marked with the expansion icon.
Opportunity Cards Setup
During Step 3 of the Game Preparation, shuffle the Opportunity Cards into the Event Deck.
Opportunity Cards
When an Opportunity Card is drawn from the Event deck (during the Game Setup or any Event Phase), it is placed face up on the top of the Event deck.
It stays there until any player decides to use it or, if unused, is discarded at the start of the next Event Phase.
At the beginning of their Turn (before performing any Action), a player may choose to use the face up Opportunity Card. The player applies the text written on the card and then draws a new Event Card from the deck.
Opportunity Cards are discarded after use.
- Power from Blood: Deal 2 Injuries to your Hero. Charge chosen Artifact.
- Reinvigoration: Sacrifice a Priest. Remove up to 2 Used Action Tokens from any of your Special Actions.
Source note: the manual shows five Opportunity cards. The text of the other three is not legible in the manual's layout, so it is not transcribed here.
Pandora's Box and Secret Envelope
Note: these two components are included only in the Kickstarter edition sets.
- Pandora's Box (with secret contents): If you decide to open this box before the game, you must use its content in this game. WARNING! For experienced players only!
- Secret Envelope (with secret contents): The first player who wins 3 games opens the envelope, checks its contents and introduces the rules described there.
The contents of Pandora's Box and the Secret Envelope are not printed in the manual, so they are not transcribed here.