Loot of Lima
Loot of Lima Rulebook
Table of Contents
Table of Contents
STATS
- 3-5 Players
- 75 Minutes
COMPONENTS
- 5 Player Screens
- Map Board with dial
- 3 Dice
- 140 Deduction Tokens (28 of each color)
- 15 Special Ability Tokens (5 of each type)
- 24 Location Tokens
- 10 Treasure Tokens
- 10 Record Tokens
- Pad of Notation Sheets
- 5 Pencils
- 5 Player Reference Cards
- 1 Rulebook
OBJECTIVE
All players are competing to deduce the 2 locations of the missing treasures of Lima. The first player to correctly guess both locations wins.
COMPONENT ASSEMBLY
We recommend that between games you use 5 of the plastic storage bags to store the tokens needed for each player. Each bag should have 2 Treasure Tokens and 7 Deduction Tokens for each player other than the player color corresponding to the bag.
SETUP
- Each player places an assembled Player Screen in front of themselves.
- Each player takes a Notation Sheet and a pencil and places them behind their Player Screen.
- Write down the names of each other player in both sections of your notation sheet.
- Place the Map Board, and the 3 dice in the middle of the table.
- Each player takes one of each of the Special Ability Tokens and slots them into the top of their Player Screen.
- Each player takes 7 Deduction Tokens for each other player matching the colors of their Player Screens.
- Each player takes 2 Treasure Tokens.
- Shuffle all the numbered Location Tokens facedown, and set two aside without looking at them. Those are the locations of the missing treasure.
- Deal out all the remaining facedown Location Tokens equally to each player, leaving any uneven remainders in the center of the table.
- In a 4 player game: Each player looks at a Location token, records its number, then passes it to the player across the table from them (the player 2 seats away from them).
- In a 5 player game: Each player looks at a Location token, records its number, then passes it to the player on their right. Then, they look at another Location token, record its number, and pass it to the player on their left.
- Without showing the other players, each player turns over their Location Tokens, including any tokens they may have been passed, and slots the tokens into the corresponding locations on their map with the number side hidden. This represents their starting knowledge of where they have already searched and not found the treasure.
- If there are any remaining Location Tokens in the center of the table flip them over for all players to see and record.
- Randomly determine a starting player.
GAME PLAY
The game is played in a series of turns beginning with the starting player and continuing clockwise around the table until the game ends.
GAME TURN
The active player rolls all 3 dice in the center of the table. They then construct a question to ask another player about where they have already searched for the treasure.
Constructing A Question
- Choose an opponent to question.
- Choose 1 die to start the query range and set the central map dial with the clockwise pointing arrow to that coordinate.
- Choose another 1 die to end the query range and set the central map dial with the counter-clockwise pointing arrow to that coordinate.
- If both dice chosen show the same terrain color you may ask for only that terrain in the question.
The player who was asked must truthfully answer out loud for all players to hear how many Location Tokens they have in the query range.
Play then proceeds to the next player in clockwise order taking a turn.
Special Abilities
Each player begins the game with 3 Special Ability Tokens, which they can spend while constructing their question on their turn. Each of these are once per game abilities. Remove the corresponding Token from your Player Screen when you use the ability.
- Barrel: Re-roll any number of dice.
- Shovel: Treat a rolled die as though it were the terrain of your choice.
- Pistol: Ask a secret question to another player instead of using the dice. Write on a scrap of paper (this could be torn from the bottom of their Notation Sheet) a question with any query range of their choice ignoring what is rolled on the dice. This question cannot be limited to a specific terrain. Pass the paper with the question to any player of their choice. That player will write down their answer and pass it back to the active player so that only the active player gained any new information this turn.
Notation and Information Tracking
Each player should record every question asked of another player and every answer given regardless of if it is their turn or not. All of this information will help them find where the two treasures are.
Record the specifics of each question and answer on the Notation Sheets. The Sheets are organized to have a separate column for questions asked to each player and a grid of all the board spaces to help inform your deductions.
When a player can concretely determine that a particular location is in play, they mark this by placing a Deduction Token into their Player Screen's map. Place a player colored token into the corresponding space to note that a specific player has that location or use the neutral backside of any Deduction Token if it's unknown exactly which player has that location.
End of Game and Victory
At any point in the game, even if it is not their turn, a player may announce that they think they know where the two treasures are.
That player places both of their Treasure Tokens into the slots on their Player Screen's map where they believe the treasures are.
That player then secretly looks at the 2 set aside Location Tokens. If they are correct they show the Location Tokens and their Player Screen to all the other players to verify. The game is over and they have won!
If they are incorrect they announce that they are wrong, leave the location tokens set aside facedown without revealing any information. That player is eliminated from being able to win the game, and will not take anymore turns. However, they must keep playing to answer questions asked them by other players.
If all but 1 player is eliminated the game ends, and the remaining player is the winner.
Credits
- Design: Based on Deduce or Die by Larry Levy
- Development: John Brieger, Michael Dunsmore, Chad DeShon
- Art: Daniel Profiri, Anca Gavril
- Graphic Design: Anca Gavril
- Editing: Katie DeShon