LOGacta Chart Soccer
LOGacta Chart Soccer Rulebook
Table of Contents
Table of Contents
1. Basic Ideas
The LOGacta 20 Chart Soccer set is made up of:
- 1 Season Diary
- 1 Set of 7 Special Dice
- 1 Dice Selector
- 1 Set of Cards Numbered 1-32
- 1 Domestic Competition Chart Book
- 8 Points Recorder Sheets
- 4 Goal Difference Recorder Sheets (1 sheet covers 2 Seasons)
- 1 International Competition Draw Book
- 1 International Competition Fixtures Book
- 1 Instruction leaflet
With these you will be able to organise and play a 20 team Super League for any club teams and LOGacta cup competitions based on:
- The FA Cup
- The League Cup
- The Champions League
- The European Championships
- The World Cup
All competitions are played using special charts in the chart books, which give the details of every match. These are played by rolling dice – one for each team, but there are 7 different ones, and the Dice Selector is used to pick the correct two. This compares the strength of the teams and gives home ground advantage when it applies. As soon as a match is played, its result is written in the Chart Book.
Note: There are some circumstances where a team will roll more than one dice for a game, for example form teams in the League, and these will be explained in the instructions below.
You decide which teams you want to play with and altogether you have enough charts for 8 full seasons of Chart Soccer. You will be able to keep records, promote and relegate and watch the progress of your favourite teams.
There are no special rules for playing with 2 or more people. You will see that there are several activities to be done during play, which can be done by one or more participant. For example, reading out the fixtures and recording results fits together well for one person whilst another selects the dice and rolls them for each match. When playing cup competitions, one can record fixtures while the another makes the draw. In short you can divide the activities as you wish, but you will also be able to play on your own.
2. The LOGacta League
2.1 The Fixtures and Results Chart
This chart is used to determine the fixtures for each week of the 38-week season, creating 38 "matchsets" based on the teams selected. You will see from the chart there is space to write the names of each of the 20 teams and a letter is associated with each team from A to T.
The number indicated in the bottom right hand corner of the boxes of the chart identifies the week each fixture should be played, so for example the fixtures for week one are Team A v Team K, B v L, C v M etc. and then week two Team T v Team A, K v B, L v C etc. The colour coding is there to help find each week's fixtures in the matrix, with Green being used for games 1 to 10, Blue for 11 to 19, Yellow for 20 to 29 and Orange for 30 to 38.
2.2 Starting the League – Matchsets 1-4; using the Points and Goal Difference Recorders
Once you have chosen your 20 teams and entered them on the Fixtures and Results Chart you can start the league. For the first few matchsets of the season no team has any "form" so all matches are played with the teams equal, but ground advantage is given to the home team, by using the Blue dice (home) against the Red dice (away). These 2 Dice are used for all games in matchsets 1-4 as indicated on the Dice Selector Chart. For the first 4 matchsets, this gives each team 2 games with home advantage and 2 away games without it. You will find that by the laws of chance, that after the first 4 matchsets some teams will have done very well, some middling and some poorly, giving us some "form" for the matches to come.
You can play matchset 1 now. Pick up the Blue and Red dice and start with the first fixture team A v team K and roll both dice together. When the dice come to rest, write the scores from the top face of the dice into the chart, making sure you enter the home team (Blue dice) score first. Then move on to B v L and repeat for all 10 fixtures finishing with J v T.
Take one of the Points Recorder sheets and enter "Season 1" in the top right-hand corner. Enter on the left-hand side in order from A to T, all the teams in your league. The numbers across the top are the matchsets 1-38. In each column, the TOTAL number of points gained by each team is kept up to date as the season progresses. As in real life, a team scores 3 points for a win, 1 point for a draw but nothing for a loss.
Now you can play matchset 2, using the same dice. Start with team T v A and work through to team S v J. Enter each result as before and imagine the results from the first two matchsets are as shown in the table below. The Points Recorder is now brought up to date.
| Matchset 1 Teams | Result | Matchset 2 Teams | Result | Team | Pts after matchset 1 | Pts after matchset 2 |
|---|---|---|---|---|---|---|
| A v K | 2-1 | T v A | 2-1 | A | 3 | 3 |
| B v L | 0-2 | K v B | 2-1 | B | 0 | 0 |
| C v M | 2-2 | L v C | 1-1 | C | 1 | 2 |
| D v N | 4-1 | M v D |
Team A won their first game (3 points) but lost their second game meaning their total is still 3, this is entered as their total in column 2. Team B lost their first game and second game, so their points total is still 0. Team C drew both games meaning a total of 2 points after 2 games (1 point for each game). Team D also won their first game but lost their second meaning a total of 3 but Team E have won both their games giving them a total of 6. The totals are calculated for each team and written in the Points Recorder Chart. After 2 or 3 matchsets have been played you will find that filling in the Points Recorder becomes very quick and easy, especially if you ensure you have made two entries for each match completed. After each week you should check that you have an entry against each team to check you have not missed a match or made a mistake with your entries.
Repeat the process for matchsets 3 and 4 and when you have brought the Points Recorder up to date, you will be ready to draw up your first league table.
2.3 The Goal Difference Recorder
In the event of two teams having the same number of points when a league table is drawn up, league position is decided by "goal difference" with the team with the best difference given the higher placing in the league table. Goal difference is calculated by taking the score from each match and subtracting the oppositions score from the teams score. For example, using the table above, team A won the first game 2-1 giving them a goal difference of +1 (2 minus 1) but then lost the second game 1-2 giving them a goal difference of -1 (1 minus 2) giving them an overall goal difference of 0 (3 minus 3). The chart has been designed to capture the goal difference every 4 games, in line with the league table, so every 4 games it can be calculated and entered into the recorder. You could choose not to use this chart if you are not too concerned about exact league positions during the season but if points are tied at the end of the season, goal difference would decide overall positions and would need to be calculated for the whole season at that point!
2.4 League Table Chart
After 4 matchsets have been played, the first league table should be drawn up. From the Points Recorder Chart, scan down column 4 to find the team with the highest points total. Enter the leading team in position one of the League Table chart in the "4 matches" column. Looking down the Points Recorder again, find the team with the second highest total and enter them into position 2. Continue this until all 20 teams are entered. Where 2 or more teams have the same number of points you can either enter them in any position you choose (as the position will not affect the dice selection for the next round of matchsets) or use the Goal Difference Recorder (see section 2.3) to determine the order.
2.5 Matchsets 5-8; using the Dice Selector
For all future league matches, the dice are chosen according to the points difference between the two teams playing. For example, the first game in matchset 5 is A v M. Check column 4 on the Points Recorder Chart to see the number of points scored by teams A and M. Let's imagine A have 3 points and M have 10 points. This is a 7-point advantage (10 minus 3) to the away team. Using the League Matches section of the Dice Selector Chart you will see that it has "Home Team Points Advantage" to the left and "Away Team Points Advantage" to the right. With a 7-point advantage to team M (the away team) you should see that the home team, A will play with the Red dice and the away team, M will play with the Blue dice. Continue this process for each match, recording the scores on the Fixtures and Results Chart and the total points on the Points Recorder Chart.
Later on in the season, much larger points differences will be found, but a quick check of the dice selector will show exactly which dice to use.
Continue playing through to matchset 8 when the next league table will be drawn up. You will notice that there is space for two numbers, the total points should be entered in the bottom right section of the box, the use for the other half is explained in section 2.6 below.
By now you will be getting the hang of the weekly league fixtures, don't forget to keep an eye on the Season Timetable as by the time we have reached matchset 8, both the League Cup and the European Club Championships will also have started.
2.6 Matchsets 9 – 38; using the form dice
Compare the league table after matchset 8 with the one after matchset 4. You will notice there are two boxes to enter numbers, as mentioned in Section 2.5 above. In the left-hand box enter the difference in points between the first league table after 4 matchsets and the one after 8 matchsets. For example, if a team has 10 points after 8 matches and had 5 points after 4 matches, you should enter a "5" in the left-hand box. See the example below.
Example as printed: the "4 Matches" league table lists United on 5 points; the "8 matches" league table lists United on 10 points. The difference, 5, is entered in the left-hand box for United.
The points difference should be calculated and written in the left-hand box for each team. Once this is complete, look for the team which have scored the most points between matchsets 4 and 8. There are a maximum of 12 points to be scored and a team from anywhere in the league could have achieved this. Whatever the highest points scored between matchsets 4 and 8 is, put this figure in the right-hand column below the league table in the section called "Form Teams". In the left-hand column, you should put the team name or names, to indicated these are the "form" teams, heading into the next set of 4 matches. See the example below.
Example as printed, in the "Form Teams" section below the league table: Form Team(s) City, 12; Albion, 12.
The advantage of being a "form" team, is that for the team's next 4 matches, the yellow dice is rolled for that team together with the dice chosen for the team in the normal way. The two scores are added together against the other teams single score. This gives the "form" team a great chance of having a long unbeaten run. If two form teams should happen to play each other, use the yellow dice for each team.
Each time the league table chart is drawn up, check it with the previous table to work out the form teams for each stage of the season, using the boxes beneath each column to enter the teams concerned.
For seasons 2-8 you may also choose to use the "Form" dice as described, in matchsets 1-8 only, for the teams that finished in the top 4 places of the league in the previous season and/or that wins the European Club Championships. In other words, there is a carry-over of form for a short period from the previous season, as you would expect in real life.
2.7 At the end of every season
After matchset 38, you will draw up a final league table. The top 4 teams in the league qualify for the European Club Championships in Season 2. The bottom 3 teams are relegated and 3 new teams should be chosen to be promoted to the LOGacta League. Enter the new list of 20 teams in the Fixtures and Results Chart for Season 2 and you will be all set for a new season of LOGacta Chart Soccer!
3. The LOGacta League Cup
3.1 General Note
This cup is open to all teams that play in the top 4 divisions of your chosen league. The LOGacta version has been shortened to keep the number of rounds and matches to a reasonable level. Rounds 1 and 2 have been left out (already played), but your favourite teams will be able to start in Round 3 because of the team selection method.
The draw for Round 3 is made after league matchset 2 and the matches are played after matchset 5. The timings for each round's draw and ties are provided on the "Season Timetable" Chart.
Read through the notes on the LOGacta League Cup before starting to play, including those on the League Cup Chart, which describe what to do in the event of drawn games.
3.2 Choosing the teams for the Third Round
Turn to the LOGacta League Cup Chart for Season 1. Use the team table on the left to enter 32 teams for the draw. In the draw, each team is represented by a numbered card (1-32), which corresponds with their number on the list. The previous winner is always entered first as team 1. Then as the table says, choose 11 teams from the top division (for example the Premier League), 10 teams from the next division (for example the Championship), 6 from the next division (for example League 1) and 4 from the next division (for example League 2).
3.3 Making the draw for each round
Take the set of cards provided with the game, shuffle them thoroughly and put the pack face down. Turn over the top card and check with the team table to see which team this is. Write this team's name on the left-hand side of the 'Third Round' table. This is the home team for the first tie of the round. Turn over the second card of the pack, check its number on the team table and write this team's name on the right-hand side of the 'Third Round' table. This will be the away team for the first tie. Continue drawing the cards until all 16 ties for the first round have been made and the team names are written into the 'Third Round' table.
Once you have played the 'Third Round' you will have 16 clear winners and on the right-hand side of the 'Third Round' table you will see numbers 1-16 under the column headed 'T' (for ties). In the draw for the 'Fourth Round' the winner of the first tie from the 'Third Round' becomes team number 1 in the draw, the winner of the second tie card number 2 and so on to team 16. The draw for the 'Fourth Round' can then be made as before but using only cards 1-16 to give the 8 'Fourth Round' ties.
These in turn will give 8 clear winners for the draw for the 'Fifth Round' and only cards 1-8 will be used to give the 4 ties. The 'Fifth Round' will give 4 clear winners and only cards 1-4 are needed for the semi-final draw. As only 2 teams will remain after this, the draw for the Final tie will be obvious.
The Season Timetable Chart should be referred to regularly to make sure you have made the draws and played the ties at the correct point in the season.
3.4 Dice Selection
As in the LOGacta League, the two dice to be used are chosen using the Dice Selector Chart. The rating for each team is shown in the "ratings" column on the left-hand side of the League Cup Draw chart. All teams are rated according to their division in the selected league. You would expect a team from a higher division to beat a team from a lower division and the dice to be used reflect this. However, just as in real life, there is every chance of a major upset and 'giant killers' will emerge! When you are about to play a match, check back to the chart for the rating for each team, but in time you will be able to remember them especially as the number of teams gets smaller. The previous winners are always rated 1 irrespective of the division the team comes from.
Imagine the first tie of the round is a Premier League team (rated 1) against a League 2 team (rated 4). Look at the Dice Selector for "CUP TIES PLAYED WITH HOME TEAM GROUND ADVANTAGE". You will see that the home team will use the Green dice and the away team the Yellow dice. The numbers on these are such that Green should beat Yellow but there is always the chance of an upset! If the League 2 team had been drawn at home and the Premier League team away, the chart would call for the home team to use the Grey dice and the away team the Blue dice, thus improving the League 2 team's chance of a win.
In the League Cup all matches are played using the above selection method with the exception of the Final. The dice for this tie is decided by the "CUP TIES PLAYED ON NEUTRAL GROUND" section of the dice selector.
3.5 Playing the matches and entering the results
The method of entering the results depends upon the situation. As in the LOGacta league, both dice can normally be rolled together, although in key matches, like semi-finals and finals, it is even more exciting to roll each dice separately. If a clear win for either team is shown, then enter it in the League Cup chart as shown below.
City 3v2 United
In the 3rd, 4th and 5th rounds, if the tie is drawn after 90 minutes, the tie moves straight to a penalty shoot-out. In this situation, both teams roll the Green dice to determine how many penalties (out of 5) they scored. If the tie is decided after 5 penalties each, the scores should be entered in the chart as shown below.
City 5 2v2 3 United
If both teams score the same number of penalties with the green dice, the tie moves to 'sudden death' where the yellow dice is rolled alternately until a winner emerges, with the total number of penalties scored entered in the chart.
The Semi-Finals are played over two legs, home and away, with the winner being the team with the best score on 'aggregate', that is, after adding the scores of the two ties together. In the example below, City beat United 2-1 on aggregate.
1 1
City v United
1 0
If the scores are level on aggregate after two legs, extra time is played, and the Yellow dice is rolled for both teams and the score added to the second leg score. If a winner emerges after extra time, the chart should be completed as shown below, with 'AET' written in to show the tie was decided 'After Extra Time'.
1 AET 1
City v United
2 1
If scores are still level after extra time, then the tie moves to a penalty shootout, with both teams rolling the Green dice to determine how many penalties (out of 5) they scored. If the tie is decided after 5 penalties each, the scores should be entered in the chart as shown below.
1 PENS 1
City 4v1 United
1 1
As with the penalty shootouts in the previous rounds, if both teams score the same number of penalties with the green dice, the tie moves to 'sudden death' where the yellow dice is rolled alternately until a winner emerges, with the total number of penalties scored entered in the chart.
The Final is played as a single tie on a neutral venue, with extra time and penalties played, if necessary. Scores should be entered as shown above.
The winners should be entered as Team 1 in the chart for next year's competition.
4. The LOGacta Association Cup
4.1 General Note
This cup is open to all clubs registered in the selected association and includes "non-league" teams. The LOGacta version has been shortened to keep the number of matches to a reasonable level. Rounds 1, 2 and 3 have been left out (already played) but your favourite teams will be able to start in the 'Fourth Round' because of the team selection method. The draw for Round 4 should be made after matchset 14 and matches played after matchset 19. The timings for each round's draw and ties are provided on the "Season Timetable" Chart.
Read through the notes on the LOGacta Association Cup before starting to play, including those on the Association Cup Chart, which describe what to do in the event of drawn games.
4.2 Choosing the teams for the Fourth Round
Turn to the LOGacta Association Cup Chart for Season 1. Use the team table on the left to enter 32 teams for the draw. In the draw, each team is represented by a numbered card (1-32), which corresponds with their number on the list. The previous winner is always entered first as team 1. Then as the table says, choose 11 teams from the top division (for example the Premier League), 9 teams from the next division (for example the Championship), 5 from the next division (for example League 1), 5 from the next division (for example League 2) and 1 non-league team.
4.3 Making the draw for each round
Take the set of cards provided with the game, shuffle them thoroughly and put the pack face down. Turn over the top card and check with the team table to see which team this is. Write this team's name on the left-hand side of the 'Fourth Round' table. This is the home team for the first tie of the round. Turn over the second card of the pack, check its number on the team table and write this team's name on the right-hand side of the 'Fourth Round' table. This will be the away team for the first tie. Continue drawing the cards until all 16 ties for the first round have been made and the team names written into the 'Fourth Round' table.
Once you have played the 'Fourth Round' you will have 16 clear winners and on the right-hand side of the 'Fourth Round' table you will see numbers 1-16 under the column headed 'T' (for ties). In the draw for the 'Fifth Round' the winner of the first tie from the 'Fourth Round' becomes team number 1 in the draw, the winner of the second tie card number 2 and so on to team 16. The draw for the 'Fifth Round' can then be made as before but using only cards 1-16 to give the 8 'Fifth Round' ties.
These in turn will give 8 clear winners for the draw for the 'Quarter Finals' and only cards 1-8 will be used to give the 4 ties. The 'Quarter Finals' will give 4 clear winners and only cards 1-4 are needed for the semi-final draw. As only 2 teams will remain after this, the draw for the Final tie will be obvious.
The Season Timetable Chart should be referred to regularly to make sure you have made the draws and played the ties at the correct point in the season.
4.4 Dice Selection
As in the LOGacta League, the two dice to be used are chosen using the Dice Selector Chart. The rating for each team is shown in the "ratings" column on the left-hand side of the Association Cup Draw chart. All teams are rated according to their division in the selected league. You would expect a team from a higher division to beat a team from a lower division and the dice to be used reflect this. However, just as in real life, there is every chance of a major upset and 'giant killers' will emerge! When you are about to play a match, check back to the team table for the rating for each team, but in time you will be able to remember them, especially as the number of teams gets smaller. The previous winners are always rated 1 irrespective of the division the team comes from.
Imagine the first tie of the round is a Premier League team (rated 1) against a League 2 team (rated 4). Look at the Dice Selector for "CUP TIES PLAYED WITH HOME TEAM GROUND ADVANTAGE". You will see that the home team will use the Green dice and the away team the Yellow dice. The numbers on these are such that Green should beat Yellow but there is always the chance of an upset! If the League 2 team had been drawn at home and the Premier League team away, the chart would call for the home team to use the Grey dice and the away team the Blue dice, thus improving the League 2 team's chance of a win.
In the Association Cup all matches are played using the above selection method with the exception of the Semi-Finals and Final. The dice for these ties is decided by the "CUP TIES PLAYED ON NEUTRAL GROUND" section of the dice selector.
4.5 Playing the matches and entering the results
The method of entering the results depends upon the situation. As in the LOGacta league, both dice can normally be rolled together, although in key matches, like semi-finals and finals, it is even more exciting to roll each dice separately. If a clear win for either team is shown, then enter it in the Association Cup chart as shown below.
City 3v2 United
In the 4th round, if the tie is drawn after 90 minutes, a replay is played. Whilst in real life this would usually happen 10 days or so later, to enable the draw for the next round to be made, replays should be played straight away. In this scenario, the away team becomes the home team and takes home advantage with the dice selector. If the replay is drawn after 90 minutes, extra time is played by rolling the yellow dice for each team and adding that to the 90 minutes result.
If a winner emerges after extra time, the chart should be completed as shown below, with 'AET' written in to show the tie was decided 'After Extra Time'.
AET
City United
3v2
If scores are still level after extra time, then the tie moves to a penalty shootout, with both teams rolling the Green dice to determine how many penalties (out of 5) they scored. If the tie is decided after 5 penalties each, the scores should be entered in the chart as shown below.
PENS
City 2 2 United
5v3
If both teams score the same number of penalties with the green dice, the tie moves to 'sudden death' where the yellow dice is rolled alternately until a winner emerges, with the total number of penalties scored entered in the chart.
Fifth and Sixth round ties are played as single matches with home ground advantage. If the tie is level after 90 minutes, extra time is played and if still level after extra time, the tie is decided by a penalty shoot-out.
Semi Finals and the Final are played as single ties at neutral venues, with extra time played if the scores are level after 90 minutes. If scores are still level after extra time, the tie is decided by a penalty shoot-out.
The winners should be entered as Team 1 in the chart for next year's competition.
5. European Club Championships Competition
5.1 General Note
This competition is played every season, with the draw for the Group Stages done after league matchset 4. The timings for each round's draw and ties are provided on the "Season Timetable" Chart.
This cup is open to all European Club teams, selection of the teams is up to you to choose but the chart does indicate for the first 16 teams, the countries that the teams should be chosen from and the ratings for those teams. Teams 17-24 will have a rating of 3 and teams 25-32 a rating of 4. The ratings will be used to determine the dice to be rolled for each tie as shown on the dice selector.
5.2 Choosing Teams
As mentioned in 5.1 the choice of teams is up to the player. A schedule of the top teams in each country is listed in section 8 below if you need a hand with picking them.
5.3 Making the Draw – Group Stage
Once you have chosen the 32 teams to compete, the numbered cards should be split into 4 "Pots" i.e. numbers 1-8 in Pot 1, 9-16 in Pot 2, 17-24 in Pot 3 and 25-32 in Pot 4. The cards in each pot should be well shuffled. The teams in Pot 1 are "seeded" and therefore avoid each other in the draw. The cards from Pot 1 should be drawn, one at a time, and each team placed as team A in groups A-H on the European Club Championships Group Stage Draw Chart. You should then take the cards for Pot 2, drawing them one at a time and placing them as team B in each group. Pot 3 cards should be drawn next, placing the teams in position C and finally Pot 4 cards should be drawn, placing the teams in position D.
In the Group stage, teams from the same country should not be drawn in the same group, so if this happens while making the draw, the card should be returned to the Pot and another card drawn. The ratings of teams in Pots 1 and 2 are noted on the draw chart, Teams in Pot 3 should be Rated 3, and teams in Pot 4, rated 4.
Once the draw is complete, the team names and ratings should be transferred to the European Club Championships Group Stage chart in the International Competition Fixtures Chart Book.
5.4 Dice selection
The timing of the fixtures for the European Club Championships are noted on the "Season Timetable" Chart, with the first Group stage fixtures taking place after matchset 7.
The fixtures are determined by the fixtures chart, with the numbers in the top right-hand corner of the grid, denoting the order the games are played. For example, in the chart below, the first fixtures will be City at home to Sporting and Athletico at Home to Borussia, with the second fixtures being Sporting at home to Athletico and Borussia at home to City.
(Fixtures chart: printed as a graphic in the leaflet and not reproduced here.)
To select the correct dice to use for the ties, look at the ratings of the home and away teams. In the example above the first fixture is City (rated 1) versus Sporting (rated 2). On the Dice Selector Chart look at the section "CUP TIES PLAYED WITH HOME TEAM ADVANTAGE" and it shows City (the home team) will use the Blue dice and Sporting (the away team) will use the Grey dice. For the second match Athletico (rated 3) play Borussia (rated 4) and the Dice Selector chart shows Athletico will use the Blue dice and Borussia the Grey dice.
5.5 Recording results – Group Stage
Once the dice have been rolled for the first matches, the scores should be entered into the grid as shown below.
(Group grid: printed as a graphic in the leaflet and not reproduced here.)
The remaining Group Stage matches should be played in line with the dates shown on the "Season Timetable" Chart and once all games are complete, the final league table should be drawn up as shown below.
(Final group table: printed as a graphic in the leaflet and not reproduced here.)
In this example City win the Group so qualify for the Round of 16 as Group Winners. Their name should be placed on the European Club Championships Knock Out Stages Chart in the relevant box. Sporting also qualify as Group Runners-Up and their name should also be entered onto the European Club Championships Knock Out Stages Chart.
In the event of two teams having the same number of points in the Group stage, their final position in the Group is determined by the following rules. If the first rule still results in a tie, the second rule is applied and so on down the list until the two teams can be separated.
- Points in head to head matches among the tied teams
- Goal difference in head to head matches among the tied teams
- Goals scored in head to head matches among the tied teams
- Away goals scored in head to head matches among the tied teams
- Goal difference in all Group matches
- Goals scored in all group matches
- Away goals scored in all group matches
- Wins in all Group matches
- Away wins in all Group matches
- Team ranking
5.6 Making the draw – Knock Out Stages
To make the draw, you should take the cards numbered 1-16 and split them into two pots, one for the Seeded teams (1-8) and one for the Unseeded teams (9-16). The Seeded teams should be drawn first, and each team name placed on the right-hand side of the Round of 16 table. Ties are played over 2 legs with the Seeded team playing the second leg at home. The Unseeded teams should then be drawn. As with the Group stages, teams from the same country should not be drawn against each other for the Round of 16 and they should not be drawn against a team they faced in the Group stages. To enable this, the Unseeded team cards should be reviewed before each one is drawn, removing any cards that fit the criteria above. For example, let's assume the eight Group winners were drawn as shown below.
(Example draw: printed as a graphic in the leaflet and not reproduced here.)
In the Unseeded teams there will be Sporting, who City played in the Group stage, and let's assume a second English Club, United had also finished runners up in their Group. To draw City's opponents, the card for Sporting and for United should be removed from the unseeded pot before making the draw. Then for Paris, any French teams' cards should be removed from the pot, along with the team that finished runners up in Paris' Group in the Group stage, before making the draw. This should be continued until all 8 ties have been drawn and ensures no team is facing a team from their own country or a team they played in the Group stage.
For the Quarter Final draw, there are no seedings and no restriction on the teams that can face each other. Cards numbered 1-8 should be used, with the number of the Round of 16 tie denoting the team's number in the Quarter Final draw, i.e., the winners of the first Round of 16 tie will be number 1, winners of the second tie number 2 and so on.
For the Semi Final draw, the same rules apply using cards numbered 1-4, the number corresponding with the Quarter Final tie.
5.7 Recording results – Knock Out Stages
Ties for the knockout stages, with the exception of the Final, are played over two legs so each team will have home advantage in one leg. Dice are selected based on the team ratings used in the Group stages, the winner being the team with the best score on 'aggregate', that is, after adding the scores of the two ties together, as shown in the example below.
1 1
INTER 2v4 CITY
1 3
If the aggregate score after two legs is level, the "away goal rules" applies. This means that goals scored by the away team in both legs are doubled, to arrive at the score. In the example below, City go through on the "away goals rule" as their away goal is doubled to give an aggregate "score" of 4-3.
3 1
INTER 3v4 CITY
0 2
If, after applying the away goals rule the scores are still level, extra time is played by rolling the yellow dice for both teams and adding this to the total score and the result entered as shown below.
1 AET 1
INTER 2v3 CITY
1 1
If scores are still level after extra time, then the tie moves to a penalty shootout, with both teams rolling the Green dice to determine how many penalties (out of 5) they scored. If the tie is decided after 5 penalties each, the scores should be entered in the chart as shown below.
1 PENS 1
INTER 3v5 CITY
1 1
If both teams score the same number of penalties with the green dice, the tie moves to 'sudden death' where the yellow dice is rolled alternately until a winner emerges, with the total number of penalties scored entered in the chart.
The Final is played as a single match at a neutral venue, with extra time played if the scores are level after 90 minutes. If scores are still level after extra time, the tie is decided by a penalty shoot-out.
The winners of the European Club Championship automatically qualify for the following seasons competition, their name should be placed in the Draw chart in position number 1.
6. The European Championships
6.1 General Note
This competition is played every 4 seasons and should be played after Season 2 and Season 6, as shown on the "Season Timetable" Chart.
This Championship is open to all European national teams and it is up to you to choose the 32 teams to compete. The ratings to be used for each team is shown in the list in Section 8 below. This rating will confirm the dice to be rolled for each tie as shown on the dice selector. One nation should be selected as the "Host" and they will be allocated a rating of 1, regardless of their rating shown in Section 8 below.
6.2 Choosing Teams
As mentioned in 6.1 the choice of teams is up to the player. A schedule of all eligible teams and their associated ratings are listed in section 8 below if you need a hand with picking them. Teams should be entered in order of their rating with teams rated 1 at the top, then the 2's and so on down to teams rated 6.
6.3 Making the Draw – Group Stage
Once you have chosen the 32 teams to compete and written their names and rating on the European Championships Group Stage Draw Chart, the numbered cards should be split into 4 "Pots" i.e., numbers 1-8 in Pot 1, 9-16 in Pot 2, 17-24 in Pot 3 and 25-32 in Pot 4. The cards in each pot should be well shuffled. The teams in Pot 1 are "seeded" and therefore avoid each other in the draw. Card number 1 is for the host team, they should be placed as Team A in Group A. The rest of the cards from Pot 1 should be drawn, one at a time, and each team placed as team A in groups B-H on the Chart. You should the take the cards for Pot 2, drawing them one at a time and placing them as team B in each group. Pot 3 cards should be drawn next, placing the teams in position C and finally Pot 4 card should be drawn, placing the teams in position D. Once all Groups have been drawn, the team names should be written into the European Championships Group Fixtures Chart.
6.4 Dice selection
The timing of the fixtures are determined by the fixtures chart, with the numbers in the top right-hand corner of the grid, denoting the order the games are played. All matches are played at neutral venues so the dice for all matches should be those as indicated under the "CUP TIES PLAYED ON NEUTRAL GROUND" section of the Dice Selector Chart. For example, two Rated 1 teams playing each other will both roll the Blue dice. For each match, two dice will be rolled, with the exception of a Rated 1 team playing a Rated 6 team, where the Rated 1 team will roll both the Green and Yellow dice to determine their score and the Rated 6 team, just the Yellow dice.
6.5 Recording results – Group Stage
As with the European Club Championships, the matrix for each Group shows the order the games should be played. Each team plays three games and once all games are complete the league table should be drawn up, as shown below, to see which sides have qualified for the Knock-Out Stages.
(Group matrix: printed as a graphic in the leaflet. Recorded results as printed in the layout below.)
1-0 4-1
1-0
0-2 2-1
1-1
In the event of two teams having the same number of points in the Group stage, their final position in the Group is determined by the following rules. If the first rule still results in a tie, the second rule is applied and so on down the list until the two teams can be separated.
- Points in head to head matches among the tied teams
- Goal difference in head to head matches among the tied teams
- Goals scored in head to head matches among the tied teams
- Goal difference in all the Group matches
- Goals scored in all the Group matches
- Highest ranking team in the World rankings
6.6 Making the Draw – Knock Out Stages
The Winners and Runners Up in each Group qualify for the Knock-out Stages. Each team should be entered into the Round of 16 Chart according to which Group they qualified from and which place they finished. In the Example above, assuming this was Group A, England would play in Match 1 with the Runners Up from Group B and Denmark would play in Match 5, against the winners of Group B.
The draws for the Quarter Finals onwards are pre-determined by the number of the Match, for example Match 9 will be the Winners of Match 1 versus the Winners of Match 2. The full schedule of the draws for the Knock-Out Stages are shown on the Chart.
6.7 Recording Results – Knock Out Stages
All matches in the Knock Out Stage are single ties at neutral venues with extra time played if the scores are level after 90 minutes. If scores are still level after extra time, the tie is decided by a penalty shoot-out.
7. The World Cup
7.1 General Note
This competition is played every 4 seasons and should be played after Season 4 and Season 8, as shown on the "Season Timetable" Chart.
This Championship is open to all national teams and it is up to you to choose the 32 teams to compete, though each Confederation should be represented in the following numbers.
- Europe – 13 Teams
- South America – 5 Teams
- Africa – 5 Teams
- Asia – 4 Teams
- North/Central America – 3 Teams
- Oceania – 1 Team
The ratings to be used for each team is shown in the list in Section 8 below. This rating will confirm the dice to be rolled for each tie as shown on the dice selector. One nation should be selected as the "Host" and they will be allocated a rating of 1, regardless of their rating shown in Section 8 below.
7.2 Choosing Teams
As mentioned in 7.1 the choice of teams is up to the player. A schedule of all eligible teams and their associated ratings are listed in section 8 below if you need a hand with picking them.
7.3 Making the Draw – Group Stage
Once you have chosen the 32 teams to compete and written their names and rating on the World Cup Group Stage Draw Chart, the numbered cards should be split into 4 "Pots" based on the team's rankings. Pot 1 should contain numbers 1-7 and number 15 as these will be the Seeded Teams, highlighted in Green on the World Cup Draw chart. Card number 1 is for the host team, they should be placed as Team A in Group A. The rest of the cards from Pot 1 should be drawn, one at a time, and each team placed as team A in groups B-H on the Chart. You should the take the cards for Pot 2, drawing them one at a time and placing them as team B in each group. Pot 3 cards should be drawn next, placing the teams in position C and finally Pot 4 card should be drawn, placing the teams in position D. Once all Groups have been drawn, the team names should be written into the World Cup Group Fixtures Chart.
Teams from the same confederation should not be in the same Group, with the exception of Europe, where two European teams can be in the same Group. If you draw a card which puts teams from the same Confederation in the same Group, (allowing for the rule for European clubs) you should redraw a different card.
7.4 Dice selection
The timing of the fixtures are determined by the fixtures chart, with the numbers in the top right-hand corner of the grid, denoting the order the games are played. All matches are played at neutral venues so the dice for all matches should be those as indicated under the "CUP TIES PLAYED ON NEUTRAL GROUND" section of the Dice Selector Chart, for example, two Rated 1 teams playing each other will both roll the Blue dice. For each match, two dice will be rolled, with the exception of a Rated 1 team playing a Rated 6 team, where the Rated 1 team will roll both the Green and Yellow dice to determine their score and the Rated 6 team, just the Yellow dice.
7.5 Recording results – Group Stage
As with the European Championships, the matrix for each Group shows the order the games should be played. Each team plays three games and once all games are complete the league table should be drawn up, as shown in the European Championships section above, to see which sides have qualified for the Knock-Out Stages.
In the event of two teams having the same number of points in the Group stage, their final position in the Group is determined by the following rules. If the first rule still results in a tie, the second rule is applied and so on down the list until the two teams can be separated.
- Goal difference in all Group matches
- Goals scored in all Group matches
- Points in head to head matches among the tied teams
- Goal difference in head to head matches among the tied teams
- Goals scored in head to head matches among the tied teams
- Drawing of lots (hopefully it would never come to this!)
7.6 Making the Draw – Knock Out Stages
The Winners and Runners Up in each Group qualify for the Knock-out Stages. Each team should be entered into the Round of 16 Chart according to which Group they qualified from and which place they finished in the same way as the European Championships worked.
The draws for the Quarter Finals onwards are pre-determined by the number of the Match, for example Match 9 will be the Winners of Match 1 versus the Winners of Match 2. The full schedule of the draws for the Knock-Out Stages are shown on the Chart.
7.7 Recording Results – Knock Out Stages
All matches in the Knock Out Stage are single ties at neutral venues with extra time played if the scores are level after 90 minutes. If scores are still level after extra time, the tie is decided by a penalty shoot-out.
8. UK team listing
Printed heading in the leaflet: "8. UK team listing". The contents page calls this section "Listing of English league clubs".
List of English Premier League & Football League Clubs (92)
Premier Division (20)
- Arsenal
- Aston Villa
- Brighton & Hove Albion
- Burnley
- Chelsea
- Crystal Palace
- Everton
- Fulham
- Leeds United
- Leicester City
- Liverpool
- Manchester City
- Manchester United
- Newcastle United
- Sheffield United
- Southampton
- Tottenham Hotspur
- West Bromwich Albion
- West Ham United
- Wolverhampton Wanderers
Championship (24)
- AFC Bournemouth
- Barnsley
- Birmingham City
- Blackburn Rovers
- Brentford
- Bristol City
- Cardiff City
- Coventry City
- Derby County
- Huddersfield Town
- Luton Town
- Middlesborough
- Millwall
- Norwich City
- Nottingham Forest
- Preston North End
- Queens Park Rangers
- Reading
- Rotherham United
- Sheffield Wednesday
- Stoke City
- Swansea City
- Watford
- Wycombe Wanderers
League 1 (24)
- Accrington Stanley
- AFC Wimbledon
- Blackpool
- Bristol Rovers
- Burton Albion
- Charlton Athletic
- Crewe Alexandra
- Doncaster Rovers
- Fleetwood Town
- Gillingham
- Hull City
- Ipswich Town
- Lincoln City
- Milton Keynes Dons
- Northampton Town
- Oxford United
- Peterborough United
- Plymouth Argyle
- Portsmouth
- Rochdale
- Shrewsbury Town
- Sunderland
- Swindon Town
- Wigan Athletic
League 2 (24)
- Barrow AFC
- Bolton Wanderers
- Bradford City
- Cambridge United
- Carlisle United
- Cheltenham Town
- Colchester United
- Crawley Town
- Exeter City
- Forest Green Rovers
- Grimsby Town
- Harrogate Town
- Leyton Orient
- Mansfield Town
- Morecambe
- Newport County
- Oldham Athletic
- Port Vale
- Salford City
- Scunthorpe United
- Southend United
- Stevenage
- Tranmere Rovers
- Walsall
8.2 List of Nations for European Championships and Recommended Ratings (55)
The leaflet's section numbering runs from 8 to 8.2; no "8.1" heading is printed.
| Rating 1 (6) | Rating 2 (10) | Rating 3 (12) |
|---|---|---|
| Spain | Denmark | Czech Republic |
| England | Ukraine | Romania |
| France | Netherlands | Republic of Ireland |
| Belgium | Germany | Serbia |
| Portugal | Switzerland | Russia |
| Italy | Sweden | Turkey |
| Poland | Slovakia | |
| Wales | Northern Ireland | |
| Rating 4 (6) | Rating 5 (8) | Rating 6 (13) |
|---|---|---|
| Greece | Cyprus | Liechtenstein |
| Slovenia | Albania | Gibraltar |
| Montenegro | Armenia | Faroe Islands |
| Finland | Georgia | Andorra |
| Bosnia and Herzegovina | Luxembourg | San Marino |
| North Macedonia | Israel | Kosovo |
| Belarus | Malta | |
| Bulgaria | Moldova | |
The printed rating-6 list reads "Liechenstein"; it is transcribed here as "Liechtenstein", the country's correct name.
AFC (Asia)
Rating in brackets after each nation. The leaflet prints the AFC list in four columns, transcribed column by column:
- Afghanistan (6), Australia (3), Bahrain (5), Bangladesh (6), Bhutan (6), Brunei Darussalam (6), Cambodia (6), Chinese Taipei (6), China PR (5), Guam (6), Hong Kong (6), India (6)
- Indonesia (6), Iran (3), Iraq (5), Japan (3), Jordan (5), Korea DPR (N. Korea) (6), Korea Rep (S. Korea) (3), Kuwait (6), Kyrgyzstan (5), Laos (6), Lebanon (5), Macau (6)
- Malaysia (6), Maldives (6), Mongolia (6), Myanmar (6), Nepal (6), Oman (5), Pakistan (6), Palestine (6), Philippines (6), Qatar (4), Saudi Arabia (5), Yemen (6)
- Singapore (6), Sri Lanka (6), Syria (5), Tajikistan (6), Thailand (6), Timor-Leste (6), Turkmenistan (6), United Arab Emirates (5), Uzbekistan (5), Vietnam (5)
CAF (Africa)
- Algeria (3), Angola (6), Benin (5), Botswana (6), Burkina Faso (4), Burundi (6), Cameroon (3), Cape Verde (5), Central African Republic (6), Chad (6), Comoros (6), Congo (5), Congo DR (4), Djibouti (6)
- Egypt (3), Equatorial Guinea (6), Eritrea (6), Ethiopia (6), Gabon (5), Gambia (6), Ghana (4), Guinea (5), Guinea-Bissau (6), Ivory Coast (4), Kenya (6), Lesotho (6), Liberia (6), Libya (6)
- Madagascar (5), Malawi (6), Mali (4), Mauritania (6), Mauritius (6), Morocco (3), Mozambique (6), Namibia (6), Niger (6), Nigeria (3), Rwanda (6), São Tomé and Príncipe (6), Senegal (2), Seychelles (6)
- Sierra Leone (6), Somalia (6), South Africa (5), South Sudan (6), Sudan (6), Eswatini (6), Tanzania (6), Togo (6), Tunisia (3), Uganda (5), Zambia (5), Zimbabwe (6)
CONCACAF (North America, Central America and the Caribbean)
- Anguilla (6), Antigua and Barbuda (6), Aruba (6), Bahamas (6), Barbados (6), Belize (6), Bermuda (6), British Virgin Islands (6), Canada (5)
- Cayman Islands (6), Costa Rica (4), Cuba (6), Curaçao (5), Dominica (6), Dominican Republic (6), El Salvador (5), Grenada (6), Guatemala (6)
- Guyana (6), Haiti (5), Honduras (4), Jamaica (3), Mexico (1), Montserrat (6), Nicaragua (6), Panama (5), Puerto Rico (6)
- Saint Kitts and Nevis (6), Saint Lucia (6), Saint Vincent & the Grenadines (6), Suriname (6), Trinidad and Tobago (6), Turks and Caicos Islands (6), United States (2), US Virgin Islands (6)
CONMEBOL (South America)
- Argentina (1), Bolivia (5), Brazil (1), Chile (2), Colombia (2), Ecuador (4), Paraguay (3), Peru (2), Uruguay (1), Venezuela (3)
OFC (Oceania)
- American Samoa (6), Fiji (6), New Caledonia (6), New Zealand (6), Papua New Guinea (6), Samoa (6), Solomon Islands (6), Tahiti (6), Tonga (6), Vanuatu (6)
9. International Team Rankings
9.1 List of leading European Clubs (by Country of Origin)
- Albania: Skenderbeu, Partizani Tirana, KF Tirana
- Andorra: Inter Club d'Escaldes, FC Santa Coloma, UE Engordany
- Armenia: Alashkert FC, FC Ararat Yerevan
- Austria: Red Bull Salzburg, Rapid Wien, Sturm Graz
- Azerbaijan: Qarabag, Neftchi Baku
- Belarus: Bate Borisov, Dinamo Minsk
- Belgium: Club Brugge, RSC Anderlecht, Standard Liege
- Bosnia and Herzegovina: HSK Zrinjski Mostar, Celik Zenica, FK Sarajevo
- Bulgaria: Ludogorets Razgrad, CSKA Sofia, Lokomotiv Plovdiv
- Croatia: Dinamo Zagreb, Hajduk Split, Rijeka
- Cyprus: APOEL Nicosia, Apollon Limassol
- Czech Republic: Viktoria Plzen, Sparta Prague, Slovan Liberec
- Denmark: FC Copenhagen, Brondby
- England: Liverpool, Manchester United, Manchester City, Chelsea, Leicester City, Tottenham Hotspur
Ratings based on World Rankings at 1/1/2021