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Little Thunder Witch

Little Thunder Witch Rulebook

Table of Contents

Table of Contents

  • Contents
  • Aim of the Game
  • Preparation of the Game
  • How to Play
    • What appears on the die?
  • End of the Game
  • Variations

Contents

  • 4 witches
  • 1 witches' house
  • 1 witches' mountain
  • 7 clouds
  • 20 cards
  • 1 die
  • Set of game instructions

Aim of the Game

Who has the best memory and will be the first to arrive at the witches' mountain?

Preparation of the Game

Arrange a path with the seven cards placing the witches' house at one end and the witches' mountain at the other end of the path.

Each player gets a witch and the five cards of the corresponding color. Shuffle your cards and arrange them face down in a row in front of you. Place your witch on the witches' house. Remaining witches and cards are returned to the game box.

Keep the die ready.

How to Play

Play in a clockwise direction. Whoever recites the best witches' spell, may start. If you can't agree, the youngest player starts by rolling the die.

What appears on the die?

The purple thunder cloud. Oh dear, once again little thunder witch, with all the excitement, lets a bolt of lightening escape from her wand. From the row in front of you, take the card on the extreme left and place it at the very right end. Then roll the die again.

A black magic symbol. Try to find the card with this symbol among the cards of the other players. In order to do so, choose one card of each player to be turned over. The other players turn this card face up and leave it uncovered until each player has turned over their card indicated by the player whose turn it is.

  • Did one or more of the uncovered cards have the right magic symbol? Well done. Move your witch as many cloud squares as you found of the right symbols.
  • No corresponding symbol was uncovered? Pity, your witch cannot move.

Then all cards are turned back over again and it's the turn of the next player.

End of the Game

The game ends as soon as a witch has reached the witches' mountain. The corresponding player wins this bewitched ride through the clouds and can perform a witches' dance.

Variations

For 2 witches. If there are two players, not just one card of the other player is uncovered but also one of one's own cards.

For witch youngsters. When the thundercloud appears on the die the cards are not changed place. Instead turn the die onto any symbol and try to uncover a corresponding card from the other players.