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Lilla tjuv & polis

Lilla tjuv & polis Rulebook

Table of Contents

Table of Contents

  • Contents
  • First Use
  • Game Setup (Every Game)
  • Playing a Turn
    • Move 1, 2, 3 or 4 Steps Forward and Check 1 Robber!
    • The Robber Escapes!
    • Stay Where You Are and Check 2 Robbers!
  • Winning the Game

Contents

  • Game board (in the box)
  • 1 die
  • 36 plastic feet
  • Figure sheet with 4 police officers, 32 robbers and 4 jail corners
  • Sticker sheet with 32 stickers (for 21 naughty and 11 nice robbers)

First Use

  • Carefully punch out the police officers, robbers and "jail corners" from the die-cut figure sheet.
  • Put the police officers (game pieces) into four plastic feet.
  • Take out the sticker sheet (the stolen goods). Put one sticker under each of the plastic feet that are left over. Press all the robbers into the plastic feet. (Note: the game's three robber figures must each have seven stickers with stolen goods.)

The rules illustrate the sticker idea with two robbers. The first is captioned "This robber has not stolen anything!" and is marked with an empty red square. The second is captioned "But he has!" and is marked with a red box of stolen goods.

Game Setup (Every Game)

  • Each player chooses a colour and takes 1 police officer (game piece) and 1 jail corner in the same colour. Place the jail in any corner of the board.
  • Place your police officer on any square.
  • Place all the robbers in the middle of the board, 8 in each field, without peeking under their feet.

Playing a Turn

The youngest player starts. On your turn, roll the die. The die tells you what to do in that turn. The rules show four faces with 1, 2, 3 and 4 pips, and two icon faces: a running robber and a star. Each face is explained below.

Move 1, 2, 3 or 4 Steps Forward and Check 1 Robber!

Move your police piece forward as many steps as the die shows. Check one chosen robber within the quarter of the board that your police officer stopped outside of. Turn the robber over and look at the sticker under its foot. Show the sticker so that your opponents can also see it.

  • If the robber has stolen something, you place the robber in your jail.
  • If the robber has not stolen anything, you place the figure back on the same spot on the board.

Then the turn passes to the next player.

(If you can, keep track of the nice robbers on the board, so you don't have to check them again!)

The Robber Escapes!

(Shown with the running-robber icon.)

You lose 1 robber from your own jail. The opponent sitting to your left may place the robber on any spot on the board. Then the turn passes to the next player. If you have no robbers in your jail, nothing happens.

Stay Where You Are and Check 2 Robbers!

(Shown with the star icon.)

You may pick up and check 2 chosen robbers. The robbers may be anywhere on the board. You may not move forward on this turn, but otherwise the rules are the same as for a normal robber check.

Winning the Game

The first player to fill their jail with 5 naughty robbers wins the game.