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Libertalia: Winds of Galecrest – Loot Tile Promo Pack thumbnail

Libertalia: Winds of Galecrest – Loot Tile Promo Pack

Expansion for Libertalia: Winds of Galecrest

Libertalia: Winds of Galecrest – Loot Tile Promo Pack Rulebook

Table of Contents

Table of Contents

  • Icons and Conventions
  • Front Sides
    • Barrel (front)
    • Hook (front)
    • Chest (front)
    • Map (front)
    • Amulet (front)
    • Saber (front)
    • Relic (front)
  • Back Sides
    • Hook (back)
    • Chest (back)
    • Map (back)
    • Barrel (back)
    • Saber (back)
    • Relic (back)
    • Amulet (back)
  • Solo (Automa) Tiles
    • Amulet (solo)
    • Saber (solo)
    • Map (solo)
    • Relic (solo)
    • Chest (solo)
    • Hook (solo)
    • Barrel (solo)
  • Clarifications From the Publisher's FAQ Thread

Icons and Conventions

  • Rows are listed in the order they appear on each tile, top to bottom.
  • [pink ring icon] and [anchor icon] are the two timing symbols printed beside each effect. The pink ring icon is a pink disc inside a ring of arrows; the anchor icon is an anchor inside a ring of arrows.
  • [swirl icon] is the spiral printed in the top-right corner of each tile.
  • [gear icon] is the small gear printed in the bottom-right corner of each solo (Automa) tile. The base rulebook says loot tiles with the Automa icon are used only in solo games.
  • Orange coin symbols are doubloons. Where a tile shows a coin with a number, it is written here as "N doubloon(s)".
  • Bag symbols printed on the tile headers are decoration and are not transcribed.
  • Wording in quotation marks below is printed text as transcribed; anything bracketed is a reader's note.

Front Sides

Barrel (front)

  • [pink ring icon] Either place this [unreadable] token in [unreadable] opponent's ship [unreadable], or [unreadable] reputation of [unreadable].
  • Second row: [unreadable].

Hook (front)

  • [pink ring icon] Place the char**[unreadable]** … gained this t**[unreadable]**.
  • Second row: [unreadable].

Chest (front)

  • Only the title is visible. Effect text: [unreadable].

Map (front)

  • [pink ring icon] "Take all the map tokens from the current day and from opponents' ships, then gain 1 reputation for each map token."
  • Second row: "Gai**[n]** [unreadable] … map toke**[n]** …" (its timing icon is [unreadable]). Remainder [unreadable].

Amulet (front)

  • [anchor icon] "For each amulet token, choose a different character in your ship [unreadable] … with [unreadable] …"
  • Remainder of text: [unreadable].

Saber (front)

  • "Choose an opponent. If their [unreadable] … is to the left [unreadable] … reputation [unreadable] … tokens … give [unreadable]."
  • Icons and remainder: [unreadable].

Relic (front)

  • [pink ring icon] "Take all relic tokens from other players' ships, then lose 1 reputation for each of your relic tokens."
  • [anchor icon] "Lose 1 doubloon."

Back Sides

Hook (back)

  • [pink ring icon] "Gain 1 doubloon and return the character that gained this token back to your hand."

Chest (back)

  • [pink ring icon] "Gain another random token from the bag. [unreadable] a [dark token icon] ability, resolve [unreadable]."
  • [anchor icon] "Gain 3 doubloons."

Map (back)

  • [anchor icon] "If you have more map tokens than any opponent, gain 8 doubloons total. Otherwise, [unreadable] … total."
  • The second clause is partly hidden by the Hook tile in the photo; the amount it grants is [unreadable].

Barrel (back)

  • Visible in the photo: the title and the end of a row ending in a doubloon coin showing 1. The full text is [unreadable] in the photos.
  • Text as quoted in the FAQ thread (see Clarifications): "Gain 1 reputation and 1 doubloon for each of your barrel tokens." This quote is a commenter's transcription of the tile and is not confirmed against the printed side.

Saber (back)

  • [pink ring icon] "Gain 1 reputation and discard a [unreadable]."
  • Remainder: [unreadable].

Relic (back)

  • Fragments visible in the photo: "…ve an …", "…kens", "a …". The rest of the text is [unreadable].

Amulet (back)

  • Only the title is visible. Effect text: [unreadable].

Solo (Automa) Tiles

These seven tiles are used only in solo games. Each carries a gear icon in its bottom-right corner.

Amulet (solo)

  • [pink ring icon] "If you have 1, 2, or 3+ amulet tokens, gain 3, 2, or 1 doubloons."

Saber (solo)

  • "[unreadable] 2 doubloons and discard [unreadable] our opponent's tokens."
  • Remainder: [unreadable].

Map (solo)

  • "If you have [unreadable] map [unreadable] … 5+ [unreadable]."
  • Remainder: [unreadable].

Relic (solo)

  • "If you have an e**[unreadable]** number of relic [unreadable], … lose 2 doubloons each … If you have [unreadable] number, [unreadable]."
  • Remainder: [unreadable].

Chest (solo)

  • "Gain doubloons equal to the highest [unreadable] shown [unreadable] and your [unreadable] reputation [unreadable] … reputation [unreadable]."
  • Remainder: [unreadable].

Hook (solo)

  • Only the title is visible. Effect text: [unreadable].

Barrel (solo)

  • Only the title is visible. Effect text: [unreadable].

Clarifications From the Publisher's FAQ Thread

The following rulings are posted by Stonemaier (Jamey Stegmaier) in the comments on the Libertalia: Winds of Galecrest Rules & FAQ page, in reply to player questions about these tiles. They are not part of the printed tile text and are reproduced as the publisher answered them.

  • Map (back). The tile asks for a single winner: a player with the same number of map tokens as an opponent does not have more than any opponent and does not gain the 8 doubloons. The intended meaning of "more map tokens than any opponent" is "more map tokens than each other opponent."
  • Barrel (back). The reputation and the doubloon are both gained for each barrel token: with 5 barrels, a player gains 5 reputation and 5 doubloons.