Libertalia: Winds of Galecrest – Loot Tile Promo Pack
Libertalia: Winds of Galecrest – Loot Tile Promo Pack Rulebook
Table of Contents
Table of Contents
Icons and Conventions
- Rows are listed in the order they appear on each tile, top to bottom.
- [pink ring icon] and [anchor icon] are the two timing symbols printed beside each effect. The pink ring icon is a pink disc inside a ring of arrows; the anchor icon is an anchor inside a ring of arrows.
- [swirl icon] is the spiral printed in the top-right corner of each tile.
- [gear icon] is the small gear printed in the bottom-right corner of each solo (Automa) tile. The base rulebook says loot tiles with the Automa icon are used only in solo games.
- Orange coin symbols are doubloons. Where a tile shows a coin with a number, it is written here as "N doubloon(s)".
- Bag symbols printed on the tile headers are decoration and are not transcribed.
- Wording in quotation marks below is printed text as transcribed; anything bracketed is a reader's note.
Front Sides
Barrel (front)
- [pink ring icon] Either place this [unreadable] token in [unreadable] opponent's ship [unreadable], or [unreadable] reputation of [unreadable].
- Second row: [unreadable].
Hook (front)
- [pink ring icon] Place the char**[unreadable]** … gained this t**[unreadable]**.
- Second row: [unreadable].
Chest (front)
- Only the title is visible. Effect text: [unreadable].
Map (front)
- [pink ring icon] "Take all the map tokens from the current day and from opponents' ships, then gain 1 reputation for each map token."
- Second row: "Gai**[n]** [unreadable] … map toke**[n]** …" (its timing icon is [unreadable]). Remainder [unreadable].
Amulet (front)
- [anchor icon] "For each amulet token, choose a different character in your ship [unreadable] … with [unreadable] …"
- Remainder of text: [unreadable].
Saber (front)
- "Choose an opponent. If their [unreadable] … is to the left [unreadable] … reputation [unreadable] … tokens … give [unreadable]."
- Icons and remainder: [unreadable].
Relic (front)
- [pink ring icon] "Take all relic tokens from other players' ships, then lose 1 reputation for each of your relic tokens."
- [anchor icon] "Lose 1 doubloon."
Back Sides
Hook (back)
- [pink ring icon] "Gain 1 doubloon and return the character that gained this token back to your hand."
Chest (back)
- [pink ring icon] "Gain another random token from the bag. [unreadable] a [dark token icon] ability, resolve [unreadable]."
- [anchor icon] "Gain 3 doubloons."
Map (back)
- [anchor icon] "If you have more map tokens than any opponent, gain 8 doubloons total. Otherwise, [unreadable] … total."
- The second clause is partly hidden by the Hook tile in the photo; the amount it grants is [unreadable].
Barrel (back)
- Visible in the photo: the title and the end of a row ending in a doubloon coin showing 1. The full text is [unreadable] in the photos.
- Text as quoted in the FAQ thread (see Clarifications): "Gain 1 reputation and 1 doubloon for each of your barrel tokens." This quote is a commenter's transcription of the tile and is not confirmed against the printed side.
Saber (back)
- [pink ring icon] "Gain 1 reputation and discard a [unreadable]."
- Remainder: [unreadable].
Relic (back)
- Fragments visible in the photo: "…ve an …", "…kens", "a …". The rest of the text is [unreadable].
Amulet (back)
- Only the title is visible. Effect text: [unreadable].
Solo (Automa) Tiles
These seven tiles are used only in solo games. Each carries a gear icon in its bottom-right corner.
Amulet (solo)
- [pink ring icon] "If you have 1, 2, or 3+ amulet tokens, gain 3, 2, or 1 doubloons."
Saber (solo)
- "[unreadable] 2 doubloons and discard [unreadable] our opponent's tokens."
- Remainder: [unreadable].
Map (solo)
- "If you have [unreadable] map [unreadable] … 5+ [unreadable]."
- Remainder: [unreadable].
Relic (solo)
- "If you have an e**[unreadable]** number of relic [unreadable], … lose 2 doubloons each … If you have [unreadable] number, [unreadable]."
- Remainder: [unreadable].
Chest (solo)
- "Gain doubloons equal to the highest [unreadable] shown [unreadable] and your [unreadable] reputation [unreadable] … reputation [unreadable]."
- Remainder: [unreadable].
Hook (solo)
- Only the title is visible. Effect text: [unreadable].
Barrel (solo)
- Only the title is visible. Effect text: [unreadable].
Clarifications From the Publisher's FAQ Thread
The following rulings are posted by Stonemaier (Jamey Stegmaier) in the comments on the Libertalia: Winds of Galecrest Rules & FAQ page, in reply to player questions about these tiles. They are not part of the printed tile text and are reproduced as the publisher answered them.
- Map (back). The tile asks for a single winner: a player with the same number of map tokens as an opponent does not have more than any opponent and does not gain the 8 doubloons. The intended meaning of "more map tokens than any opponent" is "more map tokens than each other opponent."
- Barrel (back). The reputation and the doubloon are both gained for each barrel token: with 5 barrels, a player gains 5 reputation and 5 doubloons.