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Legion of Honor

Legion of Honor Rulebook

Table of Contents

Table of Contents

  • Legend and Notation
  • Abbreviations
  • Setup (Campaign Scenario)
    • A. Grognard Sheet
    • B. Cards
    • C. Optional Rules
  • Rolling
  • Game Structure
  • Campaign Season Segment
  • In Garrison Round(s)
  • On Campaign Round(s)
  • Battle Event
  • End Game

Legend and Notation

The booklet uses the following notation throughout:

  • ❖ — Actions
  • Θ — Optional actions or Choices
  • ☑ — Conditions / Requirements / Lists
  • ➢ — Notes
  • Bold red text — Important Rules that are easily overlooked
  • Green Text = Fair Sex (optional rule)
  • Orange Text = Spain (optional rule)
  • Purple Text = Other (optional rule)

Abbreviations

  • C – Charm
  • E – Experience
  • F – Fencing
  • G – Glory
  • H – Health
  • I – Influence (Wife/Mistress)
  • ImpGd – Imperial Guard
  • LoH – Legion of Honor
  • M – Money
  • N – Napoleon's Notice
  • P – Prisoner
  • S – Standing
  • W – Wounded
  • CS – Campaign Season
  • InG – In Garrison
  • OnC – On Campaign
  • SG = Senior Grognard
  • SC = Senior Commander (General or Marechal)
  • ▼ Round Down
  • ▲ Round Up

Setup (Campaign Scenario)

A. Grognard Sheet

Each Grognard selects a Grognard Sheet and colored set of counters and then determines his starting status as follows:

  • No Legion of Honor, Title, Office.
  • Assignment: Roll 2D10 (CS I - Assignment Sheet).
  • Rank: Roll 1D10.
    • Θ [1..5] = Sergent
    • Θ [6..10] = Sous-Lieutenant box.
  • Napoleon's notice: 1D10 ÷ 4▼
  • Glory: 1D10.
  • Experience: 1D10 ÷ 2▲
  • Money:
    • Θ Paris: 2D10 ÷ 4▼
    • Θ Purse: 1D10
  • Health: 100 – 1D10.
  • Charm: 1D10
  • Fencing: 1D10 ÷ 3▲
  • Standing: 0 (5) box.

B. Cards

  1. Divide cards by type.
    • Order the In Garrison Event Cards (numeral-number)
    • Order the On Campaign Event Cards (numeral-letter)
  2. Set aside these cards:
    • Card 40, Round Ends on next "End of Round";
    • Card 41, Assigned to Spain;
    • Card 127, Battle in Spain;
    • All cards labeled "An Etienne Gerard Encounter!" (Cards 80 to 85 and 167 to 172);
    • Card 180, Victory at Mont St. Jean.

C. Optional Rules

Decide which optional rules are in effect:

  • Fair Sex
  • Spain
  • Others

Rolling

  • When rolling 1D10, 0 = 10.
  • When rolling 2D10, results go from 1 to 100.
  • When every grognard rolls, and the order may affect the outcome, it's done by Senior Grognard and clockwise.

Game Structure

  • Play is divided into Campaign Seasons. These are defined in the Campaign Season Sheet.
  • A Campaign Season has:
    • 1 Campaign Season Segment (not for CS I)
    • 1 to 5 In Garrison Rounds
    • 0 to 3 On Campaign Rounds

Example: CS 3 "War of the 1st Coalition Ends" has 1 Campaign Season Segment, 3 In Garrison Rounds (III-1, III-2, III-3) and 2 On Campaign Rounds (III-A, III-B).

Campaign Season Segment

Step 0: Players with dead Grognards?

  • Dead Grognards return to play:
    • N, G, E, M, C, F = 75%▲
    • Give Rank = highest possible with the new stats
    • H = Average (other living Grognards' H)
    • Assignment: Roll 2D10 (Assignment Sheet, not Spain).
    • Standing: 0 (5) box.
    • Do not reassign in this Segment
    • LoH –1 level
    • No Offices
    • No Titles
    • No Wife/Mistresses

Step 0: Determine Senior Grognard

  • It's the non-absent Grognard with: 1- Highest Rank, then 2- If tied, descending order on Grognard Sheet (N, then G, then E, then M, H, C, F, S), 3- Roll if still tied.
  • He retains this position for the entire Segment/Round.

Step 0: Prisoner Exchange

  • NOT during CS XV.
  • Return Prisoners to previously assigned Commands.
  • If Prisoner Health = 0 → Involuntary Retirement.

Step 0: Voluntary Retirement?

  • Θ A Retired Grognard with H > 0 may choose to Return.
    • Reassign: 2D10 on Assignment Sheet (if in Spain, roll on Spain).
    • 1D10 on Standing.
  • Θ A non-absent Grognard may choose to Retire:
    • The Grognard is Retired.
    • Not assigned to any Command.
    • Loses his Office.

Step 1: The Fair Sex (All Grognards)

  • Θ A cuckold Grognard may Divorce his Wife:
    • G−1D10
    • May never Propose/Court this Lady.
    • Is not longer an Injured party because of this lady.
  • Θ A Grognard may Retire Mistress(es):
    • May never Court this Lady.
    • Optional: SG rolls 1D10 thrice on Lady Quality Table (once for each quality) for each Lady in play. The result is the number of boxes the marker will move.

Lady Quality Table

1D10CharmInfluenceMoney
1–2–1–2
2-3–10–1
4-70+10
8-90+2+1
10+1+3+2

Step 2: Money Transfer & Tax (All Grognards)

  1. Money Transfer: Not Prisoners may transfer M between Paris and Purse.
  2. Taxes: M Paris –10%.

Step 3: Aging (All Grognards)

  • Every Grognard: H –1D10 ÷ 3

Step 4: Assignment (All Non-Absent Grognards)

  • Every Non-Absent Grognard may be Reassigned.

Imperial Guard

  • Θ Grognard may Request Transfer to the Imperial Guard:
    • If CS XV-XVI, AND
      • 5 wounds (not dueling, from most recent death), OR
      • 1D10 ≤ (N ÷ 25▲) + 1x LoH level
    • If Fail roll, still have to check for reassignment.
  • Check Reassignment (follow Assignment Sheet notes if any):
    • Θ Rank [Sergent..Major]: 1D10 ≥ (S) → Reassigned
    • Θ Rank [Colonel..Marechal]: 1D10 ≤ 3 → Reassigned

Reassigned

  • 2D10 on Assignment Sheet (if in Spain, roll on Spain). Grognard may end up in the same Command.
  • 1D10 on Standing.

Senior Commander Restrictions

  • Grognard Rank = General or Marechal.
  • Only 1 per Command. If conflict because any of these:
    • Promotion
    • Assigned
    • Death of Retirement
    • CS II & III: Army of Italy
    • CS IV: Army of the Orient
    • CS V: Army of the Reserve
    • Roll Reassignment to Command without SC.
    • If Promotion of 2+ Grognards in same Command: All 1D10, winner chooses to stay or be reassigned.
    • If no Command available → goes to Army Staff:
      • Each InG & OnC card he draws: G+2, E+2
      • Each InG & OnC Event drawn by others: G+2, E+2
      • In battle: he may elect to draw a Combat card.
  • A Grognard remains SC of his Command even while absent (not Death or Retirement).

Step 5: Glory (All Grognards)

  • All Grognards receive G+Θ LoH (after InG VI-4).
  • Θ For each Mistress: Receive +#C glory [0..C] (decide how much).
    • If 1D10 ≤ # → Indiscretion! Can not use Wife's I this CS.
    • Θ If not Indiscretion: +C from Wife.
    • G−3x#Grognards making him a Cuckold.

In Garrison Round(s)

  • There is 1 Round per InG Event card.
  • Example: CS 3 "War of the 1st Coalition Ends" has 3 In Garrison Rounds (III-1, III-2, III-3).

Step 0: Determine Senior Grognard

  • It's the non-absent Grognard with: 1- Highest Rank, then 2- If tied, descending order on Grognard Sheet (N, then G, then E, then M, H, C, F, S), 3- Roll if still tied.
  • He retains this position for the entire Segment/Round.

Step 1: Furlough? (All Grognards)

  • Θ Grognards may enter Furlough: S –1
  • Θ Grognards may continue Furlough: S –1
  • Θ Grognards may leave Furlough.

Step 2: Recovery (All Convalescing Grognards)

  • All Convalescing Grognards roll Recovery:
    • ☑ 1D10 + # ≥ 10 → Recovered (not Convalescent)
      • Θ Gravely: # = full rounds in convalescence x3
      • Θ Severely: # = full rounds in convalescence x5
      • Θ Badly: # = full rounds in convalescence x8
    • ☑ If Recovered, and not Prisoner: Return to current Command.

Step 3: Income (All Grognards)

  1. Receive Grognard's own Income:
    • M Purse (M Paris if Prisoner) +
      • Θ Rank (x1.5▲ if ImpGd, x0.5▼ if Absent)
      • Θ Highest Title (other than Marechal)
      • Θ Office (x0.5▼ if Absent)
      • Θ LoH (after InG VI-4)
  2. Receive Wife's Income:
    • M Paris + Wife's M x3.

Step 4: Support (All Grognards)

  1. Support Wife:
    • M Paris – Wife's (C)+(I)+(M).
      • ☑ if short → G – shortfall x2▼
  2. Support Mistress(es):
    • For each Mistress: M Purse – Mistress ((C)+(I)+(M)) ÷ 2▼
      • ☑ if short:
        • don't spend the M.
        • Lose Mistress.
        • May never Court her again.
    • Note: if Grognard can only afford to support 1 Mistress but not another, he chooses which one he will support.

Step 5: Build In Garrison Deck

  1. Build Deck:
    • ❖ The SG builds a deck with 3x # cards, and shuffles it.
      • = number of Grognards.

    • The deck contains:
      • The InG Event card(s) of the current round.
      • Random InG cards.
  2. Deal & Resolve 1 card per player until Round Ends:
    • ❖ The SG deals in clockwise rotation 1 card.
    • ❖ The drawing Grognard calls out the title of his InG card and executes his In Garrison Phase (resolve results).
    • Execute the drawing/phases until Round Ends:
      • ☑ "End of Round?" card after the Event card is played, OR
      • ☑ All cards played
        • Then set aside and out of play the InG Event card (Exception: Card 40, Round Ends on next End of Round.)

In Garrison Phase

  • ➢ Note: if card tells to lose a turn, the turn lost is the turn in which the card is drawn (the Grognard does nothing).
  • ☑ If there is a Grognard in Army Staff:
    • Give him G+2, E+2.
    • ➢ Note: It doesn't matter if it's his phase or other's.
  • ☑ If an "End of Round?" Card is drawn:
    • Θ before the Event card → the phase continues (the drawing Grognard loses his turn).
    • Θ after the Event card → the phase immediately ends.

Zeal — If card says Zeal the Grognard may choose to gain Zeal +E immediately instead of the normal E+ on card. Ignore Grognard's next card unless Event or End of Round?. Can't use Zeal on his 3rd card of Round.

We Were There! — Applies to a non-absent Grognard in same theater (Army of the Orient, Spain separate) if 1D10 ≤ # of Grognards in game.

  • ☑ If Grognard on Furlough:
    • ☑ If Card 20 You Are Denounced, or Card 75 You Are Accused! → Play the event.
    • ☑ Else, choose one action instead of the InG card text:
      • Θ Practice Swordsmanship: F + 1.
      • Θ Take a Cure: H + 2 (+4 if Wife or Mistress).
      • Θ Request Transfer
      • Θ Seek Office
      • Θ Corruption
      • Θ Meet a Lady
      • ➢ Actions may be performed even if End of Round? card.
  • ☑ If Grognard on Retirement:
    • ☑ If Card 20 You Are Denounced, or Card 75 You Are Accused! → Play the event.
    • ☑ Else, choose one action instead of the InG card text:
      • Θ Practice Swordsmanship: F + 1.
      • Θ Take a Cure: H + 2 (+4 if Wife or Mistress).
      • Θ Meet a Lady
      • ➢ Actions may be performed even if End of Round? card.
  • ☑ If Grognard Absent:
    • ☑ If Card 20 You Are Denounced, or Card 75 You Are Accused! → Play the event if not KIA/Prisoner.
    • ☑ Else, do not act on cards, neither be affected by them.

On Campaign Round(s)

  • There is 1 Round per OnC Event card.
  • Example: CS 3 "War of the 1st Coalition Ends" has 2 On Campaign Rounds (III-A, III-B).

☑ CS X and XII:

  • Θ Grognard(s) assigned to Spain:
    • There will be 2 Rounds (2 battles in Portugal).
    • Play the entire rounds ONLY for non-absent in Spain.
    • Play Steps 0-1 each Round for all Grognards.
  • Θ No Grognard(s) assigned to Spain:
    • 2 Rounds.
    • Play ONLY Steps 0-1 each Round for all Grognards.

Step 0: Determine Senior Grognard

  • It's the non-absent Grognard with: 1- Highest Rank, then 2- If tied, descending order on Grognard Sheet (N, then G, then E, then M, H, C, F, S), 3- Roll if still tied.
  • He retains this position for the entire Segment/Round.

Step 0: Return from Furlough (All Grognards)

  • ❖ All Grognards in Furlough return. They retain their Command.

Step 1: Recovery & Health (All Convalescing Grognards)

  1. Recovery:
    • ❖ All Convalescing Grognards roll Recovery:
      • ☑ 1D10 + # ≥ 10 → Recovered (not Convalescent)
        • Θ Gravely: # = full rounds in convalescence x3
        • Θ Severely: # = full rounds in convalescence x5
        • Θ Badly: # = full rounds in convalescence x8
      • ☑ If Recovered, and not Prisoner: Return to current Command.
  2. Health:
    • ❖ Prisoners & Non-Absent Grognards → H –1.

Step 2: Income (All Grognards)

  1. Receive Grognard's own Income:
    • M Purse (M Paris if Prisoner) +
      • Θ Rank (x1.5▲ if ImpGd, x0.5▼ if Absent)
      • Θ Highest Title (other than Marechal)
      • Θ Office (x0.5▼ if Absent)
      • Θ LoH (after InG VI-4)
  2. Receive Wife's Income:
    • M Paris + Wife's M x3.

Step 3: Support (All Grognards)

  1. Support Wife:
    • M Paris – Wife's (C)+(I)+(M).
      • ☑ if short → G – shortfall ÷ 2▼
  2. Support Mistress(es):
    • For each Mistress: M Purse – Mistress ((C)+(I)+(M)) ÷ 2▼
      • ☑ if short:
        • don't spend the M.
        • Lose Mistress.
        • May never Court her again.
    • Note: if Grognard can only afford to support 1 Mistress but not another, he chooses which one he will support.

Step 4: Build On Campaign Deck

  1. Build Deck:
    • ❖ The SG builds a deck with 3x # cards, and shuffles it.
      • = number of Grognards.

      • ☑ CS X and XII: build Deck ONLY for Grognard(s) assigned to Spain.
    • The deck contains:
      • The OnC Event card(s) of the current round:
        • Round II-B & Round II-C: 2 cards.
        • Round XVI-A: only Card XVI-A1 Battle of Ligny is put into the deck. Once Ligny is played, Quatre Bras, Wavre, and Waterloo are played in succession after it.
        • If a Grognard assigned to Spain and Fate Sheet lists a Battle in Spain: Include Battle in Spain card.
      • Random OnC cards.
  2. Deal & Resolve 1 card per player until Round Ends:
    • ❖ The SG deals in clockwise rotation 1 card.
    • ❖ The drawing Grognard calls out the title of his OnC card and executes his On Campaign Phase (resolve results).
    • Execute the drawing/phases until Round Ends:
      • ☑ "End of Round?" card after the Event card is played, OR
      • ☑ All cards played
        • Then set aside and out of play the OnC Event card (Exception: Card 127, Battle in Spain.)

On Campaign Phase

  • ➢ Note: if card tells to lose a turn, the turn lost is the turn in which the card is drawn (the Grognard does nothing).
  • ☑ If there is a Grognard in Army Staff:
    • Give him G+2, E+2.
    • ➢ Note: It doesn't matter if it's his phase or other's.
    • ➢ If battle: he may also elect to draw a Combat card.
  • ☑ If an "End of Round?" Card is drawn:
    • Θ before the Event card → the phase continues (the drawing Grognard loses his turn).
    • Θ after the Event card → the phase immediately ends.

We Were There! — Applies to a non-absent Grognard in same theater (Army of the Orient, Spain separate) if 1D10 ≤ # of Grognards in game.

  • ☑ If Grognard on Retirement:
    • ☑ If Card 20 You Are Denounced, or Card 75 You Are Accused! → Play the event.
    • ☑ Else, choose one action instead of the OnC card text:
      • Θ Practice Swordsmanship: F + 1.
      • Θ Take a Cure: H + 2 (+4 if Wife or Mistress).
      • Θ Meet a Lady
      • ➢ Actions may be performed even if End of Round? card.
  • ☑ If Prisoner AND not Convalescent:
    • Roll to Escape: 2D10 ≤ 15 → Next Round return to current Command.
  • ☑ If Grognard Absent:
    • ☑ If Card 20 You Are Denounced, or Card 75 You Are Accused! → Play the event if not KIA/Prisoner.
    • ☑ Else, do not act on cards, neither be affected by them.

Battle Event

  • ☑ If Battle in Spain event: use Fate Sheet. All those battles apply at the same time (draw from the same Combat deck even if in different battles in Spain).

1. Draw Combat Cards

  • ❖ Every non-absent Grognard in a battle's Command draws 1 random non-excluded Combat card.
    • Begin with the one who drew the battle card.
    • Army Staff Grognard: may elect to draw or not.

2. Choose Glory or Discretion

  • ❖ Each drawing Grognard calls out the title of his Combat card and chooses Act of Glory or Discretion.
    • ☑ If Held in Reserve card → Act of Glory.

3. Determine Battle Results

  • ❖ Each Grognard determines his battle results:

Act of Glory / Held in Reserve

    • N & G, both modified by S → Min-Max [0..2x]
    • E
  1. W: Determine if Wounded → 2D10 ≤ W#
  2. P: Determine if Prisoner → 2D10 ≤ P#
    • ☑ If Prisoner → M Purse = 0
    • ☑ If not Prisoner → +M Purse.
  3. If Plundered? → M Purse – (1D10 – 1) x 10%▼

Act of Discretion

  1. 2D10 ≤ Disgrace?
    • No N, No G.
    • Grognards in same Command: G–1, Injured Parties.
    • Else: Modify Card's by N ÷ 2▼, G ÷ 2▼, E ÷ 2▼. + N & G, both modified by S → Min-Max [0..2x]
    • E
  2. No W-P rolls.
  3. +M Purse.
  4. If Plundered? → M Purse – (1D10 – 5) x 10%▼

4. Comrades in Arms

  • ☑ 2 Grognards that draw same Combat card and are:
    • in same Command,
    • Not Held in Reserve,
    • Both choose Act of Glory,
    • Not if both Badly Wounded or worse, or Prisoners.
  • ☑ If 1 Comrade becomes Prisoner or Gravely, Severely or Badly Wounded, the other may choose 1 Heroic Act:
    • Θ Rescue Comrade (If Prisoner)
      • ☑ If 1D10 = [1..5] → captured Grognard Rescued.
      • ❖ Heroic Grognard rolls again W and P.
        • ➢ Heroic Grognard: N+3, G+12, S+3.
    • Θ Protect Comrade (If G/S/B Wounded and not Prisoner)
      • ☑ If 1D10 = [1..5] → no longer wounded.
      • ❖ Heroic Grognard rolls again W and P.
        • ➢ Heroic Grognard: N+2, G+9, S+2.
    • Θ Save Comrade (If G/S/B Wounded and not Prisoner)
      • ☑ If 1D10 = [1..8] → reduce wound 1 level.
      • ❖ Heroic Grognard rolls again W and P.
        • ➢ Heroic Grognard: N+1, G+6, S+1.
    • Θ Else: Reckless Daring (both Grognards must agree to do so)
      • ❖ Both Grognards roll again W and P.
        • ➢ Both Grognards: N+4, G+10, S+4.
    • ➢ Note: N and G are unaffected by Standing.

5. Rescue Prisoner

  • Θ Grognards may try to rescue a Prisoner if:
    • ☑ non-absent, AND
    • ☑ In same Command, AND
    • ☑ Not Comrades in Arms, AND
    • ☑ Prisoner Not Comrade in Arms.
    1. Eligible Grognards announce in any order if they will try. Once a Grognard says he will, he can't take it back.
    2. Shuffle all Combat Cards.
    3. Each Grognard draws a card to determine if they are Wounded or Prisoner:
      1. W: ÷ # Grognards▲
      2. P: ÷ # Grognards▲
    4. Grognards that pass the check not Prisoner, or Badly Wounded or worse, take part.
    5. If Prisoner 1D10 ≤ # Grognards taking part → Rescued.
    6. Grognards taking part earn N, G, S:
# GrognardsNGS
1412+4
236+3
324+2
413+1
5+12+1

6. Legion of Honor Check

  • ❖ Award Legion of Honor:
    • ☑ If not KIA or Prisoner, AND
      • 1D10 ≤ G# ÷ 4▼
        • = G (Event + Combat + Wounds + Heroic Act)

      • OR if played Victory at Mont Saint Jean
    • Up 1 level in Legion of Honor track.
      • Θ Before VI-4: use Legion of Honor marker inverted face down (no G & M benefits).
      • Θ After VI-4: use Legion of Honor marker (G & M apply).

7. Rank & Title?

  • ❖ Apply new Rank? (see Promotion – New Rank)
  • ❖ Award Title if all apply:
    • ☑ CS VII and later
    • ☑ Act of Glory
    • ☑ Not KIA or Prisoner
    • ☑ Combat Card had "Title?" or Victory at Mont Saint Jean
    • ☑ Not Defeat in Battle of Waterloo
    • ☑ Comply with Card & prerequisite Rank & Title
Awarded TitleRequired CardPrerequisite Rank & Title
MarechalCarry the Day; Lead Counterattack; Telling ManeuverGeneral
PrinceCarry the Day; Lead Counterattack; Telling ManeuverMarechal and Duc
DucCarry the Day; Lead Counterattack; Telling ManeuverMarechal or General
ComteCarry the Day; Lead Counterattack; Telling ManeuverGeneral de Brigade or higher
  • ☑ Marechal Title/Rank only after Grand Review at Boulogne.
  • ☑ A Grognard can have only 1 of each Title.
  • ☑ A Grognard may receive Marechal + 1 Title per Battle.
  • ☑ A Grognard can't receive a Title for Battle of Waterloo unless:
    • ☑ He draws Victory at Mont Saint Jean card, AND
    • ☑ Declared Bonapartist in card 38 The Abdication.

End Game

  1. Prisoners return.
  2. Dead Grognards return to play:
    • N, G, E, M, C, F = 75%▲
    • Give Rank = highest possible with the new stats.
    • H = Average (other living Grognards' H)▼
    • Assignment: Roll 2D10 (Assignment Sheet, not Spain).
    • Standing: 0 (5) box.
    • Do not reassign in this Segment.
    • LoH –1 level.
    • No Offices.
    • No Titles.
    • No Wife/Mistress.

Promotion – New Rank

  • Immediately after card resolved.
  • Not if KIA.
  • Not if Prisoner until he is exchanged.
  • Meet minimum requirements of N, G & E for new Rank.
    • N not required until CS VI
  • May substitute excess N for G, excess G/E for E. Immediately roll for new S.
  • General or Marechal: remove S counter, place the "hat" counter in the +0 (5). No change in Standing from then.
  • ➢ Note: A Grognard can't be demoted.

Loans

  • Between non-absent Grognards in same Command.
  • Loans may not be made or repaid while either lender or borrower is resolving the results of OnC card, OnC event, Combat card or if either is Absent.
  • All M from Purse.
  • Made on any terms, made known to all Grognards, and can be renegotiated if agreed by lender and borrower.
  • If borrower fails to abide by the terms (to lender's disadvantage) → lending is Injured Party to borrower.
  • Loans cancelled if borrower or lender die.

Expenditures

  • All deducted from M Purse.
  • Except Support for Wife.

Grognard Health = 0

  • The Grognard is Retired (involuntarily), unless Prisoner.
  • Not assigned to any Command.
  • Loses his Office.

Winners:

  1. The Player who draws Victory at Mont Saint Jean, AND
  2. The Player(s) with most VPs.

1 VP per:

  • Highest Rank. Title if tied.
  • Most Glory.
  • Highest Legion of Honor level.
  • Most Money.
  • Note: In case of ties, they are awarded a full VP each.