Legends of Andor: The Mermaid Iria
Legends of Andor: The Mermaid Iria Rulebook
Table of Contents
Table of Contents
Card Back
At the beginning of the Legend, roll a red die to determine the position of the "Mermaid Iria" figure. Also, uncover one hero crest. From then on, when that hero is standing on Iria's space or an adjacent space at sunrise, he or she receives a gift. Otherwise, the heroes lose fame.
Place the marker ring on the wind card symbol. At every sunrise, before turning over a new wind card, roll a red die and one of the following will happen:
A) The selected hero is on Iria's space or adjacent to her space: In this case, he or she receives the following gift in accordance with the value of the dice:
- Two dice showing 1 and 2: 2 gold.
- Two dice showing 3 and 4: a +1 strength card (blue card with a fist).
- Two dice showing 5 and 6: +1 fame (green pawn).
In addition, Iria is advanced to the sea space matching this dice value.
B) The selected hero rejects Iria's love. In this case, the group of heroes loses 1 fame. In addition, Iria is advanced to the sea space matching the dice value and another hero crest is uncovered. Iria's love is now directed to this new hero.
Note: It is completely possible for the same hero to be selected. That's just the way love goes.