Legendary: A Marvel Deck Building Game – Champions
Legendary: A Marvel Deck Building Game – Champions Rulebook
Table of Contents
Table of Contents
Cheering Crowds
This keyword represents the Champions being inspired to redouble their efforts by adoring fans.
- Several Hero cards say "Cheering Crowds." This means "You may play this card twice in a row if you return a Bystander from your Victory Pile to the bottom of the Bystander Stack."
Example 1: Say you have a Hero that gives 1 Recruit Point and says "Draw a card. Cheering Crowds." As you play this Hero, you could return a Bystander to play the Hero twice in a row, getting 2 Recruit Points and drawing two cards.
- Essentially you play the card itself, and then you play a bonus copy of that card.
Example 2: Say your first play of the turn was a Ranged card that gives 2 Attack and says "Ranged: Draw a card. Cheering Crowds." You decide to return a Bystander to play this card twice in a row. The first play wouldn't get to use the "Ranged: Draw a card" ability, since you haven't played a Ranged card earlier in the turn. However, the second play would get to use that Superpower ability, since you now have played a Ranged card earlier in the turn. So you would end up getting 4 Attack and drawing one card.
- If you had played a different Ranged card before doubling the Cheering Crowds card, then you would get to use the "Ranged: Draw a card" ability both times, getting 4 Attack and drawing two cards.
Example 3: Say your first play is using Cheering Crowds to play a Tech card twice. Then, you play another card that says "Tech: You get +1 Attack for each other Tech Hero you played this turn." That ability would count both plays of your Cheering Crowds card, giving you +2 Attack total.
- When playing out a big turn, some people like to put the Bystander they're returning temporarily on the Cheering Crowds card to remind themselves that they played it twice.
Versatile
This keyword represents Heroes who think quickly on their feet to react perfectly to any situation. It first appeared in Legendary Dark City.
- "Versatile 2" means "You get +2 Recruit Points or +2 Attack." Other cards use different Versatile numbers.
- You choose to get all Recruit Points or all Attack when you play the card. You can't divide it up.
- However, if you play multiple Versatile cards in a turn, you can choose Recruit Points for some cards and Attack for others, if you wish.
- If you use Cheering Crowds to play a Versatile card twice, you could get Recruit Points with one play and get Attack with the other play, or choose the same for both.
Size-Changing
This keyword represents Heroes and Villains using superpowers to stretch or massively change their size. It's also used by characters that can change the size of a weapon, technology, or energy. It first appeared in Legendary Civil War, but in this set it has a new twist.
- Some Hero cards say things like "Size-Changing: Strength." This means "You can recruit this card for 2 Recruit Points less if you played any Strength cards this turn."
- Likewise, some Villain cards say things like "Size-Changing: Tech." This means "You can fight this Villain for 2 Attack less if you played any Tech cards this turn."
- As a new Twist, some Heroes and Villains in this set say things like "Size-Changing: Instinct, Strength." If you played any Instinct Heroes this turn, the cost is 2 less. If you played any Strength Heroes, the cost is 2 less. If you played both an Instinct Hero and a Strength Hero this turn, then the cost is 4 less.
- Fin Fang Foom and one of his Monsters Unleashed even say "Size-Changing: Instinct, Ranged, Strength, Tech, Covert." You can pay 2 Attack less to fight them for each of these Hero Classes you played this turn.
- Note: For any Size-Changing card, it doesn't matter how many Heroes of that Hero Class you played – it only matters whether or not you played any Heroes of that Hero Class.
- After you've recruited a card, Size-Changing doesn't do anything else on that card.
- If a Hero in the HQ already has "Size-Changing: Tech" and it gains "Size-Changing: Tech, Covert" from another special ability like the Sporr Villain, it just ends up with "Size-Changing: Tech, Covert." A card can't have Size-Changing for the same Hero Class twice.
Demolish
This keyword represents the Heroes being devastated by the enchanted weapons of the Wrecking Crew and enormous Monsters Unleashed. It has appeared in Legendary Villains and Legendary Fear Itself.
- "Demolish each player" means "Reveal the top card of the Hero Deck, note its cost, and put it on the bottom of the Hero Deck. Each player reveals their hand and discards a card with that cost."
- Reveal only one card from the Hero Deck — don't reveal a different card from the Hero Deck for each player.
Double-Sided Epic Masterminds
As an extra-hard challenge, this set includes 2 "Double-Sided Epic Masterminds." Each has a normal side or can be flipped over to use its extra-nasty Epic Mastermind side, using the same Mastermind Tactics.
A special symbol (a snowflake-like starburst) on a card's Cost or Attack is a signal that there's something unusual about that value, like Size-Changing or a special condition needed to fight that Villain.
Game Contents
Rules insert and 100 cards:
- 5 New Heroes of 14 cards each (Each Hero has 1 rare, 3 uncommons, 5 of one common, and 5 of another common)
- 2 New Villain Groups of 8 cards each
- 2 New Double-Sided Masterminds (Each has 1 Mastermind card and 4 Mastermind Tactic cards)
- 4 New Schemes