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Last Night on Earth: Hold the Line!

Expansion for Last Night on Earth: The Zombie Game

Last Night on Earth: Hold the Line! Rulebook

Table of Contents

Table of Contents

  • 31. Hold the Line!
    • Board
    • Special Rules
    • Scenario Objectives
    • Scenario Search Cards
    • Scenario Notes
    • Suggested Balance
    • Zombies at the Carnival
  • Components

31. Hold the Line!

This is the Hold the Line! scenario.

With a massive wave of hungry Zombies sweeping across the area, the battered survivors must find a way to hold them off until morning. If even a few of the savage dead break through the line, they will spread the infection, laying waste to everything in their path and destroying all hope of survival for the last remaining inhabitants of the town!

Board

Board: Small Town (the scenario table in the Complete Rulebook lists Small Town for this scenario). The printed layout is a diagram only, showing a Center board with an outer board on each of its four sides.

Special Rules

  • Hero Card Pool (8) [see rule 16.3.1]
  • Extra Zombie Move (+1) [see rule 16.4.9]
  • Zombies Auto Spawn [see rule 16.4.10]
  • Zombie Hand (6) [see rule 16.4.11]

Scenario Objectives

Game Rounds: 12

A massive wave of Zombies is threatening to overrun the town! The Heroes must prevent as many as possible from getting through, and hold them off until Sunrise.

The Zombies win by moving 3 Zombies off the opposite Board edge from the Zombie Board Edge, or by killing 3 Heroes. The Heroes win by holding the Zombies off until Sunrise.

Scenario Search Cards

None

Scenario Notes

Zombies do NOT enter play at Spawning Pits. Instead, before Set Up, one board edge is denoted as the Zombie Board Edge (it is important to note that the Zombie Board Edge should be chosen before the individual board sections are randomly selected and placed to create the town.). Spawning Zombies may be placed in any space along the entire length of the Zombie Board Edge, and there is no Spawning limit per space. This counts for starting Zombies as well as for Zombies Spawning during the game.

The Heroes may start anywhere on the Center board and the 2 L-shaped Outer boards opposite the Zombie Board Edge (ignore the Start: Location listed on the individual Heroes). New Heroes that enter mid-game start in the Center of Town space and come into play with 2 free Hero Cards.

For this Scenario, do NOT use the normal method for rolling a Random Building. Instead Random Buildings are always selected on one of the two L-shaped Outer boards that contain the Zombie Board Edge. Simply roll a D6 to determine which Zombie Board Edge section the Random Building is on (1-3 Right, 4-6 Left, then roll for the exact building as normal. [The printed parenthesis is not closed in the source.]) Any New Spawning Pits placed on the Board during the game may have up to 1 Zombie per turn Spawn there.

Suggested Balance

None

Zombies at the Carnival

Use the Fair Grounds board. Do NOT place Spawning Pit markers on the Landing Site Start Spots.

Anytime that Zombies are in the same game as Carnival Heroes, they automatically get Zombies Auto Spawn [see rule 16.4.10].

Components

The following is the printed component list for the Hold the Line! supplement, as it appears in the Complete Rulebook (pages 138-139). It lists the counts only. The card names and card text are not printed in the source and are not transcribed here.

  • 5 Hero deck cards from "Hold the Line!" (2013)
  • 5 Zombie deck cards from "Hold the Line!" (2013)
  • 1 Scenario Card from "Hold the Line!" (2013)
  • 1 Rules Sheet from "Hold the Line!" (2013). The Rules Sheet is not reproduced in the Complete Rulebook; this file contains only the scenario text that the Complete Rulebook does reproduce.