ラストダンスは私に (Save the Last Dance for Me)
ラストダンスは私に (Save the Last Dance for Me) Rulebook
Table of Contents
Table of Contents
Overview
Each player plays their four cards one at a time, in turn. The two players who hold a Prince or a Princess card as their last card win.
Components
- 1 rulebook
- 32 Game Cards:
- Princess (姫), Prince (王子), Baron (男爵), Baroness (男爵夫人), Wallflower (壁の花), Egg (玉子), Revolutionary (革命家) — 1 each
- Fortune Teller (占い師) — 2
- Prince's Butler (王子の執事), Wizard (魔法使い), Priest (司祭) — 3 each
- Foreign Prince (隣国の王子) — 4
- Assertive Young Noble (勝気な貴公子), Duke's Daughter (公爵令嬢) — 5 each
- 4 Blank Cards
Note: the rulebook does not say how the Blank Cards are used. None of the setup counts below include them.
Note: the rulebook does not print the text of each card's effect. Each card's effect is written on the card itself, and step 3 of the game flow tells players to carry it out. The Q&A below covers the rulings the rulebook does print.
Setup
Refer to the table below for your player count and prepare the cards. Shuffle the prepared cards well and deal each player 4 cards face down. These 4 cards are each player's hand (手札). A player who has the Princess card in their hand shows its face so that everyone can see it.
Keep the Princess face up at all times so that everyone can always see her!
Cards Used by Player Count
4 players: 16 cards
- Princess, Prince, Baron, Baroness, Wallflower, Foreign Prince, Duke's Daughter — 1 each
- Prince's Butler, Wizard, Priest — 2 each
- Assertive Young Noble — 3
5 players: 20 cards
- Princess, Prince, Baron, Baroness, Wallflower, Fortune Teller — 1 each
- Foreign Prince, Prince's Butler, Wizard, Duke's Daughter, Priest — 2 each
- Assertive Young Noble — 4
6 players: 24 cards
- Princess, Prince, Baron, Baroness, Wallflower, Fortune Teller, Egg — 1 each
- Prince's Butler, Wizard, Priest — 2 each
- Duke's Daughter — 3
- Foreign Prince, Assertive Young Noble — 4 each
7 players: 28 cards
- Princess, Prince, Baron, Baroness, Wallflower, Fortune Teller, Egg, Revolutionary — 1 each
- Wizard — 2
- Prince's Butler, Priest — 3 each
- Foreign Prince, Assertive Young Noble, Duke's Daughter — 4 each
8 players: all 32 cards
Game Flow
This game proceeds in two kinds of units: a turn-action (手番), in which each player acts, and a turn (ターン), in which every player takes one turn-action in order.
1. Put cards out
Each player chooses 1 card from their hand and places it face down in front of them. The area where everyone's cards are placed is called the field (場), and placing a card there is called putting it out (場に出す).
※ At this time, the Princess card and the Prince card cannot be put out on the field.
2. Turn-action
The first turn-action is taken by the player who holds the Princess card. On your turn-action you may do one of the following:
- Turn over the card you have put out on the field, so that it is face up.
- Return the card you have put out on the field to your hand, then put out a different card face up on the field.
3. Resolve the effect
Carry out the effect written on the face-up card. Once the effect is resolved, your turn-action ends.
4. Pass the turn
The player to the left of the player whose turn-action just ended is the next player to take a turn-action. After that player similarly carries out steps 1 and 2, the player to the left of them takes the next turn-action.
5. End of the turn
Once everyone has taken one turn-action, all players gather the cards that were put out on the field and set them aside together. These cards are not used again for the rest of the game.
※ At this time, cards whose effects last until the next turn, such as the Wallflower or the Priest, may be left in front of the player who put them out, so that they are easy to see.
6. Turns and the end of the game
A full sequence of steps 1 to 5 is called a turn (ターン). When a turn ends, return to step 1 and repeat.
After three turns, when a player's hand has 1 card left, all players reveal that card face up together, saying "Sei-no" (せーの). The game ends at this point.
The two players who meet the victory conditions win (see below).
Victory Conditions
There are two victory conditions: the normal victory condition (通常の勝利条件) and the special victory condition (特殊な勝利条件).
Normal Victory Condition
When the game ends, the player whose last card was a Prince card or a Princess card wins. Both players who hold a Prince or Princess card as their last card win.
Special Victory Condition: Last Dance Declaration
At the end of each of turns 1 to 3, if a player holds both a Prince card and a Princess card, that player declares "Last Dance" (ラストダンス) and reveals the Prince card and the Princess card. That player wins, and the game ends immediately. This victory condition is called the Last Dance Declaration (ラストダンス宣言).
Q&A
Q1: May I change the card I put out on the field? A1: You may exchange it only during your own turn-action. The exchange itself may be done any number of times.
Q2: Please explain the effects of the Prince in detail. A2: There are three points:
- When the Prince's Butler is used, you must also raise your hand.
- When you are named by the Duke's Daughter, you must hand over your Prince card.
- The Prince can be put out on the field only when the Prince is the only card left, or when only the Princess and the Egg remain. In that case it is treated as having no effect.
Also, when you are named by the Duke's Daughter and you hold both the Prince and the Egg, you may hand over whichever you prefer.
Q3: Can exchange-type cards such as the Foreign Prince or the Assertive Young Noble be used against the user of the Priest? A3: You may choose them as the target of an effect, but in that case the effect is treated as having no effect.
Q4: Please tell me which card effects the Priest can prevent. A4: The Foreign Prince, the Assertive Young Noble, the Wizard, the Baron, the Baroness, the Duke's Daughter, the Fortune Teller and the Revolutionary. The effect of the Prince's Butler cannot be prevented, so you must raise your hand.