Lap Dance
Lap Dance Rulebook
Table of Contents
Table of Contents
Components
- 102 x Action cards:
- 12 x Male Dancers
- 12 x Female Dancers
- 12 x Cheap Drinks
- 12 x Expensive Drinks
- 12 x Luxury Items
- 12 x Luxury Services
- 30 x Events
- 18 x Customer cards
- 6 x Staff cards
- 4 x Aid cards (Junior Assistant)
- 18 x Desire cards
- 18 x Special cards
- 4 x Priority cards
- 50 Money tokens
- 30 Favor tokens
- 8 x 6-sided dice
- 1 x 1-min Hourglass (Timer)
Cards
Customer Cards
These cards depict the Customers that players are trying to serve. Each Customer comes with his/her own set of rules which stay in effect during a Round.
Each Customer card shows the Customer card's name, a Main Rule, and a Fun Rule (optional).
Staff Cards
The Staff cards can help you serve the Customers in return for Favor tokens. The number of players determines how many times each of them can be used during a round. All of them are used during the Action Phase except "Vladimir the Bouncer" who is used during the Events Phase.
Each Staff card shows the Staff Member's name, a cost to use, an Ability, and the available slots based on the number of players.
Action Cards
Players use Action cards to fulfill the Customers' orders.
Each Action card shows the Action card's name, the Action card's type, an Effect, and a Benefit.
The Action card types are:
- Male Dancer
- Female Dancer
- Cheap Drink
- Expensive Drink
- Luxury Item
- Luxury Service
- Event
Special Cards
The Special cards are only available through the use of "Jerry the Floor Manager" Staff card. They can be played any time during the Action Phase (unless stated otherwise) directly from a player's hand. Any number of Special cards can be played each Round.
Each Special card shows the Special card's name, a Special card symbol, and an Effect.
Desire Cards
These cards indicate the Customers' desires and the orders they place while in the club. Their desires determine which cards the players are allowed to use while the orders list the rewards a player gets if she fulfills them.
Each Desire card shows the Customer's Desires (left), the Customer's Orders, the Customer's Rewards (right), and a Card Level.
Card Symbols
- Get back one Action card from your Stack.
- Draw an Action card.
Dice Symbols
- Dancer Symbol
- Two Dancer Symbols
- Luxury Symbol
- Drink Symbol
- Two Drink OR two Luxury Symbol
- Locked die Symbol
Setup
- Each player chooses a color and takes the corresponding set of 6 Starting Action cards.
- Shuffle all the remaining Action cards and deal 4 more cards to each player.
- Place the rest face down on the table - this will be the Action card deck.
- Place 5 Customer cards face up in the center of the table and put a face down Desire card above each one. Make a face-down pile with the rest of the Desire cards and put them next to the Action card deck. Put the rest of the Customer cards back in the box.
- Place 6 Staff cards below the Customers.
- Shuffle the Special cards and place them face down next to "Jerry the Floor Manager" Staff card.
- Place the Priority cards on the table so that all players can reach them.
- Each player gets 2 Favor tokens, $3 and 1 Aid card (Sandra, the Junior Assistant).
Before starting the game, decide if you would like to use the Customers' Fun Rules or not. If you decide to use them, then every time a player does not comply to them and the other players take notice, she must discard one Favor token. If she has no Favor tokens then she must lose $1. If you decide not to use the Fun Rules, ignore the Fun Rule box text in all Customer cards.
Money tokens should be kept secret from other players.
Gameplay
The game is played in 5 Rounds with each one consisting of 4 Phases:
- Preparation Phase
- Event Phase
- Action Phase
- Refill Phase
During each Round the players try to fulfill the orders of the left-most Customer, always according to his/her specific desires.
Preparation Phase
At the beginning of the Preparation Phase the players read the rules on the left-most Customer card. They then reveal the Desire card above it and immediately turn the Timer.
The players have 1 minute to decide which cards in their hand they will play this Round. Players may only play Action cards that share a symbol with the Customer's desires and/or Events. Each player chooses and plays up to 4 cards face down in front of her. This area is called a Stack.
When a player finishes playing her cards she announces it to all the players and gets the Priority card with the lowest number available.
When the Timer runs out, no more cards can be played. If there are players that haven't gotten Priority cards, shuffle the ones available and deal them at random to them. Also, if there are players with more than 4 cards in their Stack, discard cards at random until the limit is reached. In the rare case where no player has played a card and the timer runs out, discard the Desire card, replace it with a new one and repeat this Phase.
After all players have played their cards and gotten a Priority card, turn all cards in all players' Stacks face up and move to the next Phase.
To set the mood for the game, you can download the mp3 files available through Artipia's website to replace the use of a timer.
Event Phase
In Priority order, each player activates one Event card in her Stack (if available). Repeat this process until all the Event cards have been activated and then move to the next Phase.
Action Phase
During this Phase the players take turns in Priority order trying to fulfill as many Customer's orders as possible.
During her turn, each player takes 2 dice plus an extra one for each die symbol on the cards in her Stack (up to 8 dice) and rolls them.
Set aside all dice that have rolled a Star symbol. These dice are called Locked dice and are out for the round - they can no longer be rerolled (except with the use of Alfonso or Sandra). The player looks at the rest of her dice, decides which ones she wants to keep and rerolls the rest. A minimum of one die must always be kept before rerolls (not counting Locked dice).
When a player decides to stop rolling (or is no longer allowed to reroll), she looks at her Junior Assistant card and receives the corresponding compensation based on the number of star symbols she has rolled. She then uses her results to fulfill the current Customer's orders as listed in the Desire card. A player may try to fulfill as many orders as she wants, however each rolled symbol may only be used once. Also, each order may only be fulfilled once by the same player.
To fulfill an order, the player may also use cards from her Stack which show a specific die result. In addition to that, a player may also spend Favor tokens and use one or more of the Staff members that have free slots.
After a player is done fulfilling orders, she gets the rewards for each one. Keep in mind that a player may never have more than 3 Favor tokens in his possession. Any Favor tokens a player gets in excess of 3, must be discarded.
After all players have taken their turn (in priority order), move to the next Phase.
Refill Phase
- Discard the current Customer card and the accompanying Desire card,
- Remove the Favor tokens from all Staff Members,
- Return the Priority cards to the center of the playing area, and
- Deal one Action card to each player.
Game End
At the end of the 5th Round, the game ends. The player with the most money is the winner. In case of a tie the player with the most Favor tokens wins. If there is still a tie, the owner of the club is so impressed that he decides to promote all tied players!