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La Fallera Calavera 3: més enllà de la paella thumbnail

La Fallera Calavera 3: més enllà de la paella

Expansion for La Fallera CalaveraExpansion for La Fallera Calavera 2: els ingredients de la discòrdia

La Fallera Calavera 3: més enllà de la paella Rulebook

Table of Contents

Table of Contents

  • Components
  • The map of the Kingdom of La Fallera Calavera
  • Card icons
  • Game modes
  • Setup
  • Goal of the game and territorial foods
  • Moving the Calavera Queen
  • Refilling the map with cards
  • Cards with the Realm symbol
  • End of the game
  • Final clarification
  • Expert mode
    • Burning cards
    • Bonuses of each terreta
  • Final game conditions in this mode
  • Resolved doubts

Components

Apart from this instruction manual, La Fallera Calavera 3 includes:

  • 50 normal cards
  • 5 territorial food cards
  • 1 two-sided board
  • 1 Calavera Queen pawn

The map of the Kingdom of La Fallera Calavera

La Fallera Calavera 3 uses a board in the shape of a map of the Kingdom of La Fallera Calavera. The queen has divided her domains into 5 spaces, called terretes.

  • Interior: A territory that is not very urban and full of nature, with a tradition as famous as the Tomatina. It has 3 accesses (marked with the access symbol) and its territorial food card includes the olla xurra, based on the sausages of the Serrans, the wine of Requena and the poma esperiega, typical of the Racó d'Ademús.
  • Nord: A terreta that hosts towns such as Morella, Peníscola or Castelló de la Plana. It has 2 accesses and its territorial food card includes the coent de Borriana (sausage), the ximos (fried sandwiches) and the llagostí de Vinaròs.
  • Muntanyes Centrals: A central territory where great heights meet rocky and sandy coasts. It has 2 accesses and its territorial food card includes pericana (dried peppers and cod), figatells (flat pork meatballs) and coques de dacsa.
  • Xúquer-Túria: The great rivers Xúquer and Túria form these plains on which the city of València sits, along with enormous rice fields, xufa crops and the Albufera. It has 3 accesses and its territorial food card includes allipebre d'anguila, xufes and fartons.
  • Sud: Among its arid lands appear immense palm groves and densely populated cities such as Elx or Alacant. It has 2 accesses and its territorial food card includes coca amb tonyina, dates and torró d'Alacant.

Card icons

  • Realm symbol: Some cards carry the Realm symbol. Its effect is explained below in "Cards with the Realm symbol".
  • You can tell the cards of La Fallera Calavera 3 apart because they are marked with a 3 on the lower part of the bone frame.
  • Calavera Queen symbol: This symbol refers to the Calavera Queen pawn that moves across the board.

Example card shown in the manual: "capità cristià" (Christian captain), A 1, D 4, a Territori fester (festive territory) card with the text "After the battle, return it to your hand if the Queen is in Muntanyes or the Sud." Its flavour line reads "O tots moros o tots cristians!" ("Either all Moors or all Christians!").

Game modes

La Fallera Calavera 3 includes two game modes:

  • La Fallera Calavera + La Fallera Calavera 3: The recommended mode if you are starting with this expansion. Begin by playing this version, since the novelties of La Fallera Calavera 3 will have a large presence.
  • La Fallera Calavera + La Fallera Calavera 2 + La Fallera Calavera 3 (expert mode): More than 200 cards ensure that each game is different from the last. Recommended only if you already know all versions of the game well.

All the rules of the basic game of La Fallera Calavera apply to this expansion. In addition, this expansion includes additional rules, explained below. The final part contains examples and resolved doubts about most of the cards of La Fallera Calavera 3.

Setup

  1. Choose the side of the board corresponding to the mode La Fallera Calavera + La Fallera Calavera 3 (fig. a).
  2. Deal at random, face down, 1 territorial food card to each player (they carry the skull symbol on the back, and there are 5). These cards are kept hidden on the table and can only be looked at by their owners (fig. b). Put the territorial food cards left over into the box, without looking at them.
  3. Shuffle the cards of La Fallera Calavera together with the normal cards of La Fallera Calavera 3, and place them face down next to the board to create a deck (fig. c). If playing with 2 players: from all the cards of La Fallera Calavera and La Fallera Calavera 3, put into the box the cards marked with the symbol II. If playing with 5 players: put into the box the card iaia dotora (symbol V).
  4. Draw the 5 top cards of the deck and place them face up in the corresponding spaces of the Kingdom map, in this order: Nord, Xúquer-Túria, Muntanyes Centrals, Sud and Interior. In this initial deal, if 2 or more ingredient cards have appeared on the map, return the cards to the deck, shuffle them and draw 5 new cards (fig. d).
  5. Deal 7 cards from the deck to each player (10 if playing with 2 players). Each player places their treasure cards on their counters, and their battle and special cards in hand. (Remember that if anyone has 3 or more ingredients, the cards must be dealt again.) (fig. e.)
  6. Assemble the Calavera Queen pawn and place it on the starting space of the Kingdom map (fig. f).

Goal of the game and territorial foods

The goal of the game remains the same: cook a 5-ingredient paella for La Fallera Calavera. But be careful: this expansion lets you win with a 4-ingredient paella if, in addition, the Calavera Queen pawn is at that moment in the terreta corresponding to your territorial foods.

Example: Pau has just obtained the rosemary and now has 4 ingredients. In addition, at that moment the Calavera Queen is in the Sud. Since Pau is the owner of the Sud territorial foods (coca amb tonyina, dates and torró d'Alacant), he reveals his hidden territorial foods and automatically wins the game.

All players have, from the start of the game, one territorial food card on the table, on their counters, which is face down and hidden from their rivals. If at any moment in the game some card causes you to reveal your territorial foods, they remain revealed for the rest of the game.

Moving the Calavera Queen

In the basic game of La Fallera Calavera, on each turn you may take only one of the 4 available actions. In La Fallera Calavera 3, a 5th possible action is added:

Available actions (only one per turn):

  • Discard a treasure card to draw new cards from the deck.
  • Use a battle card to steal a treasure from another player.
  • Use a special card, with very diverse effects.
  • Almoina (alms): do nothing and draw a card from the deck.
  • NEW! Move the Calavera Queen (crown symbol) one terreta on the map.

So one action on your turn may be to move the Calavera Queen pawn one terreta on the map. You may only move her between terretes connected by an access symbol (curved arrow). When you do this, you automatically take the card that is in the terreta you move into. You may also move the Queen into a terreta that no longer has any card. You may not move the Queen so that she stays in the same terreta she is already in, in order to take the corresponding card.

Example: David uses his turn to move the Calavera Queen from the Muntanyes Centrals to the Sud, since they are connected by an access (curved arrow). In the Sud is the riuà card, so David adds it to his hand.

At the start of the game, the Calavera Queen begins on the starting space of the Kingdom map, and the first player who moves her may place her in any of the 5 terretes and keep the corresponding card.

Refilling the map with cards

The map will empty as you move the Calavera Queen. If you take the last card remaining on the map, you must draw 5 cards from the deck and then place them in the 5 terretes, as you wish. You may place the cards strategically according to your interests.

At no time may the map be left completely empty of cards. If it empties in the middle of a play, the map must be filled at the exact moment it has just been emptied, and then the play is completed.

Cards with the Realm symbol

Some cards carry the Realm symbol. If the last thing you do on your turn is move the Calavera Queen and take a card from the map that has the Realm symbol, you will then have an additional action available, even if that movement happens thanks to the ability of a card. It is possible to chain movements on the map if there are several cards with the Realm symbol on the map. The Realm symbol is only used if there is movement of the Calavera Queen and the card with the Realm symbol is on the map; it serves no purpose in any other situation.

Example 1: Loli uses her turn to move the Queen to the Sud and take the Queixalets card. Since the Queixalets card carries the Realm symbol, she performs another action. The new action may be another movement on the map, a battle, using a special card, etc.

Example 2: Àngels has the allioli persistent and can perform 2 actions. The first action is to move the Queen and take a card with the Realm symbol. The second action is to call a battle. Àngels does not obtain the additional action from the card with the Realm symbol because she did not obtain it with her last action of the turn. If she had performed the 2 actions in reverse order, then she would have obtained the additional action.

End of the game

You win the game automatically at the moment you:

  • have 5 ingredients, or
  • have 4 ingredients and the territorial foods of the terreta where the Calavera Queen is.

If you have 4 ingredients and have not won the game, but another player moves the Queen to the terreta of your territorial foods, you win automatically, even if it is outside your turn. You will even win if a player passes momentarily through your terreta on a 2-terreta movement.

Example: Pep has 4 ingredients and the territorial foods of the Interior, but the Calavera Queen is in the Nord. Esther moves the Calavera Queen to the Interior on her turn, and Pep automatically reveals his territorial foods to indicate that he has won the game.

Final clarification

This expansion has several cases that require you to discard cards from your own hand (the Geperudeta, the artista faller, the ponentà...). In these cases:

  • You choose which cards you discard. You do not choose them at random.
  • If you must discard 50% of your cards and have an odd number of cards, discard half of the cards minus one.

Expert mode

If you already know all the cards of La Fallera Calavera 1, 2 and 3 well, you are ready to try expert mode! Use the other side of the board to play this mode, and shuffle the more than 200 cards of La Fallera Calavera 1, 2 and 3 together. This mode works the same as the previous one, but adding the rules of La Fallera Calavera 2 and two more aspects:

Burning cards

In this mode a fundamental rule is added that applies each turn:

Burning cards: before starting your turn, draw 1 card from the deck and discard 1 card from your hand. (You may discard the same card you have drawn if it is a hand card.) Remember that hand cards are battle or special cards. You may never discard a treasure under this rule. You do not have to discard a hand card if you have none in hand. This rule always applies, except if before starting your turn you already have all the necessary valid ingredients and must toss the coin. In that case you may only toss the coin.

Bonuses of each terreta

In this mode each terreta has additional rules, also indicated on the Kingdom map:

Nord: Whenever the Queen is in the Nord, draw 2 cards from the deck after using any of these cards: Tombatossals, reina de les festes de Castelló, gaiata de la Magdalena or la ruleta de Marina Mor. Draw them even if it is not your turn (for example, if you use one of those battle cards in defence).

Xúquer-Túria: Whenever the Queen is here, the alcaldessa perpètua, the Muixeranga d'Algemesí, and the alcaldessa destronada have +2 in A and D.

Muntanyes Centrals: Whenever the Queen is here, draw 2 cards from the deck after using any of these cards: el capità moro, la Delicà de Gandia, el guerrer de Moixent, Paquito el xocolater or el creador del joc. Draw them even if it is not your turn (for example, if you use one of those battle cards in defence).

Sud: La Dama d'Elx, la xicona de Xixona, la Bellea del Moc and el capità moro have +2 in A and D whenever the Queen is here.

Interior: If the last thing you did on your turn is move the Calavera Queen to the Interior, toss the humour coin. If it lands heads, take another action. If it lands tails, nothing special happens. (Note: if there is a card with the Realm symbol here, you do not need to toss the coin, since you will surely already have an additional action.)

Benidorm: In this mode Benidorm is a special terreta, different from Muntanyes Centrals. Whenever the Queen is here, the xoriç turns into a valid ingredient (such as the bajoqueta, for example). This terreta has 2 accesses and has no territorial food, so you will need 5 ingredients to win the game here. Seafood ingredients still require tossing the coin.

Final game conditions in this mode

This mode adds to La Fallera Calavera 1 and 3 the victory conditions of La Fallera Calavera 2: Els ingredients de la discòrdia.

Example of victory in this mode: Àlex already has 3 conventional ingredients and the clòtxina espia. Since the Calavera Queen is in the Nord and Àlex has the Nord foods, Àlex must toss the coin automatically without doing anything else. If it lands heads, he will have won with 4 ingredients. Otherwise, he will try again on his next turn. If, when it is his turn again, the Calavera Queen is no longer in the Nord, then he must play a normal turn, since he does not yet meet the conditions to win the game.

Important note: unlike La Fallera Calavera 2, if you use La Fallera Calavera 3 the maximum number of players is 5.

Resolved doubts

Consult this information only if you need to resolve a doubt about a specific card. If you have more doubts, consult www.zombipaella.com.

  • Amparito, la filla del mestre: The espill lluent transforms the D10 into A10. The battle cards against which she has D10 are: capità moro, guerrer de Moixent, Tombatossals, Jaume I, el Tio Sangonera, el Centenar de la Ploma, el moro Mussa, pilotari, el Momo, el papa Borja, capità cristià, artista faller, Ramonet and els enfarinats d'Ibi.
  • Arròs bomba: If all the ingredients are on the table, this card cannot be used (the game has 10 conventional ingredients in total and 3 ingredients of discord).
  • La barraca que ataca!: If an attacking shack faces another attacking shack, the player who applies the ability is the player who won the battle.
    • See the other doubts about the Calavera Queen, since they are the same.
  • Barranc de l'Assut: Cancels the action of moving the Queen, a full 2-terreta movement with the cavall de Jaume I, the sambori, the movement of the Panderola, the ability of the barraca que ataca! or that of the Calavera Queen card. It can even cancel one's own movement!
  • El braç de Sant Vicent: Remember that the almoina is the action of drawing a card from the deck without doing anything else. The tartana del Tio Pep or the taronger putrefacte do not interact in any way with the braç de Sant Vicent.
  • Bufanúvols: Diverts battles for treasures with all their consequences. It does not divert the Batalla d'Almansa. It does divert masclets and tomatina violenta, since they are involved in the diverted battle. A can divert another !
Bufanúvols
Bufanúvols
  • Example: Jordi calls a battle against Loli for the carxofa and uses a masclet. Loli uses the Bufanúvols so that the battle affects Pau's espardenyes pudentes. Pau will also receive the effect of the masclet, and Pau must decide whether to defend himself and, if so, present one of his own.
  • Capità cristià: Its ability applies regardless of whether it has won or lost the battle. If it is in the Muntanyes Centrals or Sud, the capità cristià is not kidnapped by the Moor Mussa.
  • Palmera d'Elx: Its ability only works if you attack for a treasure.
  • La Panderola: Forces you to move the Calavera Queen before making your play, even if you do not want to. Move the Queen before taking the card that the taronger putrefacte or the gamba de Dénia gives you. The cavall de Jaume I does not affect it in any way.
  • Peatge: Rivals cannot hide how many cards they have in hand. The card also has effect if the Queen passes momentarily, on a 2-terreta movement, through the terreta where the peatge is. If 2 or more rivals have the same number of cards, choose whom you want to steal from.
  • La ponentà: The player who used the ponentà chooses which cards they keep from among the cards discarded by the rivals.
    • Combined with the Tirisiti: the player affected by the Tirisiti has no cards in hand at that moment, so no card can be discarded from them.
  • Queixalets:
    • Example of use: Jordi calls a battle with Queixalets and Pau defends. Pau wins. But Jordi, using the ability of Queixalets, has the right to call another battle against Pau in the same turn. Now Jordi uses the capità moro and wins the battle.
    • The ability works regardless of whether you win or lose the battle. The ability sobresalt! cannot be applied during the Batalla d'Almansa or the revolta de les Germanies, since these battles follow special rules.
    • If you are hit by a Bufanúvols, the second battle that Queixalets allows is against the player to whom you had initially declared the battle.
  • Ramonet: During the Batalla d'Almansa, Ramonet always has A2, because he does not battle for a specific ingredient; and during the revolta de les Germanies he has A5 or A2 depending on each individual battle. The espill lluent does not cause him to have D5, since the ability visita a l'hort only works when attacking.
  • La Reina Calavera (and the barraca que ataca!): Resolve the effects of the battle in this order: 1. Apply the ability of the card and move the Queen. 2. Change, if necessary, the treasure(s) on the counter as a consequence of the battle.
    • If it is your turn and, as a consequence of the movement caused by this card, the last thing you do is take a card from the map with the Realm symbol, you have another action.
    • Its ability passeig reial works even if you already have your territorial foods revealed.
    • If the barraca que ataca! faces the Calavera Queen, the ability is applied by the player who won the battle.
  • El robatori de Benimassot: If you do not have 5 cards to discard, you cannot use it. If it is cancelled with a paella protectora, you will still lose the 5 discarded cards.
  • Samaruc: If you attach an espill lluent to it, you always win when attacking.
  • Sambori: If the map empties while this card is being used, refill it and complete the effect of the card. The cavall de Jaume I does not affect it in any way.
  • Cavall de Jaume I: The movement of up to 2 terretes only applies when you take the action of moving the Calavera Queen. Combined with other cards that involve movement, such as the Panderola or the sambori, this card has no effect. If in a 2-terreta movement the map is left empty after moving into the first terreta, refill the map as you wish and then complete the movement.
  • Els enfarinats d'Ibi: The ability contraatac cannot be applied if the attacking player has no treasure, but the rest of the card works as normal.
  • Catxerulo: Examples of use:
    • Example 1: Enric discards the catxerulo to take 1 repetició that is on the Sud terreta on the map and also draws 2 cards from the deck. The Queen does not move.
    • Example 2: Enric discards the catxerulo, draws the last card from the map, refills it, and then draws 2 more cards, which he has just placed on the map. The Queen does not move.
    • If you take a card from the map with the Realm symbol, nothing special happens, since the Queen will not have moved.
  • La Geperudeta: If you declare a Batalla d'Almansa or a revolta de les Germanies against the player with the Geperudeta on the counter, you also must discard a card from your hand. And if the player with the Geperudeta receives a battle diverted as the result of a Bufanúvols, that rival also discards a card from hand.
  • Iaia dotora: Choosing a terreta does not imply moving the Queen. You may also use it against a rival who already has their foods revealed.
  • Jugada reial: You may use it even if you have previously revealed your foods. It may be combined with cards that give additional plays (repetició, dolçaina and tabalet...) only if you use them in the 3rd action of the royal play.
  • Llenya de taronger: The ingredient will be worth 2 but will still count as a single treasure. With ingredients that already count as 2 (a conill with the aeroport fantasma, or the cabeça d'alls in 5-player games), this card has no effect. This card cannot be used at the same time and with the same ingredient as the illa de Tabarca. It can be cancelled with a paella protectora only at the moment the llenya de taronger is placed. The Butoni cancels it while it is on the counter where the llenya is. The nit de la cremà also eliminates the llenya de taronger.
    • The ability cannot be applied when defending with a espill lluent, since this ability only works when attacking.
    • If a Bufanúvols is used against you, the second battle that Queixalets allows will be against the player to whom you had initially declared the battle.