La Agencia: Misión Embajada
La Agencia: Misión Embajada Rulebook
Table of Contents
Table of Contents
Components
- 48 Character Cards:
- 30 Agents with values from 1 to 5.
- 12 Recruiters with a value of 1.
- 6 Infiltrators.
- 46 Information tokens: 8 with a value of 10 points, 14 of 5 points, 12 of 3 points and 12 of 1 point.
- 1 Embassy tile: with the Garden on one face and the Hall on the other.
- 1 Reward tile.
- 4 Round tokens.
- 7 Embassy cards, from other countries.
- 1 Rule Book.
Card icons:
- Number of Agents
- Information Value
- Effect
Getting Ready
- Place the Information tokens in the center of the table (this will represent a Data Bank).
- Place the Reward Tile next to the Data Bank.
- Each Player:
- Receives 5 Information points from the bank and places them in front of them on the table. Each Player's Information tokens are visible for all Players.
- Takes 8 members from the Agency: one Agent of each value (from 1 to 5), 2 Recruiters and 1 Infiltrator. You must shuffle them and leave them on the table facing down forming a deck.
- Takes the first card of the deck and places it on the table, facing up.
- Takes the next card of the deck and places it on the table facing down, without looking at it.
- Takes the next card of the deck on their hand, preventing the other Players from seeing it.
- Takes the next card of the deck on their hand, without looking at it with the front facing the other Players.
- Choose a Player at random as the Ambassador (Initial Player). Take the Embassy tile and as many Round tokens as rounds the game is going to last (see the following table).
| Players | Rounds | Hands |
|---|---|---|
| 3 | 4 | 12 |
| 4 | 3 | 12 |
| 5 | 2 | 10 |
| 6 | 2 | 12 |
Warning: during the game it's forbidden to give any kind of information to other players about their cards.
Sequence of the Game
The game will last the number of rounds indicated in the previous table, according to the number of Players.
On each round, you'll play as many hands as Players in the game.
Example: In a game with 6 Players, the Ambassador takes the Embassy tile and 2 Round tokens. They will play a total of 12 hands.
On each hand, they'll follow this sequence:
- (A) The Ambassador chooses between Garden or Hall.
- (B) Play the Agency cards.
- (C) Solve the played cards:
- Infiltrators
- Recruiters
- Agents
- (D) Replace card.
- (E) New Ambassador (Initial Player).
(A) Choosing the Embassy Location
The Ambassador places the Embassy tile on the table with the side of their choice facing up (Garden or Hall) for the next round.
- Hall: Inside the Hall there may be, at maximum, as many Agents as Players. That's the capacity of the Hall.
- Garden: Inside the Garden there must be at last as many Agents as Players. That's the minimum presence of the Garden.
In both cases, the chosen place does not affect the presence of Infiltrators and Recruiters.
(B) Playing the Agency Cards
Beginning with the Player on the left of the Ambassador and going on clockwise, each Player, until reaching again the Ambassador, must choose one of their available cards and plays it before them facing up.
Available cards: Each Player has four cards to use during their turn, in four different positions:
- 2 on the table, one facing up for all to see and one facing down, unseen for everyone.
- 2 on their hand, one that everyone can see except the Player and one that only the Player can see.
(C) Solving the Played Cards
Resolve the played cards following this order:
- Infiltrators
- Recruiters
- Agents
If more than one Player plays the same type of card, they must be resolved clockwise starting from the Player on the left of the Ambassador. It may happen that one Player cannot resolve their card because it's been discarded by another card's effect (see the example below).
Discard: Each time a Player discards a card, they must place it facing down at the bottom of their deck.
According to the card played by each Player, they may obtain the following results, according to the reference table below.
Reference Table
1st Infiltrators
- If there's a Recruiter in the game:
- The player using the Infiltrate takes from the data bank the same amount of information that's on the Reward tile (Attention: do not take the Reward tile's Information tokens).
- The player using the Infiltrate chooses a player who played a Recruiter card. They exchange their played cards and discard them.
- If there are no Recruiters in the game:
- The Infiltrate is discarded.
2nd Recruiters
- If there's an Agent in the game:
- The player using the Recruiter chooses a player who played an Agent card. They exchange their played cards and discard them.
- Place an Information token from the Data Bank on the Reward tile.
- If there are no Agents in the game:
- The Recruiter is discarded.
3rd Agents
If the Embassy tile shows the Hall:
- They fit inside the Hall (the number of Agents of the played card plus the amount of Agents already inside the Hall do not surpass the capacity of the Hall): the player takes from the Data Bank as many Information tokens as stated on the information value of the Agent card they played.
- They don't fit inside the Hall (the number of Agents of the played card plus the amount of Agents already inside the Hall is higher than the capacity of the Hall): the player pays to the Data Bank as many Information tokens as stated on the information value of the Agent card they played.* They must place the card facing down so it won't be used in the recount for the next players.
If the Embassy tile shows the Garden:
- They fill the Garden (the number of Agents of the played card plus the amount of Agents played until now is equal or bigger than the minimum presence in the Garden): the player takes from the Data Bank as many Information tokens as stated on the information value of the Agent card they played.
- They don't fill the Garden (the number of Agents of the played card plus the amount of Agents played until now is lower than the minimum presence of the Garden): the player pays to the Data Bank as many Information tokens as stated on the information value of the Agent card they played.*
Once all Agent cards are resolved, they must be discarded.
* If a player does not have the required amount of Information tokens to pay to the Data Bank, they must pay as much as they can.
All played Agent cards are discarded and return to the bottom of their respective owner's deck.
Each Player draws the top card of their deck and refills the empty space left by the played card.
(D) Replace Card
Once all cards are resolved, each Player must draw the upper card from their deck and places it in the same position as the card they just played.
(E) New Ambassador
The Embassy tile moves to the next Player clockwise. If the next Ambassador is the one who has the Round tokens in front of them, in that moment they must return one token to the box. The very moment when the last Round token is discarded (meaning all rounds have been played), the game ends and Players may proceed to resolve the final score.
Example
5 Players game: Anna is the Ambassador. She takes the Embassy tile and places it in front of her, choosing the Hall side, with a capacity of 5 Agents (5 Players). Beginning by the Player at her left, each Player plays one of their cards.
- Beatrice plays the card facing up on the table: 2 Agents.
- Charles plays the card on his hand that he can see: Recruiter.
- David plays the card on his hand that he cannot see: 4 Agents.
- Esther plays the card facing down on the table: 5 Agents.
- Finally, Anna plays the card on her hand that she cannot see: 1 Agent.
First, they may resolve the Infiltrators, but no one played one. They continue by resolving the Recruiters. They played 1, Charles did, so he decides to recruit Esther's Agents. Esther and Charles exchange their cards (Recruiter and Agents) and discard them under their decks.
Finally, they resolve the Agents clockwise from the Player on the left of the Ambassador.
Beatrice's 2 Agents fit inside the Hall, that has a capacity of 5 people. Beatrice takes 1 Information token from the Data Bank.
David's 4 Agents don't fit inside the Hall (Beatrice's 2 Agents went over the capacity of the Hall). David pays 2 Information points to the Data Bank and places his Agents card facing down. Esther's Agents were previously recruited so they are not in the game. Finally, it's Anna's turn. Her 1 Agent card can still fit inside the Hall (with Beatrice's Agents, the total number of Agents in the Hall is 3), she takes 1 Information point from the Data Bank.
All played Agent cards are discarded and return to the bottom of their respective owner's deck. Each Player draws the top card of their deck and refills the empty space left by the played card. Anna handles the Embassy tile to Beatrice and a new hand begins.
End of the Game
Once all rounds have been played, each Player must count the value of the Information they have: the value of the Information tokens and the Information value of each and every card they have in their agency deck.
The Player with the highest Information value will be the winner. In the case of a tie, the winner will be the Player with the highest Information value on their Agency deck. If there's still a tie, they'll share the victory.
Woops! That Was a Mistake!
During the game you must be very careful and try to make no mistakes with the position of the cards (not seen by anyone, seen by all Players, seen only by the Player, seen by everyone but the Player...). But sometimes, someone may be confused and places a card in a position it doesn't belong to. When this happens, the Player must pay 1 Information token to the Data Bank and the following rules are applied:
- If the mistake allowed other Players to see a card they weren't supposed to see, the mistake must be solved by placing the card in the correct position. Too bad all the other Players now know what card it is.
- If the mistake allowed the Player to see a card they weren't supposed to see, the card goes back to the deck, the deck is shuffled and the Player must draw a new card, placing it in its correct position. Too bad you just lost the knowledge of the order of your deck's cards.
More Embassies
When you've already played some games, you may use one of these cards to apply their effect during the game and give some variety and extra difficulty to the game.
The English section of the manual does not set out the individual effects of the Embassy cards.